SynchronousQueue源码分析

概述

SQ 为等待过程中的生产者或消费者线程提供可选的公平策略(默认非公平模式)。非公平模式通过栈(LIFO)实现,公平模式通过队列(FIFO)实现。使用的数据结构是双重队列(Dual queue)双重栈(Dual stack)。FIFO通常用于支持更高的吞吐量,LIFO则支持更高的线程局部存储(TLS)。

/**
     * The transferer. Set only in constructor, but cannot be declared
     * as final without further complicating serialization.  Since
     * this is accessed only at most once per public method, there
     * isn't a noticeable performance penalty for using volatile
     * instead of final here.
     */
    private transient volatile Transferer<E> transferer;

/**
     * Creates a {@code SynchronousQueue} with the specified fairness policy.
     *
     * @param fair if true, waiting threads contend in FIFO order for
     *        access; otherwise the order is unspecified.
     */
    public SynchronousQueue(boolean fair) {
        transferer = fair ? new TransferQueue<E>() : new TransferStack<E>();
    }

 put()方法

/**
     * Adds the specified element to this queue, waiting if necessary for
     * another thread to receive it.
     *
     * @throws InterruptedException {@inheritDoc}
     * @throws NullPointerException {@inheritDoc}
     */
    public void put(E e) throws InterruptedException {
        if (e == null) throw new NullPointerException();
        if (transferer.transfer(e, false, 0) == null) {
            Thread.interrupted();
            throw new InterruptedException();
        }
    }

take()方法 

/**
     * Retrieves and removes the head of this queue, waiting if necessary
     * for another thread to insert it.
     *
     * @return the head of this queue
     * @throws InterruptedException {@inheritDoc}
     */
    public E take() throws InterruptedException {
        E e = transferer.transfer(null, false, 0);
        if (e != null)
            return e;
        Thread.interrupted();
        throw new InterruptedException();
    }

 

TransferQueue

/** Dual Queue */
    static final class TransferQueue<E> extends Transferer<E> {
        /*
         * This extends Scherer-Scott dual queue algorithm, differing,
         * among other ways, by using modes within nodes rather than
         * marked pointers. The algorithm is a little simpler than
         * that for stacks because fulfillers do not need explicit
         * nodes, and matching is done by CAS'ing QNode.item field
         * from non-null to null (for put) or vice versa (for take).
         */

        /** Node class for TransferQueue. */
        static final class QNode {
            volatile QNode next;          // next node in queue
            volatile Object item;         // CAS'ed to or from null
            volatile Thread waiter;       // to control park/unpark
            final boolean isData;

            QNode(Object item, boolean isData) {
                this.item = item;
                this.isData = isData;
            }

            boolean casNext(QNode cmp, QNode val) {
                return next == cmp &&
                    UNSAFE.compareAndSwapObject(this, nextOffset, cmp, val);
            }

            boolean casItem(Object cmp, Object val) {
                return item == cmp &&
                    UNSAFE.compareAndSwapObject(this, itemOffset, cmp, val);
            }

            /**
             * Tries to cancel by CAS'ing ref to this as item.
             */
            void tryCancel(Object cmp) {
                UNSAFE.compareAndSwapObject(this, itemOffset, cmp, this);
            }

            boolean isCancelled() {
                return item == this;
            }

            /**
             * Returns true if this node is known to be off the queue
             * because its next pointer has been forgotten due to
             * an advanceHead operation.
             */
            boolean isOffList() {
                return next == this;
            }

            // Unsafe mechanics
            private static final sun.misc.Unsafe UNSAFE;
            private static final long itemOffset;
            private static final long nextOffset;

            static {
                try {
                    UNSAFE = sun.misc.Unsafe.getUnsafe();
                    Class<?> k = QNode.class;
                    itemOffset = UNSAFE.objectFieldOffset
                        (k.getDeclaredField("item"));
                    nextOffset = UNSAFE.objectFieldOffset
                        (k.getDeclaredField("next"));
                } catch (Exception e) {
                    throw new Error(e);
                }
            }
        }

        /** Head of queue */
        transient volatile QNode head;
        /** Tail of queue */
        transient volatile QNode tail;
        /**
         * Reference to a cancelled node that might not yet have been
         * unlinked from queue because it was the last inserted node
         * when it was cancelled.
         */
        transient volatile QNode cleanMe;

