利用观察者模式来获取线程中的数据或者回调函数

首先
//抽象主题角色,watched:被观察
public interface Watched
{
    public void addWatcher(Watcher watcher);

    public void removeWatcher(Watcher watcher);

    public void notifyWatchers(Watcher watcher,String str);

}



//抽象观察者角色
public interface Watcher
{
    public void update(String str);

}


import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;

/**观察者管理
 * @author huangziwang
 *
 */
public class ConcreteWatched implements Watched
{
    // 存放观察者
    private static List<Watcher> list = new ArrayList<Watcher>();

    public void addWatcher(Watcher watcher)
    {
        list.add(watcher);
    }

    public void removeWatcher(Watcher watcher)
    {
        list.remove(watcher);
    }

    public void notifyWatchers(Watcher watcher1,String str)
    {
        // 自动调用实际上是主题进行调用的
    	Iterator<Watcher> e = list.iterator();
    	while (e.hasNext()) {
    		Watcher watcher = e.next();
                //精确找出观察者返回函数并从队列中删除
    		if (watcher.equals(watcher1)) {
        		watcher.update(str);
        		e.remove();
        		System.out.println(list.size());
    		}
		}
    }

}


public class ConcreteWatcher implements Watcher
{

    public void update(String str)
    {
        System.out.println(str);
    }

}


public class TestThread extends Thread {
	private Watcher watcher;
	// 将被观察者对象传入线程,这里充分显示了面向对象开发的好处
	public TestThread (Watcher watcher) {
		this.watcher = watcher;
	}
	public void run() {
		Watched concreteWatched = new ConcreteWatched();
		concreteWatched.notifyWatchers(watcher, "我是:" + hashCode());
	}

}


public class Test
{
    public static void main(String[] args)
    {
        Watched girl = new ConcreteWatched();
        // 将观察者加入队列中
        Watcher watcher1 = new ConcreteWatcher();
        girl.addWatcher(watcher1);
        TestThread t = new TestThread(watcher1);
        t.start();
    }
}

抛出结果

我是:743319257
0


  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值