前端实现拖拽的方案

  1. 三方类库实现拖拽 PixiJS Examples
  2. H5设置元素 draggable 属性
    每个元素都有draggable 属性,不过默认是false,我们把需要拖放的元素 draggable 属性设置为 true,可实现拖拽功能
    <div draggable="true"></div>

    此时,元素已经可以拖动了,但会显示一个禁止的图标,这是因为没有可放置的区域。
    创建一个区域 只需要在标签上添加 ondragover 和 ondrop 方法即可,表示这个区域可放置并进行处理。

    <div @drop.prevent="drop" @dragover.prevent="dragover"></div>

    还需要在需要拖动的元素上添加 ondragstart 方法。

    <div draggable="true" @dragstart="dragstart()"></div>


    vue中demo代码如下:

    <template>
      <div class="body flex">
        <div draggable="true"></div>
        <ul>
          <li
            draggable="true"
            :ref="'li' + index + 1"
            v-for="(item, index) in list"
            :key="index"
            @dragstart="dragstart(index)"
          >
            {{ item }}
          </li>
        </ul>
        <div class="box center" @drop.prevent="drop" @dragover.prevent="dragover">
          <div class="delete" @click="deleteBox()">删除</div>
          <p v-show="content">{{ text }}</p>
        </div>
      </div>
    </template>
    
    <script>
    export default {
      name: "",
      components: {},
      data() {
        return {
          list: [
            "拖放内容1",
            "拖放内容2",
            "拖放内容3",
            "拖放内容4",
            "拖放内容5",
            "拖放内容6"
          ],
          text: "",
          content: false
        };
      },
      computed: {},
      watch: {},
      mounted() {},
      methods: {
        deleteBox() {
          this.content = false;
        },
        // 拖动开始
        dragstart(index) {
          this.text = "您已成功拖放元素" + (index + 1);
        },
        // 进行放置
        drop(event) {
          this.content = true;
          console.log("drop", event);
        },
        // 放置位置 - 阻止默认事件
        dragover(event) {
          event.preventDefault();
        }
      }
    };
    </script>
    <style lang="scss" scoped>
    .body {
      user-select: none; // 禁止选中文字
      margin: 20px;
      font-size: 16px;
      ul {
        li {
          border-radius: 5px;
          cursor: pointer;
          margin-bottom: 10px;
          padding: 5px 10px;
          line-height: 26px;
          background-color: rgb(221, 221, 221);
        }
      }
      .box {
        position: relative;
        margin-left: 100px;
        width: 500px;
        height: 500px;
        border: 1px solid #999;
        .delete {
          cursor: pointer;
          position: absolute;
          top: 0;
          right: 0;
          padding: 5px 10px;
          background-color: rgba(243, 89, 84, 0.3);
          border-radius: 5px 0px 5px 5px;
        }
        .delete:hover {
          color: #fff;
          background-color: rgb(243, 89, 84);
        }
        p {
          font-size: 26px;
          font-weight: bold;
          animation: light 1s linear 1;
        }
      }
      @keyframes light {
        0% {
          transform: rotate(0deg);
        }
        50% {
          transform: rotate(180deg);
        }
        100% {
          transform: rotate(360deg);
        }
      }
    }
    </style>

    效果如下:

  3. canvas 实现拖拽功能
    先创建一个canvas元素
    <canvas id="canvas" width="400" height="300"></canvas>
    生成canvas对象并绑定鼠标事件
    window.onload = function () {
        canvas = document.getElementById('canvas')
        context = canvas.getContext('2d')
    
        canvas.onmousedown = mouseDown
        canvas.onmousemove = mouseMove
        canvas.onmouseup = mouseUp
    }
    实现一个绘制矩形方法
    function Rect(startX, startY, endX, endY, color) {
        this.startX = startX
        this.startY = startY
        this.endX = endX
        this.endY = endY
        this.color = color
        this.isSelected = false
    }
    
