线程池

线程池讲解

创建线程池的几种方式:

  • Executors.newCachedThreadPool();
  • Executors.newFixedThreadPool(3);
  • Executors.newSingleThreadExecutor();
  • Executors.newScheduledThreadPool(5);

我们发现上面的静态方法创建线程池都会调用以下的ThreadPoolExecutor的构造方法来创建

一、ThreadPoolExecutor解析

 public ThreadPoolExecutor(int corePoolSize,
                              int maximumPoolSize,
                              long keepAliveTime,
                              TimeUnit unit,
                              BlockingQueue<Runnable> workQueue,
                              ThreadFactory threadFactory,
                              RejectedExecutionHandler handler) {
        if (corePoolSize < 0 ||
            maximumPoolSize <= 0 ||
            maximumPoolSize < corePoolSize ||
            keepAliveTime < 0)
            throw new IllegalArgumentException();
        if (workQueue == null || threadFactory == null || handler == null)
            throw new NullPointerException();
        this.corePoolSize = corePoolSize;
        this.maximumPoolSize = maximumPoolSize;
        this.workQueue = workQueue;
        this.keepAliveTime = unit.toNanos(keepAliveTime);
        this.threadFactory = threadFactory;
        this.handler = handler;
    }

先解释下构造方法的几个参数的意思:

  1. corePoolSize,在线程池里面保持的线程数量,即使线程池是空闲的它也不会回收,除非设置allowCoreThreadTimeOut
  2. maximumPoolSize,允许线程池里面最大存在线程的数量
  3. keepAliveTime,当线程超出核心线程(corePoolSize)的数量时,这个是闲置线程等待新线程到来的最大时间
  4. unit,是keepAliveTime时间的单位(毫秒、秒、分)
  5. workQueue,用于在执行任务之前使用的队列。此队列只保存 execute方法提交的Runnable任务。
  6. threadFactory,当Executor 创建新线程时使用的工厂
  7. handler,在执行被阻塞时使用的处理程序,因为到达了线程边界和队列容量

在线程池创建完后,我们会调用方法执行

ExecutorService executorService = Executors.newCachedThreadPool();
      executorService.execute(new Runnable() {
          @Override
          public void run() {

          }
      });

ExecutorService 是一个接口,真正调用的是ThreadPoolExecutor的execute方法,下面我们看下execute方法

public void execute(Runnable command) {
        if (command == null)
            throw new NullPointerException();
        /*
         * Proceed in 3 steps:
         *
         * 1. 如果小于corePoolSize的线程正在运行,会以给定的命令启动一个新线程作为它的第一个任
         * 务。对addWorker的调用会对runState和workerCount进行原子检查,因此可以防止错误警报在不
         * 应该的情况下添加线程
         *
         * 2.如果一个任务可以成功地排队,那么我们仍然需要再次检查是否应该添加一个线程(因为现有的线
         * 程在上次检查后死亡),或者是在该方法进入后关闭了池。因此,我们需重新检查状态,如果不是
         * Running有必要回滚队列,或如果没有线程则启动一个新线程。
         *
         * 3. 如果我们不能排队任务,那么我们尝试添加一个新线程。如果失败了,我们知道我们已经被关闭
         * 或饱和,所以拒绝这个任务。
         */
         // 获取携带了线程池运行状态及线程数量的int值(前3位statue后29位代表数量)
        int c = ctl.get();
        // 如果线程数小于核心线程数则新建线程不执行下面的if语句后面的语句
        if (workerCountOf(c) < corePoolSize) {
            // 源码解释在下面
            if (addWorker(command, true))
                return;
            c = ctl.get();
        }
        // 下面代码的解释请看上面的第二、第三步
        if (isRunning(c) && workQueue.offer(command)) {
            int recheck = ctl.get();
            if (! isRunning(recheck) && remove(command))
                // 拒接task
                reject(command);
            else if (workerCountOf(recheck) == 0)
                addWorker(null, false);
        }
        else if (!addWorker(command, false))
            reject(command);
    }
 private boolean addWorker(Runnable firstTask, boolean core) {
        retry:
        for (;;) {
            int c = ctl.get();
            int rs = runStateOf(c);

            /* 线程池是其他状态,及如果线程池不是SHUTDOWN状态或者firstTask不为空或者workQueu
            *为空返回false
            */
            if (rs >= SHUTDOWN &&
                ! (rs == SHUTDOWN &&
                   firstTask == null &&
                   ! workQueue.isEmpty()))
                return false;

            for (;;) {
                int wc = workerCountOf(c);
                if (wc >= CAPACITY ||
                    wc >= (core ? corePoolSize : maximumPoolSize))
                    return false;
                    // 检查代表状态及数量的值在内存里面发生变化没?没有就加一并跳出这个循环
                    // 不执行后面的语句
                if (compareAndIncrementWorkerCount(c))
                    break retry;
                c = ctl.get();  // Re-read ctl
                // 如果状态发生改变则继续
                if (runStateOf(c) != rs)
                    continue retry;
                // else CAS failed due to workerCount change; retry inner loop
            }
        }

