一:服务器端代码
static void Main(string[] args)
{
WebSocketServer server = new WebSocketServer();
server.NewSessionConnected += server_NewSessionConnected;
server.NewMessageReceived += server_NewMessageReceived;
server.SessionClosed += server_SessionClosed;
try
{
server.Setup("127.0.0.1", 40001);//设置端口
server.Start();//开启监听
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
}
Console.ReadLine();
}
static void server_SessionClosed(WebSocketSession session, SuperSocket.SocketBase.CloseReason value)
{
Console.WriteLine(session.Origin);
}
static void server_NewMessageReceived(WebSocketSession session, string value)
{
Console.WriteLine(value + " ---Received");
session.Send(value+" services");
}
static void server_NewSessionConnected(WebSocketSession session)
{
Console.WriteLine(session.Origin+" ---connect");
}
在nuget包里添加SuperSocket.WebSocket与SuperSocket.Engine
二:客户端代码
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title></title>
</head>
<body>
<input type="button" id="send" οnclick="send()" value="发送">
<input type="text" id="message">
<script>
var wsClient = new WebSocket('ws://127.0.0.1:40001');
wsClient.open = function (e) {
console.log("Connected!");
}
wsClient.onclose = function (e) {
console.log("Disconnected!");
}
wsClient.onmessage = function (e) {
console.log("接收消息:" + e.data);
}
wsClient.onerror = function (e) {
console.log(e.data);
}
function send() {
var oText = document.getElementById("message");
wsClient.send(oText.value);
}
</script>
</body>
</html>
效果如图
也可以使用在线测试