OkHttp3源码详细解析

OkHttp是一个非常优秀的网络请求框架,已被谷歌加入到Android的源码中。目前比较流行的Retrofit也是默认使用OkHttp的。所以OkHttp的源码是一个不容错过的学习资源,学习源码之前,务必熟练使用这个框架,否则就是跟自己过不去。

use -> running source code -> reading & learning the source code.

1、初识


在早期的版本中,OkHttp支持Http1.0,1.1,SPDY协议,但是Http2协议的问世,导致OkHttp也做出了改变,OkHttp鼓励开发者使用HTTP2,不再对SPDY协议给予支持。另外,新版本的OkHttp还有一个新的亮点就是支持WebScoket,这样我们就可以非常方便的建立长连接了。 关于Http各个版本的异同,可以查看这篇博客:http://blog.csdn.net/json_it/article/details/78312311
作为一个优秀的网络框架,OkHttp同样支持网络缓存,OkHttp的缓存基于DiskLruCache,对这个类不熟悉的可以 这里学习。DiskLruCache虽然没有被收入到Android的源码中,但也是谷歌推荐的一个优秀的缓存框架。有时间可以自己学习源码,这里不再叙述。
在安全方便,OkHttp目前支持了如上图所示的TLS版本,以确保一个安全的Socket连接。
重试及重定向就不再说了,都知道什么意思,左上角给出了各浏览器或Http版本支持的重试或重定向次数。

2、流程(以同步请求为例)

2.1、基本使用


  
  
  1. OkHttpClient client = new OkHttpClient();
  2. Request request = new Request.Builder().url("http://www.baidu.com")
  3. .build();
  4. try {
  5. Response response = client.newCall(request).execute();
  6. if (response.isSuccessful()) {
  7. System.out.println("成功");
  8. }
  9. } catch (IOException e) {
  10. e.printStackTrace();
  11. }

2.2、同步请求流程




在开始流程讲解之前,先了解一下三个概念的含义(以下来自源码注释):
Connections:连接远程服务器的物理连接;
Streams:基于Connection的逻辑Http请求/响应对。一个连接可以承载多少个Stream都是有限制的,Http1.x连接只能承载一个Stream,而一个Http2.0连接可以承载多个Stream(支持并发请求,并发请求共用一个Connection);
Calls:逻辑Stream序列,典型的例子是一个初始请求及其后续的请求。We prefer to keep all streams of a single call on the same  connection for better behavior and locality.
对于同步和异步请求,唯一的区别就是异步请求会放在线程池(ThreadPoolExecutor)中去执行,而同步请求则会在当前线程中执行,注意:同步请求会阻塞当前线程。
对于Http1.1,call - 1:1 - Stream - 1:1 - connection;
对于http2.0,call - 1:1 - Stream - N:1 - connection;
由上述流程图,我们可以直观的了解到一次基本的请求包括如下两个部分:call+interceptors。
call:最终的请求对象;
interceptors:这是OkHttp最核心的部分,一个请求会经过OkHttp的若干个拦截器进行处理,每一个拦截器都会完成一个功能模块,比如CacheInterceptor完成网络请求的缓存。一个Request经过拦截器链的处理之后,会得到最终的Response。
interceptors里面包括的东西很多东西,后续的源码分析就是以拦截器为主线来进行分析。

3、源码分析


  
  
  1. OkHttpClient client = new OkHttpClient();
  2. Request request = new Request.Builder().url("http://www.baidu.com")
  3. .build();
  4. try {
  5. Response response = client.newCall(request).execute();
  6. if (response.isSuccessful()) {
  7. System.out.println("成功");
  8. }
  9. } catch (IOException e) {
  10. e.printStackTrace();
  11. }
还是以上面的这段最基本的用法作为源码分析的入口。

3.1、OkHttpClient

首先,我们生成了一个OKHttpClient对象,注意OKHttpClient对象的生成有两种方式:一种是我们使用的方式,另一种是使用建造者(Builder)模式 -- new OkHttpClient.Builder()....Build()。那么这两种方式有什么区别呢?
第一种:

  
  
  1. public OkHttpClient() {
  2. this(new Builder());
  3. }
  4. public Builder() {
  5. dispatcher = new Dispatcher();
  6. protocols = DEFAULT_PROTOCOLS;
  7. connectionSpecs = DEFAULT_CONNECTION_SPECS;
  8. eventListenerFactory = EventListener.factory(EventListener.NONE);
  9. proxySelector = ProxySelector.getDefault();
  10. cookieJar = CookieJar.NO_COOKIES;
  11. socketFactory = SocketFactory.getDefault();
  12. hostnameVerifier = OkHostnameVerifier.INSTANCE;
  13. certificatePinner = CertificatePinner.DEFAULT;
  14. proxyAuthenticator = Authenticator.NONE;
  15. authenticator = Authenticator.NONE;
  16. connectionPool = new ConnectionPool();
  17. dns = Dns.SYSTEM;
  18. followSslRedirects = true;
  19. followRedirects = true;
  20. retryOnConnectionFailure = true;
  21. connectTimeout = 10_000;
  22. readTimeout = 10_000;
  23. writeTimeout = 10_000;
  24. pingInterval = 0;
  25. }
可以看到我们简单的一句new OkHttpClient(),OkHttp就已经为我们做了很多工作,很多我们需要的参数在这里都获得默认值。各字段含义如下:
dispatcher:直译就是调度器的意思。主要作用是通过双端队列保存Calls(同步&异步Call),同时在线程池中执行异步请求。后面会详细解析该类。
protocols:默认支持的Http协议版本  --   Protocol.HTTP_2, Protocol.HTTP_1_1;
connectionSpecs:OKHttp连接(Connection)配置 -- ConnectionSpec.MODERN_TLS, ConnectionSpec.CLEARTEXT,我们分别看一下:

  
  
  1. /** TLS 连接 */
  2. public static final ConnectionSpec MODERN_TLS = new Builder(true)
  3. .cipherSuites(APPROVED_CIPHER_SUITES)
  4. .tlsVersions(TlsVersion.TLS_1_3, TlsVersion.TLS_1_2, TlsVersion.TLS_1_1, TlsVersion.TLS_1_0)
  5. .supportsTlsExtensions(true)
  6. .build();
  7. /** 未加密、未认证的Http连接. */
  8. public static final ConnectionSpec CLEARTEXT = new Builder(false).build();
可以看出一个是针对TLS连接的配置,一个是针对普通的Http连接的配置;
eventListenerFactory :一个Call的状态监听器,注意这个是okhttp新添加的功能,目前还不是最终版,在后面的版本中会发生改变的。
proxySelector :使用默认的代理选择器;
cookieJar:默认是没有Cookie的;
socketFactory:使用默认的Socket工厂产生Socket;
hostnameVerifier、 certificatePinner、 proxyAuthenticator、 authenticator:安全相关的设置;
connectionPool :连接池;后面会详细介绍;
dns:这个一看就知道,域名解析系统 domain name -> ip address;
pingInterval :这个就和WebSocket有关了。为了保持长连接,我们必须间隔一段时间发送一个ping指令进行保活;
第二种:默认的设置和第一种方式相同,但是我们可以利用建造者模式单独的设置每一个属性;
注意事项:OkHttpClient强烈建议全局单例使用,因为每一个OkHttpClient都有自己单独的连接池和线程池,复用连接池和线程池能够减少延迟、节省内存。

3.2、RealCall(生成一个Call)

在我们定义了请求对象request之后,我们需要生成一个Call对象,该对象代表了一个准备被执行的请求。Call是可以被取消的。Call对象代表了一个request/response 对(Stream).还有就是一个Call只能被执行一次。执行同步请求,代码如下(RealCall的execute方法):

