一个非常简单但功能完整的贪吃蛇,共169行代码

1 篇文章 0 订阅
1 篇文章 0 订阅

效果

  1. 按方向键移动
  2. 按空格加速
  3. 按esc暂停
  4. 按两次esc退出
  5. 随着蛇的长度增加,蛇移动速度加快
  6. 没有屏闪
    在这里插入图片描述

main()

int main()
{
	Init();							//初始化
	while (!die)
	{
		ProcessKey();				//处理按键
		Move();						//移动蛇
		Judge();					//碰撞检测
		Draw();						//画图
		Sleep(snack.timeperstep);	//延时
	}
	while (_getch() != 27);			//游戏结束后按esc退出
}

Init()

void Init()
{
	SetConsoleTitleW(L"贪吃蛇");
	system("MODE CON: COLS=64 LINES=32");
	snack.body.push_back(new COORD{ 15,15});
	snack.body.push_back(new COORD{ 14,15 });
	GenerateFood();
}

ProcessKey()

这里有坑,方向键会产生两个键码,所以要用两次getch。方向键会先产生-32键码,然后产生72 75 77 80这四个键码中的一个

void ProcessKey()
{
	Direction before = snack.heading;
	snack.timeperstep = 1000 / snack.body.size();
	char ch1, ch2;
	while (_kbhit())
	{
		ch1 = _getch();
		switch (ch1)
		{
		case VK_ESCAPE:
			if (_getch() == 27)exit(0);
			break;
		case -32:
			switch (ch2 = _getch())
			{
			case 72://up
				if (Direction::down != before)
					snack.heading = Direction::up;
				break;
			case 80://down
				if (Direction::up != before)
					snack.heading = Direction::down;
				break;
			case 75://left
				if (Direction::right != before)
					snack.heading = Direction::left;
				break;
			case 77://right
				if (Direction::left != before)
					snack.heading = Direction::right;
			}
			break;
		case VK_SPACE:
			snack.timeperstep = snack.timeperstep = 300 / snack.body.size();;
		}
	}
}

Move()

这里只是把头往前移动了一格

void Move()
{
	COORD* head = snack.body.front();
	switch (snack.heading)
	{
	case Direction::up:
		snack.body.push_front(new COORD{ head->X,head->Y - 1 });
		break;
	case Direction::down:
		snack.body.push_front(new COORD{ head->X,head->Y + 1 });
		break;
	case Direction::left:
		snack.body.push_front(new COORD{ head->X - 1,head->Y });
		break;
	case Direction::right:
		snack.body.push_front(new COORD{ head->X + 1,head->Y });
		break;
	}
}

Judge()

判断头有没有和食物、墙、身体重叠。这里的坑就是判断身体的时候,一定要掐头去尾来判断

void Judge()
{
	COORD* head = snack.body.front();
	if (food.X == head->X && food.Y == head->Y)
		GenerateFood();
	else if (head->X < 0 || head->Y < 0 || head->X == 30 || head->Y == 30)
		die = true;
	else
	{
		delete snack.body.back();
		snack.body.pop_back();
		for (list<COORD*>::iterator i = ++snack.body.begin(); i != snack.body.end(); i++)
		{
			if ((*i)->X == head->X && (*i)->Y == head->Y)
				die = true;
		}
	}
}

Draw()

用缓冲,先把要输出到屏幕的东西写道缓冲区,解决屏闪。大致顺序是先画墙,再画食物,再画蛇,如果蛇死了就再画一个lost

void Draw()
{
	HANDLE houtbuf = CreateConsoleScreenBuffer(GENERIC_WRITE, FILE_SHARE_WRITE, NULL, CONSOLE_TEXTMODE_BUFFER, NULL);
	CONSOLE_CURSOR_INFO cci{ 25,0 };
	SetConsoleCursorInfo(houtbuf, &cci);
	DWORD NumberOfCharsWritten;
	COORD coord;
	coord.Y = 0;
	for (coord.X = 0; coord.X < 64; coord.X += 2)
	{
		WriteConsoleOutputCharacterW(houtbuf, L"■", 1, coord, &NumberOfCharsWritten);
	}
	coord.Y = 31;
	for (coord.X = 0; coord.X < 64; coord.X += 2)
	{
		WriteConsoleOutputCharacterW(houtbuf, L"■", 1, coord, &NumberOfCharsWritten);
	}
	coord.X = 0;
	for (coord.Y = 0; coord.Y < 32; coord.Y++)
	{
		WriteConsoleOutputCharacterW(houtbuf, L"■", 1, coord, &NumberOfCharsWritten);
	}
	coord.X = 62;
	for (coord.Y = 0; coord.Y < 32; coord.Y++)
	{
		WriteConsoleOutputCharacterW(houtbuf, L"■", 1, coord, &NumberOfCharsWritten);
	}
	coord.Y = food.Y + 1;
	coord.X = (food.X + 1) * 2;
	FillConsoleOutputAttribute(houtbuf, FOREGROUND_BLUE, 2, coord, &NumberOfCharsWritten);
	WriteConsoleOutputCharacterW(houtbuf, L"■", 1, coord, &NumberOfCharsWritten);
	for (COORD* node : snack.body)
	{
		coord.X = (1 + node->X) * 2;
		coord.Y = 1 + node->Y;
		FillConsoleOutputAttribute(houtbuf, FOREGROUND_GREEN, 2, coord, &NumberOfCharsWritten);
		WriteConsoleOutputCharacterW(houtbuf, L"■", 1, coord, &NumberOfCharsWritten);
	}
	if (die)
	{
		coord.Y = 16;
		coord.X = 28;
		FillConsoleOutputAttribute(houtbuf, FOREGROUND_RED, 8, coord, &NumberOfCharsWritten);
		WriteConsoleOutputCharacterW(houtbuf, L"##LOST##", 8, coord, &NumberOfCharsWritten);
		die = true;
	}
	SetConsoleActiveScreenBuffer(houtbuf);
}

