带你从源码看Android Handler 异步消息处理机制完全解析
android studio 2.2.2 SDK版本 25.0.3
在2.2.2的版本中修改代码调试 真的是超级快,特别爽 两三秒就运行了。
写了一个小demo 分别在主线程 子线程中都创建了handler 最后都实现textView 内容的更新。
上代码:
import android.os.Handler;
import android.os.Looper;
import android.os.Message;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.util.Log;
import android.widget.TextView;
public class MainActivity extends AppCompatActivity {
private static final int UPDATE_TEXT = 1;
private static final int UPDATE_TEXT_2 = 2;
private static final String TAG = "MainActivity";
private TextView mTextContentTextView;
private TextView mSecondTextContent;
private int anInt = 0;
private int mRes = 0;
public Handler mHandler;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mTextContentTextView = (TextView) findViewById(R.id.tv_content);
mSecondTextContent = (TextView) findViewById(R.id.tv_content_2);
Log.d(TAG, "onCreate thread id :" + Thread.currentThread().getId());
changeContent();
}
/**
* handler
*/
private Handler handler = new Handler() {
@Override
public void handleMessage(Message msg) {
switch (msg.what){
case UPDATE_TEXT:
Log.d(TAG, "handler thread id :" + Thread.currentThread().getId());
mTextContentTextView.setText(String.valueOf(anInt));
break;
case UPDATE_TEXT_2:
mSecondTextContent.setText(String.valueOf(mRes));
break;
default:
break;
}
}
};
private void changeContent() {
new Thread() {
@Override
public void run() {
super.run();
while (true){
Log.d(TAG, "changeContent thread id :" + Thread.currentThread().getId());
try {
sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
if (anInt == 1000) {
anInt = 0;
}
anInt++;
Message message = new Message();
message.what = UPDATE_TEXT;
handler.sendMessage(message);
}
private void getContent(){
new Thread(new Runnable() {
private int aa = 0;
@Override
public void run() {
while (true){
Log.d(TAG, "getContent thread id :" + Thread.currentThread().getId());
try {
Thread.sleep(500);
} catch (InterruptedException e) {
e.printStackTrace();
}
if (aa >= 100){
aa = 0;
}
aa+=2;
Message mMessage = new Message();
mMessage.what=1;
mMessage.arg1=aa;
mHandler.sendMessage(mMessage);
}
}
}).start();
}
}
Log 输出结果:
MainActivity: onCreate thread id :1 主线程id
D/MainActivity: changeContent thread id :814
D/MainActivity: changeContent anotherThread thread id :815
D/MainActivity: getContent thread id :816
D/MainActivity: getContent thread id :816
D/MainActivity: changeContent mHandler thread id :815 处理结果在子线程中运行
D/MainActivity: changeContent thread id :814
D/MainActivity: handler thread id :1 处理结果在主线程中运行
D/MainActivity: getContent thread id :816
D/MainActivity: changeContent mHandler thread id :815
D/MainActivity: getContent thread id :816
D/MainActivity: changeContent mHandler thread id :815
D/MainActivity: changeContent thread id :814
D/MainActivity: handler thread id :1
在看源码之前要知道,handler 是用于线程之间传递数据的。
首先看demo 我在主线程和子线程都创建了handler。 仔细观察会发现稍有不同,在子线程创建handler的时候会先执行Looper.prepare(); 如果不写这段这段代码就会提示Can’t create handler inside thread that has not called Looper.prepare()。 主线程中创建的时候并不要啊。为什么呢,那我们就去看看handler的源码,handler的无参构造函数如下:
public Handler(Callback callback, boolean async) {
if (FIND_POTENTIAL_LEAKS) {
final Class<? extends Handler> klass = getClass();
if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
(klass.getModifiers() & Modifier.STATIC) == 0) {
Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
klass.getCanonicalName());
}
}
mLooper = Looper.myLooper();
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread that has not called Looper.prepare()");
}
mQueue = mLooper.mQueue;
mCallback = callback;
mAsynchronous = async;
}
源码中 mLooper = Looper.myLooper(); 去获取了Looper对象 如果为空就会抛出异常。那具体是怎么为空的呢,继续往下看:
public static @Nullable Looper myLooper() {
return sThreadLocal.get();
}
那这个sThreadLocal 是什么,,,继续看:
static final ThreadLocal sThreadLocal = new ThreadLocal();
ThreadLocal 是什么,进去看看,注释提示该类提供线程的一些值的存储。可以在指定线程内存储数据,存储以后,只有指定线程可以得到存储数据。那就要找在哪儿set数据的。那好肯定是在looper 中的prepare() 中了。代码如下:
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
new Looper()的代码如下:
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed); //创建消息队列
mThread = Thread.currentThread();
}
Looper中消息怎么进入怎么处理,后面再说,先看看主线程中 创建handler的时候好像没有执行Looper.prepare() 方法啊,怎么没有报错。 其实主线程 Activity的入口在这,在Activity 的源码找到ActivityThread 这里面定义的东西很多,包括 handler消息的处理 ApplicationThread 中的sendMessage。看main() 函数 如下:
public static void main(String[] args) {
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "ActivityThreadMain");
SamplingProfilerIntegration.start();
// CloseGuard defaults to true and can be quite spammy. We
// disable it here, but selectively enable it later (via
// StrictMode) on debug builds, but using DropBox, not logs.