        TransferQueue() {
            QNode h = new QNode(null, false); // initialize to dummy node.
            head = h;
            tail = h;
        }

        /**
         * Tries to cas nh as new head; if successful, unlink
         * old head's next node to avoid garbage retention.
         */
        void advanceHead(QNode h, QNode nh) {
            if (h == head &&
                UNSAFE.compareAndSwapObject(this, headOffset, h, nh))
                h.next = h; // forget old next
        }

        /**
         * Tries to cas nt as new tail.
         */
        void advanceTail(QNode t, QNode nt) {
            if (tail == t)
                UNSAFE.compareAndSwapObject(this, tailOffset, t, nt);
        }

        /**
         * Tries to CAS cleanMe slot.
         */
        boolean casCleanMe(QNode cmp, QNode val) {
            return cleanMe == cmp &&
                UNSAFE.compareAndSwapObject(this, cleanMeOffset, cmp, val);
        }

        /**
         * Puts or takes an item.
         */
        @SuppressWarnings("unchecked")
        E transfer(E e, boolean timed, long nanos) {
            /* Basic algorithm is to loop trying to take either of
             * two actions:
             *
             * 1. If queue apparently empty or holding same-mode nodes,
             *    try to add node to queue of waiters, wait to be
             *    fulfilled (or cancelled) and return matching item.
             *
             * 2. If queue apparently contains waiting items, and this
             *    call is of complementary mode, try to fulfill by CAS'ing
             *    item field of waiting node and dequeuing it, and then
             *    returning matching item.
             *
             * In each case, along the way, check for and try to help
             * advance head and tail on behalf of other stalled/slow
             * threads.
             *
             * The loop starts off with a null check guarding against
             * seeing uninitialized head or tail values. This never
             * happens in current SynchronousQueue, but could if
             * callers held non-volatile/final ref to the
             * transferer. The check is here anyway because it places
             * null checks at top of loop, which is usually faster
             * than having them implicitly interspersed.
             */

            QNode s = null; // constructed/reused as needed
            boolean isData = (e != null);

            for (;;) {
                QNode t = tail;
                QNode h = head;
                if (t == null || h == null)         // saw uninitialized value
                    continue;                       // spin

                if (h == t || t.isData == isData) { // empty or same-mode
                    QNode tn = t.next;
                    if (t != tail)                  // inconsistent read
                        continue;
                    if (tn != null) {               // lagging tail
                        advanceTail(t, tn);
                        continue;
                    }
                    if (timed && nanos <= 0)        // can't wait
                        return null;
                    if (s == null)
                        s = new QNode(e, isData);
                    if (!t.casNext(null, s))        // failed to link in
                        continue;

                    advanceTail(t, s);              // swing tail and wait
                    Object x = awaitFulfill(s, e, timed, nanos);
                    if (x == s) {                   // wait was cancelled
                        clean(t, s);
                        return null;
                    }

                    if (!s.isOffList()) {           // not already unlinked
                        advanceHead(t, s);          // unlink if head
                        if (x != null)              // and forget fields
                            s.item = s;
                        s.waiter = null;
                    }
                    return (x != null) ? (E)x : e;

                } else {                            // complementary-mode
                    QNode m = h.next;               // node to fulfill
                    if (t != tail || m == null || h != head)
                        continue;                   // inconsistent read

                    Object x = m.item;
                    if (isData == (x != null) ||    // m already fulfilled
                        x == m ||                   // m cancelled
                        !m.casItem(x, e)) {         // lost CAS
                        advanceHead(h, m);          // dequeue and retry
                        continue;
                    }

                    advanceHead(h, m);              // successfully fulfilled
                    LockSupport.unpark(m.waiter);
                    return (x != null) ? (E)x : e;
                }
            }
        }

        /**
         * Spins/blocks until node s is fulfilled.
         *
         * @param s the waiting node
         * @param e the comparison value for checking match
         * @param timed true if timed wait
         * @param nanos timeout value
         * @return matched item, or s if cancelled
         */
        Object awaitFulfill(QNode s, E e, boolean timed, long nanos) {
            /* Same idea as TransferStack.awaitFulfill */
            final long deadline = timed ? System.nanoTime() + nanos : 0L;
            Thread w = Thread.currentThread();
            int spins = ((head.next == s) ?
                         (timed ? maxTimedSpins : maxUntimedSpins) : 0);
            for (;;) {
                if (w.isInterrupted())
                    s.tryCancel(e);
                Object x = s.item;
                if (x != e)
                    return x;
                if (timed) {
                    nanos = deadline - System.nanoTime();
                    if (nanos <= 0L) {
                        s.tryCancel(e);
                        continue;
                    }
                }
                if (spins > 0)
                    --spins;
                else if (s.waiter == null)
                    s.waiter = w;
                else if (!timed)
                    LockSupport.park(this);
                else if (nanos > spinForTimeoutThreshold)
                    LockSupport.parkNanos(this, nanos);
            }
        }