GenerateFood()

用来生成一个和蛇身不重叠的食物

void GenerateFood()
{
	unfished:
	food.X = rand() % 30;
	food.Y = rand() % 30;
	for (COORD* node : snack.body)
	{
		if (node->X == food.X && node->Y == food.Y)
			goto unfished;
	}
}

所有代码

#include <Windows.h>
#include <iostream>
#include <cstdlib>
#include <conio.h>
#include <list>
using namespace std;
enum Direction { up, down, left, right };
struct {
	list<COORD*> body;
	Direction heading = Direction::right;
	int timeperstep;
}snack;
COORD food;
bool die;
void ProcessKey()
{
	Direction before = snack.heading;
	snack.timeperstep = 1000 / snack.body.size();
	char ch1, ch2;
	while (_kbhit())
	{
		ch1 = _getch();
		switch (ch1)
		{
		case VK_ESCAPE:
			if (_getch() == 27)exit(0);
			break;
		case -32:
			switch (ch2 = _getch())
			{
			case 72://up
				if (Direction::down != before)
					snack.heading = Direction::up;
				break;
			case 80://down
				if (Direction::up != before)
					snack.heading = Direction::down;
				break;
			case 75://left
				if (Direction::right != before)
					snack.heading = Direction::left;
				break;
			case 77://right
				if (Direction::left != before)
					snack.heading = Direction::right;
			}
			break;
		case VK_SPACE:
			snack.timeperstep = snack.timeperstep = 300 / snack.body.size();;
		}
	}
}
void Draw()
{
	HANDLE houtbuf = CreateConsoleScreenBuffer(GENERIC_WRITE, FILE_SHARE_WRITE, NULL, CONSOLE_TEXTMODE_BUFFER, NULL);
	CONSOLE_CURSOR_INFO cci{ 25,0 };
	SetConsoleCursorInfo(houtbuf, &cci);
	DWORD NumberOfCharsWritten;
	COORD coord;
	coord.Y = 0;
	for (coord.X = 0; coord.X < 64; coord.X += 2)
	{
		WriteConsoleOutputCharacterW(houtbuf, L"■", 1, coord, &NumberOfCharsWritten);
	}
	coord.Y = 31;
	for (coord.X = 0; coord.X < 64; coord.X += 2)
	{
		WriteConsoleOutputCharacterW(houtbuf, L"■", 1, coord, &NumberOfCharsWritten);
	}
	coord.X = 0;
	for (coord.Y = 0; coord.Y < 32; coord.Y++)
	{
		WriteConsoleOutputCharacterW(houtbuf, L"■", 1, coord, &NumberOfCharsWritten);
	}
	coord.X = 62;
	for (coord.Y = 0; coord.Y < 32; coord.Y++)
	{
		WriteConsoleOutputCharacterW(houtbuf, L"■", 1, coord, &NumberOfCharsWritten);
	}
	coord.Y = food.Y + 1;
	coord.X = (food.X + 1) * 2;
	FillConsoleOutputAttribute(houtbuf, FOREGROUND_BLUE, 2, coord, &NumberOfCharsWritten);
	WriteConsoleOutputCharacterW(houtbuf, L"■", 1, coord, &NumberOfCharsWritten);
	for (COORD* node : snack.body)
	{
		coord.X = (1 + node->X) * 2;
		coord.Y = 1 + node->Y;
		FillConsoleOutputAttribute(houtbuf, FOREGROUND_GREEN, 2, coord, &NumberOfCharsWritten);
		WriteConsoleOutputCharacterW(houtbuf, L"■", 1, coord, &NumberOfCharsWritten);
	}
	if (die)
	{
		coord.Y = 16;
		coord.X = 28;
		FillConsoleOutputAttribute(houtbuf, FOREGROUND_RED, 8, coord, &NumberOfCharsWritten);
		WriteConsoleOutputCharacterW(houtbuf, L"##LOST##", 8, coord, &NumberOfCharsWritten);
		die = true;
	}
	SetConsoleActiveScreenBuffer(houtbuf);
}
void GenerateFood()
{
	unfished:
	food.X = rand() % 30;
	food.Y = rand() % 30;
	for (COORD* node : snack.body)
	{
		if (node->X == food.X && node->Y == food.Y)
			goto unfished;
	}
}
void Init()
{
	SetConsoleTitleW(L"贪吃蛇");
	system("MODE CON: COLS=64 LINES=32");
	snack.body.push_back(new COORD{ 15,15});
	snack.body.push_back(new COORD{ 14,15 });
	GenerateFood();