  
  
  1. @Override public Response execute() throws IOException {
  2. synchronized (this) {
  3. if (executed) throw new IllegalStateException("Already Executed");
  4. executed = true;
  5. }
  6. captureCallStackTrace();
  7. eventListener.callStart(this);
  8. try {
  9. client.dispatcher().executed(this);
  10. Response result = getResponseWithInterceptorChain();
  11. if (result == null) throw new IOException("Canceled");
  12. return result;
  13. } catch (IOException e) {
  14. eventListener.callFailed(this, e);
  15. throw e;
  16. } finally {
  17. client.dispatcher().finished(this);
  18. }
  19. }
解析:首先如果executed等于true,说明已经被执行,如果再次调用执行就抛出异常。这说明了一个Call只能被执行。注意此处同步请求与异步请求生成的Call对象的区别,执行
异步请求代码如下(RealCall的enqueue方法):

  
  
  1. @Override public void enqueue(Callback responseCallback) {
  2. synchronized (this) {
  3. if (executed) throw new IllegalStateException("Already Executed");
  4. executed = true;
  5. }
  6. captureCallStackTrace();
  7. eventListener.callStart(this);
  8. client.dispatcher().enqueue(new AsyncCall(responseCallback));
  9. }
可以看到同步请求生成的是RealCall对象,而异步请求生成的是AsyncCall对象。AsyncCall说到底其实就是Runnable的子类。
接着上面继续分析,如果可以执行,则对当前请求添加监听器等操作,然后将请求Call对象放入调度器Dispatcher中。最后由拦截器链中的各个拦截器来对该请求进行处理,返回最终的Response。

3.3、Dispatcher(调度器)

Dispatcher是保存同步和异步Call的地方,并负责执行异步AsyncCall。

如上图,针对同步请求,Dispatcher使用了一个Deque保存了同步任务;针对异步请求,Dispatcher使用了两个Deque,一个保存准备执行的请求,一个保存正在执行的请求,为什么要用两个呢?因为Dispatcher默认支持最大的并发请求是64个,单个Host最多执行5个并发请求,如果超过,则Call会先被放入到readyAsyncCall中,当出现空闲的线程时,再将readyAsyncCall中的线程移入到runningAsynCalls中,执行请求。先看Dispatcher的流程,跟着流程读源码:

在3.2小节中,当一个请求是同步请求的请求的,可以看到执行了这句代码:client.dispatcher().executed(this);根据Dispatcher源码,看一下到底发生了什么?

  
  
  1. synchronized void executed(RealCall call) {
  2. runningSyncCalls.add(call);
  3. }
可以看到,只是简单的将同步任务当到了runningSyncCalls集合中。
在经过拦截器的处理之后,得到了响应的Response,最终会执行finally语句块:

  
  
  1. void finished(RealCall call) {
  2. finished(runningSyncCalls, call, false);
  3. }
  4. private <T> void finished(Deque <T> calls, T call, boolean promoteCalls) {
  5. int runningCallsCount;
  6. Runnable idleCallback;
  7. synchronized (this) {
  8. if (!calls.remove(call)) throw new AssertionError("Call wasn't in-flight!");//将请求移除集合
  9. if (promoteCalls) promoteCalls();
  10. ...
  11. }
  12. ...
  13. }
对于同步请求,只是简单的将同步请求移除runningSyncCalls集合。promoteCalls参数是false,因此不会执行promoteCalls方法,promoteCalls方法用于遍历并执行异步请求待执行集合中的请求。
Dispatcher中,同步请求的逻辑还是比较简单的。异步请求的逻辑相对麻烦一些,但也不是很复杂。
在3.2小节,第二处代码是执行异步请求的逻辑,最关键的是最后依据代码:client.dispatcher().enqueue(new AsyncCall(responseCallback));紧跟着看一下enqueue方法中到底发生了什么:

  
  
  1. synchronized void enqueue(AsyncCall call) {
  2. if (runningAsyncCalls.size() < maxRequests && runningCallsForHost(call) < maxRequestsPerHost) {
  3. runningAsyncCalls.add(call);
  4. executorService().execute(call);
  5. } else {
  6. readyAsyncCalls.add(call);
  7. }
  8. }
可以看到如果正在执行的请求总数<=64 && 单个Host正在执行的请求<=5,则将请求加入到runningAsyncCalls集合中,紧接着就是利用线程池执行该请求,否则就将该请求放入readyAsyncCalls集合中。上面我们已经说了,AsyncCall是Runnable的子类(间接),因此,在线程池中最终会调用AsyncCall的execute()方法执行异步请求:

  
  
  1. @Override protected void execute() {
  2. boolean signalledCallback = false;
  3. try {
  4. Response response = getResponseWithInterceptorChain();//拦截器链
  5. if (retryAndFollowUpInterceptor.isCanceled()) {//重试失败,回调onFailure方法
  6. signalledCallback = true;
  7. responseCallback.onFailure(RealCall.this, new IOException("Canceled"));
  8. } else {
  9. signalledCallback = true;
  10. responseCallback.onResponse(RealCall.this, response);
  11. }
  12. } catch (IOException e) {
  13. if (signalledCallback) {
  14. // Do not signal the callback twice!
  15. Platform.get().log(INFO, "Callback failure for " + toLoggableString(), e);
  16. } else {
  17. eventListener.callFailed(RealCall.this, e);
  18. responseCallback.onFailure(RealCall.this, e);
  19. }
  20. } finally {
  21. client.dispatcher().finished(this);//结束
  22. }
  23. }
此处的执行逻辑和同步的执行逻辑基本相同,区别在最后一句代码:client.dispatcher().finished(this);因为这是一个异步任务,所以会调用另外一个finish方法:

  
  
  1. void finished(AsyncCall call) {
  2. finished(runningAsyncCalls, call, true);
  3. }

  
  
  1. private <T> void finished(Deque <T> calls, T call, boolean promoteCalls) {
  2. int runningCallsCount;
  3. Runnable idleCallback;
  4. synchronized (this) {
  5. if (!calls.remove(call)) throw new AssertionError("Call wasn't in-flight!");//将请求移除集合
  6. if (promoteCalls) promoteCalls();
  7. ...
  8. }
  9. ...
  10. }

 可以看到最后一个参数是true,这意味着需要执行promoteCalls方法: 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

  
  
  1. private void promoteCalls() {
  2. if (runningAsyncCalls.size() >= maxRequests) return; // Already running max capacity.
  3. if (readyAsyncCalls.isEmpty()) return; // No ready calls to promote.
  4. for (Iterator <AsyncCall> i = readyAsyncCalls.iterator(); i.hasNext(); ) {
  5. AsyncCall call = i.next();
  6. if (runningCallsForHost(call) < maxRequestsPerHost) {
  7. i.remove();
  8. runningAsyncCalls.add(call);
  9. executorService().execute(call);
  10. }
  11. if (runningAsyncCalls.size() >= maxRequests) return; // Reached max capacity.
  12. }
  13. }
该方法主要是遍历执行readyRunningCalls集合中待执行的请求,当然前提是正在执行的Call总数没有超过64,并且readyAsyncCalls集合不为空。如果readyAsyncCalls集合为空,则意味着请求差不多都执行了。放入runningAsyncCalls集合中的请求会继续走上述的流程,直到全部的请求被执行。