CloseGuard.setEnabled(false);
Environment.initForCurrentUser();
// Set the reporter for event logging in libcore
EventLogger.setReporter(new EventLoggingReporter());
// Make sure TrustedCertificateStore looks in the right place for CA certificates
final File configDir = Environment.getUserConfigDirectory(UserHandle.myUserId());
TrustedCertificateStore.setDefaultUserDirectory(configDir);
Process.setArgV0("<pre-initialized>");
Looper.prepareMainLooper();
ActivityThread thread = new ActivityThread();
thread.attach(false);
if (sMainThreadHandler == null) {
sMainThreadHandler = thread.getHandler();
}
if (false) {
Looper.myLooper().setMessageLogging(new
LogPrinter(Log.DEBUG, "ActivityThread"));
}
// End of event ActivityThreadMain.
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
Looper.loop();
throw new RuntimeException("Main thread loop unexpectedly exited");
}
是不是跟子线程的创建有点差不多,先看这一句:Looper.prepareMainLooper(); 进Looper看
public static void prepareMainLooper() {
prepare(false);
synchronized (Looper.class) {
if (sMainLooper != null) {
throw new IllegalStateException("The main Looper has already been prepared.");
}
sMainLooper = myLooper();
}
}
prepareMainLooper(),创建当前线程的looper ,它会在应用环境创建的时候就会创建。
sMainThreadHandler = thread.getHandler(); 在 sMainThreadHandler 管理着activity的生命周期,以及UI的一些操作 具体的代码就不贴出来了太长了。
然后代码就运行到了Looper.loop(); 在我这个SDK 版本中的代码如下:(不同的SDK 会有不同)
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
final Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
final long traceTag = me.mTraceTag;
if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
}
try {
msg.target.dispatchMessage(msg);
} finally {
if (traceTag != 0) {
Trace.traceEnd(traceTag);
}
}
if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}
msg.recycleUnchecked();
}
}
可以看到在for (;;) 这一句程序进入了死循环(永真循环)然后 Message msg = queue.next(); 这个就是将消息从消息队列取出的方法。代码在MessageQueue类中 next(),主要实现的功能就是将当前MessageQueue消息队列中的mMessages 出队 ,然后将下一个消息成为mMessages。取出消息后执行 msg.target.dispatchMessage(msg); 这一句,这里的msg.target 是什么呢,这个要看消息发送的时候代码如下(在Handler类中):
public final boolean sendMessage(Message msg)
{
return sendMessageDelayed(msg, 0);
}
public final boolean sendMessageDelayed(Message msg, long delayMillis)
{
if (delayMillis < 0) {
delayMillis = 0;
}
return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
}
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, uptimeMillis);
}
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
msg.target = this; //将当前的handler 给msg的target
if (mAsynchronous) {
msg.setAsynchronous(true);
}
return queue.enqueueMessage(msg, uptimeMillis);
}
好了知道msg.target 是什么 那就看看dispatchMessage(msg)做了什么。
public void dispatchMessage(Message msg) {
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
}
在dispatchMessage(Message msg) 中对创建handler时重写的handleMessage(),在这里进行了回调。
最后总结一下:
每个线程最多只能有一个Looper对象,Looper内部有一个消息队列,当一个线程启用Looper后它就变成了一个Looper线程,loop() 方法中会不断从消息队列中取出消息并执行;Handler 线程之间传递数据,实现向MessageQueue中添加消息,在loop()到消息后执行消息,整个过程是异步的,从上面的构造方法中可以看到,handler会关联当前所创建的looper;在一个线程中是可以创建多个Handler的;在Handler中有多种发送消息的方法 比如post(Runnable r ) 但是最终都是调用sendMessageAtTime();
继续深挖 这个线程不是进入了loop()死循环吗,,那这个Handler是怎么运行的,,,这里就涉及到Android中采用Binder作为IPC机制,,,,用于进程间的通信。。。后面在仔细看看吧。就到这里了。
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