[C++]编写 扫雷 游戏

高中生初学C++不久,算法和数据结构学了一些
算法方面感觉就是搜索写得熟一些了。
之前AC了一道关于扫雷的题:在这里插入图片描述
但是呢,这个题只是输入第一步,然后给出触摸后的盘面;
所以我就有了个想法把这个写成一个完整的扫雷,
于是课余时间就堆出了这个扫雷,个人感觉蛮好哈哈哈
先放几张图片:
在这里插入图片描述在这里插入图片描述在这里插入图片描述在这里插入图片描述
好了就这样了,其实我是想做成那种用一个字符表示当前位置的,
但是对于键盘按键的检测我还没学到,
所以姑且只能靠输入坐标了。

总之不多废话,上代码:

#include<bits/stdc++.h>//这是一个万能(也不能说是吧)头文件,总之它包含了许许多多的头文件,我这个懒人就用这个了,这个头文件DEV C++支持的。
#include <windows.h>
using namespace std;

int touchnum,mapsize,minenum,leftblank;
int dir[8][2]={{1,-1},{1,0},{1,1},{0,-1},{0,1},{-1,-1},{-1,0},{-1,1}};
int opened[20][20];
char sysmap[20][20],plrmap[20][20];
int touchx,touchy;

void GameLoad()
{
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
	printf("--------------------------------------------------------------------------------");	
	printf("\n\t\t\t欢迎游玩扫雷2.0!\n\n");
	printf("--------------------------------------------------------------------------------\n");
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 7);
}

void GameRule()
{
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
	printf("--------------------------------------------------------------------------------");
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY|FOREGROUND_GREEN);
	printf("\n\t\t\t自个儿百度去!\t\t 6\n");
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
	printf("--------------------------------------------------------------------------------\n");
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY);
	printf("\t\t\t输入0返回~\n\t\t\t");
	P:
	{
		char x;
		cin>>x;
		if(x=='0')
			return;
		else if(x=='6')
		{
			PP:
				{
					SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_RED);
					printf("\n\t\t\tAuthor:你真的想知道?(y/n)\n\t\t\t");
					cin>>x;
					if(x=='n')
					{
						SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY|FOREGROUND_GREEN);
						printf("\n\t\t\tOK,撒由那拉~");
						return;
					}
					else if(x=='y')
					{
						SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY|FOREGROUND_GREEN);
						printf("\n\t\t\t好吧,就告诉你吧:\n\t\t\t扫雷这款经典的游戏其实很简单。\n");
						printf("\t\t\t选择一个未翻开的位置(.)\n");
						printf("\t\t\t翻开后格子上显示的数字表示周围一圈有几个地雷。\n");
						printf("\t\t\t所以如果点到地雷(#),你就输了哟~\n");
						printf("\t\t\t当你剩下的格子都是地雷的时候,你就赢了!\n");
						SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 7);
					}
					else
					{
						SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY|FOREGROUND_RED);
						printf("\n别瞎按!");
						goto PP; 
					}
										
				}
		}
		else
		{
			printf("别瞎按!\n");
			goto P;
		}			
	}
	return;
}

int GameChoose()
{
	long long choose;
L:
	{
		SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
		printf("\n--------------------------------------------------------------------------------\n");
		SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY|FOREGROUND_BLUE|FOREGROUND_GREEN);
		printf("\n\t\t\t 1-新游戏\n\t\t\t 2-游戏规则\n\t\t\t 3-退出\n\n");
		SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY|FOREGROUND_GREEN);
		printf("\n\t\t你的选择是:");
		SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 7);		
		cin>>choose;
		if(choose==1){
			SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
			printf("\n--------------------------------------------------------------------------------\n");
			return 1;		
		}
		else if(choose==2){
			SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
			printf("\n--------------------------------------------------------------------------------\n");
			return 2;
		}
		else if(choose==3){
			SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
			printf("\n--------------------------------------------------------------------------------\n");
			return 3;
		}
		else if(choose==9261225){
			SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
			printf("\n--------------------------------------------------------------------------------\n");
			return 9261225;
		}
		else
		{
			SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY|FOREGROUND_RED);
			printf("\n选择输入错误,请重新输入!\n");
			goto L;
		}
	}
}

void CreatMap(int x,int y)
{
	memset(sysmap,'.',sizeof sysmap);
	memset(plrmap,'.',sizeof plrmap);
	memset(opened,0,sizeof opened);
	touchnum=0;
	leftblank=mapsize*mapsize;
	time_t t;
	srand((unsigned) time (&t));
	for(int i=0;i<minenum;i++)
	{
		int minex,miney;
		L:
		{
			minex = rand() % (mapsize-1);
			miney = rand() % (mapsize-1);
			if(sysmap[minex][miney]=='#')
				goto L;
		}
		sysmap[minex][miney]='#';
	}
}

void LoadMap()
{
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
	printf("\n--------------------------------------------------------------------------------");
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 7);
	printf("\n\t\t\t    ");for(int i=1;i<=mapsize;i++){printf("%2d",i);} cout<<endl<<endl;
	for(int i=0;i<mapsize;i++)
	{
		printf("\t\t\t %2d  ",i+1);
		for(int j=0;j<mapsize;j++)
		{
			if(plrmap[i][j]>'0' && plrmap[i][j]<'9')
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
			else if(plrmap[i][j]=='~')
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY);
			else if(plrmap[i][j]=='.')
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 7);
			if(i==touchx && j==touchy)
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY|FOREGROUND_BLUE|FOREGROUND_GREEN);
			cout<<plrmap[i][j]<<" ";
			SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 7);
		}
		cout<<endl;
	}
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
	printf("\n--------------------------------------------------------------------------------");
}

bool check(int xx,int yy)
{
	return xx>=0 && xx<mapsize && yy>=0 && yy<mapsize;
}

