1.装饰器模式
定义:向一个现有的对象添加新的功能,同时又不改变其结构(目的是动态的给一个对象添加额外的职责,代码的实现有点类似静态代理,但它们的目的是截然不同的,纯属个人理解)。
示例:
public interface Learner{
public void learn(String name);
}
public class JavaLearner implements Learner {
@Override
public void learn(String name) {
System.out.println(name+"掌握了java基础");
}
}
public abstract class LearnerDecorator implements Learner{
private Learner learner;
LearnerDecorator(Learner learner){
this.learner = learner;
}
@Override
public void learn(String name) {
learner.learn(name);
}
}
public class JavaLearnerDecorator extends LearnerDecorator {
JavaLearnerDecorator(Learner learner) {
super(learner);
}
@Override
public void learn(String name) {
super.learn(name);
study(name);
}
public void study(String name){
System.out.println(name+"学习java web知识");
}
}
测试:
public class DecoratorTest {
public static void main(String[] args){
Learner learner = new JavaLearner();
learner.learn("小猿");
System.out.println("被装饰后的能力---------");
Learner javaLearnerDecorator= new JavaLearnerDecorator(learner);
javaLearnerDecorator.learn("小猿");
}
}
结果:
2.外观模式
定义:隐藏系统的复杂性,向客户端提供可供访问的接口,只把客户端需要的接口摘取出来,供他们访问。
示例:
public interface StudentInfo {
void insert(String info);
void get(String id);
}
public class StudentInfoImpl implements StudentInfo {
@Override
public void insert(String info) {
System.out.println("写入数据库学生信息"+info);
}
@Override
public void get(String id) {
System.out.println("查询学生信息");
}
}
public interface TeacherInfo {
void insert(String info);
void get(String id);
}
public class TeacherInfoImpl implements TeacherInfo{
@Override
public void insert(String info) {
System.out.println("写入数据库老师信息"+info);
}
@Override
public void get(String id) {
System.out.println("查询老师信息");
}
}
public class InfoFacade {
private StudentInfo studentInfo;
private TeacherInfo teacherInfo;
InfoFacade() {
studentInfo = new StudentInfoImpl();
teacherInfo = new TeacherInfoImpl();
}
public void getStudent(String id) {
studentInfo.get(id);
}
public void getTeacher(String id) {
teacherInfo.get(id);
}
}
测试:
public class FacadeTest {
public static void main(String[] args){
InfoFacade infoFacade = new InfoFacade();
infoFacade.getStudent("1");
infoFacade.getTeacher("2");
}
}
结果:
3.桥接模式
定义:是用于把抽象化与实现化解耦,使得二者可以独立变化。
代码:
public interface DrawAPI {
void drawCircle(int radius,int x,int y);
}
public class RedCircle implements DrawAPI {
@Override
public void drawCircle(int radius, int x, int y) {
System.out.println("画一个半径为"+radius+"坐标为x:"+x+",y:"+y+"的红色的圆");
}
}
public class BlueCircle implements DrawAPI {
@Override
public void drawCircle(int radius, int x, int y) {
System.out.println("画一个半径为"+radius+"坐标为x:"+x+",y:"+y+"的蓝色的圆");
}
}
public abstract class Shape {
protected DrawAPI drawAPI;
protected Shape(DrawAPI drawAPI) {
this.drawAPI = drawAPI;
}
public abstract void draw();
}
public class Circle extends Shape {
private int x,y,radius;
public Circle(int radius,int x,int y,DrawAPI drawAPI) {
super(drawAPI);
this.radius = radius;
this.x = x;
this.y = y;
}
@Override
public void draw() {
drawAPI.drawCircle(radius,x,y);
}
}
测试:
public class BridgeTest {
public static void main(String[] args) {
Shape redCircle = new Circle(5, 3, 19, new RedCircle());
redCircle.draw();
Shape blueCircle = new Circle(5,3,19,new BlueCircle());
blueCircle.draw();
}
}
结果: