VincentyConstants = {
a: 6378137,
b: 6356752.3142,
f: 1/298.257223563
}
/**
*Calculate destination point given start point lat/long (numeric degrees),
* bearing (numeric degrees) & distance (in m).
*/
function destinationVincenty(lonlat, brng, dist) {
var u = this;
var ct = u.VincentyConstants;
var a = ct.a, b = ct.b, f = ct.f;
var lon1 = lonlat.lon*1; //乘一(*1)是为了确保经纬度的数据类型为number
var lat1 = lonlat.lat*1;
var s = dist;
var alpha1 = u.rad(brng);
var sinAlpha1 = Math.sin(alpha1);
var cosAlpha1 = Math.cos(alpha1);
var tanU1 = (1-f) * Math.tan(u.rad(lat1));
var cosU1 = 1 / Math.sqrt((1 + tanU1*tanU1)), sinU1 = tanU1*cosU1;
var sigma1 = Math.atan2(tanU1, cosAlpha1);
var sinAlpha = cosU1 * sinAlpha1;
var cosSqAlpha = 1 - sinAlpha*sinAlpha;
var uSq = cosSqAlpha * (a*a - b*b) / (b*b);
var A = 1 + uSq/16384*(4096+uSq*(-768+uSq*(320-175*uSq)));
var B = uSq/1024 * (256+uSq*(-128+uSq*(74-47*uSq)));
var sigma = s / (b*A), sigmaP = 2*Math.PI;
while (Math.abs(sigma-sigmaP) > 1e-12) {
var cos2SigmaM = Math.cos(2*sigma1 + sigma);
var sinSigma = Math.sin(sigma);
var cosSigma = Math.cos(sigma);
var deltaSigma = B*sinSigma*(cos2SigmaM+B/4*(cosSigma*(-1+2*cos2SigmaM*cos2SigmaM)-
B/6*cos2SigmaM*(-3+4*sinSigma*sinSigma)*(-3+4*cos2SigmaM*cos2SigmaM)));
sigmaP = sigma;
sigma = s / (b*A) + deltaSigma;
}
var tmp = sinU1*sinSigma - cosU1*cosSigma*cosAlpha1;
var lat2 = Math.atan2(sinU1*cosSigma + cosU1*sinSigma*cosAlpha1,
(1-f)*Math.sqrt(sinAlpha*sinAlpha + tmp*tmp));
var lambda = Math.atan2(sinSigma*sinAlpha1, cosU1*cosSigma - sinU1*sinSigma*cosAlpha1);
var C = f/16*cosSqAlpha*(4+f*(4-3*cosSqAlpha));
var L = lambda - (1-C) * f * sinAlpha *
(sigma + C*sinSigma*(cos2SigmaM+C*cosSigma*(-1+2*cos2SigmaM*cos2SigmaM)));
var revAz = Math.atan2(sinAlpha, -tmp); // final bearing
var lon_destina = lon1*1+u.deg(L);
//var num_lon_dest = lon_destina*1;
//var lon_destina = new Number;
var lonlat_destination = {lon: lon_destina, lat: u.deg(lat2)};
return lonlat_destination;
}
/**
* 度换成弧度
* @param {Float} d 度
* @return {[Float} 弧度
*/
function rad(d)
{
return d * Math.PI / 180.0;
}
/**
* 弧度换成度
* @param {Float} x 弧度
* @return {Float} 度
*/
function deg(x) {
return x*180/Math.PI;
}
a: 6378137,
b: 6356752.3142,
f: 1/298.257223563
}
/**
*Calculate destination point given start point lat/long (numeric degrees),
* bearing (numeric degrees) & distance (in m).
*/
function destinationVincenty(lonlat, brng, dist) {
var u = this;
var ct = u.VincentyConstants;
var a = ct.a, b = ct.b, f = ct.f;
var lon1 = lonlat.lon*1; //乘一(*1)是为了确保经纬度的数据类型为number
var lat1 = lonlat.lat*1;
var s = dist;
var alpha1 = u.rad(brng);
var sinAlpha1 = Math.sin(alpha1);
var cosAlpha1 = Math.cos(alpha1);
var tanU1 = (1-f) * Math.tan(u.rad(lat1));
var cosU1 = 1 / Math.sqrt((1 + tanU1*tanU1)), sinU1 = tanU1*cosU1;
var sigma1 = Math.atan2(tanU1, cosAlpha1);
var sinAlpha = cosU1 * sinAlpha1;
var cosSqAlpha = 1 - sinAlpha*sinAlpha;
var uSq = cosSqAlpha * (a*a - b*b) / (b*b);
var A = 1 + uSq/16384*(4096+uSq*(-768+uSq*(320-175*uSq)));
var B = uSq/1024 * (256+uSq*(-128+uSq*(74-47*uSq)));
var sigma = s / (b*A), sigmaP = 2*Math.PI;
while (Math.abs(sigma-sigmaP) > 1e-12) {
var cos2SigmaM = Math.cos(2*sigma1 + sigma);
var sinSigma = Math.sin(sigma);
var cosSigma = Math.cos(sigma);
var deltaSigma = B*sinSigma*(cos2SigmaM+B/4*(cosSigma*(-1+2*cos2SigmaM*cos2SigmaM)-
B/6*cos2SigmaM*(-3+4*sinSigma*sinSigma)*(-3+4*cos2SigmaM*cos2SigmaM)));
sigmaP = sigma;
sigma = s / (b*A) + deltaSigma;
}
var tmp = sinU1*sinSigma - cosU1*cosSigma*cosAlpha1;
var lat2 = Math.atan2(sinU1*cosSigma + cosU1*sinSigma*cosAlpha1,
(1-f)*Math.sqrt(sinAlpha*sinAlpha + tmp*tmp));
var lambda = Math.atan2(sinSigma*sinAlpha1, cosU1*cosSigma - sinU1*sinSigma*cosAlpha1);
var C = f/16*cosSqAlpha*(4+f*(4-3*cosSqAlpha));
var L = lambda - (1-C) * f * sinAlpha *
(sigma + C*sinSigma*(cos2SigmaM+C*cosSigma*(-1+2*cos2SigmaM*cos2SigmaM)));
var revAz = Math.atan2(sinAlpha, -tmp); // final bearing
var lon_destina = lon1*1+u.deg(L);
//var num_lon_dest = lon_destina*1;
//var lon_destina = new Number;
var lonlat_destination = {lon: lon_destina, lat: u.deg(lat2)};
return lonlat_destination;
}
/**
* 度换成弧度
* @param {Float} d 度
* @return {[Float} 弧度
*/
function rad(d)
{
return d * Math.PI / 180.0;
}
/**
* 弧度换成度
* @param {Float} x 弧度
* @return {Float} 度
*/
function deg(x) {
return x*180/Math.PI;
}