        /**
         * Gets rid of cancelled node s with original predecessor pred.
         */
        void clean(QNode pred, QNode s) {
            s.waiter = null; // forget thread
            /*
             * At any given time, exactly one node on list cannot be
             * deleted -- the last inserted node. To accommodate this,
             * if we cannot delete s, we save its predecessor as
             * "cleanMe", deleting the previously saved version
             * first. At least one of node s or the node previously
             * saved can always be deleted, so this always terminates.
             */
            while (pred.next == s) { // Return early if already unlinked
                QNode h = head;
                QNode hn = h.next;   // Absorb cancelled first node as head
                if (hn != null && hn.isCancelled()) {
                    advanceHead(h, hn);
                    continue;
                }
                QNode t = tail;      // Ensure consistent read for tail
                if (t == h)
                    return;
                QNode tn = t.next;
                if (t != tail)
                    continue;
                if (tn != null) {
                    advanceTail(t, tn);
                    continue;
                }
                if (s != t) {        // If not tail, try to unsplice
                    QNode sn = s.next;
                    if (sn == s || pred.casNext(s, sn))
                        return;
                }
                QNode dp = cleanMe;
                if (dp != null) {    // Try unlinking previous cancelled node
                    QNode d = dp.next;
                    QNode dn;
                    if (d == null ||               // d is gone or
                        d == dp ||                 // d is off list or
                        !d.isCancelled() ||        // d not cancelled or
                        (d != t &&                 // d not tail and
                         (dn = d.next) != null &&  //   has successor
                         dn != d &&                //   that is on list
                         dp.casNext(d, dn)))       // d unspliced
                        casCleanMe(dp, null);
                    if (dp == pred)
                        return;      // s is already saved node
                } else if (casCleanMe(null, pred))
                    return;          // Postpone cleaning s
            }
        }

        private static final sun.misc.Unsafe UNSAFE;
        private static final long headOffset;
        private static final long tailOffset;
        private static final long cleanMeOffset;
        static {
            try {
                UNSAFE = sun.misc.Unsafe.getUnsafe();
                Class<?> k = TransferQueue.class;
                headOffset = UNSAFE.objectFieldOffset
                    (k.getDeclaredField("head"));
                tailOffset = UNSAFE.objectFieldOffset
                    (k.getDeclaredField("tail"));
                cleanMeOffset = UNSAFE.objectFieldOffset
                    (k.getDeclaredField("cleanMe"));
            } catch (Exception e) {
                throw new Error(e);
            }
        }
    }

TransferStack

/** Dual stack */
    static final class TransferStack<E> extends Transferer<E> {
        /*
         * This extends Scherer-Scott dual stack algorithm, differing,
         * among other ways, by using "covering" nodes rather than
         * bit-marked pointers: Fulfilling operations push on marker
         * nodes (with FULFILLING bit set in mode) to reserve a spot
         * to match a waiting node.
         */

        /* Modes for SNodes, ORed together in node fields */
        /** Node represents an unfulfilled consumer */
        static final int REQUEST    = 0;
        /** Node represents an unfulfilled producer */
        static final int DATA       = 1;
        /** Node is fulfilling another unfulfilled DATA or REQUEST */
        static final int FULFILLING = 2;

        /** Returns true if m has fulfilling bit set. */
        static boolean isFulfilling(int m) { return (m & FULFILLING) != 0; }

        /** Node class for TransferStacks. */
        static final class SNode {
            volatile SNode next;        // next node in stack
            volatile SNode match;       // the node matched to this
            volatile Thread waiter;     // to control park/unpark
            Object item;                // data; or null for REQUESTs
            int mode;
            // Note: item and mode fields don't need to be volatile
            // since they are always written before, and read after,
            // other volatile/atomic operations.

