Android使用技巧------Activity中怎么样在子线程和UI线程中来回自如

一个方法:runOnUiThread

runOnUiThread是Activity内部的一个方法,源码如下:

 

    /**
     * Runs the specified action on the UI thread. If the current thread is the UI
     * thread, then the action is executed immediately. If the current thread is
     * not the UI thread, the action is posted to the event queue of the UI thread.
     *
     * @param action the action to run on the UI thread
     */
    public final void runOnUiThread(Runnable action) {
        if (Thread.currentThread() != mUiThread) {
            mHandler.post(action);
        } else {
            action.run();
        }
    }


接收参数是一个Runnable,接着判断当前是不是UI线程,如果不是的话就把这一步任务post到UI县城中去执行,如果是UI线程的话就执行这个异步任务。

 

下面是在自己的工程中截取的一个方法:(在一个New的线程run()中用runOnUiThread()更新UI。so easy !)

 

 private void getMute() {
        new Thread() {
            @Override
            public void run() {
                final String mute = mController.getMute(mDevice);
                runOnUiThread(new Runnable() {

                    @Override
                    public void run() {
                        if (mute == null) {
                            LogUtil.d(TAG, "get mute failed...");
                            //跟新SeekBar的状态
                            if (sb_voice.getProgress() == 0) {
                                initMuteImg(MUTE);
                            }
                        } else {
                            LogUtil.d(TAG, "get mute success");
                            initMuteImg(mute);
                        }

                    }
                });
            }
        }.start();
    }

 


 

一个类:HandlerThread

上源码:(源码不是很多)

 

/*
 * Copyright (C) 2006 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.os;

/**
 * Handy class for starting a new thread that has a looper. The looper can then be 
 * used to create handler classes. Note that start() must still be called.
 */
public class HandlerThread extends Thread {
    int mPriority;
    int mTid = -1;
    Looper mLooper;

    public HandlerThread(String name) {
        super(name);
        mPriority = Process.THREAD_PRIORITY_DEFAULT;
    }

    /**
     * Constructs a HandlerThread.
     * @param name
     * @param priority The priority to run the thread at. The value supplied must be from 
     * {@link android.os.Process} and not from java.lang.Thread.
     */
    public HandlerThread(String name, int priority) {
        super(name);
        mPriority = priority;
    }

    /**
     * Call back method that can be explicitly overridden if needed to execute some
     * setup before Looper loops.
     */
    protected void onLooperPrepared() {
    }

    @Override
    public void run() {
        mTid = Process.myTid();
        Looper.prepare();
        synchronized (this) {
            mLooper = Looper.myLooper();
            notifyAll();
        }
        Process.setThreadPriority(mPriority);
        onLooperPrepared();
        Looper.loop();
        mTid = -1;
    }

    /**
     * This method returns the Looper associated with this thread. If this thread not been started
     * or for any reason is isAlive() returns false, this method will return null. If this thread 
     * has been started, this method will block until the looper has been initialized.  
     * @return The looper.
     */
    public Looper getLooper() {
        if (!isAlive()) {
            return null;
        }

        // If the thread has been started, wait until the looper has been created.
        synchronized (this) {
            while (isAlive() && mLooper == null) {
                try {
                    wait();
                } catch (InterruptedException e) {
                }
            }
        }
        return mLooper;
    }

    /**
     * Quits the handler thread's looper.
     * <p>
     * Causes the handler thread's looper to terminate without processing any
     * more messages in the message queue.
     * </p><p>
     * Any attempt to post messages to the queue after the looper is asked to quit will fail.
     * For example, the {@link Handler#sendMessage(Message)} method will return false.
     * </p><p class="note">
     * Using this method may be unsafe because some messages may not be delivered
     * before the looper terminates.  Consider using {@link #quitSafely} instead to ensure
     * that all pending work is completed in an orderly manner.
     * </p>
     *
     * @return True if the looper looper has been asked to quit or false if the
     * thread had not yet started running.
     *
     * @see #quitSafely
     */
    public boolean quit() {
        Looper looper = getLooper();
        if (looper != null) {
            looper.quit();
            return true;
        }
        return false;
    }

    /**
     * Quits the handler thread's looper safely.
     * <p>
     * Causes the handler thread's looper to terminate as soon as all remaining messages
     * in the message queue that are already due to be delivered have been handled.
     * Pending delayed messages with due times in the future will not be delivered.
     * </p><p>
     * Any attempt to post messages to the queue after the looper is asked to quit will fail.
     * For example, the {@link Handler#sendMessage(Message)} method will return false.
     * </p><p>
     * If the thread has not been started or has finished (that is if
     * {@link #getLooper} returns null), then false is returned.
     * Otherwise the looper is asked to quit and true is returned.
     * </p>
     *
     * @return True if the looper looper has been asked to quit or false if the
     * thread had not yet started running.
     */
    public boolean quitSafely() {
        Looper looper = getLooper();
        if (looper != null) {
            looper.quitSafely();
            return true;
        }
        return false;
    }

    /**
     * Returns the identifier of this thread. See Process.myTid().
     */
    public int getThreadId() {
        return mTid;
    }
}

 

 

首先,HandlerThread是一个Thread,意味这在它的run()里面跑得任务都是异步。再看其run(),能到通过 Looper.myLooper()获得一个mLooper,还提供了一个getLooper()方法获取这个Looper。熟悉Handler、Looper、Message机制的话,很容一就可以把你想要放在HandlerThread中去,举个栗子:

首先创建自己的HandlerThread,让它跑起来:

 

 HandlerThread playThread = new HandlerThread("PlayActionManager");
 playThread.start();

 

 

接下来就是将其内部的Looper给到目标Handler:

 

 PlayControHandler  controHandler = new PlayControHandler(playThread.getLooper());

好了,你可以尽情地在PlayContorHandler(继承自Handler)中的handleMessage方法中做耗时的事情了。

 

 

 



 

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