函数内部静态变量,( \\Visual C++\\ CLR \\ windows窗体应用程序 编写C++)

#pragma once

namespace demo2 {

	using namespace System;
	using namespace System::ComponentModel;
	using namespace System::Collections;
	using namespace System::Windows::Forms;
	using namespace System::Data;
	using namespace System::Drawing;

	/// <summary>
	/// Form1 摘要
	/// </summary>
	public ref class Form1 : public System::Windows::Forms::Form
	{
	public:
		Form1(void)
		{
			InitializeComponent();
			//
			//TODO: 在此处添加构造函数代码
			//
		}

	protected:
		/// <summary>
		/// 清理所有正在使用的资源。
		/// </summary>
		~Form1()
		{
			if (components)
			{
				delete components;
			}
		}
	private: System::Windows::Forms::Button^  button1;
	protected: 
	private: System::Windows::Forms::Button^  button2;
	private: System::Windows::Forms::Label^  label1;
	private: System::Windows::Forms::Label^  label2;

	private:
		/// <summary>
		/// 必需的设计器变量。
		/// </summary>
		System::ComponentModel::Container ^components;

#pragma region Windows Form Designer generated code
		/// <summary>
		/// 设计器支持所需的方法 - 不要
		/// 使用代码编辑器修改此方法的内容。
		/// </summary>
		void InitializeComponent(void)
		{
			this->button1 = (gcnew System::Windows::Forms::Button());
			this->button2 = (gcnew System::Windows::Forms::Button());
			this->label1 = (gcnew System::Windows::Forms::Label());
			this->label2 = (gcnew System::Windows::Forms::Label());
			this->SuspendLayout();
			// 
			// button1
			// 
			this->button1->Location = System::Drawing::Point(73, 178);
			this->button1->Name = L"button1";
			this->button1->Size = System::Drawing::Size(75, 23);
			this->button1->TabIndex = 0;
			this->button1->Text = L"button1";
			this->button1->UseVisualStyleBackColor = true;
			this->button1->Click += gcnew System::EventHandler(this, &Form1::button1_Click);
			// 
			// button2
			// 
			this->button2->Location = System::Drawing::Point(204, 178);
			this->button2->Name = L"button2";
			this->button2->Size = System::Drawing::Size(75, 23);
			this->button2->TabIndex = 1;
			this->button2->Text = L"button2";
			this->button2->UseVisualStyleBackColor = true;
			this->button2->Click += gcnew System::EventHandler(this, &Form1::button2_Click);
			// 
			// label1
			// 
			this->label1->AutoSize = true;
			this->label1->Location = System::Drawing::Point(89, 91);
			this->label1->Name = L"label1";
			this->label1->Size = System::Drawing::Size(41, 12);
			this->label1->TabIndex = 2;
			this->label1->Text = L"label1";
			// 
			// label2
			// 
			this->label2->AutoSize = true;
			this->label2->Location = System::Drawing::Point(238, 91);
			this->label2->Name = L"label2";
			this->label2->Size = System::Drawing::Size(41, 12);
			this->label2->TabIndex = 3;
			this->label2->Text = L"label2";
			// 
			// Form1
			// 
			this->AutoScaleDimensions = System::Drawing::SizeF(6, 12);
			this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font;
			this->ClientSize = System::Drawing::Size(395, 291);
			this->Controls->Add(this->label2);
			this->Controls->Add(this->label1);
			this->Controls->Add(this->button2);
			this->Controls->Add(this->button1);
			this->Name = L"Form1";
			this->Text = L"Form1";
			this->ResumeLayout(false);
			this->PerformLayout();

		}
#pragma endregion
	private: System::Void button1_Click(System::Object^  sender, System::EventArgs^  e) {
				 // MessageBox::Show("hello xiao cui");
				 static int a =0;  // 这个是静态的没按一次button1 就加加一次,这个是在静态分配区,
				 a++;

				 this->label1->Text = a.ToString(); // 这个是将label1改成1,

			 }             // 这是一个私有的成员函数,
	private: System::Void button2_Click(System::Object^  sender, System::EventArgs^  e) {
				 static int b = 0;
				 // int b = 0; // 这个不是静态的每次按button2 还是1,这个是在堆栈上分配内存空间,将其加加,
				 // 每执行一次就又从b = 0 ,开始进行计算,
				 b++;

				 this->label2->Text = b.ToString();
			 }
};
}
#include <iostream>

using namespace std;

char *a = "xiaocuiwoxiangni";

char oneChar(const char *charArray)
{
	static const char *s = charArray;  // 这个就是静态变量,
	if(*s == '\0')
		return 0;
	return *s++;
}

int main()
{
	char c;
	while((c = oneChar(a)) != 0)
		cout << c << " ";
	cout << endl;

	system("pause");
	return 0;
}


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