            SNode(Object item) {
                this.item = item;
            }

            boolean casNext(SNode cmp, SNode val) {
                return cmp == next &&
                    UNSAFE.compareAndSwapObject(this, nextOffset, cmp, val);
            }

            /**
             * Tries to match node s to this node, if so, waking up thread.
             * Fulfillers call tryMatch to identify their waiters.
             * Waiters block until they have been matched.
             *
             * @param s the node to match
             * @return true if successfully matched to s
             */
            boolean tryMatch(SNode s) {
                if (match == null &&
                    UNSAFE.compareAndSwapObject(this, matchOffset, null, s)) {
                    Thread w = waiter;
                    if (w != null) {    // waiters need at most one unpark
                        waiter = null;
                        LockSupport.unpark(w);
                    }
                    return true;
                }
                return match == s;
            }

            /**
             * Tries to cancel a wait by matching node to itself.
             */
            void tryCancel() {
                UNSAFE.compareAndSwapObject(this, matchOffset, null, this);
            }

            boolean isCancelled() {
                return match == this;
            }

            // Unsafe mechanics
            private static final sun.misc.Unsafe UNSAFE;
            private static final long matchOffset;
            private static final long nextOffset;

            static {
                try {
                    UNSAFE = sun.misc.Unsafe.getUnsafe();
                    Class<?> k = SNode.class;
                    matchOffset = UNSAFE.objectFieldOffset
                        (k.getDeclaredField("match"));
                    nextOffset = UNSAFE.objectFieldOffset
                        (k.getDeclaredField("next"));
                } catch (Exception e) {
                    throw new Error(e);
                }
            }
        }

        /** The head (top) of the stack */
        volatile SNode head;

        boolean casHead(SNode h, SNode nh) {
            return h == head &&
                UNSAFE.compareAndSwapObject(this, headOffset, h, nh);
        }

        /**
         * Creates or resets fields of a node. Called only from transfer
         * where the node to push on stack is lazily created and
         * reused when possible to help reduce intervals between reads
         * and CASes of head and to avoid surges of garbage when CASes
         * to push nodes fail due to contention.
         */
        static SNode snode(SNode s, Object e, SNode next, int mode) {
            if (s == null) s = new SNode(e);
            s.mode = mode;
            s.next = next;
            return s;
        }

        /**
         * Puts or takes an item.
         */
        @SuppressWarnings("unchecked")
        E transfer(E e, boolean timed, long nanos) {
            /*
             * Basic algorithm is to loop trying one of three actions:
             *
             * 1. If apparently empty or already containing nodes of same
             *    mode, try to push node on stack and wait for a match,
             *    returning it, or null if cancelled.
             *
             * 2. If apparently containing node of complementary mode,
             *    try to push a fulfilling node on to stack, match
             *    with corresponding waiting node, pop both from
             *    stack, and return matched item. The matching or
             *    unlinking might not actually be necessary because of
             *    other threads performing action 3:
             *
             * 3. If top of stack already holds another fulfilling node,
             *    help it out by doing its match and/or pop
             *    operations, and then continue. The code for helping
             *    is essentially the same as for fulfilling, except
             *    that it doesn't return the item.
             */

            SNode s = null; // constructed/reused as needed
            int mode = (e == null) ? REQUEST : DATA;

            for (;;) {
                SNode h = head;
                if (h == null || h.mode == mode) {  // empty or same-mode
                    if (timed && nanos <= 0) {      // can't wait
                        if (h != null && h.isCancelled())
                            casHead(h, h.next);     // pop cancelled node
                        else
                            return null;
                    } else if (casHead(h, s = snode(s, e, h, mode))) {
                        SNode m = awaitFulfill(s, timed, nanos);
                        if (m == s) {               // wait was cancelled
                            clean(s);
                            return null;
                        }
                        if ((h = head) != null && h.next == s)
                            casHead(h, s.next);     // help s's fulfiller
                        return (E) ((mode == REQUEST) ? m.item : s.item);
                    }
                } else if (!isFulfilling(h.mode)) { // try to fulfill
                    if (h.isCancelled())            // already cancelled
                        casHead(h, h.next);         // pop and retry
                    else if (casHead(h, s=snode(s, e, h, FULFILLING|mode))) {
                        for (;;) { // loop until matched or waiters disappear
                            SNode m = s.next;       // m is s's match
                            if (m == null) {        // all waiters are gone
                                casHead(s, null);   // pop fulfill node
                                s = null;           // use new node next time
                                break;              // restart main loop
                            }
                            SNode mn = m.next;
                            if (m.tryMatch(s)) {
                                casHead(s, mn);     // pop both s and m
                                return (E) ((mode == REQUEST) ? m.item : s.item);
                            } else                  // lost match
                                s.casNext(m, mn);   // help unlink
                        }
                    }
                } else {                            // help a fulfiller
                    SNode m = h.next;               // m is h's match
                    if (m == null)                  // waiter is gone
                        casHead(h, null);           // pop fulfilling node
                    else {
                        SNode mn = m.next;
                        if (m.tryMatch(h))          // help match
                            casHead(h, mn);         // pop both h and m
                        else                        // lost match
                            h.casNext(m, mn);       // help unlink
                    }
                }
            }
        }

