using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NewBehaviourScript : MonoBehaviour {
public Transform[] PointArray; //点的集合
private int count = 50; //曲线分成50段
private LineRenderer line; //画线组件
void Start () {
line = GetComponent<LineRenderer>();
}
// Update is called once per frame
void FixedUpdate()
{
//二次曲线
for (int i = 1; i < count; i++)
{
float t = i / (float)count;
Vector3 v = Besizer(t, PointArray[0].position, PointArray[1].position, PointArray[2].position);
line.positionCount = i;
line.SetPosition(i - 1, v);
}
//三次曲线
//for (int i = 1; i < count; i++)
//{
// float t = i / (float)count;
// Vector3 v = Besizer2(t, PointArray[0].position, PointArray[1].position, PointArray[2].position, PointArray[3].position);
// line.positionCount = i;
// line.SetPosition(i - 1, v);
//}
}
//二次besizer计算公式
Vector3 Besizer(float t,Vector3 p0,Vector3 p2,Vector3 p3)
{
//p(t) = (1-t)^2*p0 +2*(1-t)*t*p2 + t^2*p3
float u = 1 - t;
return u * u * p0 + 2 * u * t * p2 + t * t * p3;
}
//三次besizer计算公式
Vector3 Besizer2(float t,Vector3 p0,Vector3 p1,Vector3 p2,Vector3 p3)
{
//p(t) = (1-t)^3 *p0 + 3*(1-t)^2*t*p1 + 3(1-t)*t^2*p2 +t^3*p3 ;
float u = 1 - t;
return u * u * u * p0 + 3 * u * u * t * p1 + 3 * u * t * t * p2 + t * t * t * p3;
}
}
[学习笔记]简单的贝塞尔曲线
最新推荐文章于 2024-01-12 10:25:55 发布