java实现类的封装(物体实现椭圆运动)

1.整体的结构图:


2.编写GameUtil.java的代码:

package cn.bjsxt.test;

import java.awt.Image;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.URL;
import javax.imageio.ImageIO;

public class GameUtil {

	private GameUtil() {
	}

	public static Image getImage(String path) {
		URL u = GameUtil.class.getClassLoader().getResource(path);
		BufferedImage image = null;
		try {
			image = ImageIO.read(u);
		} catch (IOException e) {
			e.printStackTrace();
		}
		return image;
	}

}


3.编写MyFrame.java的代码:

package cn.bjsxt.test;

import java.awt.Frame;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

public class MyFrame extends Frame {

	public void launchFrame() {
		setSize(Constant.GAME_WIDTH, Constant.GAME_HEIGHT);
		setLocation(100, 100);
		setVisible(true);
		new PaintThread().start();
		addWindowListener(new WindowAdapter() {
			// 单击右键选择“source”中的“override/implement
			// methods”,frame里面勾选“windowClosed”点击“OK”
			@Override
			public void windowClosing(WindowEvent e) {
				System.exit(0);
			}
		});
	}

	class PaintThread extends Thread {
		public void run() {
			while (true) {
				repaint();
				try {
					Thread.sleep(40);
				} catch (InterruptedException e) {
					e.printStackTrace();
				}
			}
		}
	}

}

4.编写Constant.java的代码:
package cn.bjsxt.test;

public class Constant {
	public static final int GAME_WIDTH = 500;
	public static final int GAME_HEIGHT = 500;
}


5.编写GameFrame05.java的代码:

package cn.bjsxt.test;


import java.awt.Graphics;
import java.awt.Image;


public class GameFrame05 extends MyFrame {


	Image image = GameUtil.getImage("images/sun.jpg");


	private double x = 100, y = 100;
	private double degree = 3.14 / 3;


	// 单击右键选择“source”中的“override/implement
	// methods”,window里面勾选“paint(graphic)”点击“OK”
	@Override
	public void paint(Graphics g) {
		g.drawImage(image, (int) x, (int) y, null);
		x = 100 + 100 * Math.cos(degree);
		y = 200 + 50 * Math.sin(degree);
		degree += 0.1;
	}


	public static void main(String[] args) {
		GameFrame05 gf = new GameFrame05();
		gf.launchFrame();
	}


}



6.运行之后的结果:


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