文字策略游戏 android studio(学习intent,textview,等等)

闲来无事,写了一个类似于买房记的文字策略游戏

主要包含开始页面和游戏页面
activity_start.xml

<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    tools:context=".StartActivity">

    <TextView
        android:layout_width="300dp"
        android:layout_height="180dp"
        android:layout_marginTop="160dp"
        android:text="英雄"
        android:textSize="150dp"
        android:layout_centerHorizontal="true"
        android:textColor="#BEEC2D2D"
        />

    <TextView
        android:id="@+id/growth"
        android:layout_width="150dp"
        android:layout_height="55dp"
        android:text="成长记"
        android:textSize="45dp"
        android:layout_marginTop="460dp"
        android:layout_centerHorizontal="true"
        android:textColor="#FF5722"
        />

    <Button
        android:id="@+id/help"
        android:layout_width="50dp"
        android:layout_height="50dp"
        android:text="?"
        android:textSize="20dp"
        android:textColor="#00BCD4"

        />
    <Button
        android:id="@+id/start_btn"
        android:layout_width="200dp"
        android:layout_height="50dp"
        android:background="@color/colorPrimary"
        android:layout_centerHorizontal="true"
        android:layout_marginTop="50dp"
        android:text="start"
        android:textColor="#70E2F1"
        />
</RelativeLayout>

activity_help.xml

<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    tools:context=".Help">

    <TextView
        android:id="@+id/help"
        android:layout_width="match_parent"
        android:layout_height="200dp"
        android:text="@string/help"
        android:textSize="40dp"
        android:textColor="#DB1E1E"
        android:layout_centerHorizontal="true"
        android:layout_centerVertical="true"
        />
</RelativeLayout>

activity_game_windows.xml

<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    tools:context=".GameWindows">

    <TextView
        android:id="@+id/coin"
        android:layout_width="match_parent"
        android:layout_height="30dp"
        android:layout_marginTop="3dp"
        android:text="存活天数:1天  C币:20 目标存活天数:10"
        android:textColor="#2196F3"
        android:textSize="20dp" />

    <RelativeLayout
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:layout_marginTop="40dp">

        <TextView
            android:id="@+id/story_show"
            android:layout_width="200dp"
            android:layout_height="200dp"
            android:layout_marginTop="10dp"
            android:text="我叫fw,我是个孤儿,从小没了父母。小小年纪出来乞讨,常年乞讨为生."
            android:textSize="20dp" />

        <TextView
            android:id="@+id/life_value_bar"
            android:layout_width="150dp"
            android:layout_height="30dp"
            android:layout_marginLeft="220dp"
            android:layout_marginTop="10dp"
            android:text="生命值:100"
            android:textSize="20dp" />

        <TextView
            android:id="@+id/physical_strength_bar"
            android:layout_width="150dp"
            android:layout_height="30dp"
            android:layout_marginLeft="220dp"
            android:layout_marginTop="50dp"
            android:text="体力值:100"
            android:textSize="20dp"

            />

        <TextView
            android:id="@+id/Hunger_value_bar"
            android:layout_width="150dp"
            android:layout_height="30dp"
            android:layout_marginLeft="220dp"
            android:layout_marginTop="90dp"
            android:text="饥饿值:20"
            android:textSize="20dp" />

        <TextView
            android:id="@+id/Lucky_value_bar"
            android:layout_width="150dp"
            android:layout_height="30dp"
            android:layout_marginLeft="220dp"
            android:layout_marginTop="130dp"
            android:text="幸运值:10"
            android:textSize="20dp" />

        <TextView
            android:id="@+id/power_value_bar"
            android:layout_width="150dp"
            android:layout_height="30dp"
            android:layout_marginLeft="220dp"
            android:layout_marginTop="170dp"
            android:text="势力值:0"
            android:textSize="20dp" />
    </RelativeLayout>

    <RelativeLayout
        android:layout_width="match_parent"
        android:layout_height="150dp"
        android:layout_marginTop="260dp"
        >

        <Button
            android:id="@+id/begger_btn"
            android:layout_width="70dp"
            android:layout_height="40dp"
            android:layout_marginLeft="10dp"
            android:layout_marginTop="20dp"
            android:text="乞讨"
            />

