vs
#version 430 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec2 aTexCoord;
out vec2 TexCoord;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main()
{
gl_Position = projection * view * model * vec4(aPos, 1.0);
TexCoord = vec2(aTexCoord.x, aTexCoord.y);
}
fs
#version 430 core
out vec4 FragColor;
in vec2 TexCoord;
//纹理采样器
uniform sampler2D texturel;
uniform sampler2D texture2;
void main()
{
//FragColor = texture(texturel, TexCoord);
FragColor = mix(texture(texturel, TexCoord), texture(texture2, TexCoord), 0.2);
//两个纹理进行线性插值
}
test
/*
环境:glfw+glad
opengl第九个程序,创建一个窗口,并渲染为墨绿色,按esc键退出。
开心的箱子,3D旋转起来。
*/
#define STB_IMAGE_IMPLEMENTATION //解决这个问题”无法解析的外部符号 _stbi_load,该符号在函数 _main 中被引用”
#include <glad/glad.h>
#include <GLFW/glfw3.h>//顺序不能换
#include <stb_image.h>
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <shader_s.h>
#include <iostream>
//using namespace std;
void framebuffer_size_callback(GLFWwindow* window, int width, int height);
void processInput(GLFWwindow *window);
int main() {
glfwInit();//初始化glfw
//创建一个窗口对象
GLFWwindow* window = glfwCreateWindow(800, 600, "我的第一个 OpenGL", NULL, NULL);
if (window == NULL) {
std::cout << "创建窗口失败" << std::endl;
glfwTerminate();
return -1;
}
glfwMakeContextCurrent(window);//设置当前的窗口上下文
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);//设置回调函数,改变窗口大小
//glad
//GLAD是用来管理OpenGL的函数指针的,所以在调用任何OpenGL的函数之前我们需要初始化GLAD
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
std::cout << "初始化glad失败" << std::endl;
return -1;
}
//通过glEnable函数来开启深度测试
glEnable(GL_DEPTH_TEST);
//构建并编译我们的着色程序
Shader ourShader("4.3.shader.vs", "4.3.shader.fs");
//设置顶点数据(和缓冲区)并配置顶点属性
float vertices[] = {
// positions // 纹理坐标
-0.5f, -0.5f, -0.5f, 0.0f, 0.0f,
0.5f, -0.5f, -0.5f, 1.0f, 0.0f,
0.5f, 0.5f, -0.5f, 1.0f, 1.0f,
0.5f, 0.5f, -0.5f, 1.0f, 1.0f,
-0.5f, 0.5f, -0.5f, 0.0f, 1.0f,
-0.5f, -0.5f, -0.5f, 0.0f, 0.0f,
-0.5f, -0.5f, 0.5f, 0.0f, 0.0f,
0.5f, -0.5f, 0.5f, 1.0f, 0.0f,
0.5f, 0.5f, 0.5f, 1.0f, 1.0f,
0.5f, 0.5f, 0.5f, 1.0f, 1.0f,
-0.5f, 0.5f, 0.5f, 0.0f, 1.0f,
-0.5f, -0.5f, 0.5f, 0.0f, 0.0f,
-0.5f, 0.5f, 0.5f, 1.0f, 0.0f,
-0.5f, 0.5f, -0.5f, 1.0f, 1.0f,
-0.5f, -0.5f, -0.5f, 0.0f, 1.0f,
-0.5f, -0.5f, -0.5f, 0.0f, 1.0f,
-0.5f, -0.5f, 0.5f, 0.0f, 0.0f,
-0.5f, 0.5f, 0.5f, 1.0f, 0.0f,
0.5f, 0.5f, 0.5f, 1.0f, 0.0f,
0.5f, 0.5f, -0.5f, 1.0f, 1.0f,
0.5f, -0.5f, -0.5f, 0.0f, 1.0f,
0.5f, -0.5f, -0.5f, 0.0f, 1.0f,
0.5f, -0.5f, 0.5f, 0.0f, 0.0f,
0.5f, 0.5f, 0.5f, 1.0f, 0.0f,
-0.5f, -0.5f, -0.5f, 0.0f, 1.0f,
0.5f, -0.5f, -0.5f, 1.0f, 1.0f,
0.5f, -0.5f, 0.5f, 1.0f, 0.0f,
0.5f, -0.5f, 0.5f, 1.0f, 0.0f,
-0.5f, -0.5f, 0.5f, 0.0f, 0.0f,
-0.5f, -0.5f, -0.5f, 0.0f, 1.0f,
-0.5f, 0.5f, -0.5f, 0.0f, 1.0f,
0.5f, 0.5f, -0.5f, 1.0f, 1.0f,
0.5f, 0.5f, 0.5f, 1.0f, 0.0f,
0.