随笔(十三)

1.安卓知识图谱

2.主题颜色和标题栏等内容就是显示在DecorView
Window是一个抽象类,是所有视图的最顶层容器,视图的外观和行为都归他管,不论是背景显示,标题栏还是事件处理都是他管理的范畴,它其实就像是View界的太上皇(虽然能管的事情看似很多,但是没实权,因为抽象类不能直接使用)。
而 PhoneWindow 作为 Window 的唯一亲儿子(唯一实现类),自然就是 View 界的皇帝了,PhoneWindow 的权利可是非常大大,不过对于我们来说用处并不大,因为皇帝平时都是躲在深宫里面的,虽然偶尔用特殊方法能见上一面,但想要完全指挥 PhoneWindow 为你工作是很困难的。
而上面说的 DecorView 是 PhoneWindow 的一个内部类,其职位相当于小太监,就是跟在 PhoneWindow 身边专业为 PhoneWindow 服务的,除了自己要干活之外,也负责消息的传递,PhoneWindow 的指示通过 DecorView 传递给下面的 View,而下面 View 的信息也通过 DecorView 回传给 PhoneWindow。
3.
类型
相关方法
Activity
ViewGroup
View
事件分发
dispatchTouchEvent



事件拦截
onInterceptTouchEvent
X

X
事件消费
onTouchEvent



4.ViewGroup 的事件分发机制伪代码

public boolean dispatchTouchEvent(MotionEvent ev) {
boolean result = false; // 默认状态为没有消费过

if (!onInterceptTouchEvent(ev)) {   // 如果没有拦截交给子View
    result = child.dispatchTouchEvent(ev);
}

if (!result) {                      // 如果事件没有被消费,询问自身onTouchEvent
    result = onTouchEvent(ev);
}

return result;

}
5.Stetho在Chrome上调试Android
https://www.jianshu.com/p/03da9f91f41f
6.ACTION_CANCEL 事件 被上层拦截 时触发。
7.view:事件的调度顺序应该是 onTouchListener > onTouchEvent > onLongClickListener > onClickListener
/**
* Pass the touch screen motion event down to the target view, or this
* view if it is the target.
*
* @param event The motion event to be dispatched.
* @return True if the event was handled by the view, false otherwise.
*/
public boolean dispatchTouchEvent(MotionEvent event) {
// If the event should be handled by accessibility focus first.
if (event.isTargetAccessibilityFocus()) {
// We don’t have focus or no virtual descendant has it, do not handle the event.
if (!isAccessibilityFocusedViewOrHost()) {
return false;
}
// We have focus and got the event, then use normal event dispatch.
event.setTargetAccessibilityFocus(false);
}

boolean result = false;

if (mInputEventConsistencyVerifier != null) {
    mInputEventConsistencyVerifier.onTouchEvent(event, 0);
}

final int actionMasked = event.getActionMasked();
if (actionMasked == MotionEvent.ACTION_DOWN) {
    // Defensive cleanup for new gesture
    stopNestedScroll();
}

if (onFilterTouchEventForSecurity(event)) {
    if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
        result = true;
    }
    //noinspection SimplifiableIfStatement
    ListenerInfo li = mListenerInfo;
    if (li != null && li.mOnTouchListener != null
            && (mViewFlags & ENABLED_MASK) == ENABLED
            && li.mOnTouchListener.onTouch(this, event)) {
        result = true;
    }

    if (!result && onTouchEvent(event)) {
        result = true;
    }
}

if (!result && mInputEventConsistencyVerifier != null) {
    mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
}

// Clean up after nested scrolls if this is the end of a gesture;
// also cancel it if we tried an ACTION_DOWN but we didn't want the rest
// of the gesture.
if (actionMasked == MotionEvent.ACTION_UP ||
        actionMasked == MotionEvent.ACTION_CANCEL ||
        (actionMasked == MotionEvent.ACTION_DOWN && !result)) {
    stopNestedScroll();
}

return result;