        <Button
            android:id="@+id/find_garbage_btn"
            android:layout_width="70dp"
            android:layout_height="40dp"
            android:layout_marginLeft="80dp"
            android:layout_marginTop="20dp"
            android:text="翻垃圾"
            />

        <Button
            android:id="@+id/Stealing_thing_btn"
            android:layout_width="70dp"
            android:layout_height="40dp"
            android:layout_marginLeft="150dp"
            android:layout_marginTop="20dp"
            android:text="偷东西"
            />

        <Button
            android:id="@+id/Pull_gang_btn"
            android:layout_width="90dp"
            android:layout_height="40dp"
            android:layout_marginLeft="220dp"
            android:layout_marginTop="20dp"
            android:text="拉帮结派"
            />

        <Button
            android:id="@+id/Eat_restaurant_btn"
            android:layout_width="80dp"
            android:layout_height="40dp"
            android:layout_marginLeft="10dp"
            android:layout_marginTop="100dp"
            android:text="下馆子"
            />

        <Button
            android:id="@+id/Hispital_btn"
            android:layout_width="100dp"
            android:layout_height="40dp"
            android:layout_marginLeft="10dp"
            android:layout_marginTop="60dp"
            android:text="医院检查"
            />

        <Button
            android:id="@+id/Sleep_Street_btn"
            android:layout_width="100dp"
            android:layout_height="40dp"
            android:layout_marginLeft="110dp"
            android:layout_marginTop="60dp"
            android:text="露宿街头"
            />

        <Button
            android:id="@+id/Sleep_hotel_btn"
            android:layout_width="100dp"
            android:layout_height="40dp"
            android:layout_marginLeft="210dp"
            android:layout_marginTop="60dp"
            android:text="住旅馆"
            />

        <Button
            android:id="@+id/learning_btn"
            android:layout_width="80dp"
            android:layout_height="40dp"
            android:layout_marginLeft="90dp"
            android:layout_marginTop="100dp"
            android:text="学习知识"
            />
        <Button
            android:id="@+id/News_btn"
            android:layout_width="80dp"
            android:layout_height="40dp"
            android:text="社区招聘"
            android:layout_marginTop="100dp"
            android:layout_marginLeft="170dp"
            />
        <Button
            android:id="@+id/OutDoorbtn"
            android:layout_width="80dp"
            android:layout_height="40dp"
            android:text="出门闲逛"
            android:layout_marginTop="100dp"
            android:layout_marginLeft="250dp"
            />
    </RelativeLayout>

</RelativeLayout>

Help activity

package com.example.herogrowth;

import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;

public class Help extends AppCompatActivity {

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_help);
    }
}

StartActivity

package com.example.herogrowth;

import android.content.Intent;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;

public class StartActivity extends AppCompatActivity implements View.OnClickListener {

    private Button start_btn;
    private Button help;
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_start);

        start_btn = findViewById(R.id.start_btn);
        help =findViewById(R.id.help);

        help.setOnClickListener(this);
        start_btn.setOnClickListener(this);

    }

    @Override
    public void onClick(View v) {
        if (v == start_btn){
            Intent intent = new Intent(this,GameWindows.class);
            startActivity(intent);
        }
        if (v == help){
            Intent intent = new Intent(this,Help.class);
            startActivity(intent);
        }
    }
}

GameWindows activity

package com.example.herogrowth;

import android.app.AlertDialog;
import android.app.Dialog;
import android.content.DialogInterface;
import android.content.Intent;
import android.graphics.Color;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.util.Log;
import android.view.View;
import android.widget.Button;
import android.widget.Switch;
import android.widget.TextView;
import android.widget.Toast;

import java.util.Random;

public class GameWindows extends AppCompatActivity implements View.OnClickListener {

    private Button Beggerbtn;
    private Button FindGaragebtn;
    private Button Stealingbtn;
    private Button PullGangbtn;
    private Button Eat_restaurant_btn;
    private Button Hispital_btn;
    private Button Sleep_Street_btn;
    private Button Sleep_hotel_btn;
    private Button learning_btn;
    private Button OutDoorbtn;
    private Button News_btn;


