为了保证在多线程环境中某个函数仅被调用一次,比如,需要初始化某个对象,而这个对象只能初始化一次,就可以用std::call_once来保证在多线程环境中只被调用一次。使用std::call_once是,需要一个once_flag作为call_once的入参,它的用法比较简单。
#include <iostream>
#include <thread>
#include <mutex>
using namespace std;
template <typename T>
class Singleton
{
public:
template<typename... Args>
static T* Instance(Args&&... args)
{
if (m_pInstance == nullptr)
m_pInstance = new T(std::forward<Args>(args)...);
return m_pInstance;
}
static T* GetInstance()
{
if (m_pInstance == nullptr)
throw std::logic_error("the instance is not init, please initialize the instance first");
return m_pInstance;
}
static void DestroyInstance()
{
delete m_pInstance;
m_pInstance = nullptr;
}
private:
Singleton(void);
virtual ~Singleton(void);
Singleton(const Singleton&);
Singleton& operator=(const Singleton&);
private:
static T* m_pInstance;
};
template <class T> T* Singleton<T>::m_pInstance = nullptr;
class CObject
{
public:
CObject()
{
cout << "CObject construct...." << endl;
};
~CObject()
{
cout << "CObject destory ..." << endl;
};
void start()
{
cout << "....start....." << endl;
}
};
std::once_flag flag;
void do_once()
{
std::call_once(flag, [](){Singleton<CObject>::Instance();});
}
int main()
{
{
///先确保单利构造成功
thread t1(do_once);
thread t2(do_once);
thread t3(do_once);
t1.join();
t2.join();
t3.join();
Singleton<CObject>::Instance()->start();
}
return 0;
}