Flutter的setState()方法是用于更新widget状态的。在Flutter中,widget通常被描述为不可变的对象,当widget的状态发生改变时,Flutter会创建一个新的widget,并将其与之前的widget进行比较,然后进行重建。因此,使用setState()方法可以告诉Flutter重新构建当前widget的子树。
setState()方法的源码非常简单,它只是将一个回调函数放入队列中,以便在下一帧中调用它,如下所示:
void setState(VoidCallback fn) {
assert(fn != null);
assert(() {
if (_debugLifecycleState == _StateLifecycle.defunct) {
throw FlutterError.fromParts(<DiagnosticsNode>[
ErrorSummary('setState() called after dispose(): $this'),
ErrorDescription(
'This error happens if you call setState() on a State object for a widget that '
'no longer appears in the widget tree (e.g., whose parent widget no longer '
'includes the widget in its build). This error can occur when code calls '
'setState() from a timer or an animation callback.',
),
ErrorHint(
'The preferred solution is '
'to cancel the timer or stop listening to the animation in the dispose() '
'callback. Another solution is to check the "mounted" property of this '
'object before calling setState() to ensure the object is still in the '
'tree.',
),
ErrorHint(
'This error might indicate a memory leak if setState() is being called '
'because another object is retaining a reference to this State object '
'after it has been removed from the tree. To avoid memory leaks, '
'consider breaking the reference to this object during dispose().',
),
]);
}
if (_debugLifecycleState == _StateLifecycle.created && !mounted) {
throw FlutterError.fromParts(<DiagnosticsNode>[
ErrorSummary('setState() called in constructor: $this'),
ErrorHint(
'This happens when you call setState() on a State object for a widget that '
"hasn't been inserted into the widget tree yet. It is not necessary to call "
'setState() in the constructor, since the state is already assumed to be dirty '
'when it is initially created.',
),
]);
}
return true;
}());
final Object? result = fn() as dynamic;
assert(() {
if (result is Future) {
throw FlutterError.fromParts(<DiagnosticsNode>[
ErrorSummary('setState() callback argument returned a Future.'),
ErrorDescription(
'The setState() method on