3.4、拦截器链

在依次介绍各个拦截器之前,先介绍一个比较重要的类:RealInterceptorChain,直译就是拦截器链类;这个类在什么地方会用到呢?还是3.2节,RealCall的execute方法有这么一段代码:
Response result = getResponseWithInterceptorChain();
   
   
没错,在getResponseWithInterceptorChain();方法中我们就用到了这个RealInterceptorChain类。

   
   
  1. Response getResponseWithInterceptorChain() throws IOException {
  2. // Build a full stack of interceptors.
  3. List <Interceptor> interceptors = new ArrayList <>();
  4. interceptors.addAll(client.interceptors());
  5. interceptors.add(retryAndFollowUpInterceptor);
  6. interceptors.add(new BridgeInterceptor(client.cookieJar()));
  7. interceptors.add(new CacheInterceptor(client.internalCache()));
  8. interceptors.add(new ConnectInterceptor(client));
  9. if (!forWebSocket) {
  10. interceptors.addAll(client.networkInterceptors());
  11. }
  12. interceptors.add(new CallServerInterceptor(forWebSocket));
  13. Interceptor.Chain chain = new RealInterceptorChain(interceptors, null, null, null, 0,
  14. originalRequest, this, eventListener, client.connectTimeoutMillis(),
  15. client.readTimeoutMillis(), client.writeTimeoutMillis());
  16. return chain.proceed(originalRequest);
  17. }
可以看到,在该方法中,我们依次添加了用户自定义的interceptor、retryAndFollowUpInterceptor、BridgeInterceptor、CacheInterceptor、ConnectInterceptor、 networkInterceptors、CallServerInterceptor,并将这些拦截器传递给了这个RealInterceptorChain。拦截器之所以可以依次调用,并最终再从后先前返回Response,都依赖于RealInterceptorChain的proceed方法。

   
   
  1. public Response proceed(Request request, StreamAllocation streamAllocation, HttpCodec httpCodec,
  2. RealConnection connection) throws IOException {
  3. if (index >= interceptors.size()) throw new AssertionError();
  4. ......
  5. // Call the next interceptor in the chain.
  6. RealInterceptorChain next = new RealInterceptorChain(interceptors, streamAllocation, httpCodec,
  7. connection, index + 1, request, call, eventListener, connectTimeout, readTimeout,
  8. writeTimeout);
  9. Interceptor interceptor = interceptors.get(index);
  10. Response response = interceptor.intercept(next);
  11. ......
  12. return response;
  13. }
该方法最核心的代码就是中间的这几句,执行当前拦截器的Intercept方法,并调用下一个(index+1)拦截器。下一个(index+1)拦截器的调用依赖于当前拦截器的Intercept方法中,对RealInterceptorChain的proceed方法的调用:
response = realChain.proceed(request, streamAllocation, null, null);
   
   
可以看到当前拦截器的Response依赖于下一个拦截器的Intercept的Response。因此,就会沿着这条拦截器链依次调用每一个拦截器,当执行到最后一个拦截器之后,就会沿着相反的方向依次返回Response,最终得到我们需要的“终极版”Response。

3.4.1、重试及 followup拦截器


   
   
  1. @Override
  2. public Response intercept(Chain chain) throws IOException {
  3. Request request = chain.request();//获取Request对象
  4. RealInterceptorChain realChain = (RealInterceptorChain) chain;//获取拦截器链对象,用于后面的chain.proceed(...)方法
  5. Call call = realChain.call();
  6. EventListener eventListener = realChain.eventListener();//监听器
  7. streamAllocation = new StreamAllocation(client.connectionPool(), createAddress(request.url()),
  8. call, eventListener, callStackTrace);
  9. int followUpCount = 0;
  10. Response priorResponse = null;
  11. while (true) {//循环
  12. if (canceled) {
  13. streamAllocation.release();
  14. throw new IOException("Canceled");
  15. }
  16. Response response;
  17. boolean releaseConnection = true;
  18. try {
  19. response = realChain.proceed(request, streamAllocation, null, null);//调用下一个拦截器
  20. releaseConnection = false;
  21. } catch (RouteException e) {
  22. // The attempt to connect via a route failed. The request will not have been sent.
  23. if (!recover(e.getLastConnectException(), false, request)) {//路由异常,尝试恢复,如果再失败就抛出异常
  24. throw e.getLastConnectException();
  25. }
  26. releaseConnection = false;
  27. continue;//继续重试
  28. } catch (IOException e) {
  29. // An attempt to communicate with a server failed. The request may have been sent.
  30. boolean requestSendStarted = !(e instanceof ConnectionShutdownException);
  31. if (!recover(e, requestSendStarted, request)) throw e;连接关闭异常,尝试恢复
  32. releaseConnection = false;
  33. continue;//继续重试
  34. } finally {
  35. // We're throwing an unchecked exception. Release any resources.
  36. if (releaseConnection) {
  37. streamAllocation.streamFailed(null);
  38. streamAllocation.release();
  39. }
  40. }
  41. // Attach the prior response if it exists. Such responses never have a body.
  42. if (priorResponse != null) {//前一个重试得到的Response
  43. response = response.newBuilder()
  44. .priorResponse(priorResponse.newBuilder()
  45. .body(null)
  46. .build())
  47. .build();
  48. }
  49. //Figures out the HTTP request to make in response to receiving {@code userResponse}. This will
  50. //either add authentication headers, follow redirects or handle a client request timeout. If a
  51. //follow-up is either unnecessary or not applicable, this returns null.
  52. // followUpRequest方法的主要作用就是为新的重试Request添加验证头等内容
  53. Request followUp = followUpRequest(response);
  54. if (followUp == null) {//如果一个请求得到的响应code是200,则followUp是为null的。
  55. if (!forWebSocket) { streamAllocation.release(); } return response; }
  56. closeQuietly(response.body());
  57. //-------------------------------异常处理---------------------------------------------
  58. // if (++followUpCount > MAX_FOLLOW_UPS) {//超过最大的次数,抛出异常
  59. streamAllocation.release();
  60. throw new ProtocolException("Too many follow-up requests: " + followUpCount); }
  61. if (followUp.body() instanceof UnrepeatableRequestBody) {
  62. streamAllocation.release();
  63. } throw new HttpRetryException("Cannot retry streamed HTTP body", response.code());
  64. } if (!sameConnection(response, followUp.url())) {
  65. streamAllocation.release();
  66. streamAllocation = new StreamAllocation(client.connectionPool(), createAddress(followUp.url()), call, eventListener, callStackTrace);
  67. } else if (streamAllocation.codec() != null) {
  68. throw new IllegalStateException("Closing the body of " + response + " didn't close its backing stream. Bad interceptor?");
  69. }
  70. //--------------------------------------------------------------------------------
  71. request = followUp;//得到处理之后的Request,以用来继续请求,在哪继续请求?肯定还是沿着拦截器链继续搞呗
  72. priorResponse = response;//由priorResponse持有
  73. }
  74. }
  75. }
  该拦截器主要的作用就是重试及followup(这个followup咋翻译比较贴切呢?)。当一个请求由于各种原因失败了,如果是路由或者连接异常,则尝试恢复,否则,根据响应码(ResponseCode),followup方法会对Request进行再处理以得到新的Request,然后沿着拦截器链继续新的Request。当然,如果responseCode是200的话,这些过程就结束了。注意看注释。

3.4.2、BridgeInterceptor

咸蛋少扯,上图:


BridgeInterceptor的主要作用就是为请求(request before)添加请求头,为响应(Response Before)添加响应头。看源码:

  
  
