iOS CALayer的学习

简介

1.CALayer一般作为UIView的容器而使用;
2.CALayer是一个管理着图片载体(image-based content)的层结构;
3.直接修改单独创建出的CALayer的属性可以触发隐式动画;
4.UIView中的CALayer动画必须要显示触发才能生效;

实现

#import "ViewController.h"

@interface ViewController ()

@property (nonatomic, strong)CALayer * imageLayer;
@end

@implementation ViewController

- (void)viewDidLoad {
    [super viewDidLoad];

    UIImage * image1 = [UIImage imageNamed:@"1"];

    self.imageLayer = [CALayer layer];
    self.imageLayer.frame = CGRectMake(0, 0, 320, 568);
    [self.view.layer addSublayer:self.imageLayer];

    self.imageLayer.contents = (__bridge id _Nullable)((image1.CGImage));
    [self performSelector:@selector(layerAnimation) withObject:nil afterDelay:3.f];


}
- (void)layerAnimation {
    UIImage * image2 = [UIImage imageNamed:@"2"];
    /*
     //第一种效果
    //隐式动画
    self.imageLayer.contents = (__bridge id _Nullable)((image2.CGImage));
     */

    /*
     //第二种效果
     //显示动画,有个渐变的效果
    CABasicAnimation * contentsAnimation = [CABasicAnimation animationWithKeyPath:@"contents"];
    contentsAnimation.fromValue = self.imageLayer.contents;
    contentsAnimation.toValue = (__bridge id _Nullable)((image2.CGImage));
    contentsAnimation.duration = 3.0;
    self.imageLayer.contents = (__bridge id _Nullable)((image2.CGImage));
    [self.imageLayer addAnimation:contentsAnimation forKey:nil];
     */


    //第三种效果
    //组合动画的实现
    CABasicAnimation * contentsAnimation = [CABasicAnimation animationWithKeyPath:@"contents"];
    contentsAnimation.fromValue = self.imageLayer.contents;
    contentsAnimation.toValue = (__bridge id _Nullable)((image2.CGImage));
    contentsAnimation.duration = 3.0;
    self.imageLayer.contents = (__bridge id _Nullable)((image2.CGImage));
    [self.imageLayer addAnimation:contentsAnimation forKey:nil];

    //bounds动画
    CABasicAnimation * boundsAnimation = [CABasicAnimation animationWithKeyPath:@"bounds"];
    boundsAnimation.fromValue = [NSValue valueWithCGRect:self.imageLayer.bounds];
    boundsAnimation.toValue = [NSValue valueWithCGRect:CGRectMake(0, 0, 320 /2, 568/2)];

    //组合动画
    CAAnimationGroup * groupAnimation = [CAAnimationGroup animation];
    groupAnimation.animations = @[contentsAnimation,boundsAnimation];
    groupAnimation.duration = 3.0;


    //设定layer动画结束之后的值(必须设定,否则会恢复到动画之前的状态)
    self.imageLayer.contents = (__bridge id _Nullable)((image2.CGImage));
    self.imageLayer.bounds = CGRectMake(0, 0, 320 / 2, 568 / 2);
    //提交动画
    [self.imageLayer addAnimation:groupAnimation forKey:nil];

}

- (void)didReceiveMemoryWarning {
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}

@end
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