注:示例来自《大话设计模式》
比如我们追女孩子 想送喜欢的女孩子礼物 但是自己又不好意思 于是让好朋友帮忙送 用代码实现可能是下面这样
追求者类
package Test07;
public class Pursuit {
SchoolGirl mm;
public Pursuit(SchoolGirl mm)
{
this.mm = mm;
}
public void GiveDolls()
{
System.out.println(mm.getName() + " 送你洋娃娃");
}
public void GiveFlowers()
{
System.out.println(mm.getName() + " 送你鲜花");
}
public void GiveChocolate()
{
System.out.println(mm.getName() + " 送你巧克力");
}
}
被追求者类
package Test07;
public class SchoolGirl {
private String name;
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
}
客户端代码
package Test07;
public class Program {
public static void main(String[] args)
{
SchoolGirl jiaojiao = new SchoolGirl();
jiaojiao.setName("李娇娇");
Pursuit zhuojiayi = new Pursuit(jiaojiao);
zhuojiayi.GiveDolls();
zhuojiayi.GiveFlowers();
zhuojiayi.GiveChocolate();
}
}
上面的代码并没有代理 只有追求者与被追求者 我们进行重构 代码如下
代理类
package Test07;
public class Proxy {
SchoolGirl mm;
public Proxy(SchoolGirl mm)
{
this.mm = mm;
}
public void GiveDolls()
{
System.out.println(mm.getName() + " 送你洋娃娃");
}
public void GiveFlowers()
{
System.out.println(mm.getName() + " 送你鲜花");
}
public void GiveChocolate()
{
System.out.println(mm.getName() + " 送你巧克力");
}
}
客户端代码
package Test07;
public class Program {
public static void main(String[] args)
{
SchoolGirl jiaojiao = new SchoolGirl();
jiaojiao.setName("李娇娇");
Proxy daili = new Proxy(jiaojiao);
daili.GiveDolls();
daili.GiveFlowers();
daili.GiveChocolate();
}
}
上面的代码又把追求者忽略了 我们继续进行重构 代码如下
代理接口类
package Test07;
interface GiveGift {
void GiveDolls();
void GiveFlowers();
void GiveChocolate();
}
追求者类
package Test07;
public class Pursuit implements GiveGift {
SchoolGirl mm;
public Pursuit(SchoolGirl mm)
{
this.mm = mm;
}
public void GiveDolls()
{
System.out.println(mm.getName() + " 送你洋娃娃");
}
public void GiveFlowers()
{
System.out.println(mm.getName() + " 送你鲜花");
}
public void GiveChocolate()
{
System.out.println(mm.getName() + " 送你巧克力");
}
}
代理类
package Test07;
public class Proxy implements GiveGift {
Pursuit gg;
public Proxy(SchoolGirl mm)
{
this.gg = new Pursuit(mm);
}
public void GiveDolls()
{
gg.GiveDolls();
}
public void GiveFlowers()
{
gg.GiveFlowers();
}
public void GiveChocolate()
{
gg.GiveChocolate();
}
}
客户端代码
package Test07;
public class Program {
public static void main(String[] args)
{
SchoolGirl jiaojiao = new SchoolGirl();
jiaojiao.setName("李娇娇");
Proxy daili = new Proxy(jiaojiao);
daili.GiveDolls();
daili.GiveFlowers();
daili.GiveChocolate();
}
}
代理模式 为其他对象提供一种代理以控制对这个对象的访问
说白了 代理就是真实对象的代表 典型应用AOP
缺点 在客户端和目标对象增加一个代理对象 会造成请求处理速度变慢 增加了系统的复杂度