    private int Live_Days = 1;
    private int Coin = 20;
    private int life_value = 100;
    private int physical = 100;
    private int hunger = 20;
    private int luck_value = 10;
    private int power = 0;


    private TextView life_bar;
    private TextView physical_strength_bar;
    private TextView Hunger_value_bar;
    private TextView Lucky_value_bar;
    private TextView power_value_bar;
    private TextView Story_show;
    private TextView Coin_show;
    private int Luck;
    private Boolean Getin = true;
    private int CountBegger = 0;
    private int CountFind = 0;
    private Boolean Sleep = true;
    private int goalDays = 30;
    private int Sleep_Street = 0;
    private int CoundOutDoor = 0;
    private int CoundNews = 0;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_game_windows);

        Beggerbtn = findViewById(R.id.begger_btn);
        FindGaragebtn = findViewById(R.id.find_garbage_btn);
        Stealingbtn = findViewById(R.id.Stealing_thing_btn);
        PullGangbtn = findViewById(R.id.Pull_gang_btn);
        Eat_restaurant_btn = findViewById(R.id.Eat_restaurant_btn);
        Hispital_btn = findViewById(R.id.Hispital_btn);
        Sleep_Street_btn = findViewById(R.id.Sleep_Street_btn);
        Sleep_hotel_btn = findViewById(R.id.Sleep_hotel_btn);
        learning_btn = findViewById(R.id.learning_btn);
        News_btn = findViewById(R.id.News_btn);
        OutDoorbtn = findViewById(R.id.OutDoorbtn);

        life_bar = findViewById(R.id.life_value_bar);
        physical_strength_bar = findViewById(R.id.physical_strength_bar);
        Hunger_value_bar = findViewById(R.id.Hunger_value_bar);
        Lucky_value_bar = findViewById(R.id.Lucky_value_bar);
        power_value_bar = findViewById(R.id.power_value_bar);
        Story_show = findViewById(R.id.story_show);
        Coin_show = findViewById(R.id.coin);

        Beggerbtn.setOnClickListener(this);
        FindGaragebtn.setOnClickListener(this);
        Stealingbtn.setOnClickListener(this);
        PullGangbtn.setOnClickListener(this);
        Eat_restaurant_btn.setOnClickListener(this);
        Hispital_btn.setOnClickListener(this);
        Sleep_Street_btn.setOnClickListener(this);
        Sleep_hotel_btn.setOnClickListener(this);
        learning_btn.setOnClickListener(this);
        OutDoorbtn.setOnClickListener(this);
        News_btn.setOnClickListener(this);
    }

    @Override
    public void onClick(View v) {

        if (v == Stealingbtn) {
            Steal_thing();
        }
        if (v == Beggerbtn) {
            Begger_Coin();
        }
        if (v == FindGaragebtn) {
            FindGarage();
        }
        if (v == Eat_restaurant_btn) {
            Eat_restaurant();
        }
        if (v == Hispital_btn) {
            Hispital();
        }
        if (v == PullGangbtn) {
            PullGang();
        }
        if (v == Sleep_Street_btn) {
            Sleep_Street_();
        }
        if (v == Sleep_hotel_btn) {
            Sleep_hotel();
        }
        if (v == learning_btn) {
            learning();
        }
        if (v == News_btn) {
            News();
        }
        if (v == OutDoorbtn) {
            OutDoor();
        }
    }

    private void OutDoor() {
        if (CoundOutDoor<2){
            physical -= (int) (Math.random() * 8 + 3);
            hunger += (int) (Math.random() * 7 + 2);
            int index = (int) (Math.random() * 100 + 1);
            if (index + luck_value > 50) {
                Story_show.setText("出门闲逛捡到少量C币!体力值增加,饥饿值减少!");
                physical += (int) (Math.random() * 8 + 3);
                hunger -= (int) (Math.random() * 7 + 2);
                Coin += (int) (Math.random() * 8 + 3);
            }
            if (index + luck_value < 35) {
                Story_show.setText("出门遇到混混,被抢劫!生命值减少,体力值减少,C币减少");
                physical -= (int) (Math.random() * 8 + 3);
                life_value -= (int) (Math.random() * 7 + 2);
                Coin -= (int) (Math.random() * 8 + 3);
            }
            CoundOutDoor++;
            CheckValue();
            UpdateText();
        }else {
            Story_show.setText("达到次数上限!");
        }
    }