}
void Move()
{
	COORD* head = snack.body.front();
	switch (snack.heading)
	{
	case Direction::up:
		snack.body.push_front(new COORD{ head->X,head->Y - 1 });
		break;
	case Direction::down:
		snack.body.push_front(new COORD{ head->X,head->Y + 1 });
		break;
	case Direction::left:
		snack.body.push_front(new COORD{ head->X - 1,head->Y });
		break;
	case Direction::right:
		snack.body.push_front(new COORD{ head->X + 1,head->Y });
		break;
	}
}
void Judge()
{
	COORD* head = snack.body.front();
	if (food.X == head->X && food.Y == head->Y)
		GenerateFood();
	else if (head->X < 0 || head->Y < 0 || head->X == 30 || head->Y == 30)
		die = true;
	else
	{
		delete snack.body.back();
		snack.body.pop_back();
		for (list<COORD*>::iterator i = ++snack.body.begin(); i != snack.body.end(); i++)
		{
			if ((*i)->X == head->X && (*i)->Y == head->Y)
				die = true;
		}
	}
}
int main()
{
	Init();
	while (!die)
	{
		ProcessKey();
		Move();
		Judge();
		Draw();	
		Sleep(snack.timeperstep);
	}
	while (_getch() != 27);
}
  • 1
    点赞
  • 6
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
用windows api 做的贪吃 #include #include"resource.h" #include"Node.h" #include #include TCHAR szAppname[] = TEXT("Snack_eat"); #define SIDE (x_Client/80) #define x_Client 800 #define y_Client 800 #define X_MAX 800-20-SIDE //点x的范围 #define Y_MAX 800-60-SIDE //点y的范围 #define TIME_ID 1 #define SECOND 100 #define NUM_POINT 10 //点的总个数 #define ADD_SCORE 10 LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow) { HWND hwnd; //窗口句柄 MSG msg; //消息 WNDCLASS wndclass; //窗口类 HACCEL hAccel;//加速键句柄 wndclass.style = CS_HREDRAW | CS_VREDRAW; //窗口的水平和垂直尺寸被改变时,窗口被重绘 wndclass.lpfnWndProc = WndProc; //窗口过程为WndProc函数 wndclass.cbClsExtra = 0; //预留额外空间 wndclass.cbWndExtra = 0; //预留额外空间 wndclass.hInstance = hInstance; //应用程序的实例句柄,WinMain的第一个参数 wndclass.hIcon = LoadIcon(NULL, IDI_APPLICATION); //设置图标 wndclass.hCursor = LoadCursor(NULL, IDC_ARROW); //载入预定义的鼠标指针 wndclass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH); //设置画刷 wndclass.lpszMenuName = szAppname; //设置菜单 wndclass.lpszClassName = szAppname; //设置窗口类的名字 if (!RegisterClass(&wndclass))//注册窗口类 { MessageBox(NULL, TEXT("这个程序需要windows NT!"), szAppname, MB_ICONERROR); return 0; } hwnd = CreateWindow(szAppname, TEXT("Snack_eat"),//CreateWindow函数调用时,WndProc将受到WM_CREATE WS_OVERLAPPEDWINDOW&~WS_THICKFRAME& ~WS_MAXIMIZEBOX,//普通的层叠窗口&禁止改变大小&禁止最大化 CW_USEDEFAULT, //初始x坐标(默认) CW_USEDEFAULT, //初始y坐标 x_Client, //初始x方向尺寸 770 y_Client, //初始y方向尺寸 750 NULL, //父窗口句柄 NULL, //窗口菜单句柄 hInstance, //程序实例句柄 WinMain函数中第二个参数 NULL); //创建参数 ShowWindow(hwnd, iCmdShow);//显示窗口,iCmdShow是WinMain的第四个参数,决定窗口在屏幕中的初始化显示形式,例:SW_SHOWNORMAL表示正常显示 UpdateWindow(hwnd);//使窗口客户区重绘,通过向WndProc发送一条WM_PAINT消息而完成的 hAccel = LoadAccelerators(hInstance, szAppname);//加载加速键 while (GetMessage(&msg, NULL, 0, 0)) { if (!TranslateAccelerator(hwnd, hAccel, &msg)) { TranslateMessage(&msg); DispatchMessage(&msg); } }/* while (GetMessage(&msg, NULL, 0, 0))//GetMessage函数从消息队列中得到消息,填充msg。如果msg.message等于WM_QUIT,返回0,否则返回非0 { TranslateMessage(&msg);//将msg返回给windows已进某些键盘消息的转换 DispatchMessage(&msg);//将msg再次返回给windows }*/ return msg.wParam;//msg.wParam是PostQuitMessage函数的参数值,通常是0 } ...

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值