Three.js框架
3D模型渲染
引入three.js等js
从github上下载:https://github.com/mrdoob/three.js
教程
THREE.JS 导入STL格式的模型
THREE.JS的网格对象MESH的属性和方法
简单DEMO
<html>
<div style="width: 600px;height: 400px;" id="modelViewDiv">
</div>
<!--jquery -->
<script th:src="@{/static/js/jquery/dist/jquery.min.js}"></script>
<!-- 3d渲染js -->
<script th:src="@{/static/three/three.js}"></script>
<script th:src="@{/static/three/OrbitControls.js}"></script>
<script th:src="@{/static/three/STLLoader.js}"></script>
<script th:src="@{/static/three/dat.gui.min.js}"></script>
<script th:src="@{/static/three/stats.min.js}"></script>
<script>
//渲染器构建
var renderer;
function initRender() {
renderer = new THREE.WebGLRenderer({antialias:true});
renderer.setSize(600, 400);
//告诉渲染器需要阴影效果
renderer.setClearColor(0xEEEEEE);
document.getElementById("modelViewDiv").appendChild(renderer.domElement);
}
//相机构建
var camera;
function initCamera() {
camera = new THREE.PerspectiveCamera(45, 600/400, 0.1, 1000);
camera.position.set(0, 40, 50);
camera.lookAt(new THREE.Vector3(0,0,0));
}
//场景构建
var scene;
function initScene() {
scene = new THREE.Scene();
}
//初始化dat.GUI简化试验流程
var gui;
function initGui() {
//声明一个保存需求修改的相关数据的对象
gui = {
};
var datGui = new dat.GUI();
//将设置属性添加到gui当中,gui.add(对象,属性,最小值,最大值)
}
//灯光
var light;
function initLight() {
// scene.add(new THREE.AmbientLight(0x444444));
light = new THREE.HemisphereLight(0x404040 ,0xffffff, 0.8);
// light = new THREE.PointLight(0xffffff); //点光
// light.position.set(0,50,50);
light.position.set(0,1,0);
//告诉平行光需要开启阴影投射
// light.castShadow = true;
scene.add(light);
}
function initModel() {
//辅助工具
// var helper = new THREE.AxesHelper(50);
// scene.add(helper);
var loader = new THREE.STLLoader();
loader.load("/cms/static/three/sowger.stl", function (geometry) {
//创建纹理
var mat = new THREE.MeshLambertMaterial({color: 0x00ffff});
var mesh = new THREE.Mesh(geometry, mat);
mesh.rotation.x = -0.5 * Math.PI; //将模型摆正
mesh.scale.set(4, 4, 4); //缩放
geometry.center(); //居中显示
scene.add(mesh);
});
}
//初始化性能插件
var stats;
function initStats() {
stats = new Stats();
document.body.appendChild(stats.dom);
}
//用户交互插件 鼠标左键按住旋转,右键按住平移,滚轮缩放
var controls;
function initControls() {
controls = new THREE.OrbitControls( camera, renderer.domElement );
// 如果使用animate方法时,将此函数删除
//controls.addEventListener( 'change', render );
// 使动画循环使用时阻尼或自转 意思是否有惯性
controls.enableDamping = true;
//动态阻尼系数 就是鼠标拖拽旋转灵敏度
//controls.dampingFactor = 0.25;
//是否可以缩放
controls.enableZoom = true;
//是否自动旋转
controls.autoRotate = true;
controls.autoRotateSpeed = 0.5;
//设置相机距离原点的最远距离
controls.minDistance = 1;
//设置相机距离原点的最远距离
controls.maxDistance = 200;
//是否开启右键拖拽
controls.enablePan = true;
}
function render() {
renderer.render( scene, camera );
}
//窗口变动触发的函数
function onWindowResize() {
camera.aspect = 600 / 400;
camera.updateProjectionMatrix();
render();
renderer.setSize( 600, 400 );
}
function animate() {
//更新控制器
render();
//更新性能插件
// stats.update();
controls.update();
requestAnimationFrame(animate);
}
function draw() {
// initGui();
initRender();
initScene();
initCamera();
initLight();
initModel();
initControls();
// initStats();
animate();
window.onresize = onWindowResize;
}
// 开始渲染
draw();
</script>
</html>