void MineDFS(int x,int y)
{
	opened[x][y]=1;
	leftblank--;
	int mnum=0;
	for(int i=0;i<8;i++)
	{
		int xx=x+dir[i][0];
		int yy=y+dir[i][1];
		if(check(xx,yy) && sysmap[xx][yy]=='#')
		{
			mnum++;
		}
	}
	if(mnum!=0)
	{
		char mine=mnum+'0';
		plrmap[x][y]=mine;
	}
	else
	{
		plrmap[x][y]='~';
		for(int i=0;i<8;i++)
		{
			int xx=x+dir[i][0];
			int yy=y+dir[i][1];
			if(check(xx,yy) && opened[xx][yy]==0)
			{
				MineDFS(xx,yy);
			}
		}
	}
}

void win()
{
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
	printf("\n--------------------------------------------------------------------------------");
	printf("\n--------------------------------------------------------------------------------");
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 7);
	printf("\n\t\t\t    ");for(int i=1;i<=mapsize;i++){printf("%2d",i);} cout<<endl<<endl;
	for(int i=0;i<mapsize;i++)
	{
		printf("\t\t\t %2d  ",i+1);
		for(int j=0;j<mapsize;j++)
		{
			if(sysmap[i][j]=='#')
			{
				plrmap[i][j]='#';
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);					
			}
			else if(plrmap[i][j]=='~')
			{
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);
			}
			else
			{
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);			
			}
			cout<<plrmap[i][j]<<" ";
			SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 7);
		}
		cout<<endl;
	}
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY|FOREGROUND_BLUE|FOREGROUND_GREEN);
	printf("\n\t\t\t 你赢了,共计打开了%d个格子!",touchnum);
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
	printf("\n--------------------------------------------------------------------------------");
	printf("\n--------------------------------------------------------------------------------");
}

void lose()
{
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
	printf("\n--------------------------------------------------------------------------------");
	printf("\n--------------------------------------------------------------------------------");
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 7);
	printf("\n\t\t\t    ");for(int i=1;i<=mapsize;i++){printf("%2d",i);} cout<<endl<<endl;
	for(int i=0;i<mapsize;i++)
	{
		printf("\t\t\t %2d  ",i+1);
		for(int j=0;j<mapsize;j++)
		{
			if(sysmap[i][j]=='#')
			{
				plrmap[i][j]='#';
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY|FOREGROUND_GREEN);		
			}
			if(plrmap[i][j]=='~')
			{
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY);
			}	
			else if(plrmap[i][j]>'0' && plrmap[i][j]<'9')
			{
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_RED);	
			}
			if(i==touchx && j==touchy)
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);
			cout<<plrmap[i][j]<<" ";
			SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 7);			
		}
		cout<<endl;
	}
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY|FOREGROUND_RED);
	printf("\n\n\t\t\t Boom!恭喜你炸了~\n");
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
	printf("\n--------------------------------------------------------------------------------");
	printf("\n--------------------------------------------------------------------------------");
}


void Gaming()
{
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
	printf("\n--------------------------------------------------------------------------------");
A:
	{
		SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY|FOREGROUND_BLUE|FOREGROUND_GREEN);
		printf("\n请输入扫雷地图的范围(3~15):");
		scanf("%d",&mapsize);
		if(mapsize<3 || mapsize>15)
		{
			SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY|FOREGROUND_RED);
			printf("\n非法输入,请重输!");
			goto A; 
		}		
	}
	int a = (mapsize*mapsize-1)/2;
B:
	{
		SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY|FOREGROUND_BLUE|FOREGROUND_GREEN);
		printf("\n请输入地雷数目(1~%d):",a);
		scanf("%d",&minenum);
		if(minenum<1 || minenum>a)
		{
			SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY|FOREGROUND_RED);
			printf("\n非法输入,请重输!");
			goto B;
		}
	}
	CreatMap(mapsize,minenum);
	touchx=50;touchy=50;
	while(1)
	{
		if(leftblank==minenum)
		{
			win();
			break;
		}
		LoadMap();
		SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY|FOREGROUND_BLUE|FOREGROUND_GREEN);
		printf("\n请输入你要点击的位置(先输入横行坐标,输入竖列坐标,以空格分隔):\n");
		int con;
		C:
		{
			con=scanf("%d %d",&touchx,&touchy);
			touchx--;touchy--;
		}
		if(con!=2 || touchx<0 || touchx>=mapsize || touchy<0 || touchy>=mapsize)
		{
			SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY|FOREGROUND_RED);
			printf("\n输入了数据不足或者越界!请重新输入:");
			goto C; 
		}
		else if(opened[touchx][touchy]==1)
		{
			SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY|FOREGROUND_RED);
			printf("\n该位置已被打开,操作无效!请重新输入:");
			goto C;
		}
		else
		{
			touchnum++;
			if(sysmap[touchx][touchy]=='#')
			{
				lose();
				break;
			}
			else
			{
				MineDFS(touchx,touchy);
			}
		}
	}
	return;
}

int main()
{
	GameLoad();
	while(1)
	{
		int node = GameChoose();
		if(node==1)
		{
			Gaming();
		}
		else if(node==2)
		{
			GameRule();
		}
		else if(node==3)
		{
			SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
			printf("\n\n--------------------------------------------------------------------------------\n");
			printf("\t\t\t感谢游玩!\n");
			printf("--------------------------------------------------------------------------------\n");
			system("pause");
			return 0; 		
		}
		else if(node==9261225)
		{
			SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
			printf("\n\n--------------------------------------------------------------------------------\n");
			printf("\t\t\t制作人:王某人 感谢游玩!\n");
			printf("--------------------------------------------------------------------------------\n\n");	
		}
	}
}
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