#pragma once
namespace demo2 {
using namespace System;
using namespace System::ComponentModel;
using namespace System::Collections;
using namespace System::Windows::Forms;
using namespace System::Data;
using namespace System::Drawing;
/// <summary>
/// Form1 摘要
/// </summary>
public ref class Form1 : public System::Windows::Forms::Form
{
public:
Form1(void)
{
InitializeComponent();
//
//TODO: 在此处添加构造函数代码
//
}
protected:
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
~Form1()
{
if (components)
{
delete components;
}
}
private: System::Windows::Forms::Button^ button1;
protected:
private: System::Windows::Forms::Button^ button2;
private: System::Windows::Forms::Label^ label1;
private: System::Windows::Forms::Label^ label2;
private:
/// <summary>
/// 必需的设计器变量。
/// </summary>
System::ComponentModel::Container ^components;
#pragma region Windows Form Designer generated code
/// <summary>
/// 设计器支持所需的方法 - 不要
/// 使用代码编辑器修改此方法的内容。
/// </summary>
void InitializeComponent(void)
{
this->button1 = (gcnew System::Windows::Forms::Button());
this->button2 = (gcnew System::Windows::Forms::Button());
this->label1 = (gcnew System::Windows::Forms::Label());
this->label2 = (gcnew System::Windows::Forms::Label());
this->SuspendLayout();
//
// button1
//
this->button1->Location = System::Drawing::Point(73, 178);
this->button1->Name = L"button1";
this->button1->Size = System::Drawing::Size(75, 23);
this->button1->TabIndex = 0;
this->button1->Text = L"button1";
this->button1->UseVisualStyleBackColor = true;
this->button1->Click += gcnew System::EventHandler(this, &Form1::button1_Click);
//
// button2
//
this->button2->Location = System::Drawing::Point(204, 178);
this->button2->Name = L"button2";
this->button2->Size = System::Drawing::Size(75, 23);
this->button2->TabIndex = 1;
this->button2->Text = L"button2";
this->button2->UseVisualStyleBackColor = true;
this->button2->Click += gcnew System::EventHandler(this, &Form1::button2_Click);
//
// label1
//
this->label1->AutoSize = true;
this->label1->Location = System::Drawing::Point(89, 91);
this->label1->Name = L"label1";
this->label1->Size = System::Drawing::Size(41, 12);
this->label1->TabIndex = 2;
this->label1->Text = L"label1";
//
// label2
//
this->label2->AutoSize = true;
this->label2->Location = System::Drawing::Point(238, 91);
this->label2->Name = L"label2";
this->label2->Size = System::Drawing::Size(41, 12);
this->label2->TabIndex = 3;
this->label2->Text = L"label2";
//
// Form1
//
this->AutoScaleDimensions = System::Drawing::SizeF(6, 12);
this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font;
this->ClientSize = System::Drawing::Size(395, 291);
this->Controls->Add(this->label2);
this->Controls->Add(this->label1);
this->Controls->Add(this->button2);
this->Controls->Add(this->button1);
this->Name = L"Form1";
this->Text = L"Form1";
this->ResumeLayout(false);
this->PerformLayout();
}
#pragma endregion
private: System::Void button1_Click(System::Object^ sender, System::EventArgs^ e) {
// MessageBox::Show("hello xiao cui");
static int a =0; // 这个是静态的没按一次button1 就加加一次,这个是在静态分配区,
a++;
this->label1->Text = a.ToString(); // 这个是将label1改成1,
} // 这是一个私有的成员函数,
private: System::Void button2_Click(System::Object^ sender, System::EventArgs^ e) {
static int b = 0;
// int b = 0; // 这个不是静态的每次按button2 还是1,这个是在堆栈上分配内存空间,将其加加,
// 每执行一次就又从b = 0 ,开始进行计算,
b++;
this->label2->Text = b.ToString();
}
};
}
#include <iostream>
using namespace std;
char *a = "xiaocuiwoxiangni";
char oneChar(const char *charArray)
{
static const char *s = charArray; // 这个就是静态变量,
if(*s == '\0')
return 0;
return *s++;
}
int main()
{
char c;
while((c = oneChar(a)) != 0)
cout << c << " ";
cout << endl;
system("pause");
return 0;
}