Android事件分发机制

Android事件分发机制

一.初识

1.1 用户对屏幕的操作的事件可以划分为3种最基础的事件:
1.ACTION_DOWN:手指刚接触屏幕,按下去的那一瞬间产生该事件
2.ACTION_MOVE:手指在屏幕上移动时候产生该事件
3.ACTION_UP:手指从屏幕上松开的瞬间产生该事件
1.2 用户对屏幕的操作最终可以划分为这三种事件,用户的ACTION_DOWN到ACTION_UP的操作可以称为一个事件序列
一个事件序列主要有以下两种组成:
一: ACTION_DOWN->ACTION_UP

二 :ACTION_DOWN->许多个ACTION_MOVE>ACTION_UP
图片来自网络

1.3 Android 的事件分发机制大体可以分为三部分 事件生产 事件分发 事件消费 事件的生产是由用户点击屏幕产生,这篇文章着重分析事件的分发和消费,因为事件分发和处理联系的过于紧密,这篇文章将把事件的分发和消费放在一起分析

在Activity上的事件分发和Activity PhoneView DecorView ViewGroup view 密不可分, 其中 Activity PhoneView DecorView ViewGroup view的关系可以用如下图来描述:

在这里插入图片描述
若干GroupView和若干View组成的控件树可以用下午来概括:
在这里插入图片描述

1.4 事件分发的大概流程可以这样来描述:Activity -> PhoneWindow ->DecorView(DecorView其实就是一种ViewGroup) ->View

1.5 事件分发需要的三个重要方法来共同完成
public boolean dispatchTouchEvent(event):用于进行点击事件的分发
public boolean onInterceptTouchEvent(event):用于进行点击事件的拦截
public boolean onTouchEvent(event):用于处理点击事件
三个函数的参数均为even,即上面所说的3种类型的输入事件,返回值均为boolean 类型
上面的三种方法的调用关系大致可以用下面的伪代码来描述

    public boolean dispatchTouchEvent(MotionEvent ev) {
        boolean consume = false;//事件是否被消费
        if (onInterceptTouchEvent(ev)){//调用onInterceptTouchEvent判断是否拦截事件
            consume = onTouchEvent(ev);//如果拦截则调用自身的onTouchEvent方法
        }else{
            consume = child.dispatchTouchEvent(ev);//不拦截调用子View的dispatchTouchEvent方法
        }
        return consume;//返回值表示事件是否被消费,true事件终止,false调用父View的onTouchEvent方法
    }

    
    
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事件的分发到处理的过程大致可以用一个U形图来描述:
在这里插入图片描述

  • 首先是要说明的是,上图的分析仅仅只限于对ACTION_DOWN的分析
  • U形图从上到下可以分为三层,分别是Activity层,ViewGroup层,和View层
  • 事件的开始分发是从右上角的大红色的箭头开始传输的
  • 线上的false/ture/super 分别表示的是箭头起点函数的返回值:return false/return ture/return supperxxx(调用父类的返回)
  • 箭头指向消费,表示该事件就到此为止,不会再往下传或往上一级传
  • 如果事件在分发的过程中一直不被消费,那么整个分发的过程看起来就是一个U形的结构
  • 图中只是说明了activity中只有一个ViewGroup的情况,实际操作中可能会有View ViewGroup多层嵌套的情况,原理也是这个原理,大同小异。
    总结一下同种分发的几条规律:
  • 对于activity来说dispatchTouchEvent中无论是返回ture/false都会将事件消费,即不会再往下面传播,只有return super的时候才会传到 ViewGroup()
  • 对于dispatchTouchEvent和onTouchEvent来说return false会把该事件交给父容器来处理
  • 对于onInterceptTouchEvent来说返回false,顾名思义,该viewGroup将不会拦截该事件,这个事件就可以继续向下传播了,如果onInterceptTouchEvent返回ture就表明该ViewGroup将会拦截该事件,事件将会交给该组件的onTouchEvent来处理,事件也就不会再往下面的组件分发了
  • 对于onTouchEvent来说对于传入他的事件,如果返回ture就代表该事件已经被消费,则流程就终止,如果返回false,那么就代表该事件将不会由他处理,将会将给父容器的onTouchEvent来处理。
  • 每个ViewGroup每次在做分发的时候,问一问拦截器要不要拦截(也就是问问自己这个事件要不要自己来处理)如果要自己处理那就在onInterceptTouchEvent方法中 return true就会交给自己的onTouchEvent的处理,如果不拦截就是继续往子控件往下传。默认是不会去拦截的,因为子View也需要这个事件,所以onInterceptTouchEvent拦截器return super.onInterceptTouchEvent()和return false是一样的,是不会拦截的,事件会继续往子View的dispatchTouchEvent传递。
  • 看下ViewGroup 的dispatchTouchEvent,之前说的return true是终结传递。return false 是回溯到父View的onTouchEvent,然后ViewGroup怎样通过dispatchTouchEvent方法能把事件分发到自己的onTouchEvent处理呢,return true和false 都不行,那么只能通过Interceptor把事件拦截下来给自己的onTouchEvent,所以ViewGroup dispatchTouchEvent方法的super默认实现就是去调用onInterceptTouchEvent
  • 那么对于View的dispatchTouchEvent return super.dispatchTouchEvent()的时候呢事件会传到哪里呢,很遗憾View没有拦截器。但是同样的道理return true是终结。return false 是回溯会父类的onTouchEvent,怎样把事件分发给自己的onTouchEvent处理呢,那只能return
    super.dispatchTouchEvent,View类的dispatchTouchEvent()方法默认实现就是能帮你调用View自己的onTouchEvent方法的。

1.6 对ACTION_MOVE 和ACTION_UP事件的处理

  • 对这两种事件的处理可以总结为下面这些内容ACTION_DOWN事件在哪个控件消费了(return true), 那么ACTION_MOVE和ACTION_UP就会从上往下(通过dispatchTouchEvent)做事件分发往下传,就只会传到这个控件,不会继续往下传,如果ACTION_DOWN事件是在dispatchTouchEvent消费,那么事件到此为止停止传递,如果ACTION_DOWN事件是在onTouchEvent消费的,那么会把ACTION_MOVE或ACTION_UP事件传给该控件的onTouchEvent处理并结束传递。(下面的三张图均来自图解 Android 事件分发机制 红色的箭头代表ACTION_DOWN 事件的流向蓝色的箭头代表ACTION_MOVE 和 ACTION_UP 事件的流向)
  • 在这里插入图片描述
    在这里插入图片描述

在这里插入图片描述

二.源码分析

1. 从Activity到ViewGroup

Activity.java
  public boolean dispatchTouchEvent(MotionEvent ev) {
	......
    // ->>分析1
    if (getWindow().superDispatchTouchEvent(ev)) {  //getWindow返回的是一个PhoneWindow			  		  
    												//对象 ,即这里调用的是PhoneWindow		  
    												// 的superDispatchTouchEvent,也就
    												//说在这里Activity把时间传给了
    												//PhoneWindow
    <span class="token keyword">return</span> <span class="token boolean">true</span><span class="token punctuation">;</span>
    <span class="token comment">// 若getWindow().superDispatchTouchEvent(ev)的返回true</span>
    <span class="token comment">// 则Activity.dispatchTouchEvent()就返回true,则方法结束。即 :该点击事件停止往下传递 &amp; 事件传递过程结束</span>
    <span class="token comment">// 否则:继续调用Activity.onTouchEvent</span>

<span class="token punctuation">}</span>
<span class="token keyword">return</span> <span class="token function">onTouchEvent</span><span class="token punctuation">(</span>ev<span class="token punctuation">)</span><span class="token punctuation">;</span>

}

<span class="token comment">// :当一个点击事件未被Activity下任何一个View接收/处理时,就会调用该方法</span>

public boolean onTouchEvent(MotionEvent event) {
if (mWindow.shouldCloseOnTouch(this, event)) {
finish();
return true;
}

    <span class="token keyword">return</span> <span class="token boolean">false</span><span class="token punctuation">;</span>
<span class="token punctuation">}</span>
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PhoneWindow.java
  @Override
  public boolean superDispatchTouchEvent(MotionEvent event) {
      return mDecor.superDispatchTouchEvent(event);
      // mDecor的类型是DecorView,DecorView是PhoneWindow的内部类,继承自FrameLayout,而FrameLayout是ViewGroup的子类,
      // 所以mDecor是一个顶级的ViewGroup,在这里就实现了事件从PhoneWindow到顶级
      //ViewGroup的传递
  }

 
 
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在这里插入图片描述

DecorView

public boolean superDispatchTouchEvent(MotionEvent event) {

  <span class="token keyword">return</span> <span class="token keyword">super</span><span class="token punctuation">.</span><span class="token function">dispatchTouchEvent</span><span class="token punctuation">(</span>event<span class="token punctuation">)</span><span class="token punctuation">;</span>
  <span class="token comment">// 在这里它调用了父类的dispatchTouchEvent,而DecorView的父类是FrameLayout,而</span>
  <span class="token comment">// FrameLayout的父类是ViewGroup,到这里就是我们熟悉的ViewGroup 的dispatchTouchEvent</span>