    private void News() {
        if (CoundNews<2){
            int index = (int) (Math.random() * 100 + 1);
            if (index % 5 == 1) {
                Story_show.setText("社区招募送水工,敬请关注!");
                Workinfo(10);
            } else if (index % 2 == 0) {
                Story_show.setText("社区招募扫地清洁员,敬请关注!");
                Workinfo(8);
            } else if (index>=95){
                Story_show.setText("社区招募保安,敬请关注!");
                Workinfo(15);
            }
            else {
                Story_show.setText("无招聘信息,敬请关注!");
            }
            CoundNews++;
        }else {
            Story_show.setText("达到次数上限!");
        }
    }

    private void Workinfo(final int Coins) {
        AlertDialog dialog = new AlertDialog.Builder(this)
                .setTitle("是否参加工作?")
                .setCancelable(false)
                //设置对话框的按钮
                .setPositiveButton("是", new DialogInterface.OnClickListener() {
                    @Override
                    public void onClick(DialogInterface dialog, int which) {
                        Coin += (int) (Math.random() * Coins+7 + Coins);
                        physical -= (int) (Math.random() * 15 + 5);
                        life_value -= (int) (Math.random() * 7 + 2);
                        hunger += (int) (Math.random() * 8 + 4);
                        UpdateText();
                    }
                })
                .setNegativeButton("否", new DialogInterface.OnClickListener() {
                    @Override
                    public void onClick(DialogInterface dialog, int which) {

                    }
                })
                .create();

        dialog.show();
    }

    private void Eat_restaurant() {
        if (Coin >= 15) {
            Coin -= 15;
            life_value += (int) (Math.random() * 15 + 5);
            physical += (int) (Math.random() * 20 + 7);
            hunger -= (int) (Math.random() * 18 + 10);
            if (luck_value < 10) {
                Coin = 0;
                life_value -= (int) (Math.random() * 25 + 15);
                Story_show.setText("吃饭时不注意,钱被偷了!生命值减少!");
            }
            if (luck_value >= 80) {
                Coin = 1000;
                life_value -= (int) (Math.random() * 10 + 5);
                Story_show.setText("原来你的父母并没有死,餐馆老板和你父母是朋友,餐馆老板发现你和你爸爸长得很像,于是确认后发现你真是你父母失散多年的儿子,你从此过上无忧无虑的生活!");
                DeathAlert();
            }
            CheckValue();
        } else {
            CoinAlert();
        }
        Sleep = true;
        UpdateText();
    }

    private void Hispital() {
        if (Coin >= 25) {
            Coin -= 25;
            life_value += (int) (Math.random() * 25 + 15);
            physical += (int) (Math.random() * 15 + 5);
            hunger += (int) (Math.random() * 17 + 10);
            Story_show.setText("花费25C币!生命值,体力值,饥饿值,幸运值增加!");
            if (luck_value < 7) {
                life_value -= (int) (Math.random() * 35 + 20);
                physical -= (int) (Math.random() * 55 + 35);
                Story_show.setText("你在看病途中,不小心染上了恶心病毒,生命值大大减少!几乎丧失体力!");
            }
            if (luck_value > 85) {
                life_value = 100;
                physical = 100;
                hunger = 5;
                luck_value -= (int) (Math.random() * 35 + 15);
                Story_show.setText("花费25C币!医生说你得了癌症,不过由于病例罕见,愿意免![在这里插入图片描述](https://img-blog.csdnimg.cn/2019032311463372.jpg?x-oss-process=image/watermark,type_ZmFuZ3poZW5naGVpdGk,shadow_10,text_aHR0cHM6Ly9ibG9nLmNzZG4ubmV0L3FxXzI1MjMzNjIx,size_16,color_FFFFFF,t_70)费帮你治疗,最终你痊愈了!并继续新的生活!");
            }
            luck_value += (int) (Math.random() * 15 + 5);
            CheckValue();
        } else {
            CoinAlert();
        }
        Sleep = true;
        UpdateText();
    }

