ThreadLocal使用以及实现原理

        ThreadLocal用于实现线程内部的数据共享,对于同一个线程来说,使用ThreadLocal获取的存储对象是同一个;不同的线程使用ThreadLocal会从不同的内存区域中获取存储对象,也就是ThreadLocal会针对当前线程开辟一块独立的存储空间。ThreadLocal存储Integer如下:

public class ThreadLocalTest  {
    /*定义一个全局变量 来存放线程需要的变量*/
    public ThreadLocal<Integer> threadLocal = new ThreadLocal<Integer>();
    public void test {
        /*创建两个线程*/
        for(int i=0; i<2;i++){
            new Thread(new Runnable() {
                @Override
                public void run() {
                    Integer value = new Integer();
                    threadLocal.set(value);
                    threadLocal.get();
                    //操作
                    try {
                        Thread.sleep(200);
                        } catch (InterruptedException e) {
                            e.printStackTrace();
                    }
                    threadLocal.remove();
                   
                }
            }).start();
        }
    }
   
}

创建ThreadLocal对象:

//注意泛型
public class ThreadLocal<T> {
    
    /**
     * Creates a thread local variable.
     * @see #withInitial(java.util.function.Supplier)
     */
    public ThreadLocal() {

    }
}

ThreadLocal存储的对象是泛型化对象,在构造ThreadLocal对象时指定存储的对象的具体类型

ThreadLocal<Integer> tl = new ThreadLocal<Integer>()

ThreadLocal存储对象 - set方法

/**
     * Sets the current thread's copy of this thread-local variable
     * to the specified value.  Most subclasses will have no need to
     * override this method, relying solely on the {@link #initialValue}
     * method to set the values of thread-locals.
     *
     * @param value the value to be stored in the current thread's copy of
     *        this thread-local.
     */
    public void set(T value) {
        Thread t = Thread.currentThread();
        ThreadLocalMap map = getMap(t);
        if (map != null)
            map.set(this, value);
        else
            createMap(t, value);
    }


    ThreadLocalMap getMap(Thread t) {
        return t.threadLocals;
    }
    
    //很关键,此处传入this,thread和ThreadLocalMap一一对象,多个ThreadLocalMap绑定同一个ThreadLocal
    void createMap(Thread t, T firstValue) {
        t.threadLocals = new ThreadLocalMap(this, firstValue);
    }

    
    static class ThreadLocalMap {

        /**
         * The entries in this hash map extend WeakReference, using
         * its main ref field as the key (which is always a
         * ThreadLocal object).  Note that null keys (i.e. entry.get()
         * == null) mean that the key is no longer referenced, so the
         * entry can be expunged from table.  Such entries are referred to
         * as "stale entries" in the code that follows.
         */
        static class Entry extends WeakReference<ThreadLocal<?>> {
            /** The value associated with this ThreadLocal. */
            Object value;

            Entry(ThreadLocal<?> k, Object v) {
                super(k);
                value = v;
            }
        }

        /**
         * The initial capacity -- MUST be a power of two.
         */
        private static final int INITIAL_CAPACITY = 16;

        /**
         * The table, resized as necessary.
         * table.length MUST always be a power of two.
         */
        private Entry[] table;

        /**
         * The number of entries in the table.
         */
        private int size = 0;

        /**
         * The next size value at which to resize.
         */
        private int threshold; // Default to 0

      
        ThreadLocalMap(ThreadLocal<?> firstKey, Object firstValue) {
            table = new Entry[INITIAL_CAPACITY];
            int i = firstKey.threadLocalHashCode & (INITIAL_CAPACITY - 1);
            table[i] = new Entry(firstKey, firstValue);
            size = 1;
            setThreshold(INITIAL_CAPACITY);
        }
    }






Thread中的threadLocals对象:

public class Thread implements Runnable {
    
    /* ThreadLocal values pertaining to this thread. This map is maintained
     * by the ThreadLocal class. */
    //每个Thread中都有一个ThreadLocalMap,ThreadLocalMap中存储了ThreadLocal和需要存储的对象
    ThreadLocal.ThreadLocalMap threadLocals = null;

}

        由set(T value)源码可见,每个Thread中都有一个ThreadLocalMap,而ThreadLocalMap绑定了ThreadLocal和需要存储的对象,也就是同一个ThreadLocal对象为不同的线程各自开辟了一块存储空间,每个线程只访问自己存储空间中的对象。

ThreadLocal读取对象 - get

   public T get() {
        Thread t = Thread.currentThread();
        //从当前线程中获取ThreadLocalMap
        ThreadLocalMap map = getMap(t);
        //从ThreadLocalMap中获取存储的值
        if (map != null) {
            ThreadLocalMap.Entry e = map.getEntry(this);
            if (e != null) {
                @SuppressWarnings("unchecked")
                T result = (T)e.value;
                return result;
            }
        }
        return setInitialValue();
    }


    ThreadLocalMap getMap(Thread t) {
        return t.threadLocals;
    }

get方法会从当前线程中获取ThreadLocalMap对象,而ThreadLocalMap中存储了数据值。

ThreadLocal删除对象-remove

public void remove() {
         ThreadLocalMap m = getMap(Thread.currentThread());
         if (m != null)
             m.remove(this);
}

从当前线程中获取ThreadLocalMap对象,从ThreadLocalMap中删除。

Android中每个线程中只能有一个looper对象,就是靠ThreadLocal来实现的:

public final class Looper {
    
    private static final String TAG = "Looper";

    // sThreadLocal.get() will return null unless you've called prepare().
    @UnsupportedAppUsage
    //用于为不同的线程保存不同的looper对象
    static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();
    

    /** Initialize the current thread as a looper.
      * This gives you a chance to create handlers that then reference
      * this looper, before actually starting the loop. Be sure to call
      * {@link #loop()} after calling this method, and end it by calling
      * {@link #quit()}.
      */
    public static void prepare() {
        prepare(true);
    }

    private static void prepare(boolean quitAllowed) {
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        sThreadLocal.set(new Looper(quitAllowed));
    }

/**
     * Return the Looper object associated with the current thread.  Returns
     * null if the calling thread is not associated with a Looper.
     */
    public static @Nullable Looper myLooper() {
        return sThreadLocal.get();
    }

    private Looper(boolean quitAllowed) {
        mQueue = new MessageQueue(quitAllowed);
        mThread = Thread.currentThread();
    }

1、sThreadLocal对象

sThreadLocal用static final修饰,所以Android中的所有的Looper对象都是靠sThreadLocal这个对象存储。

2、prepare方法

sThreadLocal.get()用于获取当前线程中的Looper对象,如果已经存在的话,抛出运行时异常。如果当前线程中不存在Looper对象,创建Looper对象,并用sThreadLocal存储。

3、myLooper()方法

用于获取当前线程中的Looper对象,通过sThreadLocal获取当前线程中的ThreadLocalMap中存储的Looper对象。

4、创建MessageQueue

在Looper的构造方法中创建MessageQueue对象,因为对于每一个线程来说,Looper的构造方法只能执行一次,因此一个线程只能有一个Looper对象、一个Looper对象只能有一个MessageQueue对象。

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