}

public boolean dispatchTouchEvent(MotionEvent event) {

boolean result = false; // result 为返回值,主要作用是告诉调用者事件是否已经被消费。
if (onFilterTouchEventForSecurity(event)) {
ListenerInfo li = mListenerInfo;
/**
* 如果设置了OnTouchListener,并且当前 View 可点击,就调用监听器的 onTouch 方法,
* 如果 onTouch 方法返回值为 true,就设置 result 为 true。
*/
if (li != null && li.mOnTouchListener != null
&& (mViewFlags & ENABLED_MASK) == ENABLED
&& li.mOnTouchListener.onTouch(this, event)) {
result = true;
}

    /** 
     * 如果 result 为 false,则调用自身的 onTouchEvent。
     * 如果 onTouchEvent 返回值为 true,则设置 result 为 true。
     */
    if (!result && onTouchEvent(event)) {
        result = true;
    }
}
...
return result;

}
public boolean dispatchTouchEvent(MotionEvent event) {
if (mOnTouchListener.onTouch(this, event)) {
return true;
} else if (onTouchEvent(event)) {
return true;
}
return false;
}
/**
* Implement this method to handle touch screen motion events.
*


* If this method is used to detect click actions, it is recommended that
* the actions be performed by implementing and calling
* {@link #performClick()}. This will ensure consistent system behavior,
* including:
*


  • *
  • obeying click sound preferences
    *
  • dispatching OnClickListener calls
    *
  • handling {@link AccessibilityNodeInfo#ACTION_CLICK ACTION_CLICK} when
    * accessibility features are enabled
    *

*
* @param event The motion event.
* @return True if the event was handled, false otherwise.
*/
public boolean onTouchEvent(MotionEvent event) {
final float x = event.getX();
final float y = event.getY();
final int viewFlags = mViewFlags;
final int action = event.getAction();

final boolean clickable = ((viewFlags & CLICKABLE) == CLICKABLE
        || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
        || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE;

if ((viewFlags & ENABLED_MASK) == DISABLED) {
    if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
        setPressed(false);
    }
    mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
    // A disabled view that is clickable still consumes the touch
    // events, it just doesn't respond to them.
    return clickable;
}
if (mTouchDelegate != null) {
    if (mTouchDelegate.onTouchEvent(event)) {
        return true;
    }
}

if (clickable || (viewFlags & TOOLTIP) == TOOLTIP) {
    switch (action) {
        case MotionEvent.ACTION_UP:
            mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
            if ((viewFlags & TOOLTIP) == TOOLTIP) {
                handleTooltipUp();
            }
            if (!clickable) {
                removeTapCallback();
                removeLongPressCallback();
                mInContextButtonPress = false;
                mHasPerformedLongPress = false;
                mIgnoreNextUpEvent = false;
                break;
            }
            boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
            if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                // take focus if we don't have it already and we should in
                // touch mode.
                boolean focusTaken = false;
                if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
                    focusTaken = requestFocus();
                }

                if (prepressed) {
                    // The button is being released before we actually
                    // showed it as pressed.  Make it show the pressed
                    // state now (before scheduling the click) to ensure
                    // the user sees it.
                    setPressed(true, x, y);
                }

                if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
                    // This is a tap, so remove the longpress check
                    removeLongPressCallback();

                    // Only perform take click actions if we were in the pressed state
                    if (!focusTaken) {
                        // Use a Runnable and post this rather than calling
                        // performClick directly. This lets other visual state
                        // of the view update before click actions start.
                        if (mPerformClick == null) {
                            mPerformClick = new PerformClick();
                        }
                        if (!post(mPerformClick)) {
                            performClick();
                        }
                    }
                }

                if (mUnsetPressedState == null) {
                    mUnsetPressedState = new UnsetPressedState();
                }

                if (prepressed) {
                    postDelayed(mUnsetPressedState,
                            ViewConfiguration.getPressedStateDuration());
                } else if (!post(mUnsetPressedState)) {
                    // If the post failed, unpress right now
                    mUnsetPressedState.run();
                }

                removeTapCallback();
            }
            mIgnoreNextUpEvent = false;
            break;

        case MotionEvent.ACTION_DOWN:
            if (event.getSource() == InputDevice.SOURCE_TOUCHSCREEN) {
                mPrivateFlags3 |= PFLAG3_FINGER_DOWN;
            }
            mHasPerformedLongPress = false;

            if (!clickable) {
                checkForLongClick(0, x, y);
                break;
            }

            if (performButtonActionOnTouchDown(event)) {
                break;
            }

