浏览各种网站学习,自我感觉还不错,时间有限,收藏下来有时间继续学习,网站比较杂没有分类,各取所需
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Svn 校验和不匹配
https://www.jianshu.com/p/2a7319a8af94
1.进入所在文件的文件夹
2.按住shift+鼠标右键打开powershell窗口
3.输入: svn update --set-depth empty 清空文件
4.输入: svn update --set-depth infinity 进行还原
5.svn清理//更新(清理)一下路径失败…不能打开文件"XXXXXXXXXXXXXX.svn-base"系统找不到指定文件 解决方案
//1.根据报错,在对应的路径下创建XXXXXXXXXXXXXX.svn-base
//2.清理(cleanup) -
如何优雅地使用Sublime Text3中大量的插件
https://blog.csdn.net/TIME2016/article/details/62049234 -
草料二维码生成器
https://cli.im/ -
怎样使用GitHub
https://blog.csdn.net/xc_zhou/article/details/80637759 -
对C#热更新方案ILRuntime的探究
https://www.cnblogs.com/zblade/p/9041400.html -
彼岸桌面
http://www.netbian.com/index_2.htm -
Unity 按钮控制ScrowView的脚本实现
https://www.jianshu.com/p/2027d36e082a -
NavMeshAgent 寻路导航组件:
https://blog.csdn.net/u013628121/article/details/53105022 -
身份证号生成器:
https://www.tiebazhushou.com/index/id/index/ -
太平洋游戏:
http://www.pcgames.com.cn/ -
腾讯云:
https://poetshi.coding.net/user/teams -
Unity开发中的碰到的一些问题总结及解决办法(持续更新:最近2019-8-3更新):
https://blog.csdn.net/demonyom/article/details/94554005 -
2019年4月份整理的Unity3D 20个实用插件-免费下载:
https://www.cnblogs.com/jiayouit/p/10746903.html -
Unity3D所使用的第三方工具:
https://www.cnblogs.com/zhaoqingqing/p/5651776.html -
Unity* 实体组件系统 (ECS)、C# 作业系统和突发编译器入门:
https://blog.csdn.net/Da___Vinci/article/details/81709671 -
游戏开发之家
https://gamedevplugins.com/a/unity-plus-pro-personal-diff/ -
2019年4月份整理的Unity3D游戏完整源码:
https://www.cnblogs.com/jiayouit/p/10702558.html -
unity,git源码
https://github.com/Unity-Technologies/UnityCsReference -
avicon.ico在线:
http://www.favicon-icon-generator.com/favicon -
Unity安卓环境配置
http://www.pianshen.com/article/3794608682/;jsessionid=43090F63C2044642BD32DE963F8C4048 -
【Unity Shader编程】之十四 边缘发光Shader(Rim Shader)的两种实现形态
https://blog.csdn.net/poem_qianmo/article/details/51764028 -
Unity Shader实现描边效果
https://www.cnblogs.com/alps/p/7606028.html -
Unity 图片压缩格式
https://blog.csdn.net/hbysywl/article/details/80567289 -
unity防反编译 windows平台加密dll
https://blog.csdn.net/qq992817263/article/details/68948864 -
unity assetBundle 加密打包工具 and xml加密工具
https://github.com/fox1989/ABXTool -
打包管理
https://github.com/tangzx/ABSystem -
支持简化Assetbundle打包,管理,热更,资源下载,版本控制
https://github.com/xtqqksszml/zcode-AssetBundlePacker -
基于Unity游戏引擎的自动化打包工具流
https://github.com/henry-yuxi/QuickEditor.Buildflow -
编辑器环境下,收集热更脚本打包成DLL
https://github.com/Hufixily/ILR -
一键打包工具配合jenkins构建平台可以实现web远程出包构建
https://github.com/honghuachen/Usdk -
nity GameFramework丨(一)学习UGF的意义及本系列博客概述
https://blog.csdn.net/weixin_38239050/category_10485189.html
https://gameframework.cn/tutorial/list/ -
破解版Office2010
http://pan.baidu.com/s/1nue8jjz -
Unity脚本运行时更新带来了什么?
https://connect.unity.com/p/unityjiao-ben-yun-xing-shi-geng-xin-dai-lai-liao-shi-yao -
unity Stats窗口
https://blog.csdn.net/joinl/article/details/72797469 -
GameFramework篇:框架基本理解以及源码下载
https://blog.csdn.net/qq_15020543/article/details/83757215 -
Unity中ShaderLab内存优化
https://blog.uwa4d.com/archives/2017.html -
Unity性能优化大合集,All In One !