}

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总结
当一个点击事件发生时,从Activity的事件分发开始(Activity.dispatchTouchEvent()),流程总结如下:
在这里插入图片描述
1. ViewGroup中的分发
1.1

class ViewGroup:
    public boolean dispatchTouchEvent(MotionEvent ev) {
        ...
        final int action = ev.getAction();
        final int actionMasked = action & MotionEvent.ACTION_MASK;
        // Handle an initial down.
        if (actionMasked == MotionEvent.ACTION_DOWN) {
            cancelAndClearTouchTargets(ev);
            //清除FLAG_DISALLOW_INTERCEPT设置并且mFirstTouchTarget 设置为null
            resetTouchState();
        }
        // Check for interception.
        final boolean intercepted;//是否拦截事件
        if (actionMasked == MotionEvent.ACTION_DOWN
                || mFirstTouchTarget != null) {   // 注意这里 -> 分析一
            //FLAG_DISALLOW_INTERCEPT是子View通过
            //requestDisallowInterceptTouchEvent方法进行设置的
            final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;                                      // 分析二
            if (!disallowIntercept) {
                //调用onInterceptTouchEvent方法判断是否需要拦截
                intercepted = onInterceptTouchEvent(ev);
                ev.setAction(action); // restore action in case it was changed
            } else {
                intercepted = false;
            }
        } else {
            // There are no touch targets and this action is not an initial down
            // so this view group continues to intercept touches.
            intercepted = true;
        }
        ...
    }

 
 
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分析一

这里首先判断事件是否为DOWN事件,如果是,则进行初始化,resetTouchState方法中会把 mFirstTouchTarget的值置为null。这里为什么要进行初始化呢?原因就是一个完整的事件序列是以 DOWN开始,以UP结束的。所以如果是DOWN事件,那么说明这是一个新的事件序列,故而需要初 始化之前的状态。接着往下看,上面代码注释1处的条件如果满足,则执行下面的句子,mFirstTouchTarget 的意义是:当 前ViewGroup 是否拦截了事件,如果拦截了, mFirstTouchTarget=null;如果没有拦截并交由子View来处 理,mFirstTouchTarget!=null 从上面代码我们可以看出,ViewGroup在如下两种情况下会判断是否要拦截当前事件:事件类型为ACTION DOWN或者mFirstTouchTarget != null。ACTION_ DOWN事件好理解,那么mFirstTouchTarget!=null是什么意思呢?这个从后面的代码逻辑可以看出来,当事件由ViewGroup的子元素成功处理时,mFirstTouchTarget 会被赋值并指向子
元素,换种方式来说,当ViewGroup 不拦截事件并将事件交由子元素处理时
mFirstTouchTarget != null。 反过来,一旦事件由当前ViewGroup 拦截时,mFirstTouchTarget != null就不成立。那么当ACTION_ MOVE和ACTION UP事件到来
时,由于(actionMasked == MotionEvent. ACTION
DOWN II mFirstTouchTarget != null)这
个条件为false, 将导致ViewGroup的onInterceptTouchEvent 不会再被调用,并且同一序列中的其他事件都会默认交给它处理。

分析二

当然,这里有一种特殊情况,那就是FLAG_ DISALLOW_ INTERCEPT 标记位,这个
标记位是通过requestDisallowInterceptTouchEvent 方法来设置的,一般用于子 View中。 FLAG_ DISALLOW_ INTERCEPT 一旦设置后,ViewGroup 将无法拦截除了 ACTION_ DOWN以外的其他点击事件。为什么说是除了ACTION_ DOWN以外的其他事 件呢?这是因为ViewGroup在分发事件时,如果是ACTION DOWN就会重置 FLAG_ DISALLOW_ INTERCEPT这个标记位,将导致子View中设置的这个标记位无效。 因此,当面对ACTION_DOWN事件时,ViewGroup总是会调用自己的onInterceptTouchEvent方法来询问自己是否要拦截事件,这一点从源码中也可以看出来。

分析三

如果ViewGroup在这里对事件进行了ACTION_DOWN拦截,则会调用 super.dispatchTouchEvent(event)对事 件进行处理,因为ViewGroup的父类为View,在View的dispatchTouchEvent()中会调用onTouchEvent(),即ViewGroup在选择对事件进行拦截后会交给ViewGroup的onTouchEvent去处理。

分析四

ViewGroup消费了ACTION_DOWN后,对后续事件的处理
分析过ViewGroup的dispatchTouchEvent()发现,当ViewGroup对ACTION_DOWN事件拦截后, mFirstTouchTarget 的值应该还是空的,这就使得ViewGroup的(dispatchTouchEventactionMasked == MotionEvent.ACTION_DOWN|| mFirstTouchTarget != null)不成立 走else,使得intercepted = false;这样的话 ,ViewGroup在这里对事件进行了ACTION_DOWN拦截之后的,对后续的ACTION_MOVE 和ACTION_UP都进行拦截,流程与ViewGroup对事件ACTION_DOWN处理的流程一致。

1.2

class ViewGroup:
    public boolean dispatchTouchEvent(MotionEvent ev) {
<span class="token punctuation">.</span><span class="token punctuation">.</span><span class="token punctuation">.</span><span class="token punctuation">.</span>

    <span class="token keyword">final</span> <span class="token class-name">View</span><span class="token punctuation">[</span><span class="token punctuation">]</span> children <span class="token operator">=</span> mChildren<span class="token punctuation">;</span>
    <span class="token comment">//对子View进行遍历</span>
    <span class="token comment">//我们看到了for循环。首先遍历ViewGroup的子元素,判断子元素是否能够接收到点</span>
	<span class="token comment">//击事件,如果子元素能够接收到点击事件,则交由子元素来处理。需要注意这个for循环				  		 //是倒序遍历的,即从最上层的子View开始往内层遍历。</span>
    <span class="token keyword">for</span> <span class="token punctuation">(</span><span class="token keyword">int</span> i <span class="token operator">=</span> childrenCount <span class="token operator">-</span> <span class="token number">1</span><span class="token punctuation">;</span> i <span class="token operator">&gt;=</span> <span class="token number">0</span><span class="token punctuation">;</span> i<span class="token operator">--</span><span class="token punctuation">)</span> <span class="token punctuation">{<!-- --></span>
        <span class="token keyword">final</span> <span class="token keyword">int</span> childIndex <span class="token operator">=</span> <span class="token function">getAndVerifyPreorderedIndex</span><span class="token punctuation">(</span>
                childrenCount<span class="token punctuation">,</span> i<span class="token punctuation">,</span> customOrder<span class="token punctuation">)</span><span class="token punctuation">;</span>
        <span class="token keyword">final</span> <span class="token class-name">View</span> child <span class="token operator">=</span> <span class="token function">getAndVerifyPreorderedView</span><span class="token punctuation">(</span>
                preorderedList<span class="token punctuation">,</span> children<span class="token punctuation">,</span> childIndex<span class="token punctuation">)</span><span class="token punctuation">;</span>

        <span class="token comment">// If there is a view that has accessibility focus we want it</span>
        <span class="token comment">// to get the event first and if not handled we will perform a</span>
        <span class="token comment">// normal dispatch. We may do a double iteration but this is</span>
        <span class="token comment">// safer given the timeframe.</span>
        <span class="token keyword">if</span> <span class="token punctuation">(</span>childWithAccessibilityFocus <span class="token operator">!=</span> <span class="token keyword">null</span><span class="token punctuation">)</span> <span class="token punctuation">{<!-- --></span>
            <span class="token keyword">if</span> <span class="token punctuation">(</span>childWithAccessibilityFocus <span class="token operator">!=</span> child<span class="token punctuation">)</span> <span class="token punctuation">{<!-- --></span>
                <span class="token keyword">continue</span><span class="token punctuation">;</span>
            <span class="token punctuation">}</span>
            childWithAccessibilityFocus <span class="token operator">=</span> <span class="token keyword">null</span><span class="token punctuation">;</span>
            i <span class="token operator">=</span> childrenCount <span class="token operator">-</span> <span class="token number">1</span><span class="token punctuation">;</span>
        <span class="token punctuation">}</span>
		<span class="token comment">// 注释1 具体分析在下文</span>
        <span class="token comment">//判断1,View可见并且没有播放动画。2,点击事件的坐标落在View的范围内</span>
        <span class="token comment">//如果上述两个条件有一项不满足则continue继续循环下一个View</span>
        <span class="token keyword">if</span> <span class="token punctuation">(</span><span class="token operator">!</span><span class="token function">canViewReceivePointerEvents</span><span class="token punctuation">(</span>child<span class="token punctuation">)</span>
                <span class="token operator">||</span> <span class="token operator">!</span><span class="token function">isTransformedTouchPointInView</span><span class="token punctuation">(</span>x<span class="token punctuation">,</span> y<span class="token punctuation">,</span> child<span class="token punctuation">,</span> <span class="token keyword">null</span><span class="token punctuation">)</span><span class="token punctuation">)</span> <span class="token punctuation">{<!-- --></span>
            ev<span class="token punctuation">.</span><span class="token function">setTargetAccessibilityFocus</span><span class="token punctuation">(</span><span class="token boolean">false</span><span class="token punctuation">)</span><span class="token punctuation">;</span>
            <span class="token keyword">continue</span><span class="token punctuation">;</span>
        <span class="token punctuation">}</span>
		<span class="token comment">// 注释 2  具体分析见下文</span>
        newTouchTarget <span class="token operator">=</span> <span class="token function">getTouchTarget</span><span class="token punctuation">(</span>child<span class="token punctuation">)</span><span class="token punctuation">;</span>
        <span class="token comment">//如果有子View处理即newTouchTarget 不为null则跳出循环。</span>
        <span class="token keyword">if</span> <span class="token punctuation">(</span>newTouchTarget <span class="token operator">!=</span> <span class="token keyword">null</span><span class="token punctuation">)</span> <span class="token punctuation">{<!-- --></span>
            <span class="token comment">// Child is already receiving touch within its bounds.</span>
            <span class="token comment">// Give it the new pointer in addition to the ones it is handling.</span>
            newTouchTarget<span class="token punctuation">.</span>pointerIdBits <span class="token operator">|=</span> idBitsToAssign<span class="token punctuation">;</span>
            <span class="token keyword">break</span><span class="token punctuation">;</span>
        <span class="token punctuation">}</span>

        <span class="token function">resetCancelNextUpFlag</span><span class="token punctuation">(</span>child<span class="token punctuation">)</span><span class="token punctuation">;</span>
        <span class="token comment">//dispatchTransformedTouchEvent第三个参数child这里不为null</span>
        <span class="token comment">//实际调用的是child的dispatchTouchEvent方法</span>
        <span class="token keyword">if</span> <span class="token punctuation">(</span><span class="token function">dispatchTransformedTouchEvent</span><span class="token punctuation">(</span>ev<span class="token punctuation">,</span> <span class="token boolean">false</span><span class="token punctuation">,</span> child<span class="token punctuation">,</span> idBitsToAssign<span class="token punctuation">)</span><span class="token punctuation">)</span> <span class="token punctuation">{<!-- --></span>
            <span class="token comment">// Child wants to receive touch within its bounds.</span>
            mLastTouchDownTime <span class="token operator">=</span> ev<span class="token punctuation">.</span><span class="token function">getDownTime</span><span class="token punctuation">(</span><span class="token punctuation">)</span><span class="token punctuation">;</span>
            <span class="token keyword">if</span> <span class="token punctuation">(</span>preorderedList <span class="token operator">!=</span> <span class="token keyword">null</span><span class="token punctuation">)</span> <span class="token punctuation">{<!-- --></span>
                <span class="token comment">// childIndex points into presorted list, find original index</span>
                <span class="token keyword">for</span> <span class="token punctuation">(</span><span class="token keyword">int</span> j <span class="token operator">=</span> <span class="token number">0</span><span class="token punctuation">;</span> j <span class="token operator">&lt;</span> childrenCount<span class="token punctuation">;</span> j<span class="token operator">++</span><span class="token punctuation">)</span> <span class="token punctuation">{<!-- --></span>
                    <span class="token keyword">if</span> <span class="token punctuation">(</span>children<span class="token punctuation">[</span>childIndex<span class="token punctuation">]</span> <span class="token operator">==</span> mChildren<span class="token punctuation">[</span>j<span class="token punctuation">]</span><span class="token punctuation">)</span> <span class="token punctuation">{<!-- --></span>
                        mLastTouchDownIndex <span class="token operator">=</span> j<span class="token punctuation">;</span>
                        <span class="token keyword">break</span><span class="token punctuation">;</span>
                    <span class="token punctuation">}</span>
                <span class="token punctuation">}</span>
            <span class="token punctuation">}</span> <span class="token keyword">else</span> <span class="token punctuation">{<!-- --></span>
                mLastTouchDownIndex <span class="token operator">=</span> childIndex<span class="token punctuation">;</span>
            <span class="token punctuation">}</span>
            mLastTouchDownX <span class="token operator">=</span> ev<span class="token punctuation">.</span><span class="token function">getX</span><span class="token punctuation">(</span><span class="token punctuation">)</span><span class="token punctuation">;</span>
            mLastTouchDownY <span class="token operator">=</span> ev<span class="token punctuation">.</span><span class="token function">getY</span><span class="token punctuation">(</span><span class="token punctuation">)</span><span class="token punctuation">;</span>
            <span class="token comment">//当child处理了点击事件,那么会设置mFirstTouchTarget 在addTouchTarget被赋值</span>
            newTouchTarget <span class="token operator">=</span> <span class="token function">addTouchTarget</span><span class="token punctuation">(</span>child<span class="token punctuation">,</span> idBitsToAssign<span class="token punctuation">)</span><span class="token punctuation">;</span>
            alreadyDispatchedToNewTouchTarget <span class="token operator">=</span> <span class="token boolean">true</span><span class="token punctuation">;</span>
            <span class="token comment">//子View处理了事件,然后就跳出了for循环</span>
            <span class="token keyword">break</span><span class="token punctuation">;</span>
        <span class="token punctuation">}</span>
    <span class="token punctuation">}</span>
<span class="token punctuation">}</span>
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分析1

在注释1处,有这样的判断 if (!canViewReceivePointerEvents(child)
|| !isTransformedTouchPointInView(x, y, child, null))
判断1,View可见并且没有播放动画。2,点击事件的坐标落在View的范围内
若该判断不生效即 不可见 没播放动画, 或者 坐标点不在该View里面,则执行continue跳过这次循环。

    /**
     * Returns true if a child view can receive pointer events.
     * @hide
     */
     // 判断有没有可见并且没有播放动画的函数
    private static boolean canViewReceivePointerEvents(@NonNull View child) {
        return (child.mViewFlags & VISIBILITY_MASK) == VISIBLE
                || child.getAnimation() != null;
    }

 
 
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    /**
     * Returns true if a child view contains the specified point when transformed
     * into its coordinate space.
     * Child must not be null.
     * @hide
     */
     // 判断坐标是否落在了 该View里面
    protected boolean isTransformedTouchPointInView(float x, float y, View child,
            PointF outLocalPoint) {
        final float[] point = getTempPoint();
        point[0] = x;
        point[1] = y;
        transformPointToViewLocal(point, child);
        //调用View的pointInView方法进行判断坐标点是否在View内
        final boolean isInView = child.pointInView(point[0], point[1]);
        if (isInView && outLocalPoint != null) {
            outLocalPoint.set(point[0], point[1]);
        }
        return isInView;
    }

 
 
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分析2

在1.2代码里 对view可见性 坐标是否落在该View等条件判断完后,会有这样的步骤
newTouchTarget = getTouchTarget(child),此时由于ACTION_DOWN事件还未被该ViewGroup的任何一个子View处理,结合上面的分析此时mFirstTouchTarget为null,所以此时getTouchTarget的返回值为null

    private TouchTarget getTouchTarget(@NonNull View child) {
        for (TouchTarget target = mFirstTouchTarget; target != null; target = target.next) {
            if (target.child == child) {
                return target;
            }
        }
        return null;
    }

 
 
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分析3

因为getTouchTarget()在ViewGroup的返回值为null,最有接下来进入到 if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) ,把之前的代码copy下来方便分析,dispatchTransformedTouchEvent这和函数将会调用ViewGroup中子View的dispatchTouchEvent,并把结果返回回来,如果子View的onTouchEven()消费了事件,那么
dispatchTransformedTouchEvent的返回值为Ture,先回在注释1处调用newTouchTarget = addTouchTarget(child, idBitsToAssign),这一步会把消费掉ACTION_DOWN的子View记录下来,同时使得mFirstTouchTarget 不再为null,然后在注释2处break ,结束ViewGroup中对子View的遍历

class ViewGroup:
    public boolean dispatchTouchEvent(MotionEvent ev) {
<span class="token punctuation">.</span><span class="token punctuation">.</span><span class="token punctuation">.</span><span class="token punctuation">.</span><span class="token punctuation">.</span>