  1. @Override public Response intercept(Chain chain) throws IOException {
  2. Request userRequest = chain.request();
  3. Request.Builder requestBuilder = userRequest.newBuilder();
  4. //----------------------request----------------------------------------------
  5. RequestBody body = userRequest.body();
  6. if (body != null) {
  7. MediaType contentType = body.contentType();
  8. if (contentType != null) {//添加Content-Type请求头
  9. requestBuilder.header("Content-Type", contentType.toString());
  10. }
  11. long contentLength = body.contentLength();
  12. if (contentLength != -1) {
  13. requestBuilder.header("Content-Length", Long.toString(contentLength));
  14. requestBuilder.removeHeader("Transfer-Encoding");
  15. } else {
  16. requestBuilder.header("Transfer-Encoding", "chunked");//分块传输
  17. requestBuilder.removeHeader("Content-Length");
  18. }
  19. }
  20. if (userRequest.header("Host") == null) {
  21. requestBuilder.header("Host", hostHeader(userRequest.url(), false));
  22. }
  23. if (userRequest.header("Connection") == null) {
  24. requestBuilder.header("Connection", "Keep-Alive");
  25. }
  26. // If we add an "Accept-Encoding: gzip" header field we're responsible for also decompressing
  27. // the transfer stream.
  28. boolean transparentGzip = false;
  29. if (userRequest.header("Accept-Encoding") == null && userRequest.header("Range") == null) {
  30. transparentGzip = true;
  31. requestBuilder.header("Accept-Encoding", "gzip");
  32. }
  33. List <Cookie> cookies = cookieJar.loadForRequest(userRequest.url());
  34. if (!cookies.isEmpty()) {
  35. requestBuilder.header("Cookie", cookieHeader(cookies));
  36. }
  37. if (userRequest.header("User-Agent") == null) {
  38. requestBuilder.header("User-Agent", Version.userAgent());
  39. }
  40. Response networkResponse = chain.proceed(requestBuilder.build());
  41. //----------------------------------response----------------------------------------------
  42. HttpHeaders.receiveHeaders(cookieJar, userRequest.url(), networkResponse.headers());//保存cookie
  43. Response.Builder responseBuilder = networkResponse.newBuilder()
  44. .request(userRequest);
  45. if (transparentGzip
  46. && "gzip".equalsIgnoreCase(networkResponse.header("Content-Encoding"))
  47. && HttpHeaders.hasBody(networkResponse)) {
  48. GzipSource responseBody = new GzipSource(networkResponse.body().source());
  49. Headers strippedHeaders = networkResponse.headers().newBuilder()
  50. .removeAll("Content-Encoding")//Content-Encoding、Content-Length不能用于Gzip解压缩
  51. .removeAll("Content-Length")
  52. .build();
  53. responseBuilder.headers(strippedHeaders);
  54. String contentType = networkResponse.header("Content-Type");
  55. responseBuilder.body(new RealResponseBody(contentType, -1L, Okio.buffer(responseBody)));
  56. }
  57. return responseBuilder.build();
  58. }
这个拦截器的源码还是很简单的,不再详细叙述。

3.4.3、CacheInterceptor

在解析CacheInterceptor之前,先看一张关于Http缓存机制的图片(来源于网络):


先看一下缓存的响应头:
(本模块前两个图均来自于http://blog.csdn.net/y874961524/article/details/61419716,感谢)
几个相关的字段先解释一下(估计都知道):
Cache-control:标明缓存的最大存活时常;
Date:服务器告诉客户端,该资源的发送时间;
Expires:表示过期时间(该字段是1.0的东西,当cache-control和该字段同时存在的条件下,cache-control的优先级更高);
Last-Modified:服务器告诉客户端,资源的最后修改时间;
还有一个字段,这个图没给出,就是E-Tag:当前资源在服务器的唯一标识,可用于判断资源的内容是否被修改了。
除以上响应头字段以外,还需了解两个相关的Request请求头:If-Modified-since、If-none-Match。这两个字段是和Last-Modified、E-Tag配合使用的。大致流程如下:
服务器收到请求时,会在200 OK中回送该资源的Last-Modified和ETag头(服务器支持缓存的情况下才会有这两个头哦),客户端将该资源保存在cache中,并记录这两个属性。当客户端需要发送相同的请求时,根据Date + Cache-control来判断是否缓存过期,如果过期了,会在请求中携带If-Modified-Since和If-None-Match两个头。两个头的值分别是响应中Last-Modified和ETag头的值。服务器通过这两个头判断本地资源未发生变化,客户端不需要重新下载,返回304响应。
看源码之前,先看几个与CacheInterceptor相关的比较重要的几个类:

CacheStrategy是一个缓存策略类,该类告诉CacheInterceptor是使用缓存还是使用网络请求;
Cache是封装了实际的缓存操作;
DiskLruCache:Cache基于DiskLruCache;
下面看一下CacheInterceptor的源码:

  
  
  1. @Override public Response intercept(Chain chain) throws IOException {
  2. Response cacheCandidate = cache != null
  3. ? cache.get(chain.request())//以request的url而来key,获取缓存
  4. : null;
  5. long now = System.currentTimeMillis();
  6. //缓存策略类,该类决定了是使用缓存还是进行网络请求
  7. CacheStrategy strategy = new CacheStrategy.Factory(now, chain.request(), cacheCandidate).get();
  8. Request networkRequest = strategy.networkRequest;//网络请求,如果为null就代表不用进行网络请求
  9. Response cacheResponse = strategy.cacheResponse;//缓存响应,如果为null,则代表不使用缓存
  10. if (cache != null) {//根据缓存策略,更新统计指标:请求次数、使用网络请求次数、使用缓存次数
  11. cache.trackResponse(strategy);
  12. }
  13. //缓存不可用,关闭
  14. if (cacheCandidate != null && cacheResponse == null) {
  15. closeQuietly(cacheCandidate.body()); // The cache candidate wasn't applicable. Close it.
  16. }
  17. //如果既无网络请求可用,又没有缓存,则返回504错误
  18. // If we're forbidden from using the network and the cache is insufficient, fail.
  19. if (networkRequest == null && cacheResponse == null) {
  20. return new Response.Builder()
  21. .request(chain.request())
  22. .protocol(Protocol.HTTP_1_1)
  23. .code(504)
  24. .message("Unsatisfiable Request (only-if-cached)")
  25. .body(Util.EMPTY_RESPONSE)
  26. .sentRequestAtMillis(-1L)
  27. .receivedResponseAtMillis(System.currentTimeMillis())
  28. .build();
  29. }
  30. // If we don't need the network, we're done.缓存可用,直接返回缓存
  31. if (networkRequest == null) {
  32. return cacheResponse.newBuilder()
  33. .cacheResponse(stripBody(cacheResponse))
  34. .build();
  35. }
  36. Response networkResponse = null;
  37. try {
  38. networkResponse = chain.proceed(networkRequest);//进行网络请求,得到网络响应
  39. } finally {
  40. // If we're crashing on I/O or otherwise, don't leak the cache body.
  41. if (networkResponse == null && cacheCandidate != null) {
  42. closeQuietly(cacheCandidate.body());
  43. }
  44. }
  45. //HTTP_NOT_MODIFIED缓存有效,合并网络请求和缓存
  46. // If we have a cache response too, then we're doing a conditional get.
  47. if (cacheResponse != null) {
  48. if (networkResponse.code() == HTTP_NOT_MODIFIED) {
  49. Response response = cacheResponse.newBuilder()
  50. .headers(combine(cacheResponse.headers(), networkResponse.headers()))
  51. .sentRequestAtMillis(networkResponse.sentRequestAtMillis())
  52. .receivedResponseAtMillis(networkResponse.receivedResponseAtMillis())
  53. .cacheResponse(stripBody(cacheResponse))
  54. .networkResponse(stripBody(networkResponse))
  55. .build();
  56. networkResponse.body().close();
  57. // Update the cache after combining headers but before stripping the
  58. // Content-Encoding header (as performed by initContentStream()).
  59. cache.trackConditionalCacheHit();
  60. cache.update(cacheResponse, response);//更新缓存
  61. return response;
  62. } else {
  63. closeQuietly(cacheResponse.body());
  64. }
  65. }
  66. Response response = networkResponse.newBuilder()
  67. .cacheResponse(stripBody(cacheResponse))
  68. .networkResponse(stripBody(networkResponse))
  69. .build();
  70. if (cache != null) {
  71. //有响应体 & 可缓存
  72. if (HttpHeaders.hasBody(response) && CacheStrategy.isCacheable(response, networkRequest)) {
  73. // Offer this request to the cache.
  74. CacheRequest cacheRequest = cache.put(response);
  75. return cacheWritingResponse(cacheRequest, response);//写缓存
  76. }
  77. if (HttpMethod.invalidatesCache(networkRequest.method())) {//判断缓存的有效性
  78. try {
  79. cache.remove(networkRequest);
  80. } catch (IOException ignored) {
  81. // The cache cannot be written.
  82. }
  83. }
  84. }
  85. return response;
  86. }
上面源码中的注释已经解释的很清楚了,下面再简单的说一下流程:
根据缓存策略类返回的结果:
1、如果网络不可用并且无可用的有效缓存,则返回504错误;
2、继续,如果不需要网络请求,则直接使用缓存;
3、继续,如果需要网络可用,则进行网络请求;
4、继续,如果有缓存,并且网络请求返回HTTP_NOT_MODIFIED,说明缓存还是有效的,则合并网络响应和缓存结果。同时更新缓存;
5、继续,如果没有缓存,则写入新的缓存;
我们可以看到,CacheStrategy在CacheInterceptor中起到了很关键的作用。该类决定了是网络请求还是使用缓存。该类最关键的代码是getCandidate()方法:

  
  
  1. private CacheStrategy getCandidate() {
  2. // No cached response.
  3. if (cacheResponse == null) {//没有缓存,直接网络请求
  4. return new CacheStrategy(request, null);
  5. }
  6. // Drop the cached response if it's missing a required handshake.
  7. if (request.isHttps() && cacheResponse.handshake() == null) {//https,但没有握手,直接网络请求
  8. return new CacheStrategy(request, null);
  9. }
  10. // If this response shouldn't have been stored, it should never be used
  11. // as a response source. This check should be redundant as long as the
  12. // persistence store is well-behaved and the rules are constant.
  13. if (!isCacheable(cacheResponse, request)) {//不可缓存,直接网络请求
  14. return new CacheStrategy(request, null);
  15. }
  16. CacheControl requestCaching = request.cacheControl();
  17. if (requestCaching.noCache() || hasConditions(request)) {
  18. //请求头nocache或者请求头包含If-Modified-Since或者If-None-Match
  19. //请求头包含If-Modified-Since或者If-None-Match意味着本地缓存过期,需要服务器验证
  20. //本地缓存是不是还能继续使用
  21. return new CacheStrategy(request, null);
  22. }
  23. CacheControl responseCaching = cacheResponse.cacheControl();
  24. if (responseCaching.immutable()) {//强制使用缓存
  25. return new CacheStrategy(null, cacheResponse);
  26. }
  27. long ageMillis = cacheResponseAge();
  28. long freshMillis = computeFreshnessLifetime();
  29. if (requestCaching.maxAgeSeconds() != -1) {
  30. freshMillis = Math.min(freshMillis, SECONDS.toMillis(requestCaching.maxAgeSeconds()));
  31. }
  32. long minFreshMillis = 0;
  33. if (requestCaching.minFreshSeconds() != -1) {
  34. minFreshMillis = SECONDS.toMillis(requestCaching.minFreshSeconds());
  35. }
  36. long maxStaleMillis = 0;
  37. if (!responseCaching.mustRevalidate() && requestCaching.maxStaleSeconds() != -1) {
  38. maxStaleMillis = SECONDS.toMillis(requestCaching.maxStaleSeconds());
  39. }
  40. //可缓存,并且ageMillis + minFreshMillis < freshMillis + maxStaleMillis
  41. // (意味着虽过期,但可用,只是会在响应头添加 warning
  42. if (! responseCaching.noCache() && ageMillis + minFreshMillis < freshMillis + maxStaleMillis) {
  43. Response.Builder builder = cacheResponse.newBuilder();
  44. if ( ageMillis + minFreshMillis >= freshMillis) {
  45. builder.addHeader("Warning", "110 HttpURLConnection \"Response is stale\"");
  46. }
  47. long oneDayMillis = 24 * 60 * 60 * 1000L;
  48. if (ageMillis > oneDayMillis && isFreshnessLifetimeHeuristic()) {
  49. builder.addHeader("Warning", "113 HttpURLConnection \"Heuristic expiration\"");
  50. }
  51. return new CacheStrategy(null, builder.build());//使用缓存
  52. }
  53. // Find a condition to add to the request. If the condition is satisfied, the response body
  54. // will not be transmitted.
  55. String conditionName;
  56. String conditionValue;
  57. //流程走到这,说明缓存已经过期了
  58. //添加请求头:If-Modified-Since或者If-None-Match
  59. //etag与If-None-Match配合使用
  60. //lastModified与If-Modified-Since配合使用
  61. //前者和后者的值是相同的
  62. //区别在于前者是响应头,后者是请求头。
  63. //后者用于服务器进行资源比对,看看是资源是否改变了。
  64. // 如果没有,则本地的资源虽过期还是可以用的
  65. if (etag != null) {
  66. conditionName = "If-None-Match";
  67. conditionValue = etag;
  68. } else if (lastModified != null) {
  69. conditionName = "If-Modified-Since";
  70. conditionValue = lastModifiedString;
  71. } else if (servedDate != null) {
  72. conditionName = "If-Modified-Since";
  73. conditionValue = servedDateString;
  74. } else {
  75. return new CacheStrategy(request, null); // No condition! Make a regular request.
  76. }
  77. Headers.Builder conditionalRequestHeaders = request.headers().newBuilder();
  78. Internal.instance.addLenient(conditionalRequestHeaders, conditionName, conditionValue);
  79. Request conditionalRequest = request.newBuilder()
  80. .headers(conditionalRequestHeaders.build())
  81. .build();
  82. return new CacheStrategy(conditionalRequest, cacheResponse);
  83. }
大致流程如下:(if-else的关系呀)
1、没有缓存,直接网络请求;
2、如果是https,但没有握手,直接网络请求;
3、不可缓存,直接网络请求;
4、请求头nocache或者请求头包含If-Modified-Since或者If-None-Match,则需要服务器验证本地缓存是不是还能继续使用,直接网络请求;
5、可缓存,并且ageMillis + minFreshMillis < freshMillis + maxStaleMillis(意味着虽过期,但可用,只是会在响应头添加warning),则使用缓存;
6、缓存已经过期,添加请求头:If-Modified-Since或者If-None-Match,进行网络请求;

3.4.4、ConnectInterceptor(核心,连接池)

ConnectInterceptor器如其名,是一个连接相关的拦截器。这个拦截器是这几个拦截器里面代码最少的。但是少并不意味着很简单。先看一下ConnectIntercepor中比较重要的几个类及其含义:


RouteDataBase:这是一个关于路由信息的白名单和黑名单类,处于黑名单的路由信息会被避免不必要的尝试;
RealConnecton:Connect子类,主要实现连接的建立等工作;
ConnectionPool:连接池,实现连接的复用;

这里再说一下Connection和Stream的关系:Http1.x是1:1的关系,而Http2是1对多的关系。就是说一个http1.x连接只能被一个请求使用,而一个Http2连接是对应多个Stream的,多个Stream的意思是Http2连接支持并发请求,即一个连接可以被多个请求同时使用的。
还有,Http1.1的keep-alive机制的作用是保证连接使用完不关闭,当下一次请求与连接的Host相同的时候,连接可以直接使用,不用再次创建(节省资源,提高了性能)。

StreamAllocation:直译就是流分配。流是什么呢?我们知道Connection是一个连接远程服务器的物理Socket连接,而Stream则是基于Connection的逻辑Http 请求/响应对。StreamAllocation会通过ConnectPool获取或者新生成一个RealConnection来得到一个连接到Server的Connection连接,同时会生成一个HttpCodec用于下一个CallServerInterceptor,以完成最终的请求;
HttpCodec: Encodes HTTP requests and decodes HTTP responses。(源码注释哦)。针对不同的版本,OkHttp为我们提供了HttpCodec1(Http1.x)和HttpCodec2(Http2).
一句话概括就是:分配一个Connection和HttpCodec,为最终的请求做准备。

  
  
  1. /** Opens a connection to the target server and proceeds to the next interceptor. */
  2. public final class ConnectInterceptor implements Interceptor {
  3. public final OkHttpClient client;
  4. public ConnectInterceptor(OkHttpClient client) {
  5. this.client = client;
  6. }
  7. @Override public Response intercept(Chain chain) throws IOException {
  8. RealInterceptorChain realChain = (RealInterceptorChain) chain;
  9. Request request = realChain.request();
  10. StreamAllocation streamAllocation = realChain.streamAllocation();
  11. // We need the network to satisfy this request. Possibly for validating a conditional GET.
  12. //我们需要网络来满足这个请求。可能是为了验证一个条件GET请求(缓存验证等)。
  13. boolean doExtensiveHealthChecks = !request.method().equals("GET");
  14. HttpCodec httpCodec = streamAllocation.newStream(client, chain, doExtensiveHealthChecks);
  15. RealConnection connection = streamAllocation.connection();
  16. return realChain.proceed(request, streamAllocation, httpCodec, connection);
  17. }
  18. }
代码量是不是很少?是的。表面上看起来很少,实际上大部分的功能都被封装到其他的类里面去了,此处只是调用。所以为了代码的可读性和可维护性,该封装的还是乖乖的封装吧。
核心代码就两行:

  
  
  1. HttpCodec httpCodec = streamAllocation.newStream(client, chain, doExtensiveHealthChecks);
  2. RealConnection connection = streamAllocation.connection();
可以看出,主要的工作是由StreamAllocation完成。我们来看看这个StreamAllocation的newStream和connection()到底做了什么。

  
  
  1. public HttpCodec newStream(
  2. OkHttpClient client, Interceptor.Chain chain, boolean doExtensiveHealthChecks) {
  3. int connectTimeout = chain.connectTimeoutMillis();
  4. int readTimeout = chain.readTimeoutMillis();
  5. int writeTimeout = chain.writeTimeoutMillis();
  6. boolean connectionRetryEnabled = client.retryOnConnectionFailure();
  7. try {
  8. RealConnection resultConnection = findHealthyConnection(connectTimeout, readTimeout,
  9. writeTimeout, connectionRetryEnabled, doExtensiveHealthChecks);
  10. HttpCodec resultCodec = resultConnection.newCodec(client, chain, this);
  11. synchronized (connectionPool) {
  12. codec = resultCodec;
  13. return resultCodec;
  14. }
  15. } catch (IOException e) {
  16. throw new RouteException(e);
  17. }
  18. }
可以看到,最关键的一步就是findHealthyConnection,这个方法的主要的作用就是找到一个可用的连接(如果连接不可用,这个过程会一直持续哦)。

  
  
  1. private RealConnection findHealthyConnection(int connectTimeout, int readTimeout,
  2. int writeTimeout, boolean connectionRetryEnabled, boolean doExtensiveHealthChecks)
  3. throws IOException {
  4. while (true) {
  5. RealConnection candidate = findConnection(connectTimeout, readTimeout, writeTimeout,
  6. connectionRetryEnabled);
  7. // If this is a brand new connection, we can skip the extensive health checks.如果是一个新的连接,直接返回就好了
  8. synchronized (connectionPool) {
  9. if (candidate.successCount == 0) {
  10. return candidate;
  11. }
  12. }
  13. // Do a (potentially slow) check to confirm that the pooled connection is still good. If it
  14. // isn't, take it out of the pool and start again.
  15. if (!candidate.isHealthy(doExtensiveHealthChecks)) {//判断连接是否好使
  16. noNewStreams();//连接不好使的话,移除连接池
  17. continue;//不healthy,就一直持续的呀
  18. }
  19. return candidate;
  20. }
  21. }
上述代码还是很容易理解的,唯一让我有点费解的就是这个noNewsStream方法。刚开始看名字有点蒙圈。啥叫noNewStream嘞,看源码(其实应该先看findConnection的源码的,但是先搞懂这个地方,对后面的理解有益无害的):

   
   
  1. public void noNewStreams() {
  2. Socket socket;
  3. Connection releasedConnection;
  4. synchronized (connectionPool) {
  5. releasedConnection = connection;
  6. socket = deallocate(true, false, false);// noNewStreams, released, streamFinished核心方法
  7. if (connection != null) releasedConnection = null;
  8. }
  9. closeQuietly(socket);//关闭socket
  10. if (releasedConnection != null) {
  11. eventListener.connectionReleased(call, releasedConnection);//监听回调
  12. }
  13. }
上述关键代码是deallocate:

   
   
  1. private Socket deallocate(boolean noNewStreams, boolean released, boolean streamFinished) {
  2. assert (Thread.holdsLock(connectionPool));
  3. //以noNewStreams为true, released为false, streamFinished为false;为例
  4. if (streamFinished) {
  5. this.codec = null;
  6. }
  7. if (released) {
  8. this.released = true;
  9. }
  10. Socket socket = null;
  11. if (connection != null) {
  12. if (noNewStreams) {
  13. //noNewStreams是RealConnection的属性,源码的注释是这么说的:
  14. //如果为true,则这个连接就不会再创建新的Stream了,一旦设置成true,就会一直是true
  15. //搜索整个源码,该属性设置的地方如下:
  16. //evitAll:关闭和移除连接池中所有的空闲连接(如果连接空闲(即连接上的Stream数为0),则noNewStreams为true);
  17. //pruneAndGetAllocationCount:移除内存泄漏的连接及获取连接的Stream分配数;
  18. //streamFailed:Stream分配失败;
  19. //综上,这个属性的作用是禁止无效连接创建新的Stream的
  20. connection.noNewStreams = true;
  21. }
  22. if (this.codec == null && (this.released || connection.noNewStreams)) {
  23. release(connection);//释放Connection承载的StreamAllocations资源(connection.allocations)
  24. if (connection.allocations.isEmpty()) {
  25. connection.idleAtNanos = System.nanoTime();
  26. //connectionBecameIdle:通知线程池该连接是空闲连接,可以移除或者作为待移除对象。
  27. if (Internal.instance.connectionBecameIdle(connectionPool, connection)) {
  28. socket = connection.socket();
  29. }
  30. }
  31. connection = null;
  32. }
  33. }
  34. return socket;//返回待关闭的Socket对象
  35. }
需要说的都写在了上面源码的注释里面了,不再多说了。
接着看findConnection方法,好吧,继续,源码有点长,不过我都给注释了,看起来应该也不会很难。

