print('血量:'+str(player_life)+' 攻击:'+str(player_attack)) print('血量:%s 攻击:%s' % (player_life,player_attack))
import time import random player_victory = 0 enemy_victory = 0 for i in range(1,4): time.sleep(1.5) print(' \n——————现在是第 %s 局——————' % i) #对比之前:(' \n——————现在是第'+str(i)+'局——————') player_life = random.randint(100,150) player_attack = random.randint(30,50) enemy_life = random.randint(100,150) enemy_attack = random.randint(30,50) print('【玩家】\n血量:%s\n攻击:%s' % (player_life,player_attack)) print('------------------------') time.sleep(1) print('【敌人】\n血量:%s\n攻击:%s' % (enemy_life,enemy_attack)) print('-----------------------') time.sleep(1) while player_life > 0 and enemy_life > 0: player_life = player_life - enemy_attack enemy_life = enemy_life - player_attack print('你发起了攻击,【敌人】剩余血量%s' % enemy_life) print('敌人向你发起了攻击,【玩家】的血量剩余%s' % player_life) print('-----------------------') time.sleep(1.2) if player_life > 0 and enemy_life <= 0: player_victory += 1 print('敌人死翘翘了,你赢了!') elif player_life <= 0 and enemy_life > 0: enemy_victory += 1 print('悲催,敌人把你干掉了!') else: print('哎呀,你和敌人同归于尽了!') if player_victory > enemy_victory : time.sleep(1) print('\n【最终结果:你赢了!】') elif enemy_victory > player_victory: print('\n【最终结果:你输了!】') else: print('\n【最终结果:平局!】')