关于performSelector

performSelector详解

在项目中,常常用到performSelectorXXX之类的方法,而且有很多类似方法;今天就来召集一下!

1.performSelectorOnMainThread:withObject:waitUntilDone:

- (void)performSelectorOnMainThread:(SEL)aSelector withObject:(id)arg waitUntilDone:(BOOL)wait


在主线程上执行指定的方法,使用默认的模式(NSDefaultRunLoopMode)。

默认的模式指:主线程中的方法进行排队,是一个循环队列,并且循环执行。

参数:

aSelector:要在主线程执行的方法,该方法不能有返回值,并且只能有一个参数。


arg:要传递的参数,如果无参数,就设为nil


wait:要执行的aSelector方法,是否马上执行。

如果设置为YES:等待当前线程执行完以后,主线程才会执行aSelector方法;

设置为NO:不等待当前线程执行完,就在主线程上执行aSelector方法。

如果,当前线程就是主线程,那么aSelector方法会马上执行。


该方法用途:因为iPhone编程,对UI的修改,只能在主线程上执行。可以用该方法来完成UI的修改。



2.performSelector:withObject:afterDelay:

- (void)performSelector:(SEL)aSelector withObject:(id)anArgument afterDelay:(NSTimeInterval)delay


在当前线程中执行指定的方法,使用默认模式,并指定延迟。

参数:

aSelector:指定的方法。含义同上,不在赘述。

anArgument:同上

delay:指定延迟时间(秒)。


3.performSelector


我们常常用到以下3个方法,分别为:


 

- (id)performSelector:(SEL)aSelector;

- (id)performSelector:(SEL)aSelector withObject:(id)object;

- (id)performSelector:(SEL)aSelector withObject:(id)object1 withObject:(id)object2;


首先,定义要调用的方法


 

- (void)methodNoParam{

    NSLog(@"methodNoParam");

}


- (void)methodWithOneParam:(id)paramFirst{

    NSLog(@"methodWithOneParam: %@", paramFirst);

    

}


- (void)methodWithParams:(id)paramFirst andParamSecond:(id) paramSecond{

     NSLog(@"methodWithOneParam: %@,%@", paramFirst,paramSecond);

           

}


其次,进行调用

// 没有参数

    BOOL isNoParam= [self.selfViewControllerDelegate respondsToSelector:@selector(methodNoParam)];

    if (isNoParam) {

        [self.selfViewControllerDelegate performSelector:@selector(methodNoParam)];

    }

    

    // 一个参数

    BOOL isOneParam= [self.selfViewControllerDelegate respondsToSelector:@selector(methodWithOneParam:)];

    if (isOneParam) {

        [self.selfViewControllerDelegate performSelector:@selector(methodWithOneParam:) withObject:@"firsht"];

    }

    

    // 二个参数

    BOOL isParams= [self.selfViewControllerDelegate respondsToSelector:@selector(methodWithParams: andParamSecond:)];

    if (isParams) {

        [self.selfViewControllerDelegate performSelector:@selector(methodWithParams: andParamSecond:)withObject:@"first" withObject:@"second"];

    }


下面两段代码都在主线程中运行,我们在看别人代码时会发现有时会直接调用,有时会利用performSelector调用,今天看到有人在问这个问题,我便做一下总结,

[delegate imageDownloader:self didFinishWithImage:image];

[delegate performSelector:@selector(imageDownloader:didFinishWithImage:) withObject:selfwithObject:image];


1、performSelector是运行时系统负责去找方法的,在编译时候不做任何校验;如果直接调用编译是会自动校验。如果imageDownloader:didFinishWithImage:image:不存在,那么直接调用 在编译时候就能够发现(借助Xcode可以写完就发现),但是使用performSelector的话一定是在运行时候才能发现(此时程序崩溃);Cocoa支持在运行时向某个类添加方法,即方法编译时不存在,但是运行时候存在,这时候必然需要使用performSelector去调用。所以有时候如果使用了performSelector,为了程序的健壮性,会使用检查方法

- (BOOL)respondsToSelector:(SEL)aSelector;

2、直接调用方法时候,一定要在头文件中声明该方法的使用,也要将头文件import进来。而使用performSelector时候, 可以不用import头文件包含方法的对象,直接performSelector调用即可。



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- (void)close { // Empty queues. [self emptyQueues]; [partialReadBuffer release]; partialReadBuffer = nil; [NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(disconnect) object:nil]; // Close streams. if (theReadStream != NULL) { CFReadStreamSetClient(theReadStream, kCFStreamEventNone, NULL, NULL); CFReadStreamUnscheduleFromRunLoop (theReadStream, theRunLoop, kCFRunLoopDefaultMode); CFReadStreamClose (theReadStream); CFRelease (theReadStream); theReadStream = NULL; } if (theWriteStream != NULL) { CFWriteStreamSetClient(theWriteStream, kCFStreamEventNone, NULL, NULL); CFWriteStreamUnscheduleFromRunLoop (theWriteStream, theRunLoop, kCFRunLoopDefaultMode); CFWriteStreamClose (theWriteStream); CFRelease (theWriteStream); theWriteStream = NULL; } // Close sockets. if (theSocket != NULL) { CFSocketInvalidate (theSocket); CFRelease (theSocket); theSocket = NULL; } if (theSocket6 != NULL) { CFSocketInvalidate (theSocket6); CFRelease (theSocket6); theSocket6 = NULL; } if (theSource != NULL) { CFRunLoopRemoveSource (theRunLoop, theSource, kCFRunLoopDefaultMode); CFRelease (theSource); theSource = NULL; } if (theSource6 != NULL) { CFRunLoopRemoveSource (theRunLoop, theSource6, kCFRunLoopDefaultMode); CFRelease (theSource6); theSource6 = NULL; } theRunLoop = NULL; // If the client has passed the connect/accept method, then the connection has at least begun. // Notify delegate that it is now ending. if (theFlags & kDidPassConnectMethod) { // Delay notification to give him freedom to release without returning here and core-dumping. if ([theDelegate respondsToSelector: @selector(onSocketDidDisconnect:)]) { //[theDelegate performSelector:@selector(onSocketDidDisconnect:) withObject:self afterDelay:0]; [theDelegate onSocketDidDisconnect:self]; } } // Clear flags. theFlags = 0x00; }
06-13

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