            // Walk up the hierarchy to determine if we're inside a scrolling container.
            boolean isInScrollingContainer = isInScrollingContainer();

            // For views inside a scrolling container, delay the pressed feedback for
            // a short period in case this is a scroll.
            if (isInScrollingContainer) {
                mPrivateFlags |= PFLAG_PREPRESSED;
                if (mPendingCheckForTap == null) {
                    mPendingCheckForTap = new CheckForTap();
                }
                mPendingCheckForTap.x = event.getX();
                mPendingCheckForTap.y = event.getY();
                postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
            } else {
                // Not inside a scrolling container, so show the feedback right away
                setPressed(true, x, y);
                checkForLongClick(0, x, y);
            }
            break;

        case MotionEvent.ACTION_CANCEL:
            if (clickable) {
                setPressed(false);
            }
            removeTapCallback();
            removeLongPressCallback();
            mInContextButtonPress = false;
            mHasPerformedLongPress = false;
            mIgnoreNextUpEvent = false;
            mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
            break;

        case MotionEvent.ACTION_MOVE:
            if (clickable) {
                drawableHotspotChanged(x, y);
            }

            // Be lenient about moving outside of buttons
            if (!pointInView(x, y, mTouchSlop)) {
                // Outside button
                // Remove any future long press/tap checks
                removeTapCallback();
                removeLongPressCallback();
                if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
                    setPressed(false);
                }
                mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
            }
            break;
    }

    return true;
}

return false;

}
不论 View 自身是否注册点击事件,只要 View 是可点击的就会消费事件
public boolean onTouchEvent(MotionEvent event) {

final int action = event.getAction();
// 检查各种 clickable
if (((viewFlags & CLICKABLE) == CLICKABLE ||
(viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) ||
(viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE) {
switch (action) {
case MotionEvent.ACTION_UP:

removeLongPressCallback(); // 移除长按

performClick(); // 检查单击

break;
case MotionEvent.ACTION_DOWN:

checkForLongClick(0); // 检测长按

break;

}
return true; // ◀︎表示事件被消费
}
return false;
}
8ViewGroup
public boolean dispatchTouchEvent(MotionEvent ev) {
boolean result = false; // 默认状态为没有消费过

if (!onInterceptTouchEvent(ev)) {   // 如果没有拦截交给子View
    result = child.dispatchTouchEvent(ev);
}

if (!result) {                      // 如果事件没有被消费,询问自身onTouchEvent
    result = onTouchEvent(ev);
}

return result;

}
@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
}

// If the event targets the accessibility focused view and this is it, start
// normal event dispatch. Maybe a descendant is what will handle the click.
if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {
    ev.setTargetAccessibilityFocus(false);
}

boolean handled = false;
if (onFilterTouchEventForSecurity(ev)) {
    final int action = ev.getAction();
    final int actionMasked = action & MotionEvent.ACTION_MASK;

    // Handle an initial down.
    if (actionMasked == MotionEvent.ACTION_DOWN) {
        // Throw away all previous state when starting a new touch gesture.
        // The framework may have dropped the up or cancel event for the previous gesture
        // due to an app switch, ANR, or some other state change.
        cancelAndClearTouchTargets(ev);
        resetTouchState();
    }

    // Check for interception.
    final boolean intercepted;
    if (actionMasked == MotionEvent.ACTION_DOWN
            || mFirstTouchTarget != null) {
        final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
        if (!disallowIntercept) {
            intercepted = onInterceptTouchEvent(ev);
            ev.setAction(action); // restore action in case it was changed
        } else {
            intercepted = false;
        }
    } else {
        // There are no touch targets and this action is not an initial down
        // so this view group continues to intercept touches.
        intercepted = true;
    }

    // If intercepted, start normal event dispatch. Also if there is already
    // a view that is handling the gesture, do normal event dispatch.
    if (intercepted || mFirstTouchTarget != null) {
        ev.setTargetAccessibilityFocus(false);
    }

    // Check for cancelation.
    final boolean canceled = resetCancelNextUpFlag(this)
            || actionMasked == MotionEvent.ACTION_CANCEL;

    // Update list of touch targets for pointer down, if needed.
    final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
    TouchTarget newTouchTarget = null;
    boolean alreadyDispatchedToNewTouchTarget = false;
    if (!canceled && !intercepted) {

