困扰三天终于解决,期间主要走了好多弯路,记录一下,
case 0:
if (PlayerManager.LocalPlayerInstance != null)
{
bugtext.text = “zhixing case 4,chongfeng”;
if (PlayerManager.LocalPlayerInstance.GetComponent().IsMine)
{
GameData.curplayerposition = PlayerManager.LocalPlayerInstance.transform.position;
GameData.isMoving = true;
}
if (PlayerManager.LocalPlayerInstance.GetComponent().IsMine)
{
UIManager.uimanager.SetIsOn(index);
PlayerManager.LocalPlayerInstance.GetComponent().isDrawable = false;
}
return true;
}
break;
记录一个player的冲刺前的坐标,为了得到冲刺碰撞时的向量,并将向量传到RPC函数中。
public void OnTriggerEnter(Collider other)
{
if (!photonView.IsMine)
{
return;
}
if (other.tag.Contains("Player"))
{
if (GameData.isMoving)//表示当前处于冲锋状态
{
Debug.Log("jian ce dao player pengzhuang");
other.gameObject.GetComponent<PhotonView>().RPC("BackPosition",RpcTarget.AllViaServer, (other.gameObject.transform.position - GameData.curplayerposition).normalized);
GameData.isMoving = false;
}
}
}
[PunRPC]
public void BackPosition(Vector3 xiangliang, PhotonMessageInfo info)
{
if (photonView.IsMine)
{
PlayerManager.LocalPlayerInstance.transform.position += xiangliang * 5f;
}
}