VTK系列58_VTK三角剖分(表面重建)

实例58:三角剖分(表面重建)

#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL2);
VTK_MODULE_INIT(vtkRenderingFreeType);
VTK_MODULE_INIT(vtkInteractionStyle);

#include <vtkSmartPointer.h>
#include <vtkProperty.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkPointData.h>
#include <vtkDelaunay2D.h>
#include <vtkMath.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkVertexGlyphFilter.h>

int main(int, char *[])
{
	unsigned int gridSize = 10;
	vtkSmartPointer<vtkPoints> points =
		vtkSmartPointer<vtkPoints>::New();
	for(unsigned int x = 0; x < gridSize; x++)
	{
		for(unsigned int y = 0; y < gridSize; y++)
		{
			points->InsertNextPoint(x, y, vtkMath::Random(0.0, 3.0));
		}
	}

	vtkSmartPointer<vtkPolyData> polydata =
		vtkSmartPointer<vtkPolyData>::New();
	polydata->SetPoints(points);

	vtkSmartPointer<vtkDelaunay2D> delaunay =
		vtkSmartPointer<vtkDelaunay2D>::New();
	delaunay->SetInputData(polydata);
	delaunay->Update();

	vtkSmartPointer<vtkVertexGlyphFilter> glyphFilter =
		vtkSmartPointer<vtkVertexGlyphFilter>::New();
	glyphFilter->SetInputData(polydata);
	glyphFilter->Update();

	vtkSmartPointer<vtkPolyDataMapper> pointsMapper =
		vtkSmartPointer<vtkPolyDataMapper>::New();
	pointsMapper->SetInputData(glyphFilter->GetOutput());

	vtkSmartPointer<vtkActor> pointsActor =
		vtkSmartPointer<vtkActor>::New();
	pointsActor->SetMapper(pointsMapper);
	pointsActor->GetProperty()->SetPointSize(3);
	pointsActor->GetProperty()->SetColor(1,0,0);

	vtkSmartPointer<vtkPolyDataMapper> triangulatedMapper =
		vtkSmartPointer<vtkPolyDataMapper>::New();
	triangulatedMapper->SetInputData(delaunay->GetOutput());

	vtkSmartPointer<vtkActor> triangulatedActor =
		vtkSmartPointer<vtkActor>::New();
	triangulatedActor->SetMapper(triangulatedMapper);

	vtkSmartPointer<vtkRenderer> renderer =
		vtkSmartPointer<vtkRenderer>::New();
	renderer->AddActor(pointsActor);
	renderer->AddActor(triangulatedActor);
	renderer->SetBackground(1.0, 1.0, 1.0);

	vtkSmartPointer<vtkRenderWindow> renderWindow =
		vtkSmartPointer<vtkRenderWindow>::New();
	renderWindow->AddRenderer(renderer);

	vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
		vtkSmartPointer<vtkRenderWindowInteractor>::New();
	renderWindowInteractor->SetRenderWindow(renderWindow);

	renderWindow->SetSize(640, 320);
	renderWindow->Render();
	renderWindow->SetWindowName("PolyDataDelaunay2D");
	renderWindow->Render();

	renderWindowInteractor->Start();

	return EXIT_SUCCESS;
}

VTK系列目录:

1 VTK基本概念

2 VTK图像处理

3 VTK图形处理

4 VTK体绘制

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