        // If the event is targeting accessiiblity focus we give it to the
        // view that has accessibility focus and if it does not handle it
        // we clear the flag and dispatch the event to all children as usual.
        // We are looking up the accessibility focused host to avoid keeping
        // state since these events are very rare.
        View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                ? findChildWithAccessibilityFocus() : null;

        if (actionMasked == MotionEvent.ACTION_DOWN
                || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
            final int actionIndex = ev.getActionIndex(); // always 0 for down
            final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                    : TouchTarget.ALL_POINTER_IDS;

            // Clean up earlier touch targets for this pointer id in case they
            // have become out of sync.
            removePointersFromTouchTargets(idBitsToAssign);

            final int childrenCount = mChildrenCount;
            if (newTouchTarget == null && childrenCount != 0) {
                final float x = ev.getX(actionIndex);
                final float y = ev.getY(actionIndex);
                // Find a child that can receive the event.
                // Scan children from front to back.
                final ArrayList<View> preorderedList = buildTouchDispatchChildList();
                final boolean customOrder = preorderedList == null
                        && isChildrenDrawingOrderEnabled();
                final View[] children = mChildren;
                for (int i = childrenCount - 1; i >= 0; i--) {
                    final int childIndex = getAndVerifyPreorderedIndex(
                            childrenCount, i, customOrder);
                    final View child = getAndVerifyPreorderedView(
                            preorderedList, children, childIndex);

                    // If there is a view that has accessibility focus we want it
                    // to get the event first and if not handled we will perform a
                    // normal dispatch. We may do a double iteration but this is
                    // safer given the timeframe.
                    if (childWithAccessibilityFocus != null) {
                        if (childWithAccessibilityFocus != child) {
                            continue;
                        }
                        childWithAccessibilityFocus = null;
                        i = childrenCount - 1;
                    }

                    if (!canViewReceivePointerEvents(child)
                            || !isTransformedTouchPointInView(x, y, child, null)) {
                        ev.setTargetAccessibilityFocus(false);
                        continue;
                    }

                    newTouchTarget = getTouchTarget(child);
                    if (newTouchTarget != null) {
                        // Child is already receiving touch within its bounds.
                        // Give it the new pointer in addition to the ones it is handling.
                        newTouchTarget.pointerIdBits |= idBitsToAssign;
                        break;
                    }

                    resetCancelNextUpFlag(child);
                    if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                        // Child wants to receive touch within its bounds.
                        mLastTouchDownTime = ev.getDownTime();
                        if (preorderedList != null) {
                            // childIndex points into presorted list, find original index
                            for (int j = 0; j < childrenCount; j++) {
                                if (children[childIndex] == mChildren[j]) {
                                    mLastTouchDownIndex = j;
                                    break;
                                }
                            }
                        } else {
                            mLastTouchDownIndex = childIndex;
                        }
                        mLastTouchDownX = ev.getX();
                        mLastTouchDownY = ev.getY();
                        newTouchTarget = addTouchTarget(child, idBitsToAssign);
                        alreadyDispatchedToNewTouchTarget = true;
                        break;
                    }

                    // The accessibility focus didn't handle the event, so clear
                    // the flag and do a normal dispatch to all children.
                    ev.setTargetAccessibilityFocus(false);
                }
                if (preorderedList != null) preorderedList.clear();
            }

            if (newTouchTarget == null && mFirstTouchTarget != null) {
                // Did not find a child to receive the event.
                // Assign the pointer to the least recently added target.
                newTouchTarget = mFirstTouchTarget;
                while (newTouchTarget.next != null) {
                    newTouchTarget = newTouchTarget.next;
                }
                newTouchTarget.pointerIdBits |= idBitsToAssign;
            }
        }
    }

