03-DDA画线算法

参考1:https://www.bilibili.com/video/BV1cd4y1U7TC/?spm_id_from=333.999.0.0&vd_source=5b4cd3f84aab3b0261aa6b6791252d89参考2:https://blog.csdn.net/u013378269/article/details/103555482

CMakelist + Win32 API  图形学算法:03-DDA画线算法


#ifndef UNICODE
#define UNICODE
#endif 
#include <math.h>
#include <Windows.h>
#include <stdio.h>
#include <wchar.h>
#include <WinBase.h>
#define PI 3.1415926         // PI 
#define ROUND(d) int(d+0.5)  // 四舍五入

// 点
class CP2
{
public:
    CP2()
        :_x(0)
        ,_y(0) 
    {
    }
    CP2(double x, double y)
        :_x(x)
        ,_y(y) 
    {
    }   
    virtual ~CP2() {};
public:
    double _x;
    double _y;
};

// DDA 算法
void DDALine(HDC hdc, CP2 p1, CP2 p2)
{
    int dx = p2._x - p1._x;
    int dy = p2._y - p1._y;
   
    int steps;     // 步数
    int direction; // 方向 0--x方向  1--y方向
      
    double xIncrement, yIncrement; // 每一步增加的数值 斜率

    double x = p1._x, y = p1._y;

    if (abs(dx)>abs(dy)) 
    {
        steps = abs(dx);
        direction = 0; // 确认X步进主方向
    }
    else
    {
        steps = abs(dy);
        direction = 1; // 确认y步进主方向, 
    }
   
    xIncrement = double(dx) / double(steps);  // x 每步骤增量
    yIncrement = double(dy) / double(steps);  // y 的每步增量

    for (size_t k = 0; k <= steps; k++)
    {

        if (direction==0)
        {
            SetPixel(hdc, int(x), ROUND(y), 0x00FF0000);
        }
        else
        {
            SetPixel(hdc, ROUND(x), int(y),  0x00FF0000);
        }

        x += xIncrement; // x点+增量
        y += yIncrement; // y点+增量
    }  

}


LRESULT CALLBACK WindowProc( HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
    PAINTSTRUCT ps;
    HDC hdc;
    RECT rc;
    switch (uMsg)
    {
    case WM_DESTROY:
        PostQuitMessage(0);
        return 0;

    case WM_PAINT:
    {
        hdc = BeginPaint(hwnd, &ps);
        GetClientRect(hwnd, &rc);
        SetMapMode(hdc, MM_ANISOTROPIC);
        SetWindowExtEx(hdc, rc.right, rc.bottom, NULL);
        SetViewportExtEx(hdc, rc.right, -rc.bottom, NULL);
        SetViewportOrgEx(hdc, rc.right / 2, rc.bottom / 2, NULL);

        int r = 200;

        // 1. 绘制一条直线
        DDALine(hdc, CP2(-300, 150), CP2(-300, -150));

        // 2. 直线角间隔 5°
        for (size_t i = 0; i < 360; i+=5)
        {
            double angle = i * PI / 180.0;

            DDALine(hdc, CP2(0, 0), CP2(ROUND(cos(angle) * r), ROUND(sin(angle) * r)));
        }

        EndPaint(hwnd, &ps);
    }
    return 0;

    }
    return DefWindowProc(hwnd, uMsg, wParam, lParam);
}

 int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PWSTR pCmdLine, int nCmdShow)
{
    // Register the window class.
    const wchar_t CLASS_NAME[] = L"03-DDA画线算法";
    WNDCLASS wc = { };

    wc.style = CS_HREDRAW | CS_VREDRAW; // 重新绘制整个工作区
    wc.lpfnWndProc = WindowProc;
    wc.hInstance = hInstance;
    wc.lpszClassName = CLASS_NAME;
    wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
    wc.hCursor = LoadCursor(NULL, IDC_ARROW);
    RegisterClass(&wc);

    HWND hwnd = CreateWindowEx(
        0,                              // Optional window styles.
        CLASS_NAME,                     // Window class
        L"03-DDA画线算法",               // Window text
        WS_OVERLAPPEDWINDOW,            // Window style

        // Size and position
        CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,

        NULL,       // Parent window    
        NULL,       // Menu
        hInstance,  // Instance handle
        NULL        // Additional application data
    );

    if (hwnd == NULL)
    {
        return 0;
    }
    ShowWindow(hwnd, nCmdShow);
   

    MSG msg = { };
    while (GetMessage(&msg, NULL, 0, 0) > 0)
    {
        TranslateMessage(&msg);
        DispatchMessage(&msg);
    }
    return 0;
}

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