    private void PullGang() {
        if (Coin > 0) {
            physical -= (int) (Math.random() * 6 + 4);
            hunger += (int) (Math.random() * 10 + 5);
            Coin -= (int) (Math.random() * 50 + 25);
            power += (int) (Math.random() * 15 + 5);
            luck_value -= (int) (Math.random() * 10 + 3);
            Sleep = true;
            CheckValue();
            UpdateText();
        } else {
            Story_show.setText("没有资金,无法拉帮结派!");
        }
    }

    private void Sleep_Street_() {
        if (Sleep) {
            Sleep_Street++;
            Live_Days++;
            life_value -= (int) (Math.random() * 4 + 3);
            physical += (int) (Math.random() * 6 + 4);
            hunger += (int) (Math.random() * 10 + 4);
            Story_show.setText("睡觉睡得腰酸背痛!?");
            if (Sleep_Street * luck_value > 60 && power < 35) {
                Story_show.setText("由于长时间睡大街上,被小混混盯上,被打劫,生命值减少,体力减少,C币减少");
                Coin -= (Math.random() * 8 + 3);
                life_value -= (Math.random() * 15 + 8);
                hunger += (int) (Math.random() * 12 + 6);
                physical -= (int) (Math.random() * 12 + 6);
            }
            Getin = true;
            CoundOutDoor = 0;
            CoundNews = 0;
            CountFind = 0;
            CountBegger = 0;
            CheckPower();
            CheckValue();
            UpdateText();
            Sleep = false;
        }
    }

    private void Sleep_hotel() {
        if (Sleep) {
            if (Coin >= 20) {
                Coin -= 20;
                Live_Days++;
                hunger += (int) (Math.random() * 10 + 5);
                life_value += (int) (Math.random() * 15 + 7);
                physical += (int) (Math.random() * 15 + 8);
                Story_show.setText("生命力旺盛的一天呢!");
                if (luck_value <= 5) {
                    Coin = 0;
                    Story_show.setText("晚上旅馆遭到打劫,你的C币也未能幸免,生命值减少,饥饿值增加,体力值减少!");
                    life_value -= (Math.random() * 8 + 5);
                    hunger += (int) (Math.random() * 10 + 6);
                    physical -= (int) (Math.random() * 12 + 6);
                }
                Getin = true;
                Sleep = false;
                CoundOutDoor = 0;
                CoundNews = 0;
                CountFind = 0;
                CountBegger = 0;
                Sleep_Street = 0;
                CheckPower();
            } else {
                CoinAlert();
            }
        }
        CheckValue();
        UpdateText();
    }

    private void learning() {
        if (Getin) {
            physical -= (int) (Math.random() * 15 + 4);
            hunger += (int) (Math.random() * 12 + 3);
            luck_value += (int) (Math.random() * 10 + 3);
            Story_show.setText("知识增加!幸运值增加!");
            if (luck_value > 90) {
                Story_show.setText("你发现了书中的经商之道,并且找到了投资商,你走上了人生巅峰!");
                DeathAlert();
            }
            CheckValue();
            UpdateText();
        } else {
            Story_show.setText("到达次数上限!");
        }
    }

    private void FindGarage() {
        if (CountFind < 2) {
            CountFind++;
            hunger += (int) (Math.random() * 8 + 3);
            physical -= (int) (Math.random() * 10 + 4);
            if (luck_value > 45) {
                Coin += (int) (Math.random() * 18 + 8);
                Story_show.setText("发现贵重物品,转卖得大量C币!");
            } else {
                Coin += (int) (Math.random() * 10 + 4);
                Story_show.setText("发现物品,转卖得些许C币");
            }
        } else {
            Story_show.setText("到达次数上限!");
        }
        Sleep = true;
        CheckValue();
        UpdateText();
    }

    private void Begger_Coin() {
        if (CountBegger < 2) {
            if (luck_value * (int) (Math.random() * 20 + 1) >= 35) {
                Coin += (int) (Math.random() * 12 + 4);
                hunger += (int) (Math.random() * 7 + 3);
                physical -= (int) (Math.random() * 10 + 4);
                Story_show.setText("乞讨成功!");
                CountBegger++;
                CheckValue();
                UpdateText();
            } else {
                hunger += (int) (Math.random() * 7 + 3);
                physical -= (int) (Math.random() * 10 + 4);
                Story_show.setText("乞讨失败!");
                CheckValue();
                UpdateText();
            }
        } else {
            Story_show.setText("到达次数上限!");
        }
        Sleep = true;
    }