https://blog.uwa4d.com/archives/allinone.html -
UI优化策略-网格重建
https://www.cnblogs.com/TravelingLight/p/8990457.html -
[Unity c#]c#中的反射
https://www.bbsmax.com/A/pRdBWMYezn/ -
https://www.7down.com/soft/334183.html
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设计模式:
https://github.com/QianMo/Unity-Design-Pattern -
Svn 校验和不匹配
https://www.jianshu.com/p/2a7319a8af94 -
Unity大密度建筑场景加载解决方案
https://blog.csdn.net/jxw167/article/details/82455746 -
unity2018以上版本NGUI预制在Unity新的预制系统无法编辑
https://blog.csdn.net/egostudio/article/details/104539569 -
NGUI动态富文本扩展
https://blog.csdn.net/egostudio/article/details/80366918 -
C# Socket公网聊天通信开发(TCP)
https://blog.csdn.net/wallelhw/article/details/52760760 -
内网和外网之间的通信
https://blog.csdn.net/songshiMVP1/article/details/51519767 -
程序员面试、算法研究、编程艺术、红黑树、机器学习5大系列集锦
https://blog.csdn.net/v_july_v/article/details/6543438 -
有程序员专门刷题的网站吗?
https://www.zhihu.com/question/36488823 -
云海电子图书馆
http://www.pdfbook.cn/
下载工具:城通网盘 https://home.400gb.com -
epubee电子书
http://cn.epubee.com/books -
3个方法解决百度网盘限速
https://www.runningcheese.com/baiduyun -
龙选导航
http://ilxdh.com/ -
Unity ToLua & LuaFramework_UGUI学习笔记
https://blog.csdn.net/yongshuangzhao/article/details/102637757 -
Unity将来时:IL2CPP是什么?
https://www.cnblogs.com/decode1234/p/10270911.html -
Unity热更方案汇总
https://www.cnblogs.com/sanyejun/p/8591465.html -
图像处理
https://www.cnblogs.com/ziyiFly/archive/2008/09/12/1290037.html -
基于Unity的手游热更新方案
https://blog.csdn.net/u013244147/article/details/88561006 -
导出包加密学习
https://blog.csdn.net/GrimRaider/article/details/51206786 -
热更KSFramework框架
https://mr-kelly.github.io/KSFramework/ -
C# HotFix C#热更新 unity3d 热更新
https://github.com/qq576067421/cshotfix -
Unity中Mesh数据优化总结
https://blog.csdn.net/weixin_42352178/article/details/108987071 -
Unity Mesh参数详解(一)
https://blog.csdn.net/a827443469/article/details/78400701 -
Unity AssetBundle 热更 资源生成对应 MD5码
https://blog.csdn.net/liqiangeastsun/article/details/79130408 -
Unity不规则按钮点击
http://blog.sina.com.cn/s/blog_704aa6b60102wmo1.html -
Unity最新版打包AssetBundle和加载的方法
https://blog.csdn.net/lmyfx/article/details/78236225 -
Unity轻量级渲染管线LWRP源码及案例解析
https://mp.weixin.qq.com/s?src=11×tamp=1617183346&ver=2980&signature=ReP7kLoBDLyqjKXqKC99kLjnndZboqglDaz2BXBqAtILmcf8mxzCcPxmxUG3OptlwCbdajjMccCU0bVPtq5rSaVAZ7xdGymX27qdckdNbYJoKyad2-bS1vrqAJzMRO&new=1 -
LWRP+UGUI使用方式
https://mp.weixin.qq.com/s?src=11×tamp=1617183346&ver=2980&signature=y9uKegP4AwKCnOwT3QI4Gr3sshK3UjYUk9d0ThiHLmfN3CsYoRaJ6gqEnJkhgMxmYs8UYnoJNZ1q6CMQI7mhPDqTqYr4jYji*956AW4pK-gaLLuw89TzeJEHt1H4FiLi&new=1 -
Lua设计与实现(一) – Lua源码组织
https://blog.csdn.net/TBAALi/article/details/91129267 -
unity3d插入android有米广告
https://blog.csdn.net/kepoon/article/details/16827175 -
Unity游戏安卓和苹果游戏中植入广告增加收入
https://blog.csdn.net/unityvrgame/article/details/79505875 -
eclipse搭建android开发环境
https://jingyan.baidu.com/article/7e440953ca6f142fc0e2efe0.html -
Unity3D资源加密解决方案
https://blog.csdn.net/love_hot_girl/article/details/82693936