    
    function drawRects() {
        clearCanvas()
        for (let i = 0; i < rectList.length; i++) {
            let rect = rectList[i]
            context.globalAlpha = 0.3
            context.beginPath()
            context.moveTo(rect.startX, rect.startY)
            context.lineTo(rect.endX, rect.startY)
            context.lineTo(rect.endX, rect.endY)
            context.lineTo(rect.startX, rect.endY)
            context.lineTo(rect.startX, rect.startY)
            context.fillStyle = rect.color
            context.fill()
            if (rect.isSelected) {
                context.strokeStyle = 'black'
                context.stroke()
            }
        }
    }
    
    
    function clearCanvas() {
        // 去除所有圆圈
        // rectList = []
    
        context.clearRect(0, 0, canvas.width, canvas.height)
    }
    鼠标按下时获取基准点,并判断此处位置是否已经存在一个绘制完成的图形,若不存在则标记为 isDrawing = true,若存在则标记为 isDragging = true,
     
    let startX
    let startY
    let width = 0
    let height = 0
    let isDrawing = false
    let isDragging = false
    
    function mouseDown(e) {
        startX = e.offsetX
        startY = e.offsetY
        rectIndex = rectList.findIndex(item => {
            if (item.startX < item.endX) {
                if (item.startY < item.endY) {
                    return startX > item.startX && startX < item.endX && startY > item.startY && startY < item.endY
                } else {
                    return startX > item.startX && startX < item.endX && startY > item.endY && startY < item.startY
                }
            } else {
                if (item.startY < item.endY) {
                    return startX > item.endY && startX < item.startY && startY > item.startY && startY < item.endY
                } else {
                    return startX > item.startX && startX < item.endX && startY > item.endY && startY < item.startY
                }
            }
        })
        if (rectIndex !== -1) {
            currentRect = rectList[rectIndex]
            isDragging = true
            currentRect.isSelected = true
            undoArray.pop()
            const tempRectList = rectList.slice()
            const tempCurrentRect = Object.assign({}, currentRect)
            tempRectList.splice(rectIndex, 1, tempCurrentRect)
            undoArray.push(tempRectList)
        } else {
            isDrawing = true
        }
        color = colors[randomFromTo(0, 8)]
    }

    鼠标拖动实时获取所在坐标值,isDrawing 为true 时调用drewRects​​​​​() 方法实时绘制图形,isDragging 为true 时获取新的位差绘制新图形。
    function mouseMove(e) {
        endX = e.offsetX
        endY = e.offsetY
        if (isDrawing) {
            // context.clearRect(0, 0, canvas.width, canvas.height)
            drawRects()
            context.globalAlpha = 0.3
            context.beginPath()
            context.moveTo(startX, startY)
            context.lineTo(endX, startY)
            context.lineTo(endX, endY)
            context.lineTo(startX, endY)
            context.lineTo(startX, startY)
            context.fillStyle = color
            context.strokeStyle = 'black'
            context.fill()
            context.stroke()
        } else if (isDragging) {
            const w = Math.abs(startX - endX)
            const h = Math.abs(startY - endY)
            if (endX < startX) {
                startX -= w
                endX -= w
                currentRect.startX -= w
                currentRect.endX -= w
            }
            if (endX >= startX) {
                startX += w
                endX += w
                currentRect.startX += w
                currentRect.endX += w
            }
            if (endY < startY) {
                startY -= h
                endY -= h
                currentRect.startY -= h
                currentRect.endY -= h
            }
            if (endY >= startY) {
                startY += h
                endY += h
                currentRect.startY += h
                currentRect.endY += h
            }
            // context.clearRect(0, 0, canvas.width, canvas.height)
            drawRects()
        }
    }
    


    鼠标抬起时生成一个 Rect()实例完成一个图像绘制,放入图形列表。
    function mouseUp(e) {
        if (isDrawing) {
            rectList.unshift(new Rect(startX, startY, endX, endY, color))
        }
        if (isDragging) {
            rectList.forEach(item => {
                item.isSelected = false
            })
        }
        undoArray.push(rectList.slice())
        redoArray = []
        isDrawing = false
        isDragging = false
    }

效果图如下:

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