C++11实现线程池

#include<iostream>
#include<thread>
#include<mutex>
#include<string>
#include<condition_variable>
#include<queue>
#include<vector>
#include<functional>


using namespace std;

class ThreadPool {
 public:
	ThreadPool(int numThreads) :stop(false) {
		for (int i = 0; i < numThreads; i++) {
			threads.emplace_back([this] {
				while (1) {
					std::unique_lock<std:: mutex> lock(mtx);
					condition.wait(lock, [this] {
						return !tasks.empty() || stop;
					});
					if (stop && tasks.empty()) {
						return;
					}
					std::function<void()> task(std::move(tasks.front()));
					tasks.pop();
					lock.unlock();
					task();
				}
				});
		}
	}
	~ThreadPool() {
		{
			std::unique_lock<std::mutex> lock(mtx);
			stop = true;
		}
		condition.notify_all();
		for (auto& t : threads) {
			t.join();
		}
	}
	template<class F, class... Args>
	void enqueue(F &&f, Args&&... args) {
		std::function<void()>task =
			std::bind(std::forward<F>(f), std::forward<Args>(args)...);
		{
			std::unique_lock<std::mutex> lock(mtx);
			tasks.emplace(std::move(task));
		}
		condition.notify_one();
	}

 private:
	vector<std::thread> threads;
	queue < std::function<void()>> tasks;
	std::mutex mtx;
	std::condition_variable condition;
	bool stop;
};



int main() {
	ThreadPool pool(4);
	for (int i = 0; i < 10; i++) {
		pool.enqueue([i] {
			cout << "this is task:" << i << "is runing" << endl;
			std::this_thread::sleep_for(std::chrono::seconds(1));
			cout << "this is task:" << i << "is stoping" << endl;
			});
	}


	cout << "hello wrold!" << endl;
}

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以下是使用C++11实现线程池的示例代码: ```cpp #include <iostream> #include <vector> #include <queue> #include <thread> #include <mutex> #include <condition_variable> #include <functional> class ThreadPool { public: ThreadPool(size_t num_threads) { for (size_t i = 0; i < num_threads; ++i) { threads_.emplace_back([this] { while (true) { std::unique_lock<std::mutex> lock(mutex_); condition_.wait(lock, [this] { return !tasks_.empty() || stop_; }); if (stop_ && tasks_.empty()) return; auto task = std::move(tasks_.front()); tasks_.pop(); lock.unlock(); task(); } }); } } ~ThreadPool() { { std::unique_lock<std::mutex> lock(mutex_); stop_ = true; } condition_.notify_all(); for (auto& thread : threads_) thread.join(); } template<class F> void Enqueue(F&& task) { { std::unique_lock<std::mutex> lock(mutex_); tasks_.emplace(std::forward<F>(task)); } condition_.notify_one(); } private: std::vector<std::thread> threads_; std::queue<std::function<void()>> tasks_; std::mutex mutex_; std::condition_variable condition_; bool stop_ = false; }; int main() { ThreadPool pool(4); for (int i = 0; i < 8; ++i) { pool.Enqueue([i] { std::cout << "Task " << i << " is running" << std::endl; std::this_thread::sleep_for(std::chrono::seconds(1)); std::cout << "Task " << i << " is done" << std::endl; }); } return 0; } ``` 此示例实现了一个线程池,其中包含一个任务队列和一组工作线程。构造函数创建指定数量的工作线程,并启动它们以侦听任务队列。Enqueue()方法用于将新任务添加到队列中。每个工作线程将从队列中获取任务并执行它。当线程池被销毁时,所有工作线程都将被停止。
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