  <span class="token keyword">if</span> <span class="token punctuation">(</span><span class="token function">dispatchTransformedTouchEvent</span><span class="token punctuation">(</span>ev<span class="token punctuation">,</span> <span class="token boolean">false</span><span class="token punctuation">,</span> child<span class="token punctuation">,</span> idBitsToAssign<span class="token punctuation">)</span><span class="token punctuation">)</span> <span class="token punctuation">{<!-- --></span>
        <span class="token comment">// Child wants to receive touch within its bounds.</span>
        mLastTouchDownTime <span class="token operator">=</span> ev<span class="token punctuation">.</span><span class="token function">getDownTime</span><span class="token punctuation">(</span><span class="token punctuation">)</span><span class="token punctuation">;</span>
        <span class="token keyword">if</span> <span class="token punctuation">(</span>preorderedList <span class="token operator">!=</span> <span class="token keyword">null</span><span class="token punctuation">)</span> <span class="token punctuation">{<!-- --></span>
            <span class="token comment">// childIndex points into presorted list, find original index</span>
            <span class="token keyword">for</span> <span class="token punctuation">(</span><span class="token keyword">int</span> j <span class="token operator">=</span> <span class="token number">0</span><span class="token punctuation">;</span> j <span class="token operator">&lt;</span> childrenCount<span class="token punctuation">;</span> j<span class="token operator">++</span><span class="token punctuation">)</span> <span class="token punctuation">{<!-- --></span>
                <span class="token keyword">if</span> <span class="token punctuation">(</span>children<span class="token punctuation">[</span>childIndex<span class="token punctuation">]</span> <span class="token operator">==</span> mChildren<span class="token punctuation">[</span>j<span class="token punctuation">]</span><span class="token punctuation">)</span> <span class="token punctuation">{<!-- --></span>
                    mLastTouchDownIndex <span class="token operator">=</span> j<span class="token punctuation">;</span>
                    <span class="token keyword">break</span><span class="token punctuation">;</span>
                <span class="token punctuation">}</span>
            <span class="token punctuation">}</span>
        <span class="token punctuation">}</span> <span class="token keyword">else</span> <span class="token punctuation">{<!-- --></span>
            mLastTouchDownIndex <span class="token operator">=</span> childIndex<span class="token punctuation">;</span>
        <span class="token punctuation">}</span>
        mLastTouchDownX <span class="token operator">=</span> ev<span class="token punctuation">.</span><span class="token function">getX</span><span class="token punctuation">(</span><span class="token punctuation">)</span><span class="token punctuation">;</span>
        mLastTouchDownY <span class="token operator">=</span> ev<span class="token punctuation">.</span><span class="token function">getY</span><span class="token punctuation">(</span><span class="token punctuation">)</span><span class="token punctuation">;</span>
        <span class="token comment">//当child处理了点击事件,那么会设置mFirstTouchTarget 在addTouchTarget被赋值</span>
        newTouchTarget <span class="token operator">=</span> <span class="token function">addTouchTarget</span><span class="token punctuation">(</span>child<span class="token punctuation">,</span> idBitsToAssign<span class="token punctuation">)</span><span class="token punctuation">;</span>  <span class="token comment">// 注释1</span>
        alreadyDispatchedToNewTouchTarget <span class="token operator">=</span> <span class="token boolean">true</span><span class="token punctuation">;</span>
        <span class="token comment">//子View处理了事件,然后就跳出了for循环</span>
        <span class="token keyword">break</span><span class="token punctuation">;</span>   <span class="token comment">// 注释2</span>
    <span class="token punctuation">}</span>
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// 通过这函数可以看出,这里采用了头插法把target 插入到一个单向链表中,
//其中TouchTarget.obtain是产生一个TouchTarget 对象,TouchTarget存有消费事件的View
   private TouchTarget addTouchTarget(@NonNull View child, int pointerIdBits) {
        final TouchTarget target = TouchTarget.obtain(child, pointerIdBits);
        target.next = mFirstTouchTarget;
        mFirstTouchTarget = target;
        return target;
    }
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TouchTarget.java
// 观察TouchTarget的字段可以发现吗,TouchTarget里面存有消费事件的View,
//pointerIdBits(和多点触碰有关),还有指向下一个节点的引用
  private static final class TouchTarget {
        private static final int MAX_RECYCLED = 32;
        private static final Object sRecycleLock = new Object[0];
        private static TouchTarget sRecycleBin;
        private static int sRecycledCount;
    <span class="token keyword">public</span> <span class="token keyword">static</span> <span class="token keyword">final</span> <span class="token keyword">int</span> ALL_POINTER_IDS <span class="token operator">=</span> <span class="token operator">-</span><span class="token number">1</span><span class="token punctuation">;</span> <span class="token comment">// all ones</span>

    <span class="token comment">// The touched child view.</span>
    <span class="token annotation punctuation">@UnsupportedAppUsage</span>
    <span class="token keyword">public</span> <span class="token class-name">View</span> child<span class="token punctuation">;</span>

    <span class="token comment">// The combined bit mask of pointer ids for all pointers captured by the target.</span>
    <span class="token keyword">public</span> <span class="token keyword">int</span> pointerIdBits<span class="token punctuation">;</span>

    <span class="token comment">// The next target in the target list.</span>
    <span class="token keyword">public</span> <span class="token class-name">TouchTarget</span> next<span class="token punctuation">;</span>
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分析4

ViewGroup的子View消费了ACTION_DOWN事件后,ViewGroup对后续事件的处理
这里的处理逻辑在代码里的注释了做了详细的说明,这里就不再赘述了。

class ViewGroup:
    public boolean dispatchTouchEvent(MotionEvent ev) {
<span class="token punctuation">.</span><span class="token punctuation">.</span><span class="token punctuation">.</span><span class="token punctuation">.</span><span class="token punctuation">.</span>

// Dispatch to touch targets.
// 由之前的分析可知,当ViewGroup中的一子View消费了事件后,mFirstTouchTarget
//不在为空,故将执行else
if (mFirstTouchTarget null) {
// No touch targets so treat this as an ordinary view.
handled = dispatchTransformedTouchEvent(ev, canceled, null,
TouchTarget.ALL_POINTER_IDS);
} else {
// mFirstTouchTarget != null会走到这里
// Dispatch to touch targets, excluding the new touch target if we already
// dispatched to it. Cancel touch targets if necessary.
TouchTarget predecessor = null;
TouchTarget target = mFirstTouchTarget;
while (target != null) {
//注释1 在这里会不断从target链表里在取出target对象,(在单点触摸的时候
//只有一个对象),
final TouchTarget next = target.next;
if (alreadyDispatchedToNewTouchTarget && target newTouchTarget) {
handled = true;
} else {
final boolean cancelChild = resetCancelNextUpFlag(target.child)
|| intercepted;
// 注释2 在这里调用了dispatchTransformedTouchEvent 参数中
// target.child传了进去,target.child是消费ACTION_DOWN事件
// 的View ,dispatchTransformedTouchEvent 将会调用该View的
// dispatchTouchEvent去处理事件。
if (dispatchTransformedTouchEvent(ev, cancelChild,
target.child, target.pointerIdBits)) {
handled = true;
}
if (cancelChild) {
if (predecessor == null) {
mFirstTouchTarget = next;
} else {
predecessor.next = next;
}
// 对target做回收,实现复用
target.recycle();
target = next;
continue;
}
}
predecessor = target;
target = next;
}
}

    <span class="token punctuation">}</span>
    
    <span class="token keyword">return</span> handled<span class="token punctuation">;</span>
<span class="token punctuation">}</span>
<span class="token punctuation">.</span><span class="token punctuation">.</span><span class="token punctuation">.</span><span class="token punctuation">.</span><span class="token punctuation">.</span><span class="token punctuation">.</span>
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2. View中的分发
2.1
在View的dispatchTouchEvent有以下流程:

class View:
    public boolean dispatchTouchEvent(MotionEvent ev) {
        // If the event should be handled by accessibility focus first.
        if (event.isTargetAccessibilityFocus()) {
            // We don't have focus or no virtual descendant has it, do not handle the event.
            if (!isAccessibilityFocusedViewOrHost()) {
                return false;
            }
            // We have focus and got the event, then use normal event dispatch.
            event.setTargetAccessibilityFocus(false);
        }
    <span class="token keyword">boolean</span> result <span class="token operator">=</span> <span class="token boolean">false</span><span class="token punctuation">;</span>

    <span class="token keyword">if</span> <span class="token punctuation">(</span>mInputEventConsistencyVerifier <span class="token operator">!=</span> <span class="token keyword">null</span><span class="token punctuation">)</span> <span class="token punctuation">{<!-- --></span>
        mInputEventConsistencyVerifier<span class="token punctuation">.</span><span class="token function">onTouchEvent</span><span class="token punctuation">(</span>event<span class="token punctuation">,</span> <span class="token number">0</span><span class="token punctuation">)</span><span class="token punctuation">;</span>
    <span class="token punctuation">}</span>