    private void Steal_thing() {
        if (Getin) {
            physical -= (int) (Math.random() * 10 + 3);
            hunger += (int) (Math.random() * 10 + 4);
            luck_value -= (int) (Math.random() * 4 + 1);
            Luck = (int) (Math.random() * 100 + 1);
            if (Luck > luck_value * 5) {
                Coin -= (int) (Math.random() * 30 + 10);
                Story_show.setText("你偷东西被发现了!生命值减少,C币用来赎身!");
                life_value -= (int) (Math.random() * 50 + 5);
            } else if (luck_value > 50) {
                Coin += 20;
                Story_show.setText("获得20C币");
            } else if (luck_value > 90) {
                Story_show.setText("获得贵人帮助!完成学业!");
            }
            Getin = false;
            Sleep = true;
            CheckValue();
            UpdateText();
        } else {
            Story_show.setText("到达次数上限!");
        }
    }

    private void CheckPower() {
        if (power > 20) {
            Coin += (int) (Math.random() * 15 + 5);
            Story_show.setText("获得少量帮派收入!");
        }
        if (power > 50) {
            Coin += (int) (Math.random() * 30 + 15);
            Story_show.setText("获得一定帮派收入!");
        }
        if (power > 80) {
            Coin += (int) (Math.random() * 45 + 30);
            Story_show.setText("获得大量帮派收入!");
        }
    }

    private void CheckValue() {
        if (physical >= 100) {
            physical = 100;
        } else if (physical <= 0) {
            physical = 0;
            DeathAlert();
        }
        if (life_value >= 100) {
            life_value = 100;
        } else if (life_value <= 0) {
            life_value = 0;
            DeathAlert();
        }
        if (hunger >= 100) {
            hunger = 100;
            DeathAlert();
        } else if (hunger <= 0) {
            hunger = 0;
        }

        if (power >= 100) {
            power = 100;
        } else if (power <= 0) {
            power = 0;
        }
        if (luck_value >= 100) {
            luck_value = 100;
        } else if (luck_value <= 0) {
            luck_value = 0;
        }
        if (Coin <= -100) {
            Coin = -100;
            Story_show.setText("无法支付帮派费用,被帮派抛弃!");
            DeathAlert();
        }

    }

    private void CoinAlert() {
        AlertDialog dialog = new AlertDialog.Builder(this)
                .setTitle("金币不足,无法进入!")//设置对话框的标题
                .setCancelable(false)
                //设置对话框的按钮
                .setPositiveButton("确认", new DialogInterface.OnClickListener() {
                    @Override
                    public void onClick(DialogInterface dialog, int which) {

                    }
                }).create();
        dialog.show();
    }

    private void DeathAlert() {
        AlertDialog dialog = new AlertDialog.Builder(this)
                .setTitle("游戏结束,重新开始!")
                .setCancelable(false)
                //设置对话框的按钮
                .setPositiveButton("确认", new DialogInterface.OnClickListener() {
                    @Override
                    public void onClick(DialogInterface dialog, int which) {
                        Live_Days = 1;
                        Coin = 20;
                        life_value = 100;
                        physical = 100;
                        hunger = 20;
                        luck_value = 10;
                        power = 0;
                        Story_show.setText("我叫fw,我是个孤儿,从小没了父母。小小年纪出来乞讨,常年乞讨为生.");
                        UpdateText();
                    }
                }).create();

        dialog.show();
    }

    private void UpdateText() {
        Coin_show.setText("存活天数:" + Live_Days + "C币:" + Coin + "目标存活天数:" + goalDays);
        life_bar.setText("生命值:" + life_value);
        physical_strength_bar.setText("体力值:" + physical);
        Hunger_value_bar.setText("饥饿值:" + hunger);
        Lucky_value_bar.setText("幸运值:" + luck_value);
        power_value_bar.setText("势力值:" + power);
    }
}

游戏运行效果图
在这里插入图片描述
大家如果感兴趣可以自己接着开发,欢迎大家讨论!!

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