    // Dispatch to touch targets.
    if (mFirstTouchTarget == null) {
        // No touch targets so treat this as an ordinary view.
        handled = dispatchTransformedTouchEvent(ev, canceled, null,
                TouchTarget.ALL_POINTER_IDS);
    } else {
        // Dispatch to touch targets, excluding the new touch target if we already
        // dispatched to it.  Cancel touch targets if necessary.
        TouchTarget predecessor = null;
        TouchTarget target = mFirstTouchTarget;
        while (target != null) {
            final TouchTarget next = target.next;
            if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                handled = true;
            } else {
                final boolean cancelChild = resetCancelNextUpFlag(target.child)
                        || intercepted;
                if (dispatchTransformedTouchEvent(ev, cancelChild,
                        target.child, target.pointerIdBits)) {
                    handled = true;
                }
                if (cancelChild) {
                    if (predecessor == null) {
                        mFirstTouchTarget = next;
                    } else {
                        predecessor.next = next;
                    }
                    target.recycle();
                    target = next;
                    continue;
                }
            }
            predecessor = target;
            target = next;
        }
    }

    // Update list of touch targets for pointer up or cancel, if needed.
    if (canceled
            || actionMasked == MotionEvent.ACTION_UP
            || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
        resetTouchState();
    } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
        final int actionIndex = ev.getActionIndex();
        final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
        removePointersFromTouchTargets(idBitsToRemove);
    }
}

if (!handled && mInputEventConsistencyVerifier != null) {
    mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
}
return handled;

}
public boolean dispatchTouchEvent(MotionEvent ev) {
// 调试用
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
}

    // 判断事件是否是针对可访问的焦点视图(很晚才添加的内容,个人猜测和屏幕辅助相关,方便盲人等使用设备)
if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {
    ev.setTargetAccessibilityFocus(false);
}

boolean handled = false;
if (onFilterTouchEventForSecurity(ev)) {
    final int action = ev.getAction();
    final int actionMasked = action & MotionEvent.ACTION_MASK;

    // 处理第一次ACTION_DOWN.
    if (actionMasked == MotionEvent.ACTION_DOWN) {
        // 清除之前所有的状态
        cancelAndClearTouchTargets(ev);
        resetTouchState();
    }

    // 检查是否需要拦截.
    final boolean intercepted;
    if (actionMasked == MotionEvent.ACTION_DOWN || mFirstTouchTarget != null) {
        final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
        if (!disallowIntercept) {
            intercepted = onInterceptTouchEvent(ev);        // 询问是否拦截
            ev.setAction(action);                                           // 恢复操作,防止被更改
        } else {
            intercepted = false;
        }
    } else {
            // 没有目标来处理该事件,而且也不是一个新的事件事件(ACTION_DOWN), 进行拦截。
        intercepted = true;
    }

    // 判断事件是否是针对可访问的焦点视图
    if (intercepted || mFirstTouchTarget != null) {
        ev.setTargetAccessibilityFocus(false);
    }

    // 检查事件是否被取消(ACTION_CANCEL).
    final boolean canceled = resetCancelNextUpFlag(this)
            || actionMasked == MotionEvent.ACTION_CANCEL;

    final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
    TouchTarget newTouchTarget = null;
    boolean alreadyDispatchedToNewTouchTarget = false;

    // 如果没有取消也没有被拦截     (进入事件分发)
    if (!canceled && !intercepted) {

        // 如果事件是针对可访问性焦点视图,我们将其提供给具有可访问性焦点的视图。
            // 如果它不处理它,我们清除该标志并像往常一样将事件分派给所有的 ChildView。 
        // 我们检测并避免保持这种状态,因为这些事非常罕见。
        View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                ? findChildWithAccessibilityFocus() : null;

        if (actionMasked == MotionEvent.ACTION_DOWN
                || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
            final int actionIndex = ev.getActionIndex();
            final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                    : TouchTarget.ALL_POINTER_IDS;

            // 清除此指针ID的早期触摸目标,防止不同步。
            removePointersFromTouchTargets(idBitsToAssign);

            final int childrenCount = mChildrenCount;
            if (newTouchTarget == null && childrenCount != 0) {
                final float x = ev.getX(actionIndex);       // 获取触摸位置坐标
                final float y = ev.getY(actionIndex);
                // 查找可以接受事件的 ChildView
                final ArrayList<View> preorderedList = buildOrderedChildList();
                final boolean customOrder = preorderedList == null
                        && isChildrenDrawingOrderEnabled();
                final View[] children = mChildren;
                    // ▼注意,从最后向前扫描
                for (int i = childrenCount - 1; i >= 0; i--) {
                    final int childIndex = customOrder
                            ? getChildDrawingOrder(childrenCount, i) : i;
                    final View child = (preorderedList == null)
                            ? children[childIndex] : preorderedList.get(childIndex);