    <span class="token keyword">final</span> <span class="token keyword">int</span> actionMasked <span class="token operator">=</span> event<span class="token punctuation">.</span><span class="token function">getActionMasked</span><span class="token punctuation">(</span><span class="token punctuation">)</span><span class="token punctuation">;</span>
    <span class="token keyword">if</span> <span class="token punctuation">(</span>actionMasked <span class="token operator">==</span> <span class="token class-name">MotionEvent</span><span class="token punctuation">.</span>ACTION_DOWN<span class="token punctuation">)</span> <span class="token punctuation">{<!-- --></span>
        <span class="token comment">// Defensive cleanup for new gesture</span>
        <span class="token function">stopNestedScroll</span><span class="token punctuation">(</span><span class="token punctuation">)</span><span class="token punctuation">;</span>
    <span class="token punctuation">}</span>
	<span class="token comment">// //如果窗口没有被遮盖  注释1 具体分析见下文</span>
    <span class="token keyword">if</span> <span class="token punctuation">(</span><span class="token function">onFilterTouchEventForSecurity</span><span class="token punctuation">(</span>event<span class="token punctuation">)</span><span class="token punctuation">)</span> <span class="token punctuation">{<!-- --></span>
        <span class="token keyword">if</span> <span class="token punctuation">(</span><span class="token punctuation">(</span>mViewFlags <span class="token operator">&amp;</span> ENABLED_MASK<span class="token punctuation">)</span> <span class="token operator">==</span> ENABLED <span class="token operator">&amp;&amp;</span> <span class="token function">handleScrollBarDragging</span><span class="token punctuation">(</span>event<span class="token punctuation">)</span><span class="token punctuation">)</span> <span class="token punctuation">{<!-- --></span>
            result <span class="token operator">=</span> <span class="token boolean">true</span><span class="token punctuation">;</span>
        <span class="token punctuation">}</span>
        <span class="token comment">//noinspection SimplifiableIfStatement</span>
        <span class="token class-name">ListenerInfo</span> li <span class="token operator">=</span> mListenerInfo<span class="token punctuation">;</span>
        <span class="token keyword">if</span> <span class="token punctuation">(</span>li <span class="token operator">!=</span> <span class="token keyword">null</span> <span class="token operator">&amp;&amp;</span> li<span class="token punctuation">.</span>mOnTouchListener <span class="token operator">!=</span> <span class="token keyword">null</span>
                <span class="token operator">&amp;&amp;</span> <span class="token punctuation">(</span>mViewFlags <span class="token operator">&amp;</span> ENABLED_MASK<span class="token punctuation">)</span> <span class="token operator">==</span> ENABLED
                <span class="token operator">&amp;&amp;</span> li<span class="token punctuation">.</span>mOnTouchListener<span class="token punctuation">.</span><span class="token function">onTouch</span><span class="token punctuation">(</span><span class="token keyword">this</span><span class="token punctuation">,</span> event<span class="token punctuation">)</span><span class="token punctuation">)</span> <span class="token punctuation">{<!-- --></span>
            result <span class="token operator">=</span> <span class="token boolean">true</span><span class="token punctuation">;</span>
        <span class="token punctuation">}</span>

        <span class="token keyword">if</span> <span class="token punctuation">(</span><span class="token operator">!</span>result <span class="token operator">&amp;&amp;</span> <span class="token function">onTouchEvent</span><span class="token punctuation">(</span>event<span class="token punctuation">)</span><span class="token punctuation">)</span> <span class="token punctuation">{<!-- --></span>
            result <span class="token operator">=</span> <span class="token boolean">true</span><span class="token punctuation">;</span>
        <span class="token punctuation">}</span>
    <span class="token punctuation">}</span>

    <span class="token keyword">if</span> <span class="token punctuation">(</span><span class="token operator">!</span>result <span class="token operator">&amp;&amp;</span> mInputEventConsistencyVerifier <span class="token operator">!=</span> <span class="token keyword">null</span><span class="token punctuation">)</span> <span class="token punctuation">{<!-- --></span>
        mInputEventConsistencyVerifier<span class="token punctuation">.</span><span class="token function">onUnhandledEvent</span><span class="token punctuation">(</span>event<span class="token punctuation">,</span> <span class="token number">0</span><span class="token punctuation">)</span><span class="token punctuation">;</span>
    <span class="token punctuation">}</span>

    <span class="token comment">// Clean up after nested scrolls if this is the end of a gesture;</span>
    <span class="token comment">// also cancel it if we tried an ACTION_DOWN but we didn't want the rest</span>
    <span class="token comment">// of the gesture.</span>
    <span class="token keyword">if</span> <span class="token punctuation">(</span>actionMasked <span class="token operator">==</span> <span class="token class-name">MotionEvent</span><span class="token punctuation">.</span>ACTION_UP <span class="token operator">||</span>
            actionMasked <span class="token operator">==</span> <span class="token class-name">MotionEvent</span><span class="token punctuation">.</span>ACTION_CANCEL <span class="token operator">||</span>
            <span class="token punctuation">(</span>actionMasked <span class="token operator">==</span> <span class="token class-name">MotionEvent</span><span class="token punctuation">.</span>ACTION_DOWN <span class="token operator">&amp;&amp;</span> <span class="token operator">!</span>result<span class="token punctuation">)</span><span class="token punctuation">)</span> <span class="token punctuation">{<!-- --></span>
        <span class="token function">stopNestedScroll</span><span class="token punctuation">(</span><span class="token punctuation">)</span><span class="token punctuation">;</span>
    <span class="token punctuation">}</span>

    <span class="token keyword">return</span> result<span class="token punctuation">;</span>
<span class="token punctuation">}</span>
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下面的代码是对上文代码注释1处的截取

从下下面代码的注释1可以看得出上面代码我们可以看到View会先判断是否设置了OnTouchListener,如果设置了OnTouchListener并且onTouch方法返回了true,那么onTouchEvent不会被调用。当没有设置OnTouchListener或者设置了OnTouchListener但是onTouch方法返回false则会调用View自己的onTouchEvent方法。

        //如果窗口没有被遮盖
        if (onFilterTouchEventForSecurity(event)) {
            if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
                result = true;
            }
            //noinspection SimplifiableIfStatement
            //当前监听事件
            ListenerInfo li = mListenerInfo;
            //需要特别注意这个判断当中的li.mOnTouchListener.onTouch(this, event)条件 //注释1
            if (li != null && li.mOnTouchListener != null
                    && (mViewFlags & ENABLED_MASK) == ENABLED
                    && li.mOnTouchListener.onTouch(this, event)) {
                result = true;
            }
            //result为false调用自己的onTouchEvent方法处理
            if (!result && onTouchEvent(event)) {
                result = true;
            }
        }

 
 
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2.2
接下来看onTouchEvent方法。

class View:
    public boolean onTouchEvent(MotionEvent event) {
        final float x = event.getX();
        final float y = event.getY();
        final int viewFlags = mViewFlags;
        final int action = event.getAction();
        //1.如果View是设置成不可用的(DISABLED)仍然会消费点击事件
        if ((viewFlags & ENABLED_MASK) == DISABLED) {
            if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
                setPressed(false);
            }
            // A disabled view that is clickable still consumes the touch
            // events, it just doesn't respond to them.
            return (((viewFlags & CLICKABLE) == CLICKABLE
                    || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
                    || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE);
        }
        ...
        //2.CLICKABLE 和LONG_CLICKABLE只要有一个为true就消费这个事件
        if (((viewFlags & CLICKABLE) == CLICKABLE ||
                (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) ||
                (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE) {
            switch (action) {
                case MotionEvent.ACTION_UP:
                    boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
                    if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                        // take focus if we don't have it already and we should in
                        // touch mode.
                        boolean focusTaken = false;
                        if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
                            focusTaken = requestFocus();
                        }
                    <span class="token keyword">if</span> <span class="token punctuation">(</span>prepressed<span class="token punctuation">)</span> <span class="token punctuation">{<!-- --></span>
                        <span class="token comment">// The button is being released before we actually</span>
                        <span class="token comment">// showed it as pressed.  Make it show the pressed</span>
                        <span class="token comment">// state now (before scheduling the click) to ensure</span>
                        <span class="token comment">// the user sees it.</span>
                        <span class="token function">setPressed</span><span class="token punctuation">(</span><span class="token boolean">true</span><span class="token punctuation">,</span> x<span class="token punctuation">,</span> y<span class="token punctuation">)</span><span class="token punctuation">;</span>
                    <span class="token punctuation">}</span>

                    <span class="token keyword">if</span> <span class="token punctuation">(</span><span class="token operator">!</span>mHasPerformedLongPress <span class="token operator">&amp;&amp;</span> <span class="token operator">!</span>mIgnoreNextUpEvent<span class="token punctuation">)</span> <span class="token punctuation">{<!-- --></span>
                        <span class="token comment">// This is a tap, so remove the longpress check</span>
                        <span class="token function">removeLongPressCallback</span><span class="token punctuation">(</span><span class="token punctuation">)</span><span class="token punctuation">;</span>

