Android线程的Looper,Handler相关知识
Android中的Looper
类,是用来封装消息循环和消息队列的一个类,用于在android线程中进行消息处理。Handler
其实可以看做是一个工具类,用来向消息队列中插入消息的。
Android官方文档中Looper的介绍: Class used to run a message loop for a thread. Threads by
default do not have a message loop associated with them; to create one, call prepare() in
the thread that is to run the loop, and then loop() to have it process messages until the loop is stopped.
Most interaction with a message loop is through the Handler class.
This is a typical example of the implementation of a Looper thread, using the separation of prepare() and loop() to create an initial Handler to communicate with the Looper.
Looper实现原理
1. Looper可以理解为一个类似轮询器
2. Looper在创建的时候,会自动创建一个MessageQueue(消息队列)。
3. 将内部线程对象指向自动创建的线程。
4. 然后当Looper开启的时候,去不断遍历“询问”消息队列,如果没有消息,队列为空,那么就继续轮询
。如果有消息进入队列,则对消息进行处理,回调handler的handlemessage方法进行处理
Looper创建的流程
Looper类用来为一个线程开启一个消息循环。 默认情况下android中新诞生的线程是没有开启消息循环的。(主线程除外,主线程系统会自动为其创建Looper对象,开启消息循环。) Looper对象通过MessageQueue来存放消息和事件。一个线程只能有一个Looper,对应一个MessageQueue。
通常是通过Handler对象来与Looper进行交互的。Handler可看做是Looper的一个接口,用来向指定的Looper发送消息及定义处理方法。 默认情况下Handler会与其被定义时所在线程的Looper绑定,比如,Handler在主线程中定义,那么它是与主线程的Looper绑定。
mainHandler = new Handler()
等价于new Handler(Looper.myLooper())
.Looper.myLooper()
:获取当前进程的looper对象,类似的Looper.getMainLooper()
用于获取主线程的Looper对象。在非主线程中直接new Handler() 会报如下的错误:
E/AndroidRuntime( 6173): Uncaught handler: thread Thread-8 exiting due to uncaught exception E/AndroidRuntime( 6173): Java.lang.RuntimeException: Can't create handler inside thread that has not called Looper.prepare()
原因是非主线程中默认没有创建Looper对象,需要先调用
Looper.prepare()
启用Looper。
Looper.prepare()
相关代码:/** * 初始化Looper,调用loop()方法开始循环,调用quit()退出 * Initialize the current thread as a looper. * This gives you a chance to create handlers that then reference * this looper, before actually starting the loop. Be sure to call * {@link #loop()} after calling this method, and end it by calling * {@link #quit()}. */ public static void prepare() { prepare(true); } private static void prepare(boolean quitAllowed) { if (sThreadLocal.get() != null) {//一个线程只能有一个Looper throw new RuntimeException("Only one Looper may be created per thread"); } //保存Looper sThreadLocal.set(new Looper(quitAllowed)); } /** * Initialize the current thread as a looper, marking it as an * application's main looper. The main looper for your application * is created by the Android environment, so you should never need * to call this function yourself. See also: {@link #prepare()} * 初始化主线程的Looper,不要调用。因为开启主线程的时候系统已经默认开启Looper了再次调用会报异常 */ public static void prepareMainLooper() { prepare(false); synchronized (Looper.class) { if (sMainLooper != null) { throw new IllegalStateException("The main Looper has already been prepared."); } sMainLooper = myLooper(); } }
//构造函数 private Looper(boolean quitAllowed) { mQueue = new MessageQueue(quitAllowed);//创建消息队列 mThread = Thread.currentThread();//绑定当前线程 }
Looper.loop()
让Looper开始工作,从消息队列里取消息,处理消息。注意:写在
Looper.loop()
之后的代码不会被执行,这个函数内部应该是一个循环,当调用mHandler.getLooper().quit
()后,loop才会中止,其后的代码才能得以运行。
Looper.loop()
源码:
/**
* Run the message queue in this thread. Be sure to call
* {@link #quit()} to end the loop.
*/
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
//确保此线程的标识是本地进程的标识,并跟踪该标识标识实际上是什么.。
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
//开始一个死循环
for (;;) {
// 从消息队列中获取新的消息,当没有新消息的时候会在queue.next()方法中进行循环遍历
//直到有新的消息或者调用Looper.quit()
Message msg = queue.next();
if (msg == null) {//如果返回的消息为空就表示已经调用MessageQueue.quit();并且已经MessageQueue.dispose()
// No message indicates that the message queue is quitting.
//Return here if the message loop has already quit and been disposed.
return;
}
//msg.target 是Handler对象,这里进行消息的分发
msg.target.dispatchMessage(msg);
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}
//Message对象回收
msg.recycleUnchecked();
}
}
Looper.quit()
源码
/**
* Quits the looper.退出(会有消息没有处理完毕就退出)
* <p>
* Causes the {@link #loop} method to terminate without processing any
* more messages in the message queue.
* </p><p>
* Any attempt to post messages to the queue after the looper is asked to quit will fail.
* For example, the {@link Handler#sendMessage(Message)} method will return false.
* </p><p class="note">
* Using this method may be unsafe because some messages may not be delivered
* before the looper terminates. Consider using {@link #quitSafely} instead to ensure
* that all pending work is completed in an orderly manner.
* </p>
*
* @see #quitSafely
*/
public void quit() {
mQueue.quit(false);
}
/**
* Quits the looper safely.安全退出(消息处理完毕退出)
* <p>
* Causes the {@link #loop} method to terminate as soon as all remaining messages
* in the message queue that are already due to be delivered have been handled.
* However pending delayed messages with due times in the future will not be
* delivered before the loop terminates.
* </p><p>
* Any attempt to post messages to the queue after the looper is asked to quit will fail.
* For example, the {@link Handler#sendMessage(Message)} method will return false.
* </p>
*/
public void quitSafely() {
mQueue.quit(true);
}
基于以上知识,可实现主线程给子线程(非主线程)发送消息。把下面例子中的mHandler声明成类成员,在主线程通过mHandler发送消息即可。
class LooperThread extends Thread { public Handler mHandler; public void run() { Looper.prepare(); mHandler = new Handler() { public void handleMessage(Message msg) { // process incoming messages here } }; //这里可以做两个修改UI的操作 //1,Toast可在这里显示 //2,Dialog对话框可以显示 //3,Snackbar可在非UI线程中调用显示,不需要Looper.perpare().因为它的Hander调用的主线程Looper Looper.loop(); //在调用looper.quit()之前是不会被调用的 } }