   
   
  1. private RealConnection findConnection(int connectTimeout, int readTimeout, int writeTimeout,
  2. boolean connectionRetryEnabled) throws IOException {
  3. boolean foundPooledConnection = false;
  4. RealConnection result = null;
  5. Route selectedRoute = null;
  6. Connection releasedConnection;
  7. Socket toClose;
  8. synchronized (connectionPool) {
  9. //----------排除异常情况----------------
  10. if (released) throw new IllegalStateException("released");
  11. if (codec != null) throw new IllegalStateException("codec != null");
  12. if (canceled) throw new IOException("Canceled");
  13. // Attempt to use an already-allocated connection. We need to be careful here because our
  14. // already-allocated connection may have been restricted from creating new streams.
  15. releasedConnection = this.connection;
  16. //这个方法的作用,与deallocate作用一样
  17. //如果连接不能创建Stream,则释放资源,返回待关闭的close Socket
  18. toClose = releaseIfNoNewStreams();
  19. //经过releaseIfNoNewStreams,如果connection不为null,则连接是可用的
  20. if (this.connection != null) {
  21. // We had an already-allocated connection and it's good.
  22. //存在可使用的已分配连接
  23. result = this.connection;
  24. releasedConnection = null;//为null值,则说明这个连接是有效的
  25. }
  26. if (!reportedAcquired) {
  27. // If the connection was never reported acquired, don't report it as released!
  28. releasedConnection = null;
  29. }
  30. if (result == null) {//没有可使用的连接,去连接池中找
  31. // Attempt to get a connection from the pool.//首先通过ConnectionPool,Address,StreamAllocation从连接池获取连接,
  32. // 连接池后面会单独讲解*************
  33. Internal.instance.get(connectionPool, address, this, null);//ConnectionPool,Address,StreamAllocation,Route
  34. if (connection != null) {
  35. foundPooledConnection = true;
  36. result = connection;
  37. } else {
  38. selectedRoute = route;
  39. }
  40. }
  41. }
  42. closeQuietly(toClose);
  43. if (releasedConnection != null) {
  44. eventListener.connectionReleased(call, releasedConnection);
  45. }
  46. if (foundPooledConnection) {
  47. eventListener.connectionAcquired(call, result);
  48. }
  49. if (result != null) {
  50. // If we found an already-allocated or pooled connection, we're done.
  51. return result;//找到了一个已分配或者连接池中的连接,此过程结束,返回
  52. }
  53. //否则,我们需要一个路由信息,这是一个阻塞的操作
  54. // If we need a route selection, make one. This is a blocking operation.
  55. boolean newRouteSelection = false;
  56. if (selectedRoute == null && (routeSelection == null || !routeSelection.hasNext())) {
  57. newRouteSelection = true;
  58. routeSelection = routeSelector.next();
  59. }
  60. synchronized (connectionPool) {
  61. if (canceled) throw new IOException("Canceled");
  62. if (newRouteSelection) {
  63. // Now that we have a set of IP addresses, make another attempt at getting a connection from
  64. // the pool. This could match due to connection coalescing.
  65. //提供更加全面的路由信息,再次从连接池中获取连接
  66. List <Route> routes = routeSelection.getAll();
  67. for (int i = 0, size = routes.size(); i < size; i++) {
  68. Route route = routes.get(i);
  69. Internal.instance.get(connectionPool, address, this, route);
  70. if (connection != null) {
  71. foundPooledConnection = true;
  72. result = connection;
  73. this.route = route;
  74. break;
  75. }
  76. }
  77. }
  78. //*实在是没找到,只能生成新的连接******了
  79. if (!foundPooledConnection) {
  80. if (selectedRoute == null) {
  81. selectedRoute = routeSelection.next();
  82. }
  83. // Create a connection and assign it to this allocation immediately. This makes it possible
  84. // for an asynchronous cancel() to interrupt the handshake we're about to do.
  85. route = selectedRoute;
  86. refusedStreamCount = 0;
  87. result = new RealConnection(connectionPool, selectedRoute);
  88. acquire(result, false);//添加connectionStreamAllocation添加到connection.allocations集合中*****
  89. }
  90. }
  91. // If we found a pooled connection on the 2nd time around, we're done.
  92. //如果连接是从连接池中找到的,说明是可复用的。不是新生成的,因为新生成的连接,
  93. // 需要去连接服务器之后才能可用呀
  94. if (foundPooledConnection) {
  95. eventListener.connectionAcquired(call, result);
  96. return result;
  97. }
  98. // Do TCP + TLS handshakes. This is a blocking operation.//连接Server
  99. result.connect(
  100. connectTimeout, readTimeout, writeTimeout, connectionRetryEnabled, call, eventListener);
  101. routeDatabase().connected(result.route());//将路由信息添加到routeDatabase中。
  102. Socket socket = null;
  103. synchronized (connectionPool) {
  104. reportedAcquired = true;
  105. // Pool the connection.
  106. Internal.instance.put(connectionPool, result);//将新生成的连接放入连接池中
  107. // If another multiplexed connection to the same address was created concurrently, then
  108. // release this connection and acquire that one.
  109. //如果是一个http2连接,由于http2连接应具有多路复用特性,
  110. // 因此,我们需要确保http2连接的多路复用特性
  111. if (result.isMultiplexed()) {
  112. //deduplicate:确保http2连接的多路复用特性,重复的连接将被剔除
  113. socket = Internal.instance.deduplicate(connectionPool, address, this);
  114. result = connection;
  115. }
  116. }
  117. closeQuietly(socket);
  118. eventListener.connectionAcquired(call, result);
  119. return result;
  120. }
上述代码加了很多注释,可以看一下。为了更加快速的了解其过程,画了一个流程图,跟着流程图来一步一步的解析(没有什么是一张图解决不了的,如果不能,那么就两张O(∩_∩)O)。
a)排除连接不可用情况

   
   
  1. private Socket releaseIfNoNewStreams() {
  2. assert (Thread.holdsLock(connectionPool));
  3. RealConnection allocatedConnection = this.connection;
  4. if (allocatedConnection != null && allocatedConnection.noNewStreams) {
  5. return deallocate(false, false, true);
  6. }
  7. return null;
  8. }
这个方法是说如果连接处于nonewStream状态,则释放该连接。否则,该连接是可用的。关于noNewStream和deallocate方法前面已经解释的很清楚了。
b)判断连接是否可用
经过releaseIfNoNewStreams方法,如果connection不为null,则一定是可用的。

   
   
  1. //经过releaseIfNoNewStreams,如果connection不为null,则连接是可用的
  2. if (this.connection != null) {
  3. // We had an already-allocated connection and it's good.
  4. //存在可使用的已分配连接
  5. result = this.connection;
  6. releasedConnection = null;//为null值,则说明这个连接是有效的
  7. }
c)第一次连接池查找(没有提供路由信息)

   
   
  1. Internal.instance.get(connectionPool, address, this, null);//ConnectionPool,Address,StreamAllocation,Route
  2. if (connection != null) {
  3. foundPooledConnection = true;
  4. result = connection;
  5. }
如果查找到了,则将查找到的连接赋值给result。
d)遍历路由表,进行二次查找

   
   