                        <span class="token comment">// Only perform take click actions if we were in the pressed state</span>
                        <span class="token keyword">if</span> <span class="token punctuation">(</span><span class="token operator">!</span>focusTaken<span class="token punctuation">)</span> <span class="token punctuation">{<!-- --></span>
                            <span class="token comment">// Use a Runnable and post this rather than calling</span>
                            <span class="token comment">// performClick directly. This lets other visual state</span>
                            <span class="token comment">// of the view update before click actions start.</span>
                            <span class="token keyword">if</span> <span class="token punctuation">(</span>mPerformClick <span class="token operator">==</span> <span class="token keyword">null</span><span class="token punctuation">)</span> <span class="token punctuation">{<!-- --></span>
                                mPerformClick <span class="token operator">=</span> <span class="token keyword">new</span> <span class="token class-name">PerformClick</span><span class="token punctuation">(</span><span class="token punctuation">)</span><span class="token punctuation">;</span>
                            <span class="token punctuation">}</span>
                            <span class="token keyword">if</span> <span class="token punctuation">(</span><span class="token operator">!</span><span class="token function">post</span><span class="token punctuation">(</span>mPerformClick<span class="token punctuation">)</span><span class="token punctuation">)</span> <span class="token punctuation">{<!-- --></span>
                                <span class="token comment">//3.在ACTION_UP方法发生时会触发performClick()方法</span>
                                <span class="token function">performClick</span><span class="token punctuation">(</span><span class="token punctuation">)</span><span class="token punctuation">;</span>
                            <span class="token punctuation">}</span>
                        <span class="token punctuation">}</span>
                    <span class="token punctuation">}</span>
                    <span class="token punctuation">.</span><span class="token punctuation">.</span><span class="token punctuation">.</span>
                <span class="token keyword">break</span><span class="token punctuation">;</span>
        <span class="token punctuation">}</span>
        <span class="token punctuation">.</span><span class="token punctuation">.</span><span class="token punctuation">.</span>
        <span class="token keyword">return</span> <span class="token boolean">true</span><span class="token punctuation">;</span>
    <span class="token punctuation">}</span>
    <span class="token keyword">return</span> <span class="token boolean">false</span><span class="token punctuation">;</span>
<span class="token punctuation">}</span>
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2.3
View事件方法执行顺序
onTouchListener > onTouchEvent > onLongClickListener > onClickListener
上文对onTouchListener 和onTouchEvent 的处理做了简单的分析,接下来分析 onLongClickListener 和 onClickListener

onLongClickListener

长按事件可以分解为 按下 和 抬起 两个步骤,先在ACTION_DOWN事件里找找。具体分析见注释。

public boolean onTouchEvent(MotionEvent event) {
	...
	case MotionEvent.ACTION_DOWN:
		...
		//mHasPerformedLongPress用于标记是否已经长按
		mHasPerformedLongPress = false;
	<span class="token keyword">if</span> <span class="token punctuation">(</span><span class="token operator">!</span>clickable<span class="token punctuation">)</span> <span class="token punctuation">{<!-- --></span>
       <span class="token function">checkForLongClick</span><span class="token punctuation">(</span>
       		<span class="token comment">// ViewConfiguration.getLongPressTimeout 方法可以获取到长按触发所需的时间,默认是500ms。</span>
            <span class="token class-name">ViewConfiguration</span><span class="token punctuation">.</span><span class="token function">getLongPressTimeout</span><span class="token punctuation">(</span><span class="token punctuation">)</span><span class="token punctuation">,</span>
            x<span class="token punctuation">,</span>
            y<span class="token punctuation">,</span>
            TOUCH_GESTURE_CLASSIFIED__CLASSIFICATION__LONG_PRESS<span class="token punctuation">)</span><span class="token punctuation">;</span>
            <span class="token keyword">break</span><span class="token punctuation">;</span>
    <span class="token punctuation">}</span>
<span class="token punctuation">.</span><span class="token punctuation">.</span><span class="token punctuation">.</span>

}

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接下来分析checkForLongClick方法
完成了相关的设置后把 mPendingCheckForLongPress延迟一段时间(delay)再发送出去,这里使用了Handel(改日写一篇handler的文章), postDelayed(mPendingCheckForLongPress, delay)的第一个参数是一定延时后执行的任务,第二个参数是延时。

private void checkForLongClick(long delay, float x, float y, int classification) {
        if ((mViewFlags & LONG_CLICKABLE) == LONG_CLICKABLE || (mViewFlags & TOOLTIP) == TOOLTIP) {
            mHasPerformedLongPress = false;
        <span class="token keyword">if</span> <span class="token punctuation">(</span>mPendingCheckForLongPress <span class="token operator">==</span> <span class="token keyword">null</span><span class="token punctuation">)</span> <span class="token punctuation">{<!-- --></span>
            mPendingCheckForLongPress <span class="token operator">=</span> <span class="token keyword">new</span> <span class="token class-name">CheckForLongPress</span><span class="token punctuation">(</span><span class="token punctuation">)</span><span class="token punctuation">;</span>
        <span class="token punctuation">}</span>
        mPendingCheckForLongPress<span class="token punctuation">.</span><span class="token function">setAnchor</span><span class="token punctuation">(</span>x<span class="token punctuation">,</span> y<span class="token punctuation">)</span><span class="token punctuation">;</span>
        mPendingCheckForLongPress<span class="token punctuation">.</span><span class="token function">rememberWindowAttachCount</span><span class="token punctuation">(</span><span class="token punctuation">)</span><span class="token punctuation">;</span>
        mPendingCheckForLongPress<span class="token punctuation">.</span><span class="token function">rememberPressedState</span><span class="token punctuation">(</span><span class="token punctuation">)</span><span class="token punctuation">;</span>
        mPendingCheckForLongPress<span class="token punctuation">.</span><span class="token function">setClassification</span><span class="token punctuation">(</span>classification<span class="token punctuation">)</span><span class="token punctuation">;</span>
        <span class="token comment">//1</span>
        <span class="token function">postDelayed</span><span class="token punctuation">(</span>mPendingCheckForLongPress<span class="token punctuation">,</span> delay<span class="token punctuation">)</span><span class="token punctuation">;</span>
    <span class="token punctuation">}</span>

}

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CheckForLongPress 类实现了run方法,那么在消息发出的500毫秒后将会执行run该run方法

private final class CheckForLongPress implements Runnable {
        ...
        @Override
        public void run() {
            if ((mOriginalPressedState == isPressed()) && (mParent != null)
                    && mOriginalWindowAttachCount == mWindowAttachCount) {
                recordGestureClassification(mClassification);
                //1
                if (performLongClick(mX, mY)) {  //注意这里
                	//2
                    mHasPerformedLongPress = true;
                }
            }
        }
        ...
    }

 
 
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观察代码发现,在onLongClickListener 发送的延时消息中,在回调onLongClick()方法之前的一系列调用中都没有进行判断,也就是说只要这个callback没有被移除,在指定时间之后肯定要回调onLongClick()方法,所以说有这种状况当我么长按了490ms时还未达到500ms,这时候手指抬分发ACTION_UP事件,同时移除hander机制中消息队列中onLongClickListener 发送的延时消息,那么当时间到达500ms时onLongClickListener 并不会得到执行。

public boolean performLongClick(float x, float y) {
        mLongClickX = x;
        mLongClickY = y;
        final boolean handled = performLongClick();
        mLongClickX = Float.NaN;
        mLongClickY = Float.NaN;
        return handled;
}

public boolean performLongClick() {
return performLongClickInternal(mLongClickX, mLongClickY);
}

private boolean performLongClickInternal(float x, float y) {
sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_LONG_CLICKED);

    <span class="token keyword">boolean</span> handled <span class="token operator">=</span> <span class="token boolean">false</span><span class="token punctuation">;</span>
    <span class="token keyword">final</span> <span class="token class-name">ListenerInfo</span> li <span class="token operator">=</span> mListenerInfo<span class="token punctuation">;</span>
    <span class="token keyword">if</span> <span class="token punctuation">(</span>li <span class="token operator">!=</span> <span class="token keyword">null</span> <span class="token operator">&amp;&amp;</span> li<span class="token punctuation">.</span>mOnLongClickListener <span class="token operator">!=</span> <span class="token keyword">null</span><span class="token punctuation">)</span> <span class="token punctuation">{<!-- --></span>
    	<span class="token comment">//1</span>
        handled <span class="token operator">=</span> li<span class="token punctuation">.</span>mOnLongClickListener<span class="token punctuation">.</span><span class="token function">onLongClick</span><span class="token punctuation">(</span><span class="token class-name">View</span><span class="token punctuation">.</span><span class="token keyword">this</span><span class="token punctuation">)</span><span class="token punctuation">;</span>
    <span class="token punctuation">}</span>
    <span class="token punctuation">.</span><span class="token punctuation">.</span><span class="token punctuation">.</span>
    <span class="token keyword">return</span> handled<span class="token punctuation">;</span>

