自定义进度条

自定义进度条效果如图:

代码:

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Rect;
import android.graphics.Paint.Style;
import android.util.AttributeSet;
import android.view.SurfaceHolder;
import android.view.SurfaceView;

/**
 * 进度条
 */
public class ProgressView extends SurfaceView implements SurfaceHolder.Callback{
    private boolean isDraw;
    private Paint paint;
    private Canvas canvas;
    private MyThread myThread;
    private SurfaceHolder surfaceHolder;
    /** 进度值*/
    private int progress;
    /**当前进度位置*/
    private int progresswidth;
    /** 左右空白*/
    private int marginleftandright=40;
    /** 画板宽*/
    private int width;
    /** 画板高*/
    private int height;
    /** 绘制小圆半径*/
    private float circleradius=20;
    /** 包裹文字的矩形*/
    private Rect recttext;
    /** 文字高度*/
    private float textheight;
    /** 当前需要显示的文字*/
    private String text;

    public ProgressView(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
        init();
    }

    public ProgressView(Context context, AttributeSet attrs) {
        super(context, attrs);
        init();
    }

    public ProgressView(Context context) {
        super(context);
        init();
    }

    private void init() {
        surfaceHolder=getHolder();
        surfaceHolder.addCallback(this);
        myThread=new MyThread();
        paint=new Paint();
    }
    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        width=w;
        height=h;
    }
    @Override
    public void surfaceCreated(SurfaceHolder holder) {
        isDraw=true;
        paint.setTextAlign(Paint.Align.CENTER);
        paint.setStrokeWidth(5);
        paint.setStyle(Style.FILL);
        myThread.start();
    }

    @Override
    public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {

    }

    @Override
    public void surfaceDestroyed(SurfaceHolder holder) {
        isDraw=false;
    }
    class MyThread extends Thread{
        @Override
        public void run() {
            if(isDraw){
                drawProgress();
            }
        }
    }
    /**
     * 绘制进度条
     */
    public void drawProgress() {
        while(true){
            try {   
                if(!isDraw || progress>100 )
                    break;
                //锁定画布
                canvas=surfaceHolder.lockCanvas();
                canvas.drawColor(Color.WHITE);
                paint.setStyle(Style.FILL);
                paint.setColor(Color.GRAY);
                //绘制第一层进度条
                canvas.drawLine(marginleftandright, height/2, width-marginleftandright, height/2, paint);
                paint.setColor(Color.GREEN);
                measureprogress(progress);
                //绘制第二层进度条
                canvas.drawLine(marginleftandright, height/2, marginleftandright+progresswidth, height/2, paint);
                //绘制圆
                paint.setStyle(Style.FILL);
                paint.setColor(Color.RED);
                canvas.drawCircle(marginleftandright+progresswidth+circleradius, height/2, circleradius, paint);
                //绘制圆内文字
                measureText();
                paint.setColor(Color.GREEN);
                canvas.drawText(text, marginleftandright+progresswidth+circleradius, height/2-textheight/2, paint);
                //释放画布
                surfaceHolder.unlockCanvasAndPost(canvas);
                Thread.sleep(200);
                progress+=1;
            } catch (InterruptedException e) {
                e.printStackTrace();
            }
        }
    }

    /**
     * 计算文字 宽高
     */
    private void measureText() {
        text=progress+"%";
        recttext=new Rect();
        paint.getTextBounds(text, 0, text.length()-1, recttext);
        textheight=recttext.bottom=recttext.top;
    }

    /**
     * 计算当前进度占整个宽的比重
     * @param progress 
     */
    private void measureprogress(int progress) {
        progresswidth=progress*((width-2*marginleftandright)/100);
    }

}

这篇写的比较粗糙,里面应用的知识点,我在上一篇自定义圆环已经提到,所以这里不在废话了,希望对看官有所帮助~~

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