城堡小游戏
package castle;
import java.util.HashMap;
public class Room {
private String description;
// private Room northExit;
// private Room southExit;
// private Room eastExit;
// private Room westExit;
private HashMap<String, Room> exit=new HashMap<String, Room>();
public Room(String description)
{
this.description = description;
}
public void setExits(String dir,Room room)
{
exit.put(dir, room);
// if(north != null)
// northExit = north;
// if(east != null)
// eastExit = east;
// if(south != null)
// southExit = south;
// if(west != null)
// westExit = west;
}
public String getExitDesc() {
StringBuffer sb=new StringBuffer();
// if(northExit!=null) {
// sb.append("north ");
// }
// if(eastExit!=null) {
// sb.append("east ");
// }
// if(westExit!=null) {
// sb.append("west ");
// }
// if(southExit!=null) {
// sb.append("south ");
// }
for(String s:exit.keySet()) {
sb.append(s+" ");
}
return sb.toString();
}
public Room getNext(String direction)
{
// Room nextRoom = null;
// if(direction.equals("north")) {
// nextRoom = northExit;
// }
// if(direction.equals("east")) {
// nextRoom = eastExit;
// }
// if(direction.equals("south")) {
// nextRoom = southExit;
// }
// if(direction.equals("west")) {
// nextRoom =westExit;
// }
// return nextRoom;
return exit.get(direction);
}
@Override
public String toString()
{
return description;
}
}
package castle;
import java.util.HashMap;
import java.util.Scanner;
public class Game {
private Room currentRoom;
private HashMap<String, Handler> handlers=new HashMap<String, Handler>();
public Game()
{
handlers.put("go",new HandlerGo(this));
handlers.put("bye", new HandlerBye(this));
handlers.put("help", new HandlerHelp(this));
createRooms();
}
private void createRooms()
{
Room outside, lobby, pub, study, bedroom;
// 制造房间
outside = new Room("城堡外");
lobby = new Room("大堂");
pub = new Room("小酒吧");
study = new Room("书房");
bedroom = new Room("卧室");
// 初始化房间的出口
// outside.setExits(null, lobby, study, pub);
// lobby.setExits(null, null, null, outside);
// pub.setExits(null, outside, null, null);
// study.setExits(outside, bedroom, null, null);
// bedroom.setExits(null, null, null, study);
outside.setExits("east", lobby);
outside.setExits("south", study);
outside.setExits("west", pub);
lobby.setExits("west", outside);
pub.setExits("east", outside);
study.setExits("north", outside);
study.setExits("east", bedroom);
bedroom.setExits("east", study);
currentRoom = outside; // 从城堡门外开始
}
private void printWelcome() {
System.out.println();
System.out.println("欢迎来到城堡!");
System.out.println("这是一个超级无聊的游戏。");
System.out.println("如果需要帮助,请输入 'help' 。");
System.out.println();
showNext();
}
// 以下为用户命令
// private void printHelp()
// {
// System.out.print("迷路了吗?你可以做的命令有:go bye help");
// System.out.println("如:\tgo east");
// }
public void goRoom(String direction)
{
Room nextRoom=null;
nextRoom=currentRoom.getNext(direction);
// Room nextRoom = null;
// if(direction.equals("north")) {
// nextRoom = currentRoom.northExit;
// }
// if(direction.equals("east")) {
// nextRoom = currentRoom.eastExit;
// }
// if(direction.equals("south")) {
// nextRoom = currentRoom.southExit;
// }
// if(direction.equals("west")) {
// nextRoom = currentRoom.westExit;
// }
//
if (nextRoom == null) {
System.out.println("那里没有门!");
}
else {
currentRoom = nextRoom;
showNext();
}
}
public void showNext() {
System.out.println("你在" + currentRoom);
System.out.print("出口有: ");
System.out.println(currentRoom.getExitDesc());
}
public void play() {
Scanner in = new Scanner(System.in);
while ( true ) {
String line = in.nextLine();
String[] words = line.split(" ");
Handler handler=handlers.get(words[0]);
String value="";
if(words.length>1)
value=words[1];
if(handler!=null) {
handler.doCMD(value);
if(handler.isBye()) {
break;
}
}
// if ( words[0].equals("help") ) {
// printHelp();
// } else if (words[0].equals("go") ) {
// goRoom(words[1]);
// } else if ( words[0].equals("bye") ) {
// break;
// }
}
in.close();
}
public static void main(String[] args) {
Game game = new Game();
game.printWelcome();
game.play();
System.out.println("感谢您的光临。再见!");
}
}
package castle;
public class Handler {
protected Game gam;
public Handler(Game game) {
this.gam=game;
}
public void doCMD(String word) {
}
public boolean isBye() {
return false;
}
}
package castle;
public class HandlerBye extends Handler {
public HandlerBye(Game game) {
super(game);
}
@Override
public boolean isBye() {
return true;
}
}
package castle;
public class HandlerGo extends Handler {
public HandlerGo(Game game) {
super(game);
}
@Override
public void doCMD(String word) {
gam.goRoom(word);
}
}
package castle;
public class HandlerHelp extends Handler {
public HandlerHelp(Game game) {
super(game);
}
@Override
public void doCMD(String word) {
System.out.println("迷路了吗?你可以做的命令有:go bye help");
System.out.println("如:\tgo east");
}
}