windows控制台实现贪吃蛇基本功能

1.用数组来 实现墙

2.用链表来 实现蛇

下面直接贴代码了。

(代码写的比较幼稚,也没有注释,大佬勿喷)


common.c

#include "common.h"
#include <windows.h>

char game[15][15] = {0};

void gotoxy(int x,int y)
{
    COORD pos = {x,y};
    HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleCursorPosition(handle,pos);
}



common.h

#pragma once
#define CHAR_WALL ¡®*¡¯
#define CHAR_HEAD ¡¯@¡®
#define CHAR_BODY ¡®#¡¯
#define CHAR_FOOD ¡¯%¡®
#define UP 72
#define DOWN 80
#define LEFT 75
#define RIGHT 77

#define ROW 15
#define COL 15
char game[ROW][COL];
extern void gotoxy(int x,int y);


main.c

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <conio.h>
#include <windows.h>
#include "wall.h"
#include "snake.h"
#include "common.h"

int main()
{
    int is_start = 1;
    int is_dead = 0;

    while(is_start==1)
    {
        int is_dead = 0;
        init_wall();
        init_snake();

        set_food();


        system("cls");
        draw();

        while(0==is_dead)
        {
            char key = getch();

            while(0==_kbhit())
            {
                if(72==key||80==key||75==key||77==key)
                {
                    gotoxy(0,0);
                    if(1==snake_move(key))
                    {
                        draw();
                        Sleep(300);
                    }
                    else
                    {
                        is_dead = 1;
                        break;
                    }
                }

            }
        }



    }


    return 0;

}


snake.c

#include "snake.h"
#include <stdio.h>
#include <stdlib.h>
#include "wall.h"
#include "common.h"
struct point *head = NULL;

static void add_point(int x,int y)
{
    struct point *pnew=(point *)malloc(sizeof(point));
    pnew->x=x;
    pnew->y=y;
    if(head==NULL)
    {
        head=pnew;
        pnew->next = NULL;
    }
    else
    {
        set(head->x,head->y,'#');
        pnew->next=head;
        head = pnew;
    }

    set(head->x,head->y,'@');

}

void free_snake()

{
    point *del = head;
    while(del!=NULL)
    {

        head =head->next;
        free(del);
        del = head;
    }
    head = NULL;

}

void init_snake()
{
    free_snake();
    add_point(4, 2);
    add_point(4, 3);
    add_point(4, 4);
}

static void del_point()
{
    if(head == NULL||head->next == NULL)
    {
        return;
    }
    point *pre = head;
    point *tmp = head->next;

    while(tmp->next!=NULL)
    {

        pre = pre->next;
        tmp = tmp->next;
    }
    set(tmp->x,tmp->y,' ');
    free(tmp);
    tmp=NULL;
    pre->next=NULL;
}

int snake_move(char key)
{
    int i = head->x;
    int j = head->y;
    switch(key)
    {

        case 72 : --i;break;
        case 80 : ++i;break;
        case 75 : --j;break;
        case 77 : ++j;break;
    }
    if(1==is_touch()||game[i][j]=='#')
    {
        return 0;

    }
    if(game[i][j]=='%')
    {
        add_point(i,j);
        set_food();
    }
    if(1!=is_touch()&&game[i][j]!='#'&&game[i][j]!='%')
    {
        add_point(i,j);
        del_point();
    }

    return 1;
}



snake.h

#pragma once
typedef struct point
{
    int x,y;
    struct point *next;
}point;
void init_snake();
void free_snake();


wall.h

#pragma once

extern void init_wall();

extern void draw();

extern void set(int i,int j,char ch);

extern char get(int i,int j);

extern int is_touch();

extern void set_food();
extern int get_food_x();
extern int get_food_y();


wall.c

#include "common.h"
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
static int food_x,food_y;
void init_wall()
{
    memset(game, 0, sizeof(game));
    int i=0,j=0;
    for(i=0;i<ROW;i++)
    {
        for(j=0;j<COL;j++)
        {
            if(i==0||i==ROW-1||j==0||j==COL-1)
            {
                game[i][j]= '*';

            }
            else
            {
                game[i][j]=' ';
            }
        }
    }
}

void draw()
{
    int i=0,j=0;
    for(i=0;i<ROW;i++)
    {
        for(j=0;j<COL;j++)
        {
            printf("%c ",game[i][j]);
        }
        printf("\n");
    }

}


void set(int i,int j,char ch)
{
    game[i][j]=ch;
}

char get(int i,int j)
{
    return game[i][j];
}

int is_touch()
{
    int i=0,j=0;
    for(i=0;i<ROW;i++)
    {
        for(j=0;j<COL;j++)
        {
            if(i==0||i==ROW-1||j==0||j==COL-1)
            {
                if(game[i][j]=='@')
                    return 1;

            }


        }
    }
    return 0;
}


void set_food()
{

    while(1)
    {
        srand((unsigned int)time(NULL));
        food_x=rand()%(15-2)+1;
        food_y=rand()%(15-2)+1;
        if(game[food_x][food_y]!='@'&&game[food_x][food_y]!='#')
        {
            game[food_x][food_y] = '%';
            break;
        }

    }
}

int get_food_x()
{
    return food_x;
}

int get_food_y()
{
    return food_y;
}




















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