random模块
里的randint()
import time,random
player_life = random.randint(100,150)
player_attack = random.randint(30,50)
enemy_life = random.randint(100,150)
enemy_attack = random.randint(30,50)
print('【玩家】\n'+'血量:'+str(player_life)+'\n攻击:'+str(player_attack))
print('------------------------')
time.sleep(1)
print('【敌人】\n'+'血量:'+str(enemy_life)+'\n攻击:'+str(enemy_attack))
print('------------------------')
time.sleep(1)
while (player_life >0) and (enemy_life > 0):
player_life = player_life - enemy_attack
enemy_life = enemy_life - player_attack
print('你发起了攻击,【敌人】剩余血量'+str(enemy_life))
#player_life是整数型,所以拼接时要先用str()转换
print('敌人向你发起了攻击,【玩家】剩余血量'+str(player_life))
print('------------------------')
time.sleep(1.5)
# 为了体现出战斗回合,这里停顿1.5秒