场景:内存属于稀缺资源,不要随便浪费,如果有很多个完全相同或相似的对象,我们可以通过享元模式,节省内存
核心:享元模式以共享的方式高效地支持大量细粒度对象的重用
- 享元模式对象能做到共享的关键是区分了内部状态和外部状态。
内部状态:可以共享,不会碎环境变化而变化
外部状态:不可以共享,会随环境变化而改变
package com.imust.flyweight;
/**
* 享元类
* @author Zachary (为上帝所心仪的人)
* @date 2017年9月7日
* @project shejimoshi
* @package com.imust.flyweight
*/
public interface ChessFlyWeight {
void setColor(String s);
String getColor();
void display(Coordinate c);
}
/**
* 具体的享元类 为内部状态提供成员变量进行存储
* @author Zachary (为上帝所心仪的人)
* @date 2017年9月7日
* @project shejimoshi
* @package com.imust.flyweight
*/
class ConcreateChess implements ChessFlyWeight{
private String color;
public ConcreateChess(String color) {
super();
this.color = color;
}
@Override
public void setColor(String c) {
this.color = c;
}
@Override
public String getColor() {
return color;
}
@Override
public void display(Coordinate c) {
System.out.println("棋子颜色"+color);
System.out.println("棋子位置"+c.getX()+c.getY());
}
}
package com.imust.flyweight;
/**
* 外部状态 UnSharedConcreateFlyWeight
* @author Zachary (为上帝所心仪的人)
* @date 2017年9月7日
* @project shejimoshi
* @package com.imust.flyweight
*/
public class Coordinate {
private int x;
private int y;
public Coordinate(int x, int y) {
super();
this.x = x;
this.y = y;
}
public int getX() {
return x;
}
public void setX(int x) {
this.x = x;
}
public int getY() {
return y;
}
public void setY(int y) {
this.y = y;
}
}
package com.imust.flyweight;
/**
* 外部状态 UnSharedConcreateFlyWeight
* @author Zachary (为上帝所心仪的人)
* @date 2017年9月7日
* @project shejimoshi
* @package com.imust.flyweight
*/
public class Coordinate {
private int x;
private int y;
public Coordinate(int x, int y) {
super();
this.x = x;
this.y = y;
}
public int getX() {
return x;
}
public void setX(int x) {
this.x = x;
}
public int getY() {
return y;
}
public void setY(int y) {
this.y = y;
}
}
package com.imust.flyweight;
public class Client {
public static void main(String[] args) {
ChessFlyWeight chess1 = new ChessFlyWeightFactory().getChess("黑色");
ChessFlyWeight chess2 = new ChessFlyWeightFactory().getChess("黑色");
System.out.println(chess1);
System.out.println(chess2);
System.out.println("增加外部状态的处理");
chess1.display(new Coordinate(10, 10));
chess2.display(new Coordinate(20, 20));
}
}