}

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查看View 的onTouchEvent方法中case : ACTION_UP的情况: 确实有点击时发送的延时消息进行了移除。
若没有进行移除,表明点击的时间大于了500ms则会先检查有没有长按事件的监听,再执行onLongClick。

if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
    // This is a tap, so remove the longpress check
    removeLongPressCallback(); //移除长按的callback
<span class="token keyword">if</span> <span class="token punctuation">(</span><span class="token operator">!</span>focusTaken<span class="token punctuation">)</span> <span class="token punctuation">{<!-- --></span>

    <span class="token keyword">if</span> <span class="token punctuation">(</span>mPerformClick <span class="token operator">==</span> <span class="token keyword">null</span><span class="token punctuation">)</span> <span class="token punctuation">{<!-- --></span>
        mPerformClick <span class="token operator">=</span> <span class="token keyword">new</span> <span class="token class-name">PerformClick</span><span class="token punctuation">(</span><span class="token punctuation">)</span><span class="token punctuation">;</span>
    <span class="token punctuation">}</span>
    <span class="token keyword">if</span> <span class="token punctuation">(</span><span class="token operator">!</span><span class="token function">post</span><span class="token punctuation">(</span>mPerformClick<span class="token punctuation">)</span><span class="token punctuation">)</span> <span class="token punctuation">{<!-- --></span>
        <span class="token function">performClick</span><span class="token punctuation">(</span><span class="token punctuation">)</span><span class="token punctuation">;</span>
    <span class="token punctuation">}</span>
<span class="token punctuation">}</span>

}

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onClickListener

在View的onTouchEvent中的case ACTION_UP中有对onClickListener的处理,具体分析见源码中的注释

View.java
public boolean onTouchEvent(MotionEvent event) {
<span class="token punctuation">.</span><span class="token punctuation">.</span><span class="token punctuation">.</span>

<span class="token keyword">case</span> <span class="token class-name">MotionEvent</span><span class="token punctuation">.</span>ACTION_UP<span class="token operator">:</span>
                <span class="token keyword">boolean</span> prepressed <span class="token operator">=</span> <span class="token punctuation">(</span>mPrivateFlags <span class="token operator">&amp;</span> PFLAG_PREPRESSED<span class="token punctuation">)</span> <span class="token operator">!=</span> <span class="token number">0</span><span class="token punctuation">;</span>
                <span class="token keyword">if</span> <span class="token punctuation">(</span><span class="token punctuation">(</span>mPrivateFlags <span class="token operator">&amp;</span> PFLAG_PRESSED<span class="token punctuation">)</span> <span class="token operator">!=</span> <span class="token number">0</span> <span class="token operator">||</span> prepressed<span class="token punctuation">)</span> <span class="token punctuation">{<!-- --></span>
                    <span class="token comment">// take focus if we don't have it already and we should in</span>
                    <span class="token comment">// touch mode.</span>
                    <span class="token keyword">boolean</span> focusTaken <span class="token operator">=</span> <span class="token boolean">false</span><span class="token punctuation">;</span>
                    <span class="token keyword">if</span> <span class="token punctuation">(</span><span class="token function">isFocusable</span><span class="token punctuation">(</span><span class="token punctuation">)</span> <span class="token operator">&amp;&amp;</span> <span class="token function">isFocusableInTouchMode</span><span class="token punctuation">(</span><span class="token punctuation">)</span> <span class="token operator">&amp;&amp;</span> <span class="token operator">!</span><span class="token function">isFocused</span><span class="token punctuation">(</span><span class="token punctuation">)</span><span class="token punctuation">)</span> <span class="token punctuation">{<!-- --></span>
                        focusTaken <span class="token operator">=</span> <span class="token function">requestFocus</span><span class="token punctuation">(</span><span class="token punctuation">)</span><span class="token punctuation">;</span>
                    <span class="token punctuation">}</span>

                    <span class="token keyword">if</span> <span class="token punctuation">(</span>prepressed<span class="token punctuation">)</span> <span class="token punctuation">{<!-- --></span>
                        <span class="token comment">// The button is being released before we actually</span>
                        <span class="token comment">// showed it as pressed.  Make it show the pressed</span>
                        <span class="token comment">// state now (before scheduling the click) to ensure</span>
                        <span class="token comment">// the user sees it.</span>
                        <span class="token function">setPressed</span><span class="token punctuation">(</span><span class="token boolean">true</span><span class="token punctuation">,</span> x<span class="token punctuation">,</span> y<span class="token punctuation">)</span><span class="token punctuation">;</span>
                    <span class="token punctuation">}</span>

                    <span class="token keyword">if</span> <span class="token punctuation">(</span><span class="token operator">!</span>mHasPerformedLongPress <span class="token operator">&amp;&amp;</span> <span class="token operator">!</span>mIgnoreNextUpEvent<span class="token punctuation">)</span> <span class="token punctuation">{<!-- --></span>
                        <span class="token comment">// This is a tap, so remove the longpress check</span>
                        <span class="token function">removeLongPressCallback</span><span class="token punctuation">(</span><span class="token punctuation">)</span><span class="token punctuation">;</span>

                        <span class="token comment">// Only perform take click actions if we were in the pressed state</span>
                        <span class="token keyword">if</span> <span class="token punctuation">(</span><span class="token operator">!</span>focusTaken<span class="token punctuation">)</span> <span class="token punctuation">{<!-- --></span>
                            <span class="token comment">// Use a Runnable and post this rather than calling</span>
                            <span class="token comment">// performClick directly. This lets other visual state</span>
                            <span class="token comment">// of the view update before click actions start.</span>
                            <span class="token keyword">if</span> <span class="token punctuation">(</span>mPerformClick <span class="token operator">==</span> <span class="token keyword">null</span><span class="token punctuation">)</span> <span class="token punctuation">{<!-- --></span>   
                          <span class="token comment">//在这里可以看到new 出了一个PerformClick,在后面的中又通过post将他post到handler</span>
                          <span class="token comment">//中,所以想都不用想 PerformClick继承自Runable 实现了run方法</span>
                                mPerformClick <span class="token operator">=</span> <span class="token keyword">new</span> <span class="token class-name">PerformClick</span><span class="token punctuation">(</span><span class="token punctuation">)</span><span class="token punctuation">;</span>
                            <span class="token punctuation">}</span>
                            <span class="token comment">// 在这里通过无延迟的post的方法将PerformClick psot到主线程处理</span>
                            <span class="token keyword">if</span> <span class="token punctuation">(</span><span class="token operator">!</span><span class="token function">post</span><span class="token punctuation">(</span>mPerformClick<span class="token punctuation">)</span><span class="token punctuation">)</span> <span class="token punctuation">{<!-- --></span>
                          
                                <span class="token function">performClick</span><span class="token punctuation">(</span><span class="token punctuation">)</span><span class="token punctuation">;</span>
                            <span class="token punctuation">}</span>
                        <span class="token punctuation">}</span>
                    <span class="token punctuation">}</span>
                    <span class="token punctuation">.</span><span class="token punctuation">.</span><span class="token punctuation">.</span>
                <span class="token keyword">break</span><span class="token punctuation">;</span>
       <span class="token punctuation">.</span><span class="token punctuation">.</span><span class="token punctuation">.</span>
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进入到 PerformClick类中瞧瞧

   private final class PerformClick implements Runnable {
        @Override
        public void run() {
            recordGestureClassification(TOUCH_GESTURE_CLASSIFIED__CLASSIFICATION__SINGLE_TAP);
            performClickInternal();  //在run方法里面执行了 performClickInternal
        }
    }

 
 