        boolean workerStarted = false;
        boolean workerAdded = false;
        Worker w = null;
        try {
            w = new Worker(firstTask);
            final Thread t = w.thread;
            if (t != null) {
                final ReentrantLock mainLock = this.mainLock;
                mainLock.lock();
                try {
                    // Recheck while holding lock.
                    // Back out on ThreadFactory failure or if
                    // shut down before lock acquired.
                    int rs = runStateOf(ctl.get());

                    if (rs < SHUTDOWN ||
                        (rs == SHUTDOWN && firstTask == null)) {
                        if (t.isAlive()) // precheck that t is startable
                            throw new IllegalThreadStateException();
                           // 加入集合
                        workers.add(w);
                        int s = workers.size();
                        if (s > largestPoolSize)
                            largestPoolSize = s;
                        workerAdded = true;
                    }
                } finally {
                    mainLock.unlock();
                }
                if (workerAdded) {
                    t.start();
                    workerStarted = true;
                }
            }
        } finally {
            if (! workerStarted)
                addWorkerFailed(w);
        }
        return workerStarted;
    }

看下worker对象的构造方法

  Worker(Runnable firstTask) {
            setState(-1); // inhibit interrupts until runWorker
            this.firstTask = firstTask;
            this.thread = getThreadFactory().newThread(this);
        }

使用线程工厂创建线程,我们来看下默认的线程工厂模式

 /**
     * The default thread factory.
     */
    private static class DefaultThreadFactory implements ThreadFactory {
        private static final AtomicInteger poolNumber = new AtomicInteger(1);
        private final ThreadGroup group;
        private final AtomicInteger threadNumber = new AtomicInteger(1);
        private final String namePrefix;

        DefaultThreadFactory() {
            SecurityManager s = System.getSecurityManager();
            group = (s != null) ? s.getThreadGroup() :
                                  Thread.currentThread().getThreadGroup();
            namePrefix = "pool-" +
                          poolNumber.getAndIncrement() +
                         "-thread-";
        }

        public Thread newThread(Runnable r) {
            Thread t = new Thread(group, r,
                                  namePrefix + threadNumber.getAndIncrement(),
                                  0);
            if (t.isDaemon())
                t.setDaemon(false);
            if (t.getPriority() != Thread.NORM_PRIORITY)
                t.setPriority(Thread.NORM_PRIORITY);
            return t;
        }
    }

从上面的Worker的构造方法里面创建线程的时候携带了Worker对象,这样t.start()最后调用的是Worker对象的run方法

 private final class Worker
        extends AbstractQueuedSynchronizer
        implements Runnable
    {
   `````````
    public void run() {
            runWorker(this);
        }
    `````````   
    }

下面卡看下runWorker方法

 final void runWorker(Worker w) {
        Thread wt = Thread.currentThread();
        Runnable task = w.firstTask;
        w.firstTask = null;
        w.unlock(); // allow interrupts
        boolean completedAbruptly = true;
        try {
            while (task != null || (task = getTask()) != null) {
                w.lock();
                // If pool is stopping, ensure thread is interrupted;
                // if not, ensure thread is not interrupted.  This
                // requires a recheck in second case to deal with
                // shutdownNow race while clearing interrupt
                if ((runStateAtLeast(ctl.get(), STOP) ||
                     (Thread.interrupted() &&
                      runStateAtLeast(ctl.get(), STOP))) &&
                    !wt.isInterrupted())
                    wt.interrupt();
                try {
                    beforeExecute(wt, task);
                    Throwable thrown = null;
                    try {
                        task.run();
                    } catch (RuntimeException x) {
                        thrown = x; throw x;
                    } catch (Error x) {
                        thrown = x; throw x;
                    } catch (Throwable x) {
                        thrown = x; throw new Error(x);
                    } finally {
                        afterExecute(task, thrown);
                    }
                } finally {
                    task = null;
                    w.completedTasks++;
                    w.unlock();
                }
            }
            completedAbruptly = false;
        } finally {
            processWorkerExit(w, completedAbruptly);
        }
    }

最后是取任务

 private Runnable getTask() {  
        boolean timedOut = false; // Did the last poll() time out?  

        retry:  
        for (;;) {  
            int c = ctl.get();  
            int rs = runStateOf(c);  

            // Check if queue empty only if necessary.  
            if (rs >= SHUTDOWN && (rs >= STOP || workQueue.isEmpty())) {  
                decrementWorkerCount();  
                return null;  
            }  

            boolean timed;      // Are workers subject to culling?  

            for (;;) {  
                int wc = workerCountOf(c);  
                timed = allowCoreThreadTimeOut || wc > corePoolSize;  

                if (wc <= maximumPoolSize && ! (timedOut && timed))  
                    break;  
                if (compareAndDecrementWorkerCount(c))  
                    return null;  
                c = ctl.get();  // Re-read ctl  
                if (runStateOf(c) != rs)  
                    continue retry;  
                // else CAS failed due to workerCount change; retry inner loop  
            }  

            try {  
                Runnable r = timed ?  
                    workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS) :  
                    workQueue.take();  
                if (r != null)  
                    return r;  
                timedOut = true;  
            } catch (InterruptedException retry) {  
                timedOut = false;  
            }  
        }  
    }  
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