                    // 如果有一个视图具有可访问性焦点,我们希望它首先获取事件,
                    // 如果不处理,我们将执行正常的分派。 
                    // 尽管这可能会分发两次,但它能保证在给定的时间内更安全的执行。
                    if (childWithAccessibilityFocus != null) {
                        if (childWithAccessibilityFocus != child) {
                            continue;
                        }
                        childWithAccessibilityFocus = null;
                        i = childrenCount - 1;
                    }

                    // 检查View是否允许接受事件(即处于显示状态(VISIBLE)或者正在播放动画)
                    // 检查触摸位置是否在View区域内
                    if (!canViewReceivePointerEvents(child)
                            || !isTransformedTouchPointInView(x, y, child, null)) {
                        ev.setTargetAccessibilityFocus(false);
                        continue;
                    }

                    // getTouchTarget 中判断了 child 是否包含在 mFirstTouchTarget 中
                    // 如果有返回 target,如果没有返回 null 
                    newTouchTarget = getTouchTarget(child);
                    if (newTouchTarget != null) {
                        // ChildView 已经准备好接受在其区域内的事件。
                        newTouchTarget.pointerIdBits |= idBitsToAssign;
                        break;      // ◀︎已经找到目标View,跳出循环
                    }

                    resetCancelNextUpFlag(child);
                    if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                        mLastTouchDownTime = ev.getDownTime();
                        if (preorderedList != null) {
                            for (int j = 0; j < childrenCount; j++) {
                                if (children[childIndex] == mChildren[j]) {
                                    mLastTouchDownIndex = j;
                                    break;
                                }
                            }
                        } else {
                            mLastTouchDownIndex = childIndex;
                        }
                        mLastTouchDownX = ev.getX();
                        mLastTouchDownY = ev.getY();
                        newTouchTarget = addTouchTarget(child, idBitsToAssign);
                        alreadyDispatchedToNewTouchTarget = true;
                        break;
                    }

                    ev.setTargetAccessibilityFocus(false);
                }
                if (preorderedList != null) preorderedList.clear();
            }

            if (newTouchTarget == null && mFirstTouchTarget != null) {
                // 没有找到 ChildView 接收事件
                newTouchTarget = mFirstTouchTarget;
                while (newTouchTarget.next != null) {
                    newTouchTarget = newTouchTarget.next;
                }
                newTouchTarget.pointerIdBits |= idBitsToAssign;
            }
        }
    }

    // 分发 TouchTarget
    if (mFirstTouchTarget == null) {
        // 没有 TouchTarget,将当前 ViewGroup 当作普通的 View 处理。
        handled = dispatchTransformedTouchEvent(ev, canceled, null,
                TouchTarget.ALL_POINTER_IDS);
    } else {
        // 分发TouchTarget,如果我们已经分发过,则避免分配给新的目标。 
            // 如有必要,取消分发。
        TouchTarget predecessor = null;
        TouchTarget target = mFirstTouchTarget;
        while (target != null) {
            final TouchTarget next = target.next;
            if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                handled = true;
            } else {
                final boolean cancelChild = resetCancelNextUpFlag(target.child)
                        || intercepted;
                if (dispatchTransformedTouchEvent(ev, cancelChild,
                        target.child, target.pointerIdBits)) {
                    handled = true;
                }
                if (cancelChild) {
                    if (predecessor == null) {
                        mFirstTouchTarget = next;
                    } else {
                        predecessor.next = next;
                    }
                    target.recycle();
                    target = next;
                    continue;
                }
            }
            predecessor = target;
            target = next;
        }
    }

    // 如果需要,更新指针的触摸目标列表或取消。
    if (canceled
            || actionMasked == MotionEvent.ACTION_UP
            || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
        resetTouchState();
    } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
        final int actionIndex = ev.getActionIndex();
        final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
        removePointersFromTouchTargets(idBitsToRemove);
    }
}

if (!handled && mInputEventConsistencyVerifier != null) {
    mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
}
return handled;

}
事件分发:
https://blog.csdn.net/carson_ho/article/details/54136311
https://blog.csdn.net/guolin_blog/article/details/9153747#comments
https://blog.csdn.net/yanbober/article/details/45912661

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