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1、Cesium判断实体被地球遮挡

//判断实体可见
let earth = Cesium.Ellipsoid.WGS84
var earthBoundingSphere = new Cesium.BoundingSphere(Cesium.Cartesian3.ZERO, earth.maximumRadius);
let occluder = Cesium.Occluder.fromBoundingSphere(earthBoundingSphere, viewer.camera.position)
let visible = occluder.isPointVisible(fixedStar.position?.getValue(viewer.clock.currentTime)!)

2、相机固定系、惯性系转换

默认相机位置是固定坐标系下的,希望将相机位置改到惯性系
每次更新前,调用lookAtTransform改变相机位置

function viewInIcrf(viewer: Cesium.Viewer) {
    function icrf(scene: Cesium.Scene, time: Cesium.JulianDate) {
        if (scene.mode !== Cesium.SceneMode.SCENE3D) {
            return
        }

        let icrfToFixed = Cesium.Transforms.computeIcrfToFixedMatrix(time)
        if (Cesium.defined(icrfToFixed)) {
            const camera = viewer.camera
            const offset = Cesium.Cartesian3.clone(camera.position)
            let transform = new Cesium.Matrix4
            Cesium.Matrix4.fromRotationTranslation(
                icrfToFixed,
                new Cesium.Cartesian3(0, 0, 0),
                transform
            )
            camera.lookAtTransform(transform, offset)
        }
    }
    return viewer.scene.postUpdate.addEventListener(icrf)
}

产生问题,鼠标中键调节相机视角功能无效了
修改Cesium源代码,注释掉以下两处代码

//Cesium.js
function tilt3D(controller, startPosition, movement) {
  const scene = controller._scene;
  const camera = scene.camera;
  if (!Matrix4_default.equals(camera.transform, Matrix4_default.IDENTITY)) {
    //[1] return;
  }
  //...
}
...
ScreenSpaceCameraController.prototype.update = function() {
  const scene = this._scene;
  const { camera, globe, mode: mode2 } = scene;
  //[2] if (!Matrix4_default.equals(camera.transform, Matrix4_default.IDENTITY)) {
  //[2]   this._globe = void 0;
  //[2]   this._ellipsoid = Ellipsoid_default.UNIT_SPHERE;
  //[2] } else {
    this._globe = globe;
    this._ellipsoid = defined_default(this._globe) ? this._globe.ellipsoid : scene.mapProjection.ellipsoid;
  //[2] }
//...
}

修改viewInIcrf

function viewInIcrf(viewer: Cesium.Viewer) {
    function icrf(scene: Cesium.Scene, time: Cesium.JulianDate) {
        if (scene.mode !== Cesium.SceneMode.SCENE3D) {
            return
        }

        let icrfToFixed = Cesium.Transforms.computeIcrfToFixedMatrix(time)
        if (Cesium.defined(icrfToFixed)) {
            const camera = viewer.camera
            const offset = Cesium.Cartesian3.clone(camera.position)
            let transform = new Cesium.Matrix4
            Cesium.Matrix4.fromRotationTranslation(
                icrfToFixed,
                new Cesium.Cartesian3(0, 0, 0),
                transform
            )

            let orientation = new Cesium.HeadingPitchRoll(camera.heading, camera.pitch, camera.roll)
            camera.lookAtTransform(transform, offset)
            camera.setView({
                orientation
            })
        }
    }
    return viewer.scene.postUpdate.addEventListener(icrf)
}
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