        /**
         * Spins/blocks until node s is matched by a fulfill operation.
         *
         * @param s the waiting node
         * @param timed true if timed wait
         * @param nanos timeout value
         * @return matched node, or s if cancelled
         */
        SNode awaitFulfill(SNode s, boolean timed, long nanos) {
            /*
             * When a node/thread is about to block, it sets its waiter
             * field and then rechecks state at least one more time
             * before actually parking, thus covering race vs
             * fulfiller noticing that waiter is non-null so should be
             * woken.
             *
             * When invoked by nodes that appear at the point of call
             * to be at the head of the stack, calls to park are
             * preceded by spins to avoid blocking when producers and
             * consumers are arriving very close in time.  This can
             * happen enough to bother only on multiprocessors.
             *
             * The order of checks for returning out of main loop
             * reflects fact that interrupts have precedence over
             * normal returns, which have precedence over
             * timeouts. (So, on timeout, one last check for match is
             * done before giving up.) Except that calls from untimed
             * SynchronousQueue.{poll/offer} don't check interrupts
             * and don't wait at all, so are trapped in transfer
             * method rather than calling awaitFulfill.
             */
            final long deadline = timed ? System.nanoTime() + nanos : 0L;
            Thread w = Thread.currentThread();
            int spins = (shouldSpin(s) ?
                         (timed ? maxTimedSpins : maxUntimedSpins) : 0);
            for (;;) {
                if (w.isInterrupted())
                    s.tryCancel();
                SNode m = s.match;
                if (m != null)
                    return m;
                if (timed) {
                    nanos = deadline - System.nanoTime();
                    if (nanos <= 0L) {
                        s.tryCancel();
                        continue;
                    }
                }
                if (spins > 0)
                    spins = shouldSpin(s) ? (spins-1) : 0;
                else if (s.waiter == null)
                    s.waiter = w; // establish waiter so can park next iter
                else if (!timed)
                    LockSupport.park(this);
                else if (nanos > spinForTimeoutThreshold)
                    LockSupport.parkNanos(this, nanos);
            }
        }

        /**
         * Returns true if node s is at head or there is an active
         * fulfiller.
         */
        boolean shouldSpin(SNode s) {
            SNode h = head;
            return (h == s || h == null || isFulfilling(h.mode));
        }

        /**
         * Unlinks s from the stack.
         */
        void clean(SNode s) {
            s.item = null;   // forget item
            s.waiter = null; // forget thread

            /*
             * At worst we may need to traverse entire stack to unlink
             * s. If there are multiple concurrent calls to clean, we
             * might not see s if another thread has already removed
             * it. But we can stop when we see any node known to
             * follow s. We use s.next unless it too is cancelled, in
             * which case we try the node one past. We don't check any
             * further because we don't want to doubly traverse just to
             * find sentinel.
             */

            SNode past = s.next;
            if (past != null && past.isCancelled())
                past = past.next;

            // Absorb cancelled nodes at head
            SNode p;
            while ((p = head) != null && p != past && p.isCancelled())
                casHead(p, p.next);

            // Unsplice embedded nodes
            while (p != null && p != past) {
                SNode n = p.next;
                if (n != null && n.isCancelled())
                    p.casNext(n, n.next);
                else
                    p = n;
            }
        }

        // Unsafe mechanics
        private static final sun.misc.Unsafe UNSAFE;
        private static final long headOffset;
        static {
            try {
                UNSAFE = sun.misc.Unsafe.getUnsafe();
                Class<?> k = TransferStack.class;
                headOffset = UNSAFE.objectFieldOffset
                    (k.getDeclaredField("head"));
            } catch (Exception e) {
                throw new Error(e);
            }
        }
    }

 

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