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    private boolean performClickInternal() {
        // Must notify autofill manager before performing the click actions to avoid scenarios where
        // the app has a click listener that changes the state of views the autofill service might
        // be interested on.
        notifyAutofillManagerOnClick();
		//performClickInternal中又调用了 performClick 
        return performClick();
    }
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在performClick中我们可以清晰的看到对OnClickListener 进行了处理

  public boolean performClick() {
        // We still need to call this method to handle the cases where performClick() was called
        // externally, instead of through performClickInternal()
        notifyAutofillManagerOnClick();
    <span class="token keyword">final</span> <span class="token keyword">boolean</span> result<span class="token punctuation">;</span>
    <span class="token keyword">final</span> <span class="token class-name">ListenerInfo</span> li <span class="token operator">=</span> mListenerInfo<span class="token punctuation">;</span>
    <span class="token keyword">if</span> <span class="token punctuation">(</span>li <span class="token operator">!=</span> <span class="token keyword">null</span> <span class="token operator">&amp;&amp;</span> li<span class="token punctuation">.</span>mOnClickListener <span class="token operator">!=</span> <span class="token keyword">null</span><span class="token punctuation">)</span> <span class="token punctuation">{<!-- --></span>
        <span class="token function">playSoundEffect</span><span class="token punctuation">(</span><span class="token class-name">SoundEffectConstants</span><span class="token punctuation">.</span>CLICK<span class="token punctuation">)</span><span class="token punctuation">;</span>
        <span class="token comment">// 在这里调用了onClick事件</span>
        li<span class="token punctuation">.</span>mOnClickListener<span class="token punctuation">.</span><span class="token function">onClick</span><span class="token punctuation">(</span><span class="token keyword">this</span><span class="token punctuation">)</span><span class="token punctuation">;</span>
        result <span class="token operator">=</span> <span class="token boolean">true</span><span class="token punctuation">;</span>
    <span class="token punctuation">}</span> <span class="token keyword">else</span> <span class="token punctuation">{<!-- --></span>
        result <span class="token operator">=</span> <span class="token boolean">false</span><span class="token punctuation">;</span>
    <span class="token punctuation">}</span>

    <span class="token function">sendAccessibilityEvent</span><span class="token punctuation">(</span><span class="token class-name">AccessibilityEvent</span><span class="token punctuation">.</span>TYPE_VIEW_CLICKED<span class="token punctuation">)</span><span class="token punctuation">;</span>

    <span class="token function">notifyEnterOrExitForAutoFillIfNeeded</span><span class="token punctuation">(</span><span class="token boolean">true</span><span class="token punctuation">)</span><span class="token punctuation">;</span>

    <span class="token keyword">return</span> result<span class="token punctuation">;</span>
<span class="token punctuation">}</span>
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回到在View的onTouchEvent中的case ACTION_UP的源码(如下):细心的人可能已经发现了,通过上面的 在 注意这里 1 post消息 中最后还是调用 performClick来调用onClick的处理,在 注意这里 2 中当 post不成功时,直接调用performClick 对消进行处理,那么为什不能在上面直接调用performClick进行处理,非要大费周章的使用handler机制来处理呢??哈哈在上面的英文注释中已经说明了很清楚了:Use a Runnable and post this rather than calling
performClick directly. This lets other visual stateof the view update before click actions start.说白了 就是怕这个performClick处理的 太久影响了view视图的更新。

View.java
public boolean onTouchEvent(MotionEvent event) {
<span class="token punctuation">.</span><span class="token punctuation">.</span><span class="token punctuation">.</span>

<span class="token keyword">case</span> <span class="token class-name">MotionEvent</span><span class="token punctuation">.</span>ACTION_UP<span class="token operator">:</span>
                <span class="token keyword">boolean</span> prepressed <span class="token operator">=</span> <span class="token punctuation">(</span>mPrivateFlags <span class="token operator">&amp;</span> PFLAG_PREPRESSED<span class="token punctuation">)</span> <span class="token operator">!=</span> <span class="token number">0</span><span class="token punctuation">;</span>
                <span class="token keyword">if</span> <span class="token punctuation">(</span><span class="token punctuation">(</span>mPrivateFlags <span class="token operator">&amp;</span> PFLAG_PRESSED<span class="token punctuation">)</span> <span class="token operator">!=</span> <span class="token number">0</span> <span class="token operator">||</span> prepressed<span class="token punctuation">)</span> <span class="token punctuation">{<!-- --></span>
                    <span class="token comment">// take focus if we don't have it already and we should in</span>
                    <span class="token comment">// touch mode.</span>
                    <span class="token keyword">boolean</span> focusTaken <span class="token operator">=</span> <span class="token boolean">false</span><span class="token punctuation">;</span>
                    <span class="token keyword">if</span> <span class="token punctuation">(</span><span class="token function">isFocusable</span><span class="token punctuation">(</span><span class="token punctuation">)</span> <span class="token operator">&amp;&amp;</span> <span class="token function">isFocusableInTouchMode</span><span class="token punctuation">(</span><span class="token punctuation">)</span> <span class="token operator">&amp;&amp;</span> <span class="token operator">!</span><span class="token function">isFocused</span><span class="token punctuation">(</span><span class="token punctuation">)</span><span class="token punctuation">)</span> <span class="token punctuation">{<!-- --></span>
                        focusTaken <span class="token operator">=</span> <span class="token function">requestFocus</span><span class="token punctuation">(</span><span class="token punctuation">)</span><span class="token punctuation">;</span>
                    <span class="token punctuation">}</span>

                    <span class="token keyword">if</span> <span class="token punctuation">(</span>prepressed<span class="token punctuation">)</span> <span class="token punctuation">{<!-- --></span>
                        <span class="token comment">// The button is being released before we actually</span>
                        <span class="token comment">// showed it as pressed.  Make it show the pressed</span>
                        <span class="token comment">// state now (before scheduling the click) to ensure</span>
                        <span class="token comment">// the user sees it.</span>
                        <span class="token function">setPressed</span><span class="token punctuation">(</span><span class="token boolean">true</span><span class="token punctuation">,</span> x<span class="token punctuation">,</span> y<span class="token punctuation">)</span><span class="token punctuation">;</span>
                    <span class="token punctuation">}</span>

                    <span class="token keyword">if</span> <span class="token punctuation">(</span><span class="token operator">!</span>mHasPerformedLongPress <span class="token operator">&amp;&amp;</span> <span class="token operator">!</span>mIgnoreNextUpEvent<span class="token punctuation">)</span> <span class="token punctuation">{<!-- --></span>
                        <span class="token comment">// This is a tap, so remove the longpress check</span>
                        <span class="token function">removeLongPressCallback</span><span class="token punctuation">(</span><span class="token punctuation">)</span><span class="token punctuation">;</span>

                        <span class="token comment">// Only perform take click actions if we were in the pressed state</span>
                        <span class="token keyword">if</span> <span class="token punctuation">(</span><span class="token operator">!</span>focusTaken<span class="token punctuation">)</span> <span class="token punctuation">{<!-- --></span>
                            <span class="token comment">// Use a Runnable and post this rather than calling</span>
                            <span class="token comment">// performClick directly. This lets other visual state</span>
                            <span class="token comment">// of the view update before click actions start.</span>
                            <span class="token keyword">if</span> <span class="token punctuation">(</span>mPerformClick <span class="token operator">==</span> <span class="token keyword">null</span><span class="token punctuation">)</span> <span class="token punctuation">{<!-- --></span>   
                          <span class="token comment">//在这里可以看到new 出了一个PerformClick,在后面的中又通过post将他post到handler</span>
                          <span class="token comment">//中,所以想都不用想 PerformClick继承自Runable 实现了run方法</span>
                                mPerformClick <span class="token operator">=</span> <span class="token keyword">new</span> <span class="token class-name">PerformClick</span><span class="token punctuation">(</span><span class="token punctuation">)</span><span class="token punctuation">;</span>
                            <span class="token punctuation">}</span>
                            <span class="token comment">// 在这里通过无延迟的post的方法将PerformClick psot到主线程处理</span>
                            <span class="token keyword">if</span> <span class="token punctuation">(</span><span class="token operator">!</span><span class="token function">post</span><span class="token punctuation">(</span>mPerformClick<span class="token punctuation">)</span><span class="token punctuation">)</span> <span class="token punctuation">{<!-- --></span>  注意这里 <span class="token number">1</span>
                          
                                <span class="token function">performClick</span><span class="token punctuation">(</span><span class="token punctuation">)</span><span class="token punctuation">;</span>     注意这里 <span class="token number">2</span> 
                            <span class="token punctuation">}</span>
                        <span class="token punctuation">}</span>
                    <span class="token punctuation">}</span>
                    <span class="token punctuation">.</span><span class="token punctuation">.</span><span class="token punctuation">.</span>
                <span class="token keyword">break</span><span class="token punctuation">;</span>
       <span class="token punctuation">.</span><span class="token punctuation">.</span><span class="token punctuation">.</span>
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简单总结一下 onLongClickListener 和 onClickListener的处理过程:当ACTION_DOWN到达一个view后,他会想通过handler post一个500ms消息(我称之为长按消息)给主线程,这个消息里面封装着LongClickListener的处理任务,如果在500ms之内收到了ACTION_UP事件,则首先会移除掉主线程消息队列中的长按消息,然后去执行onClickListener对Click的执行逻辑,因为主线程中长按消息已经被移除,所以500ms后不会执行LongClick的任务。

结语

android的事件分发流程分析到这里就结束了,因为时间和我自己技术还是很浅薄的原因,这篇文章里难免会有些错误的地方,我欢迎大家给我指出来,我们共同进步

同时写这个博客的时候参考很多优秀的博客和书籍,在这里向各位作者表示感谢,我也只是站在前人的肩膀上。谢谢大家的支持!

</article>
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