  1. List <Route> routes = routeSelection.getAll();
  2. for (int i = 0, size = routes.size(); i < size; i++) {
  3. Route route = routes.get(i);
  4. Internal.instance.get(connectionPool, address, this, route);
  5. if (connection != null) {
  6. foundPooledConnection = true;
  7. result = connection;
  8. this.route = route;
  9. break;
  10. }
  11. }
f)如果还是没找到,则只能创建新的连接了

   
   
  1. result = new RealConnection(connectionPool, selectedRoute);
  2. acquire(result, false);//添加connection的StreamAllocation添加到connection.allocations集合中*****
g)新的连接,连接服务器

   
   
  1. // Do TCP + TLS handshakes. This is a blocking operation.//连接Server(connect方法涉及Socket的建立等)
  2. result.connect(
  3. connectTimeout, readTimeout, writeTimeout, connectionRetryEnabled, call, eventListener);
  4. routeDatabase().connected(result.route());//将路由信息添加到routeDatabase中。
h)新的连接放入线程池

   
   
  1. // Pool the connection.
  2. Internal.instance.put(connectionPool, result);//将新生成的连接放入连接池中
i)如果连接是一个HTTP2连接,则需要确保多路复用的特性

   
   
  1. //如果是一个http2连接,由于http2连接应具有多路复用特性,
  2. // 因此,我们需要确保http2连接的多路复用特性
  3. if (result.isMultiplexed()) {
  4. //deduplicate:确保http2连接的多路复用特性,重复的连接将被剔除
  5. socket = Internal.instance.deduplicate(connectionPool, address, this);
  6. result = connection;
  7. }
在Connectinterceptor中,起到关键作用的就是ConnectionPool,既然这么关键我们就来看看这个连接池吧。
-------------------------------------------------------------------------------------------------------------------------------------------------------------
在目前的版本下,连接池默认是可以保持5个空闲的连接。这些空闲的连接如果超过5分钟不被使用,则将被连接池移除。
当然,这些默认的数值在未来的okhttp版本中,会被改变的。另外,这两个数值支持开发人员修改。
-------------------------------------------------------------------------------------------------------------------------------------------------------------
ConnectionPool中比较关键的几个点,线程池(ThreadPoolExecutor)、队列(Deque)、路由记录表;
线程池:用于支持连接池的cleanup任务,清除idle线程;
队列:存放待复用的连接;
路由记录表:前面已讲,不再叙述;
对于连接池,开发人员最感兴趣的肯定的:存、取、清除;
a)存

   
   
  1. void put(RealConnection connection) {
  2. assert (Thread.holdsLock(this));
  3. if (!cleanupRunning) {
  4. cleanupRunning = true;
  5. executor.execute(cleanupRunnable);
  6. }
  7. connections.add(connection);
  8. }
可以看到,在放入连接到connections(Deque)之前,可能是需要执行连接池的“清洁”任务的。连接存入连接池的操作很简单,主要看一下这个cleanUp到底做了些什么?

   
   
  1. long cleanup(long now) {
  2. int inUseConnectionCount = 0;
  3. int idleConnectionCount = 0;
  4. RealConnection longestIdleConnection = null;
  5. long longestIdleDurationNs = Long.MIN_VALUE;
  6. // Find either a connection to evict, or the time that the next eviction is due.
  7. synchronized (this) {
  8. for (Iterator <RealConnection> i = connections.iterator(); i.hasNext(); ) {
  9. RealConnection connection = i.next();
  10. // If the connection is in use, keep searching.
  11. if (pruneAndGetAllocationCount(connection, now) > 0) {
  12. inUseConnectionCount++;//线程池中处于使用状态的连接数
  13. continue;
  14. }
  15. idleConnectionCount++;//处于空闲状态的连接数
  16. // If the connection is ready to be evicted, we're done.
  17. long idleDurationNs = now - connection.idleAtNanos;
  18. //寻找空闲最久的那个连接
  19. if (idleDurationNs > longestIdleDurationNs) {
  20. longestIdleDurationNs = idleDurationNs;
  21. longestIdleConnection = connection;
  22. }
  23. }
  24. //空闲最久的那个连接
  25. //如果空闲时间大于keepAliveDurationNs(默认5分钟)
  26. //或者空闲的连接总数大于maxIdleConnections(默认5个)
  27. //--->执行移除操作
  28. if (longestIdleDurationNs >= this.keepAliveDurationNs
  29. || idleConnectionCount > this.maxIdleConnections) {
  30. // We've found a connection to evict. Remove it from the list, then close it below (outside
  31. // of the synchronized block).
  32. connections.remove(longestIdleConnection);
  33. } else if (idleConnectionCount > 0) {
  34. // A connection will be ready to evict soon.
  35. return keepAliveDurationNs - longestIdleDurationNs;//空闲最久的那个连接的空闲时长与keepAliveDurationNs的差值
  36. } else if (inUseConnectionCount > 0) {
  37. // All connections are in use. It'll be at least the keep alive duration 'til we run again.
  38. return keepAliveDurationNs;
  39. } else {
  40. // No connections, idle or in use.
  41. cleanupRunning = false;
  42. return -1;
  43. }
  44. }
  45. closeQuietly(longestIdleConnection.socket());//关闭Socket
  46. // Cleanup again immediately.
  47. return 0;
  48. }
这个方法根据两个指标还决定是否移除空闲时间最长的空闲连接:大于最大空闲值或者空闲连接数超过最大值,则移除空闲时间最长的控线连接。cleanUp方法的执行也依赖于另外一个比较重要的方法:pruneAndGetAllocationCount,该方法的作用是移除发生泄漏的StreamAllocation,统计连接中正在使用的StreamAllocation个数。这个方法的源码不看了,有兴趣的自行品尝吧。
b)取

   
   
  1. RealConnection get(Address address, StreamAllocation streamAllocation, Route route) {
  2. assert (Thread.holdsLock(this));
  3. for (RealConnection connection : connections) {
  4. //isEligible判断一个连接(address+route对应的)
  5. // 是否还能携带一个StreamAllocation。如果有,说明这个连接可用
  6. if (connection.isEligible(address, route)) {//isEligible也是一个重要方法,最好看一下源码
  7. streamAllocation.acquire(connection, true);//将StreamAllocation添加到connection.allocations中
  8. return connection;
  9. }
  10. }
  11. return null;
  12. }
首先,判断address对应的Connection是否还能承载一个新的StreamAllocation,如果可以得话,我们就将这个streamAllocation添加到connection.allocations中。最后返回这个Connection。
c)移除

   
   
  1. public void evictAll() {
  2. List <RealConnection> evictedConnections = new ArrayList <>();
  3. synchronized (this) {
  4. for (Iterator <RealConnection> i = connections.iterator(); i.hasNext(); ) {
  5. RealConnection connection = i.next();
  6. if (connection.allocations.isEmpty()) {
  7. connection.noNewStreams = true;
  8. evictedConnections.add(connection);
  9. i.remove();
  10. }
  11. }
  12. }
  13. for (RealConnection connection : evictedConnections) {
  14. closeQuietly(connection.socket());
  15. }
  16. }
这个就很简单了。不再叙述。

3.4.5、CallServerInterceptor

该拦截器就是利用HttpCodec完成最终请求的发送。

4、总结

okhttp是一个Http+Htttp2客户端,适用于Android + Java 应用。其整体的架构如下:
(此图来源于https://yq.aliyun.com/articles/78105?spm=5176.100239.blogcont78104.10.FlPFWr,感谢)

整体分析完之后,再看这个整体架构,感觉上图画的十分清晰。
云栖社区的这篇 《OkHtp 3.7源码分析》写的相当不错。有时间的可以阅读以下。
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值