一个简单的键盘录入示例,基于《Python游戏编程入门》,书中代码有逻辑错误,已给予改动。
import sys, random, time, pygame
from pygame.locals import *
def print_text(font, x, y, text, color=(255,255,255)):
imgText = font.render(text, True, color)
screen.blit(imgText, (x,y))
#main program begins
pygame.init()
screen = pygame.display.set_mode((600,500))
pygame.display.set_caption("Keyboard Demo")
font1 = pygame.font.Font(None, 24)
font2 = pygame.font.Font(None, 200)
white = 255,255,255
yellow = 255,255,0
speed = 0
key_flag = False
correct_answer = 97 # "a"
seconds = 11
score = 0
clock_start = 0
game_over = True
#repeating loop
while True:
for event in pygame.event.get():
if event.type == QUIT:
sys.exit()
elif event.type == KEYDOWN:
key_flag = True
elif event.type == KEYUP:
key_flag = False
keys = pygame.key.get_pressed()
if keys[K_ESCAPE]:
sys.exit()
if keys[K_RETURN]:
if game_over:
game_over = False
score = 0
seconds = 11
clock_start = time.clock()
current = time.clock() - clock_start
if seconds - current < 0:
game_over = True
elif current <= 10:
if keys[correct_answer]:
correct_answer = random.randint(97,122)
score += 1
#clear the screen
screen.fill((0,100,0))
print_text(font1, 0, 0, "Let's see how fast you can type!")
print_text(font1, 0, 20, "Try to type the big yellow letters as fast as you can.")
print_text(font1, 0, 40, "Try to keep up for 10 seconds...")
if key_flag:
print_text(font1, 500, 0, "<key>")
if not game_over:
print_text(font1, 0, 80, "Time:" + str(int(seconds - current)))
speed = score * 6
print_text(font2, 0, 240, chr(correct_answer-32), yellow)
print_text(font1, 0, 100, "Speed:" + str(speed) + "letters /min")
if game_over:
print_text(font1, 0, 160, "Press Enter to start...")
#update the display
pygame.display.update()
运行示例: