本篇主要分析和记录多个飞碟的随机出现过程和如何添加音效。
飞碟的随机出现这里的随机有两个地方:
1,两个飞碟出现的间隔时间在一个时间段内随机,如A先出现,隔2秒B出现,隔1秒或3秒C出现;
2,飞碟在x轴上的出现位置随机,范围是0~self.frame.size.width。
先挑容易下手的地方,x轴上出现的位置随机,在添加飞碟的方法addBarriers()里添加代码:
//x值是在0--self.frame.size.width之间随机,y值超出屏幕
let x_value:CGFloat = CGFloat(arc4random_uniform(UInt32(self.frame.size.width)))
let y_value:CGFloat = self.frame.size.height + 50
barrier.position = CGPoint(x: x_value, y: y_value)
其次是多个飞碟的创建时间间隔随机:
//MARK:创建随机定时
func randomCreateBarrier() {
let waitAct = SKAction.wait(forDuration: 2, withRange: 1.0)
let generateAct = SKAction.run {
self.addBarriers()
}
//等待-创建-等待-创建
run(SKAction.repeatForever(SKAction.sequence([generateAct,waitAct])))
}
添加音效的话需要找一些音效素材,比如游戏背景音乐、子弹发射的声音和飞碟爆炸声。
我找把这些找到的音效拖进工程中,用一个Music结构体类来管理:
import Foundation
import AVFoundation
struct Music {
var bgmPlayer: AVAudioPlayer = {
var player:AVAudioPlayer?
let mp3Path = Bundle.main.path(forResource: "bgm", ofType: "mp3")
let pathURL = NSURL.fileURL(withPath: mp3Path!)
do {
try player = AVAudioPlayer(contentsOf: pathURL)
} catch {
print(error)
}
return player!
}()
var bulletShoot:AVAudioPlayer = {
var player : AVAudioPlayer?
let mp3Path = Bundle.main.path(forResource: "direction", ofType: "mp3")
let pathURL = NSURL.fileURL(withPath: mp3Path!)
do {
try player = AVAudioPlayer(contentsOf: pathURL)
} catch {
print(error)
}
return player!
}()
var explodedSound:AVAudioPlayer = {
var player : AVAudioPlayer?
let mp3Path = Bundle.main.path(forResource: "bomb", ofType: "mp3")
let pathURL = NSURL.fileURL(withPath: mp3Path!)
do {
try player = AVAudioPlayer(contentsOf: pathURL)
} catch {
print(error)
}
return player!
}()
//MARK:play background music
func playBGM() {
bgmPlayer.numberOfLoops = Int(INT_MAX)
bgmPlayer.play()
bgmPlayer.volume = 0.2
}
//bullet shoot sound
func bulletShootSound() {
bulletShoot.play()
}
//MARK:exploded sound
func bomb() {
explodedSound.play()
}
}
上面这些写好之后,在GameScene里先添加背景乐,
let bgmPlayer = Music()
//在didMove里写
//添加背景音乐
bgmPlayer.playBGM()
在发射子弹的时候添加替换发射音效:
//发射子弹
let fireAction = SKAction.move(to: CGPoint(x: self.shipNode.position.x, y: self.frame.size.height), duration: 1.5)
let bulletSound = Music()
//触发射击音效
let shootSound = SKAction.run {
bulletSound.bulletShootSound()
}
let createAndSound = SKAction.group([fireAction,shootSound])
//子弹离开屏幕消失
let endAction = SKAction.run {
bullet.removeFromParent()
}
//动作组合
let fireSequence = SKAction.sequence([createAndSound,endAction])
bullet.run(fireSequence)
在爆炸效果方法里添加替换:
//爆炸效果动画
let animationAction = SKAction.animate(with: allTextureArray as! [SKTexture], timePerFrame: 0.05)
let sound = Music()
let soundAction = SKAction.run {
sound.bomb()
}
bombNode.run(SKAction.group([animationAction,soundAction])) {
bombNode.removeFromParent()
}
到此一个简单的小游戏就记录结束了,如果你有什么疑问或者意见建议,多多指教。