1.整体的结构图:
4.编写Constant.java的代码:
2.编写GameUtil.java的代码:
package cn.bjsxt.test;
import java.awt.Image;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.URL;
import javax.imageio.ImageIO;
public class GameUtil {
private GameUtil() {
}
public static Image getImage(String path) {
URL u = GameUtil.class.getClassLoader().getResource(path);
BufferedImage image = null;
try {
image = ImageIO.read(u);
} catch (IOException e) {
e.printStackTrace();
}
return image;
}
}
package cn.bjsxt.test;
import java.awt.Frame;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class MyFrame extends Frame {
public void launchFrame() {
setSize(Constant.GAME_WIDTH, Constant.GAME_HEIGHT);
setLocation(100, 100);
setVisible(true);
new PaintThread().start();
addWindowListener(new WindowAdapter() {
// 单击右键选择“source”中的“override/implement
// methods”,frame里面勾选“windowClosed”点击“OK”
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
class PaintThread extends Thread {
public void run() {
while (true) {
repaint();
try {
Thread.sleep(40);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
}
4.编写Constant.java的代码:
package cn.bjsxt.test;
public class Constant {
public static final int GAME_WIDTH = 500;
public static final int GAME_HEIGHT = 500;
}
package cn.bjsxt.test;
import java.awt.Graphics;
import java.awt.Image;
public class GameFrame05 extends MyFrame {
Image image = GameUtil.getImage("images/sun.jpg");
private double x = 100, y = 100;
private double degree = 3.14 / 3;
// 单击右键选择“source”中的“override/implement
// methods”,window里面勾选“paint(graphic)”点击“OK”
@Override
public void paint(Graphics g) {
g.drawImage(image, (int) x, (int) y, null);
x = 100 + 100 * Math.cos(degree);
y = 200 + 50 * Math.sin(degree);
degree += 0.1;
}
public static void main(String[] args) {
GameFrame05 gf = new GameFrame05();
gf.launchFrame();
}
}
6.运行之后的结果: