根据Python 游戏编程入门写下的简单小游戏,书上的代码有些许错误,在这里也作出勘误。
import sys, random, time, pygame
from pygame.locals import *
def print_text(font, x, y, text, color=(255,255,255)):
imgText = font.render(text, True, color)
screen.blit(imgText, (x,y))
pygame.init()
screen = pygame.display.set_mode((600,500))
pygame.display.set_caption("Bomb Catching Game")
font1 = pygame.font.Font(None,24)
pygame.mouse.set_visible(False)
white = 255,255,255
red = 50,50,50
yellow = 230,230,50
black = 0,0,0
lives = 3
score = 0
game_over = True
mouse_x = mouse_y = 0
pos_x = 300
pos_y = 460
bomb_x = random.randint(0,500)
bomb_y = -50
vel_y = 0.5
#repeating loop
while True:
for event in pygame.event.get():
if event.type == QUIT:
sys.exit()
elif event.type == MOUSEMOTION:
mouse_x,mouse_y = event.pos
move_x,move_y = event.rel
elif event.type == MOUSEBUTTONUP:
if game_over:
game_over = False
lives = 3
score = 0
keys = pygame.key.get_pressed()
if keys[K_ESCAPE]:
sys.exit()
screen.fill((0,0,100))
if game_over:
print_text(font1, 100, 200, "<CLICK TO PLAY>")
else:
#move the bomb
bomb_y += vel_y
#has the player missed the bomb?
if bomb_y > 500:
bomb_x = random.randint(0,500)
bomb_y = -50
lives -= 1
if lives == 0:
game_over = True
#see if player has caught the bomb
elif bomb_y > pos_y:
if bomb_x > pos_x and bomb_x < pos_x + 120:
score += 10
bomb_x = random.randint(0,500)
bomb_y = -50
#draw the bomb
pygame.draw.circle(screen, black, (bomb_x-4,int(bomb_y)-4), 30 ,0)
pygame.draw.circle(screen, yellow, (bomb_x,int(bomb_y)), 30, 0)
#set basket position
pos_x = mouse_x
if pos_x < 0:
pos_x = 0
elif pos_x > 500:
pos_x = 500
#draw basket
pygame.draw.rect(screen, black, (pos_x-4,pos_y-4,120,40), 0)
pygame.draw.rect(screen, red, (pos_x,pos_y,120,40), 0)
#print # of lives
print_text(font1, 0, 0, "LIVES:" + str(lives))
#print score
print_text(font1, 500, 0, "SCORE:" + str(score))
pygame.display.update()
程序实例: