基于C++的水灵VTK8学习笔记3(VTK图形处理)

VTK资料分享:张晓东的《VTK图形图像开发进阶》全套资料(包含书籍电子版,配套每章节所有源码、实现效果图和工程配置文件)

水灵VTK学习全套资料(包含全部视频、PPT、源码和每个项目对应的工程配置文件CmakeLists.txt)

水灵VT视频在线观看
本文参考的主要是张晓东的《VTK图形图像开发进阶》和水灵的视频Study VTK Together。使用的平台是VS2019+VTK8.2

 

VTK系列目录:

1 VTK基本概念

2 VTK图像处理

3 VTK图形处理

4 VTK体绘制

 

3 VTK图形处理

实例49:计算三角网络模型面积、体积
实例50:计算三角网络模型的测地距离
实例51:三维平面(点)法向量计算
实例52:曲率计算
实例53:网格平滑
实例54:封闭性检测
实例55:连通区域分析
实例56:网格抽取(多分辨率处理)
实例57:网格细化(多分辨率处理)
实例58:三角剖分(表面重建)
实例59:加入边界限制的三角剖分(表面重建)
实例60:等值面提取(表面重建)
实例61:点云重建(表面重建)
实例62:点云配准
实例63:纹理映射

 

实例49:计算三角网络模型面积、体积

#include "vtkAutoInit.h" 
VTK_MODULE_INIT(vtkRenderingOpenGL2);
VTK_MODULE_INIT(vtkInteractionStyle);

#include <vtkSmartPointer.h>
#include <vtkPointData.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkScalarBarActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkPolyData.h>
#include <vtkCubeSource.h>
#include <vtkProperty.h>
#include <vtkTriangleFilter.h>
#include <vtkMassProperties.h>

int main(int argc, char *argv[])
{
	vtkSmartPointer<vtkCubeSource> cubeSource = 
		vtkSmartPointer<vtkCubeSource>::New();
	cubeSource->Update();

	vtkSmartPointer<vtkTriangleFilter> triFilter = 
		vtkSmartPointer<vtkTriangleFilter>::New();
	triFilter->SetInputData(cubeSource->GetOutput());
	triFilter->Update();

	vtkSmartPointer<vtkMassProperties> massProp = 
		vtkSmartPointer<vtkMassProperties>::New();
	massProp->SetInputData(triFilter->GetOutput());
	float vol = massProp->GetVolume();
	float area= massProp->GetSurfaceArea();
	float maxArea = massProp->GetMaxCellArea();
	float minArea = massProp->GetMinCellArea();

	std::cout<<"Volume      :"<<vol<<std::endl;
	std::cout<<"Surface Area:"<<area<<std::endl;
	std::cout<<"Max Area    :"<<maxArea<<std::endl;
	std::cout<<"Min Area    :"<<minArea<<std::endl;

	vtkSmartPointer<vtkPolyDataMapper> mapper = 
		vtkSmartPointer<vtkPolyDataMapper>::New();
	//mapper->SetInput(cubeSource->GetOutput());
	mapper->SetInputData(triFilter->GetOutput());

	vtkSmartPointer<vtkActor> actor = 
		vtkSmartPointer<vtkActor>::New();
	actor->SetMapper(mapper);
	actor->GetProperty()->SetColor(0,1,0);
	actor->GetProperty()->SetEdgeColor(1,0,0);
	actor->GetProperty()->SetEdgeVisibility(1);

	vtkSmartPointer<vtkRenderer> renderer = 
		vtkSmartPointer<vtkRenderer>::New();
	renderer->AddActor(actor);
	renderer->SetBackground(1.0,1.0,1.0);

	vtkSmartPointer<vtkRenderWindow> renderWindow = 
		vtkSmartPointer<vtkRenderWindow>::New();
	renderWindow->AddRenderer(renderer);
	renderWindow->SetSize( 640, 480 );
	renderWindow->Render();
	renderWindow->SetWindowName("PolyDataMassProperty");

	vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = 
		vtkSmartPointer<vtkRenderWindowInteractor>::New();
	renderWindowInteractor->SetRenderWindow(renderWindow);

	renderWindow->Render();
	renderWindowInteractor->Start();

	return EXIT_SUCCESS;
}

实例50:计算三角网络模型的测地距离

#include "vtkAutoInit.h" 
VTK_MODULE_INIT(vtkRenderingOpenGL2);
VTK_MODULE_INIT(vtkInteractionStyle);

#include <vtkSphereSource.h>
#include <vtkProperty.h>
#include <vtkPolyData.h>
#include <vtkSmartPointer.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkDijkstraGraphGeodesicPath.h>

int main(int , char *[])
{ 
	vtkSmartPointer<vtkSphereSource> sphereSource = 
		vtkSmartPointer<vtkSphereSource>::New();
	sphereSource->Update();

	vtkSmartPointer<vtkDijkstraGraphGeodesicPath> dijkstra = 
		vtkSmartPointer<vtkDijkstraGraphGeodesicPath>::New();
	dijkstra->SetInputData(sphereSource->GetOutput());
	dijkstra->SetStartVertex(0);
	dijkstra->SetEndVertex(10);
	dijkstra->Update();

	vtkSmartPointer<vtkPolyDataMapper> pathMapper = 
		vtkSmartPointer<vtkPolyDataMapper>::New();
	pathMapper->SetInputData(dijkstra->GetOutput());

	vtkSmartPointer<vtkActor> pathActor = 
		vtkSmartPointer<vtkActor>::New();
	pathActor->SetMapper(pathMapper);
	pathActor->GetProperty()->SetColor(1,0,0); 
	pathActor->GetProperty()->SetLineWidth(4);

	vtkSmartPointer<vtkPolyDataMapper> mapper = 
		vtkSmartPointer<vtkPolyDataMapper>::New();
	mapper->SetInputData(sphereSource->GetOutput());

	vtkSmartPointer<vtkActor> actor = 
		vtkSmartPointer<vtkActor>::New();
	actor->SetMapper(mapper);

	vtkSmartPointer<vtkRenderer> renderer = 
		vtkSmartPointer<vtkRenderer>::New();
	renderer->AddActor(actor);
	renderer->AddActor(pathActor);
	renderer->SetBackground(1.0, 1.0, 1.0); 

	vtkSmartPointer<vtkRenderWindow> renderWindow = 
		vtkSmartPointer<vtkRenderWindow>::New();
	renderWindow->AddRenderer(renderer);
	renderWindow->SetSize( 640, 480 );
	renderWindow->Render();
	renderWindow->SetWindowName("PolyDataGeodesic");

	vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = 
		vtkSmartPointer<vtkRenderWindowInteractor>::New();
	renderWindowInteractor->SetRenderWindow(renderWindow);

	renderWindow->Render();
	renderWindowInteractor->Start();

	return EXIT_SUCCESS;
}

实例51:三维平面(点)法向量计算

#include "vtkAutoInit.h" 
VTK_MODULE_INIT(vtkRenderingOpenGL2);
VTK_MODULE_INIT(vtkInteractionStyle);

#include <vtkSmartPointer.h>
#include <vtkPolyDataReader.h> 
#include <vtkPolyDataNormals.h> //计算法向量
#include <vtkMaskPoints.h>
#include <vtkArrowSource.h>
#include <vtkGlyph3D.h>
#include <vtkPointData.h>
#include <vtkProperty.h>
//
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>

int main()
{
	vtkSmartPointer<vtkPolyDataReader> plyReader =
		vtkSmartPointer<vtkPolyDataReader>::New();
	plyReader->SetFileName("C:\\Users\\Administrator\\Desktop\\VTK2\\hellovtk\\vtk_图像处理学习\\第六章_图像处理\\data\\fran_cut.vtk");
	plyReader->Update();

	vtkSmartPointer<vtkPolyDataNormals> normFilter =
		vtkSmartPointer<vtkPolyDataNormals>::New();
	normFilter->SetInputData(plyReader->GetOutput());
	normFilter->SetComputePointNormals(1);//开启点法向量计算
	normFilter->SetComputeCellNormals(0); //关闭单元法向量计算
	normFilter->SetAutoOrientNormals(1);
	normFilter->SetSplitting(0);
	normFilter->Update();

	vtkSmartPointer<vtkMaskPoints> mask =
		vtkSmartPointer<vtkMaskPoints>::New();
	mask->SetInputData(normFilter->GetOutput());
	mask->SetMaximumNumberOfPoints(300);
	mask->RandomModeOn();
	mask->Update();

	vtkSmartPointer<vtkArrowSource> arrow =
		vtkSmartPointer<vtkArrowSource>::New();
	arrow->Update(); //一定要更新 否则数据没有添加进来,程序会报错

	vtkSmartPointer<vtkGlyph3D> glyph =
		vtkSmartPointer<vtkGlyph3D>::New();
	glyph->SetInputData(mask->GetOutput());
	glyph->SetSourceData(arrow->GetOutput());//每一点用箭头代替
	glyph->SetVectorModeToUseNormal();//设置向量显示模式和法向量一致
	glyph->SetScaleFactor(0.01); //设置伸缩比例
	glyph->Update();
	
	vtkSmartPointer<vtkPolyDataMapper> mapper =
		vtkSmartPointer<vtkPolyDataMapper>::New();
	mapper->SetInputData(plyReader->GetOutput());
	vtkSmartPointer<vtkPolyDataMapper> normMapper =
		vtkSmartPointer<vtkPolyDataMapper>::New();
	normMapper->SetInputData(normFilter->GetOutput());
	vtkSmartPointer<vtkPolyDataMapper> glyphMapper =
		vtkSmartPointer<vtkPolyDataMapper>::New();
	glyphMapper->SetInputData(glyph->GetOutput());

	vtkSmartPointer<vtkActor> actor =
		vtkSmartPointer<vtkActor>::New();
	actor->SetMapper(mapper);
	vtkSmartPointer<vtkActor> normActor =
		vtkSmartPointer<vtkActor>::New();
	normActor->SetMapper(normMapper);
	vtkSmartPointer<vtkActor> glyphActor =
		vtkSmartPointer<vtkActor>::New();
	glyphActor->SetMapper(glyphMapper);
	glyphActor->GetProperty()->SetColor(1, 0, 0);
	
	double origView[4] = { 0, 0, 0.33, 1 };
	double normView[4] = { 0.33, 0, 0.66, 1 };
	double glyphView[4] = { 0.66, 0, 1, 1 };
	vtkSmartPointer<vtkRenderer> origRender =
		vtkSmartPointer<vtkRenderer>::New();
	origRender->SetViewport(origView);
	origRender->AddActor(actor);
	origRender->SetBackground(1, 0, 0);
	vtkSmartPointer<vtkRenderer> normRender =
		vtkSmartPointer<vtkRenderer>::New();
	normRender->SetViewport(normView);
	normRender->AddActor(normActor);
	normRender->SetBackground(0, 1, 0);
	vtkSmartPointer<vtkRenderer> glyphRender =
		vtkSmartPointer<vtkRenderer>::New();
	glyphRender->SetViewport(glyphView);
	glyphRender->AddActor(glyphActor);
	glyphRender->AddActor(normActor);
	glyphRender->SetBackground(0, 0, 1);
	
	vtkSmartPointer<vtkRenderWindow> rw =
		vtkSmartPointer<vtkRenderWindow>::New();
	rw->AddRenderer(origRender);
	rw->AddRenderer(normRender);
	rw->AddRenderer(glyphRender);
	rw->SetWindowName("Calculating Point Norm & Cell Norm");
	rw->SetSize(960, 320);
	rw->Render();

	vtkSmartPointer<vtkRenderWindowInteractor> rwi =
		vtkSmartPointer<vtkRenderWindowInteractor>::New();
	rwi->SetRenderWindow(rw);
	rwi->Initialize();
	rwi->Start();

	return 0;
}

实例52:曲率计算

                                                                         

 

#include "vtkAutoInit.h" 
//VTK_MODULE_INIT(vtkRenderingOpenGL2);
//VTK_MODULE_INIT(vtkInteractionStyle);

VTK_MODULE_INIT(vtkRenderingOpenGL2);
VTK_MODULE_INIT(vtkInteractionStyle);
VTK_MODULE_INIT(vtkRenderingFreeType);

#include <vtkSmartPointer.h>
#include <vtkPolyDataReader.h>
#include <vtkCurvatures.h>
#include <vtkLookupTable.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkScalarBarActor.h>
#include <vtkPointData.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>

	int main()
	{
		vtkSmartPointer<vtkPolyDataReader> reader =
			vtkSmartPointer<vtkPolyDataReader>::New();
		reader->SetFileName("C:\\Users\\Administrator\\Desktop\\VTK2\\hellovtk\\vtk_图像处理学习\\第六章_图像处理\\data\\fran_cut.vtk");
		reader->Update();

		vtkSmartPointer<vtkCurvatures> curvaturesFilter =
			vtkSmartPointer<vtkCurvatures>::New();
		curvaturesFilter->SetInputConnection(reader->GetOutputPort());
		//curvaturesFilter->SetCurvatureTypeToMinimum(); //最小曲率
		curvaturesFilter->SetCurvatureTypeToMaximum();   //最大曲率
		//curvaturesFilter->SetCurvatureTypeToGaussian();//高斯曲率
		//curvaturesFilter->SetCurvatureTypeToMean();    //平均曲率
		curvaturesFilter->Update();

		double scalarRange[2];
		curvaturesFilter->GetOutput()->GetScalarRange(scalarRange);
		//建立查找表 做颜色映射
		vtkSmartPointer<vtkLookupTable> lut =
			vtkSmartPointer<vtkLookupTable>::New();
		lut->SetHueRange(0.0, 0.6);
		lut->SetAlphaRange(1.0, 1.0);
		lut->SetValueRange(1.0, 1.0);
		lut->SetSaturationRange(1.0, 1.0);
		lut->SetNumberOfTableValues(256);
		lut->SetRange(scalarRange);
		lut->Build();
		///
		vtkSmartPointer<vtkPolyDataMapper> mapper =
			vtkSmartPointer<vtkPolyDataMapper>::New();
		mapper->SetInputData(curvaturesFilter->GetOutput());
		mapper->SetLookupTable(lut);
		mapper->SetScalarRange(scalarRange);

		vtkSmartPointer<vtkActor> actor =
			vtkSmartPointer<vtkActor>::New();
		actor->SetMapper(mapper);

		vtkSmartPointer<vtkScalarBarActor> scalarBar =
			vtkSmartPointer<vtkScalarBarActor>::New();
		scalarBar->SetLookupTable(mapper->GetLookupTable());
		scalarBar->SetTitle(curvaturesFilter->GetOutput()->GetPointData()->GetScalars()->GetName());
		scalarBar->SetNumberOfLabels(5); //设置5个标签

		vtkSmartPointer<vtkRenderer> render =
			vtkSmartPointer<vtkRenderer>::New();
		render->AddActor(actor);
		render->AddActor2D(scalarBar);
		render->SetBackground(0, 0, 0);

		vtkSmartPointer<vtkRenderWindow> rw =
			vtkSmartPointer<vtkRenderWindow>::New();
		rw->AddRenderer(render);
		rw->SetSize(640, 480);
		rw->SetWindowName("Calculating PolyData Curvature");

		vtkSmartPointer<vtkRenderWindowInteractor> rwi =
			vtkSmartPointer<vtkRenderWindowInteractor>::New();
		rwi->SetRenderWindow(rw);
		rwi->Initialize();
		rwi->Start();
		return 0;
	}

实例53:网格平滑

                                                               

#include "vtkAutoInit.h" 
VTK_MODULE_INIT(vtkRenderingOpenGL2);
VTK_MODULE_INIT(vtkInteractionStyle);

#include <vtkSmartPointer.h>
#include <vtkPolyDataReader.h>
#include <vtkPolyData.h>
#include <vtkSmoothPolyDataFilter.h>
#include <vtkWindowedSincPolyDataFilter.h>
#include <vtkSphereSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>

//测试文件:../data/fran_cut.vtk
int main(int argc, char *argv[])
{
	vtkSmartPointer<vtkPolyDataReader> reader = 
		vtkSmartPointer<vtkPolyDataReader>::New();
	reader->SetFileName("C:\\Users\\Administrator\\Desktop\\VTK2\\hellovtk\\vtk_图像处理学习\\第六章_图像处理\\data\\fran_cut.vtk");
	reader->Update();

	vtkSmartPointer<vtkSmoothPolyDataFilter> smoothFilter =
		vtkSmartPointer<vtkSmoothPolyDataFilter>::New();
	smoothFilter->SetInputConnection(reader->GetOutputPort());
	smoothFilter->SetNumberOfIterations(200);
	smoothFilter->Update();

	vtkSmartPointer<vtkPolyDataMapper> inputMapper =
		vtkSmartPointer<vtkPolyDataMapper>::New();
	inputMapper->SetInputConnection(reader->GetOutputPort());
	vtkSmartPointer<vtkActor> inputActor =
		vtkSmartPointer<vtkActor>::New();
	inputActor->SetMapper(inputMapper);

	vtkSmartPointer<vtkPolyDataMapper> smoothedMapper =
		vtkSmartPointer<vtkPolyDataMapper>::New();
	smoothedMapper->SetInputConnection(smoothFilter->GetOutputPort());

	vtkSmartPointer<vtkActor> smoothedActor =
		vtkSmartPointer<vtkActor>::New();
	smoothedActor->SetMapper(smoothedMapper);

	double leftViewport[4] = {0.0, 0.0, 0.5, 1.0};
	double rightViewport[4] = {0.5, 0.0, 1.0, 1.0};

	vtkSmartPointer<vtkRenderer> leftRenderer =
		vtkSmartPointer<vtkRenderer>::New();

	leftRenderer->SetViewport(leftViewport);
	leftRenderer->AddActor(inputActor);
	leftRenderer->SetBackground(0.8, 0.8, 0.8);
	leftRenderer->ResetCamera();

	vtkSmartPointer<vtkRenderer> rightRenderer =
		vtkSmartPointer<vtkRenderer>::New();
	rightRenderer->SetViewport(rightViewport);
	rightRenderer->AddActor(smoothedActor);
	rightRenderer->SetBackground(0.8, 0.8, 0.8);
	rightRenderer->SetActiveCamera(leftRenderer->GetActiveCamera());
	rightRenderer->ResetCamera();

	vtkSmartPointer<vtkRenderWindow> renderWindow =
		vtkSmartPointer<vtkRenderWindow>::New();
	renderWindow->AddRenderer(leftRenderer);
	renderWindow->AddRenderer(rightRenderer);
	renderWindow->SetSize(640, 320);
	renderWindow->Render();
	renderWindow->SetWindowName("PolyDataLapLasianSmooth");

	vtkSmartPointer<vtkRenderWindowInteractor> interactor =
		vtkSmartPointer<vtkRenderWindowInteractor>::New();
	interactor->SetRenderWindow(renderWindow);

	renderWindow->Render();
	interactor->Start();

	return EXIT_SUCCESS;
}

实例54:封闭性检测

#include "vtkAutoInit.h" 
VTK_MODULE_INIT(vtkRenderingOpenGL2);
VTK_MODULE_INIT(vtkInteractionStyle);

#include <vtkSmartPointer.h>
#include <vtkSelectionNode.h>
#include <vtkInformation.h>
#include <vtkUnstructuredGrid.h>
#include <vtkPolyData.h>
#include <vtkPolyDataNormals.h>
#include <vtkPointData.h>
#include <vtkXMLPolyDataReader.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSelection.h>
#include <vtkSelectionNode.h>
#include <vtkSphereSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkProperty.h>
#include <vtkIdTypeArray.h>
#include <vtkExtractSelection.h>
#include <vtkDataSetSurfaceFilter.h>
#include <vtkFeatureEdges.h>
#include <vtkFillHolesFilter.h>

void GenerateData(vtkSmartPointer<vtkPolyData> input)
{
	vtkSmartPointer<vtkSphereSource> sphereSource =
		vtkSmartPointer<vtkSphereSource>::New();
	sphereSource->Update();

	vtkSmartPointer<vtkIdTypeArray> ids =
		vtkSmartPointer<vtkIdTypeArray>::New();
	ids->SetNumberOfComponents(1);
	ids->InsertNextValue(2);
	ids->InsertNextValue(10);

	vtkSmartPointer<vtkSelectionNode> selectionNode =
		vtkSmartPointer<vtkSelectionNode>::New();
	selectionNode->SetFieldType(vtkSelectionNode::CELL);
	selectionNode->SetContentType(vtkSelectionNode::INDICES);
	selectionNode->SetSelectionList(ids);
	selectionNode->GetProperties()->Set(vtkSelectionNode::INVERSE(), 1);

	vtkSmartPointer<vtkSelection> selection =
		vtkSmartPointer<vtkSelection>::New();
	selection->AddNode(selectionNode);

	vtkSmartPointer<vtkExtractSelection> extractSelection =
		vtkSmartPointer<vtkExtractSelection>::New();
	extractSelection->SetInputData(0, sphereSource->GetOutput());
	extractSelection->SetInputData(1, selection);
	extractSelection->Update();

	vtkSmartPointer<vtkDataSetSurfaceFilter> surfaceFilter =
		vtkSmartPointer<vtkDataSetSurfaceFilter>::New();
	surfaceFilter->SetInputConnection(extractSelection->GetOutputPort());
	surfaceFilter->Update();

	input->ShallowCopy(surfaceFilter->GetOutput());
}

int main(int argc, char *argv[])
{
	vtkSmartPointer<vtkPolyData> input =
		vtkSmartPointer<vtkPolyData>::New();
	GenerateData(input);

	vtkSmartPointer<vtkFeatureEdges> featureEdges =
		vtkSmartPointer<vtkFeatureEdges>::New();
	featureEdges->SetInputData(input);
	featureEdges->BoundaryEdgesOn();
	featureEdges->FeatureEdgesOff();
	featureEdges->ManifoldEdgesOff();
	featureEdges->NonManifoldEdgesOff();
	featureEdges->Update();

	int numberOfOpenEdges = featureEdges->GetOutput()->GetNumberOfCells();
	if(numberOfOpenEdges) 
	{
		std::cout<<"该网格模型不是封闭的..."<<std::endl;
	}
	else
	{
		std::cout<<"该网格模型是封闭的..."<<std::endl;
		return EXIT_SUCCESS;
	}

	vtkSmartPointer<vtkFillHolesFilter> fillHolesFilter =
		vtkSmartPointer<vtkFillHolesFilter>::New();
	fillHolesFilter->SetInputData(input);
	fillHolesFilter->Update();

	vtkSmartPointer<vtkPolyDataNormals> normals =
		vtkSmartPointer<vtkPolyDataNormals>::New();
	normals->SetInputConnection(fillHolesFilter->GetOutputPort());
	normals->ConsistencyOn();
	normals->SplittingOff();
	normals->Update();

	//
	double leftViewport[4] = {0.0, 0.0, 0.5, 1.0};
	double rightViewport[4] = {0.5, 0.0, 1.0, 1.0};

	vtkSmartPointer<vtkPolyDataMapper> originalMapper =
		vtkSmartPointer<vtkPolyDataMapper>::New();
	originalMapper->SetInputData(input);

	vtkSmartPointer<vtkProperty> backfaceProp =
		vtkSmartPointer<vtkProperty>::New();
	backfaceProp->SetDiffuseColor(0.89,0.81,0.34);

	vtkSmartPointer<vtkActor> originalActor =
		vtkSmartPointer<vtkActor>::New();
	originalActor->SetMapper(originalMapper);
	originalActor->SetBackfaceProperty(backfaceProp);
	originalActor->GetProperty()->SetDiffuseColor(1.0, 0.3882, 0.2784);

	vtkSmartPointer<vtkPolyDataMapper> edgeMapper =
		vtkSmartPointer<vtkPolyDataMapper>::New();
	edgeMapper->SetInputData(featureEdges->GetOutput());
	vtkSmartPointer<vtkActor> edgeActor =
		vtkSmartPointer<vtkActor>::New();
	edgeActor->SetMapper(edgeMapper);
	edgeActor->GetProperty()->SetEdgeColor(0.,0.,1.0);
	edgeActor->GetProperty()->SetEdgeVisibility(1);
	edgeActor->GetProperty()->SetLineWidth(5);

	vtkSmartPointer<vtkPolyDataMapper> filledMapper =
		vtkSmartPointer<vtkPolyDataMapper>::New();
	filledMapper->SetInputData(normals->GetOutput());

	vtkSmartPointer<vtkActor> filledActor =
		vtkSmartPointer<vtkActor>::New();
	filledActor->SetMapper(filledMapper);
	filledActor->GetProperty()->SetDiffuseColor(1.0, 0.3882, 0.2784);

	vtkSmartPointer<vtkRenderer> leftRenderer =
		vtkSmartPointer<vtkRenderer>::New();
	leftRenderer->SetViewport(leftViewport);
	leftRenderer->AddActor(originalActor);
	leftRenderer->AddActor(edgeActor);
	leftRenderer->SetBackground(1.0, 1.0, 1.0);

	vtkSmartPointer<vtkRenderer> rightRenderer =
		vtkSmartPointer<vtkRenderer>::New();
	rightRenderer->SetViewport(rightViewport);
	rightRenderer->AddActor(filledActor);
	rightRenderer->SetBackground(1.0, 1.0, 1.0);

	vtkSmartPointer<vtkRenderWindow> renderWindow =
		vtkSmartPointer<vtkRenderWindow>::New();
	renderWindow->AddRenderer(leftRenderer);
	renderWindow->AddRenderer(rightRenderer);
	renderWindow->SetSize(640, 320);
	renderWindow->Render();
	renderWindow->SetWindowName("PolyDataClosed");

	vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
		vtkSmartPointer<vtkRenderWindowInteractor>::New();
	renderWindowInteractor->SetRenderWindow(renderWindow);

	leftRenderer->GetActiveCamera()->SetPosition(0, -1, 0);
	leftRenderer->GetActiveCamera()->SetFocalPoint(0, 0, 0);
	leftRenderer->GetActiveCamera()->SetViewUp(0, 0, 1);
	leftRenderer->GetActiveCamera()->Azimuth(30);
	leftRenderer->GetActiveCamera()->Elevation(30);
	leftRenderer->ResetCamera();
	rightRenderer->SetActiveCamera(leftRenderer->GetActiveCamera());

	renderWindow->Render();
	renderWindowInteractor->Start();

	return EXIT_SUCCESS;
}

左图为原始模型,右图为漏洞填补后的结果

实例55:连通区域分析


#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL2);
VTK_MODULE_INIT(vtkRenderingFreeType);
VTK_MODULE_INIT(vtkInteractionStyle);

#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkConeSource.h>
#include <vtkPolyDataConnectivityFilter.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkProperty.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkAppendPolyData.h>

int main(int, char *[])
{
	vtkSmartPointer<vtkSphereSource> sphereSource = 
		vtkSmartPointer<vtkSphereSource>::New();
	sphereSource->SetRadius(10);
	sphereSource->SetThetaResolution(10);
	sphereSource->SetPhiResolution(10);
	sphereSource->Update();

	vtkSmartPointer<vtkConeSource> coneSource = 
		vtkSmartPointer<vtkConeSource>::New();
	coneSource->SetRadius(5);
	coneSource->SetHeight(10);
	coneSource->SetCenter(25,0,0);
	coneSource->Update();

	vtkSmartPointer<vtkAppendPolyData> appendFilter = 
		vtkSmartPointer<vtkAppendPolyData>::New();
	appendFilter->AddInputData(sphereSource->GetOutput());
	appendFilter->AddInputData(coneSource->GetOutput());
	appendFilter->Update();

	vtkSmartPointer<vtkPolyDataConnectivityFilter> connectivityFilter = 
		vtkSmartPointer<vtkPolyDataConnectivityFilter>::New();
	connectivityFilter->SetInputData(appendFilter->GetOutput());
	connectivityFilter->SetExtractionModeToCellSeededRegions();
	connectivityFilter->AddSeed(100);
	connectivityFilter->Update();

	vtkSmartPointer<vtkPolyDataMapper> originalMapper = 
		vtkSmartPointer<vtkPolyDataMapper>::New();
	originalMapper->SetInputConnection(appendFilter->GetOutputPort());
	originalMapper->Update();

	vtkSmartPointer<vtkActor> originalActor = 
		vtkSmartPointer<vtkActor>::New();
	originalActor->SetMapper(originalMapper);

	vtkSmartPointer<vtkPolyDataMapper> extractedMapper = 
		vtkSmartPointer<vtkPolyDataMapper>::New();
	extractedMapper->SetInputConnection(connectivityFilter->GetOutputPort());
	extractedMapper->Update();

	vtkSmartPointer<vtkActor> extractedActor = 
		vtkSmartPointer<vtkActor>::New();
	extractedActor->SetMapper(extractedMapper);

	double leftViewport[4] = {0.0, 0.0, 0.5, 1.0};
	double rightViewport[4] = {0.5, 0.0, 1.0, 1.0};

	vtkSmartPointer<vtkRenderer> leftRenderer =
		vtkSmartPointer<vtkRenderer>::New();
	leftRenderer->SetViewport(leftViewport);
	leftRenderer->AddActor(originalActor);
	leftRenderer->SetBackground(0.8, 0.8, 0.8);

	vtkSmartPointer<vtkRenderer> rightRenderer =
		vtkSmartPointer<vtkRenderer>::New();
	rightRenderer->SetViewport(rightViewport);
	rightRenderer->AddActor(extractedActor);
	rightRenderer->SetBackground(1.0, 1.0, 1.0);

	vtkSmartPointer<vtkRenderWindow> renderWindow = 
		vtkSmartPointer<vtkRenderWindow>::New();
	renderWindow->AddRenderer(leftRenderer);
	renderWindow->AddRenderer(rightRenderer);
	renderWindow->SetSize(640, 320);
	renderWindow->Render();
	renderWindow->SetWindowName("PolyDataConnectedCompExtract");

	leftRenderer->ResetCamera();
	rightRenderer->SetActiveCamera(leftRenderer->GetActiveCamera());

	vtkSmartPointer<vtkRenderWindowInteractor> interactor = 
		vtkSmartPointer<vtkRenderWindowInteractor>::New();
	interactor->SetRenderWindow(renderWindow);
	interactor->Initialize();
	interactor->Start();

	return EXIT_SUCCESS;
}

 

SetExtractionModeToLargestRegion():用于提取具有最多点数的连通区域;
SetExtractionModeToAllRegions():该模式主要用于连通区域标记,配合函数ColorRegionsOn()使用,在连通区域像是的同时,生成一个名为RegionId的点属性数据。
SetExtractionModeToSpecifiedRegions():该模式用于提取一个或多个连通区域,在该模式下,需要通过AddSpecifiedRegion()来添加西药提取的区域号,区域号从零开始。
SetExtractionModeToClosestPointRegion():该模式需要使用SetClosestPoint()函数设置一个空间点坐标,执行结果为离该点最近的连通区域。
SetExtractionModeToPointSeededRegions():该模式下需要使用AddSeed()函数添加种子点,提取种子点所在的区域。
SetExtractionModeToCellSeededRegions():该模式下需要使用AddSeed()函数调价种子单元,提取种子单元所在的区域。

实例56:网格抽取(多分辨率处理)

#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL2);
VTK_MODULE_INIT(vtkRenderingFreeType);
VTK_MODULE_INIT(vtkInteractionStyle);

#include <vtkPolyData.h>
#include <vtkSphereSource.h>
#include <vtkDecimatePro.h>
#include <vtkQuadricDecimation.h>
#include <vtkQuadricClustering.h>
#include <vtkSmartPointer.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkPolydataReader.h>
#include <vtkCamera.h>

//测试文件:../data/fran_cut.vtk
int main(int argc, char * argv[])
{
	vtkSmartPointer<vtkPolyDataReader> reader = 
		vtkSmartPointer<vtkPolyDataReader>::New();
	reader->SetFileName("C:\\Users\\Administrator\\Desktop\\VTK2\\hellovtk\\vtk_图像处理学习\\第六章_图像处理\\data\\fran_cut.vtk");
	reader->Update();
	vtkSmartPointer<vtkPolyData> original  =  reader->GetOutput();

	std::cout << "抽取前:" << std::endl << "------------" << std::endl;
	std::cout << "模型点数为: " << original->GetNumberOfPoints() << std::endl;
	std::cout << "模型面数为: " << original->GetNumberOfPolys() << std::endl;

	vtkSmartPointer<vtkDecimatePro> decimate =
		vtkSmartPointer<vtkDecimatePro>::New();
	decimate->SetInputData(original);
	decimate->SetTargetReduction(.80); //80%的三角面片被移除
	decimate->Update();

	vtkSmartPointer<vtkPolyData> decimated = decimate->GetOutput();
	std::cout << "抽取后" << std::endl << "------------" << std::endl;
	std::cout << "模型点数为:" << decimated->GetNumberOfPoints()<< std::endl;
	std::cout << "模型面数为:" << decimated->GetNumberOfPolys()<< std::endl;

	vtkSmartPointer<vtkPolyDataMapper> origianlMapper =
		vtkSmartPointer<vtkPolyDataMapper>::New();
	origianlMapper->SetInputData(original);

	vtkSmartPointer<vtkActor> origianlActor =
		vtkSmartPointer<vtkActor>::New();
	origianlActor->SetMapper(origianlMapper);

	vtkSmartPointer<vtkPolyDataMapper> decimatedMapper =
		vtkSmartPointer<vtkPolyDataMapper>::New();
	decimatedMapper->SetInputData(decimated);

	vtkSmartPointer<vtkActor> decimatedActor =
		vtkSmartPointer<vtkActor>::New();
	decimatedActor->SetMapper(decimatedMapper);

	double leftViewport[4] = {0.0, 0.0, 0.5, 1.0};
	double rightViewport[4] = {0.5, 0.0, 1.0, 1.0};

	vtkSmartPointer<vtkRenderer> leftRenderer =
		vtkSmartPointer<vtkRenderer>::New();
	leftRenderer->SetViewport(leftViewport);
	leftRenderer->AddActor(origianlActor);
	leftRenderer->SetBackground(1.0, 1.0, 1.0);

	vtkSmartPointer<vtkRenderer> rightRenderer =
		vtkSmartPointer<vtkRenderer>::New();
	rightRenderer->SetViewport(rightViewport);
	rightRenderer->AddActor(decimatedActor);
	rightRenderer->SetBackground(1.0, 1.0, 1.0);

	leftRenderer->GetActiveCamera()->SetPosition(0, -1, 0);
	leftRenderer->GetActiveCamera()->SetFocalPoint(0, 0, 0);
	leftRenderer->GetActiveCamera()->SetViewUp(0, 0, 1);
	leftRenderer->GetActiveCamera()->Azimuth(30);
	leftRenderer->GetActiveCamera()->Elevation(30);
	leftRenderer->ResetCamera();
	rightRenderer->SetActiveCamera(leftRenderer->GetActiveCamera());

	vtkSmartPointer<vtkRenderWindow> renderWindow =
		vtkSmartPointer<vtkRenderWindow>::New();
	renderWindow->AddRenderer(leftRenderer);
	renderWindow->AddRenderer(rightRenderer);
	renderWindow->SetSize(640, 320);
	renderWindow->Render();
	renderWindow->SetWindowName("PolyDataDecimation");

	vtkSmartPointer<vtkRenderWindowInteractor> interactor =
		vtkSmartPointer<vtkRenderWindowInteractor>::New();
	interactor->SetRenderWindow(renderWindow);

	renderWindow->Render();
	interactor->Start();

	return EXIT_SUCCESS;
}

 

实例57:网格细化(多分辨率处理)

#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL2);
VTK_MODULE_INIT(vtkRenderingFreeType);
VTK_MODULE_INIT(vtkInteractionStyle);

#include <vtkSmartPointer.h>
#include <vtkPolyDataReader.h>
#include <vtkPolyData.h>
#include <vtkLinearSubdivisionFilter.h>
#include <vtkLoopSubdivisionFilter.h>
#include <vtkButterflySubdivisionFilter.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkCamera.h>
#include <vtkRenderWindowInteractor.h>

int main()
{
	//读数据
	vtkSmartPointer<vtkPolyDataReader> reader =
		vtkSmartPointer<vtkPolyDataReader>::New();
	reader->SetFileName("C:\\Users\\Administrator\\Desktop\\VTK2\\hellovtk\\vtk_图像处理学习\\第六章_图像处理\\data\\fran_cut.vtk");
	reader->Update();

	vtkSmartPointer<vtkPolyData> orig = reader->GetOutput();
	std::cout << "original" << "-----------------------" << std::endl;
	std::cout << "模型点数为: " << orig->GetNumberOfPoints() << std::endl;
	std::cout << "模型面数为: " << orig->GetNumberOfPolys() << std::endl;
	//线性网格细分滤波器
	vtkSmartPointer<vtkLinearSubdivisionFilter> linear =
		vtkSmartPointer<vtkLinearSubdivisionFilter>::New();
	linear->SetInputData(orig);
	linear->SetNumberOfSubdivisions(4);
	linear->Update();

	vtkSmartPointer<vtkPolyData> linearInfo = linear->GetOutput();
	std::cout << "linear" << "-----------------------" << std::endl;
	std::cout << "模型点数为: " << linearInfo->GetNumberOfPoints() << std::endl;
	std::cout << "模型面数为: " << linearInfo->GetNumberOfPolys() << std::endl;

	//Loop网格细分滤波器
	vtkSmartPointer<vtkLoopSubdivisionFilter> loop =
		vtkSmartPointer<vtkLoopSubdivisionFilter>::New();
	loop->SetInputData(orig);
	loop->SetNumberOfSubdivisions(4);
	loop->Update();

	vtkSmartPointer<vtkPolyData> loopInfo = loop->GetOutput();
	std::cout << "loop" << "-----------------------" << std::endl;
	std::cout << "模型点数为: " << loopInfo->GetNumberOfPoints() << std::endl;
	std::cout << "模型面数为: " << loopInfo->GetNumberOfPolys() << std::endl;

	//butterfly网格细分滤波器
	vtkSmartPointer<vtkButterflySubdivisionFilter> butterfly =
		vtkSmartPointer<vtkButterflySubdivisionFilter>::New();
	butterfly->SetInputData(orig);
	butterfly->SetNumberOfSubdivisions(4);
	butterfly->Update();

	vtkSmartPointer<vtkPolyData> butterflyInfo = butterfly->GetOutput();
	std::cout << "butterfly" << "-----------------------" << std::endl;
	std::cout << "模型点数为: " << butterflyInfo->GetNumberOfPoints() << std::endl;
	std::cout << "模型面数为: " << butterflyInfo->GetNumberOfPolys() << std::endl;
	
	vtkSmartPointer<vtkPolyDataMapper> origMapper =
		vtkSmartPointer<vtkPolyDataMapper>::New();
	origMapper->SetInputData(orig);
	vtkSmartPointer<vtkActor> origActor =
		vtkSmartPointer<vtkActor>::New();
	origActor->SetMapper(origMapper);

	vtkSmartPointer<vtkPolyDataMapper> linearMapper =
		vtkSmartPointer<vtkPolyDataMapper>::New();
	linearMapper->SetInputData(linear->GetOutput());
	vtkSmartPointer<vtkActor> linearActor =
		vtkSmartPointer<vtkActor>::New();
	linearActor->SetMapper(linearMapper);

	vtkSmartPointer<vtkPolyDataMapper> loopMapper =
		vtkSmartPointer<vtkPolyDataMapper>::New();
	loopMapper->SetInputData(loop->GetOutput());
	vtkSmartPointer<vtkActor> loopActor =
		vtkSmartPointer<vtkActor>::New();
	loopActor->SetMapper(loopMapper);

	vtkSmartPointer<vtkPolyDataMapper> butterflyMapper =
		vtkSmartPointer<vtkPolyDataMapper>::New();
	butterflyMapper->SetInputData(butterfly->GetOutput());
	vtkSmartPointer<vtkActor> butterflyActor =
		vtkSmartPointer<vtkActor>::New();
	butterflyActor->SetMapper(butterflyMapper);
	//
	double ltView[4] = { 0, 0, 0.5, 0.5 };
	double rtView[4] = { 0.5, 0, 1, 0.5 };
	double lbView[4] = { 0, 0.5, 0.5, 1 };
	double rbView[4] = { 0.5, 0.5, 1, 1 };

	vtkSmartPointer<vtkRenderer> origRender =
		vtkSmartPointer<vtkRenderer>::New();
	origRender->SetViewport(ltView);
	origRender->AddActor(origActor);
	origRender->SetBackground(1, 0, 0);

	vtkSmartPointer<vtkRenderer> linearRender =
		vtkSmartPointer<vtkRenderer>::New();
	linearRender->SetViewport(rtView);
	linearRender->AddActor(linearActor);
	linearRender->SetBackground(0, 1, 0);

	vtkSmartPointer<vtkRenderer> loopRender =
		vtkSmartPointer<vtkRenderer>::New();
	loopRender->SetViewport(lbView);
	loopRender->AddActor(loopActor);
	loopRender->SetBackground(0, 0, 1);

	vtkSmartPointer<vtkRenderer> butterflyRender =
		vtkSmartPointer<vtkRenderer>::New();
	butterflyRender->SetViewport(rbView);
	butterflyRender->AddActor(butterflyActor);
	butterflyRender->SetBackground(0, 0, 0);
	//
	vtkSmartPointer<vtkRenderWindow> rw =
		vtkSmartPointer<vtkRenderWindow>::New();
	rw->AddRenderer(origRender);
	rw->AddRenderer(linearRender);
	rw->AddRenderer(loopRender);
	rw->AddRenderer(butterflyRender);
	rw->SetSize(640, 640);
	rw->SetWindowName("PolyData Subdivision");

	origRender->GetActiveCamera()->SetPosition(0, -1, 0);
	origRender->GetActiveCamera()->SetFocalPoint(0, 0, 0);
	origRender->GetActiveCamera()->SetViewUp(0, 0, 1);
	origRender->GetActiveCamera()->Azimuth(30);
	origRender->GetActiveCamera()->Elevation(30);
	origRender->ResetCamera();//刷新照相机  
	linearRender->SetActiveCamera(origRender->GetActiveCamera());
	loopRender->SetActiveCamera(origRender->GetActiveCamera());
	butterflyRender->SetActiveCamera(origRender->GetActiveCamera());
	
	vtkSmartPointer<vtkRenderWindowInteractor> rwi =
		vtkSmartPointer<vtkRenderWindowInteractor>::New();
	rwi->SetRenderWindow(rw);
	rwi->Start();
	rw->Render();

	return 0;
}

 

        放大细节 

红色视窗为原始三角网格模型,绿色视窗采用了线性细分算法;蓝色视窗采用Loop细分算法;黑色视窗采用了Butterfly细分算法。可见Loop细分、Butterfly细分能够得到较为光滑的效果;效果优于线性细分算法。

实例58:三角剖分(表面重建)

#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL2);
VTK_MODULE_INIT(vtkRenderingFreeType);
VTK_MODULE_INIT(vtkInteractionStyle);

#include <vtkSmartPointer.h>
#include <vtkProperty.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkPointData.h>
#include <vtkDelaunay2D.h>
#include <vtkMath.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkVertexGlyphFilter.h>

int main(int, char *[])
{
	unsigned int gridSize = 10;
	vtkSmartPointer<vtkPoints> points =
		vtkSmartPointer<vtkPoints>::New();
	for(unsigned int x = 0; x < gridSize; x++)
	{
		for(unsigned int y = 0; y < gridSize; y++)
		{
			points->InsertNextPoint(x, y, vtkMath::Random(0.0, 3.0));
		}
	}

	vtkSmartPointer<vtkPolyData> polydata =
		vtkSmartPointer<vtkPolyData>::New();
	polydata->SetPoints(points);

	vtkSmartPointer<vtkDelaunay2D> delaunay =
		vtkSmartPointer<vtkDelaunay2D>::New();
	delaunay->SetInputData(polydata);
	delaunay->Update();

	vtkSmartPointer<vtkVertexGlyphFilter> glyphFilter =
		vtkSmartPointer<vtkVertexGlyphFilter>::New();
	glyphFilter->SetInputData(polydata);
	glyphFilter->Update();

	vtkSmartPointer<vtkPolyDataMapper> pointsMapper =
		vtkSmartPointer<vtkPolyDataMapper>::New();
	pointsMapper->SetInputData(glyphFilter->GetOutput());

	vtkSmartPointer<vtkActor> pointsActor =
		vtkSmartPointer<vtkActor>::New();
	pointsActor->SetMapper(pointsMapper);
	pointsActor->GetProperty()->SetPointSize(3);
	pointsActor->GetProperty()->SetColor(1,0,0);

	vtkSmartPointer<vtkPolyDataMapper> triangulatedMapper =
		vtkSmartPointer<vtkPolyDataMapper>::New();
	triangulatedMapper->SetInputData(delaunay->GetOutput());

	vtkSmartPointer<vtkActor> triangulatedActor =
		vtkSmartPointer<vtkActor>::New();
	triangulatedActor->SetMapper(triangulatedMapper);

	vtkSmartPointer<vtkRenderer> renderer =
		vtkSmartPointer<vtkRenderer>::New();
	renderer->AddActor(pointsActor);
	renderer->AddActor(triangulatedActor);
	renderer->SetBackground(1.0, 1.0, 1.0);

	vtkSmartPointer<vtkRenderWindow> renderWindow =
		vtkSmartPointer<vtkRenderWindow>::New();
	renderWindow->AddRenderer(renderer);

	vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
		vtkSmartPointer<vtkRenderWindowInteractor>::New();
	renderWindowInteractor->SetRenderWindow(renderWindow);

	renderWindow->SetSize(640, 320);
	renderWindow->Render();
	renderWindow->SetWindowName("PolyDataDelaunay2D");
	renderWindow->Render();

	renderWindowInteractor->Start();

	return EXIT_SUCCESS;
}

实例59:加入边界限制的三角剖分(表面重建)

#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL2);
VTK_MODULE_INIT(vtkRenderingFreeType);
VTK_MODULE_INIT(vtkInteractionStyle);

#include <vtkSmartPointer.h>
#include <vtkProperty.h>
#include <vtkPolygon.h>
#include <vtkCellArray.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkPointData.h>
#include <vtkDelaunay2D.h>
#include <vtkMath.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkVertexGlyphFilter.h>

int main(int, char *[])
{
	vtkSmartPointer<vtkPoints> points =
		vtkSmartPointer<vtkPoints>::New();

	unsigned int gridSize = 10;
	for(unsigned int x = 0; x < gridSize; x++)
	{
		for(unsigned int y = 0; y < gridSize; y++)
		{
			points->InsertNextPoint(x, y, vtkMath::Random(0.0, 3.0));
		}
	}

	vtkSmartPointer<vtkPolyData> polydata =
		vtkSmartPointer<vtkPolyData>::New();
	polydata->SetPoints(points);

	vtkSmartPointer<vtkPolygon> poly =
		vtkSmartPointer<vtkPolygon>::New();
	/*poly->GetPointIds()->InsertNextId(22);
	poly->GetPointIds()->InsertNextId(23);
	poly->GetPointIds()->InsertNextId(24);
	poly->GetPointIds()->InsertNextId(25);
	poly->GetPointIds()->InsertNextId(35);
	poly->GetPointIds()->InsertNextId(45);
	poly->GetPointIds()->InsertNextId(44);
	poly->GetPointIds()->InsertNextId(43);
	poly->GetPointIds()->InsertNextId(42);
	poly->GetPointIds()->InsertNextId(32);*/

	poly->GetPointIds()->InsertNextId(32);
	poly->GetPointIds()->InsertNextId(42);
	poly->GetPointIds()->InsertNextId(43);
	poly->GetPointIds()->InsertNextId(44);
	poly->GetPointIds()->InsertNextId(45);
	poly->GetPointIds()->InsertNextId(35);
	poly->GetPointIds()->InsertNextId(25);
	poly->GetPointIds()->InsertNextId(24);
	poly->GetPointIds()->InsertNextId(23);
	poly->GetPointIds()->InsertNextId(22);

	vtkSmartPointer<vtkCellArray> cell =
		vtkSmartPointer<vtkCellArray>::New();
	cell->InsertNextCell(poly);

	vtkSmartPointer<vtkPolyData> boundary =
		vtkSmartPointer<vtkPolyData>::New();
	boundary->SetPoints(points);
	boundary->SetPolys(cell);

	vtkSmartPointer<vtkDelaunay2D> delaunay =
		vtkSmartPointer<vtkDelaunay2D>::New();
	delaunay->SetInputData(polydata);
	delaunay->SetSourceData(boundary);
	delaunay->Update();

	vtkSmartPointer<vtkVertexGlyphFilter> glyphFilter =
		vtkSmartPointer<vtkVertexGlyphFilter>::New();
	glyphFilter->SetInputData(polydata);
	glyphFilter->Update();

	vtkSmartPointer<vtkPolyDataMapper> pointsMapper =
		vtkSmartPointer<vtkPolyDataMapper>::New();
	pointsMapper->SetInputData(glyphFilter->GetOutput());

	vtkSmartPointer<vtkActor> pointsActor =
		vtkSmartPointer<vtkActor>::New();
	pointsActor->SetMapper(pointsMapper);
	pointsActor->GetProperty()->SetPointSize(3);
	pointsActor->GetProperty()->SetColor(1,0,0);

	vtkSmartPointer<vtkPolyDataMapper> triangulatedMapper =
		vtkSmartPointer<vtkPolyDataMapper>::New();
	triangulatedMapper->SetInputData(delaunay->GetOutput());

	vtkSmartPointer<vtkActor> triangulatedActor =
		vtkSmartPointer<vtkActor>::New();
	triangulatedActor->SetMapper(triangulatedMapper);

	vtkSmartPointer<vtkRenderer> renderer =
		vtkSmartPointer<vtkRenderer>::New();
	renderer->AddActor(pointsActor);
	renderer->AddActor(triangulatedActor);
	renderer->SetBackground(1.0, 1.0, 1.0);

	vtkSmartPointer<vtkRenderWindow> renderWindow =
		vtkSmartPointer<vtkRenderWindow>::New();
	renderWindow->AddRenderer(renderer);

	vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
		vtkSmartPointer<vtkRenderWindowInteractor>::New();
	renderWindowInteractor->SetRenderWindow(renderWindow);

	renderWindow->SetSize(640, 480);
	renderWindow->Render();
	renderWindow->SetWindowName("PolyDataConstrainedDelaunay2D");
	renderWindow->Render();
	renderWindowInteractor->Start();

	return EXIT_SUCCESS;
}

 

实例60:等值面提取(表面重建)

#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL2);
VTK_MODULE_INIT(vtkRenderingFreeType);
VTK_MODULE_INIT(vtkInteractionStyle);

#include <vtkSmartPointer.h>
#include <vtkMarchingCubes.h>
#include <vtkContourFilter.h>
#include <vtkVoxelModeller.h>
#include <vtkSphereSource.h>
#include <vtkImageData.h>
#include <vtkMetaImageReader.h>
#include <vtkInteractorStyleImage.h>
#include <vtkActor.h>
#include <vtkPolyDataMapper.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkImageActor.h>
#include <vtkProperty.h>

//测试:../data/HeadMRVolume.mhd 200
int main(int argc, char *argv[])
{
	vtkSmartPointer<vtkMetaImageReader> reader =
		vtkSmartPointer<vtkMetaImageReader>::New();
	reader->SetFileName("C:\\Users\\Administrator\\Desktop\\VTK2\\hellovtk\\vtk_图像处理学习\\第六章_图像处理\\data\\HeadMRVolume.mhd");
	reader->Update();

	double isoValue = atof("200");//设置等值面值为200

	vtkSmartPointer<vtkMarchingCubes> surface = 
		vtkSmartPointer<vtkMarchingCubes>::New();
	surface->SetInputData(reader->GetOutput());
	surface->ComputeNormalsOn();
	surface->SetValue(0, isoValue);
	//surface->GenerateValues(5, 150,200);

	/*vtkSmartPointer<vtkContourFilter> surface = 
	vtkSmartPointer<vtkContourFilter>::New();
	surface->SetInput(reader->GetOutput());
	surface->ComputeNormalsOn();
	surface->SetValue(0, isoValue);*/

	vtkSmartPointer<vtkPolyDataMapper> surfMapper = 
		vtkSmartPointer<vtkPolyDataMapper>::New();
	surfMapper->SetInputConnection(surface->GetOutputPort());
	surfMapper->ScalarVisibilityOff();

	vtkSmartPointer<vtkActor> surfActor = 
		vtkSmartPointer<vtkActor>::New();
	surfActor->SetMapper(surfMapper);
	surfActor->GetProperty()->SetColor(1.0, 0.0, 0.0);

	vtkSmartPointer<vtkRenderer> renderer = 
		vtkSmartPointer<vtkRenderer>::New();
	renderer->AddActor(surfActor);
	renderer->SetBackground(1.0, 1.0, 1.0);

	vtkSmartPointer<vtkRenderWindow> renderWindow = 
		vtkSmartPointer<vtkRenderWindow>::New();
	renderWindow->AddRenderer(renderer);
	renderWindow->SetSize(640, 480);
	renderWindow->Render();
	renderWindow->SetWindowName("PolyDataMarchingCubes");
	renderWindow->Render();

	vtkSmartPointer<vtkRenderWindowInteractor> interactor = 
		vtkSmartPointer<vtkRenderWindowInteractor>::New();
	interactor->SetRenderWindow(renderWindow);

	renderWindow->Render();
	interactor->Start();

	return EXIT_SUCCESS;
}

实例61:点云重建(表面重建)

#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL2);
VTK_MODULE_INIT(vtkRenderingFreeType);
VTK_MODULE_INIT(vtkInteractionStyle);

#include <vtkSmartPointer.h>
#include <vtkPolyDataReader.h>
#include <vtkPolyData.h>
#include <vtkSurfaceReconstructionFilter.h>
#include <vtkContourFilter.h>
#include <vtkVertexGlyphFilter.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderer.h>
#include <vtkCamera.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkProperty.h>

int main()
{
	vtkSmartPointer<vtkPolyDataReader> reader =
		vtkSmartPointer<vtkPolyDataReader>::New();
	reader->SetFileName("C:\\Users\\Administrator\\Desktop\\VTK2\\hellovtk\\vtk_图像处理学习\\第六章_图像处理\\data\\fran_cut.vtk");
	reader->Update();

	vtkSmartPointer<vtkPolyData> points =
		vtkSmartPointer<vtkPolyData>::New();
	points->SetPoints(reader->GetOutput()->GetPoints()); //获得网格模型中的几何数据:点集

	vtkSmartPointer<vtkSurfaceReconstructionFilter> surf =
		vtkSmartPointer<vtkSurfaceReconstructionFilter>::New();
	surf->SetInputData(points);
	surf->SetNeighborhoodSize(20);
	surf->SetSampleSpacing(0.005);
	surf->Update();

	vtkSmartPointer<vtkContourFilter> contour =
		vtkSmartPointer<vtkContourFilter>::New();
	contour->SetInputConnection(surf->GetOutputPort());
	contour->SetValue(0, 0.0);
	contour->Update();
	//
	vtkSmartPointer <vtkVertexGlyphFilter> vertexGlyphFilter =
		vtkSmartPointer<vtkVertexGlyphFilter>::New();
	vertexGlyphFilter->AddInputData(points);
	vertexGlyphFilter->Update();
	vtkSmartPointer<vtkPolyDataMapper> pointMapper =
		vtkSmartPointer<vtkPolyDataMapper>::New();
	pointMapper->SetInputData(vertexGlyphFilter->GetOutput());
	pointMapper->ScalarVisibilityOff();

	vtkSmartPointer<vtkActor> pointActor =
		vtkSmartPointer<vtkActor>::New();
	pointActor->SetMapper(pointMapper);
	pointActor->GetProperty()->SetColor(1, 0, 0);
	pointActor->GetProperty()->SetPointSize(4);

	vtkSmartPointer<vtkPolyDataMapper> contourMapper =
		vtkSmartPointer<vtkPolyDataMapper>::New();
	contourMapper->SetInputData(contour->GetOutput());
	vtkSmartPointer<vtkActor> contourActor =
		vtkSmartPointer<vtkActor>::New();
	contourActor->SetMapper(contourMapper);
	///
	double pointView[4] = { 0, 0, 0.5, 1 };
	double contourView[4] = { 0.5, 0, 1, 1 };

	vtkSmartPointer<vtkRenderer> pointRender =
		vtkSmartPointer<vtkRenderer>::New();
	pointRender->AddActor(pointActor);
	pointRender->SetViewport(pointView);
	pointRender->SetBackground(1, 1, 1);

	vtkSmartPointer<vtkRenderer> contourRender =
		vtkSmartPointer<vtkRenderer>::New();
	contourRender->AddActor(contourActor);
	contourRender->SetViewport(contourView);
	contourRender->SetBackground(0, 1, 0);

	pointRender->GetActiveCamera()->SetPosition(0, -1, 0);
	pointRender->GetActiveCamera()->SetFocalPoint(0, 0, 0);
	pointRender->GetActiveCamera()->SetViewUp(0, 0, 1);
	pointRender->GetActiveCamera()->Azimuth(30);
	pointRender->GetActiveCamera()->Elevation(30);
	pointRender->ResetCamera();
	contourRender->SetActiveCamera(pointRender->GetActiveCamera());

	vtkSmartPointer<vtkRenderWindow> rw =
		vtkSmartPointer<vtkRenderWindow>::New();
	rw->AddRenderer(pointRender);
	rw->AddRenderer(contourRender);
	rw->SetSize(640, 320);
	rw->SetWindowName("3D Surface Reconstruction ");
	rw->Render();

	vtkSmartPointer<vtkRenderWindowInteractor> rwi =
		vtkSmartPointer<vtkRenderWindowInteractor>::New();
	rwi->SetRenderWindow(rw);
	rwi->Initialize();
	rwi->Start();

	return 0;
}

实例62:点云配准

#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL2);
VTK_MODULE_INIT(vtkRenderingFreeType);
VTK_MODULE_INIT(vtkInteractionStyle);

#include <vtkPoints.h>
#include <vtkSmartPointer.h>
#include <vtkLandmarkTransform.h>
#include <vtkMatrix4x4.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkProperty.h>
#include <vtkTransformPolyDataFilter.h>
#include <vtkVertexGlyphFilter.h>
#include <vtkAxesActor.h>

int main(int, char *[])
{
	vtkSmartPointer<vtkPoints> sourcePoints =
		vtkSmartPointer<vtkPoints>::New();
	double sourcePoint1[3] = {0.5, 0.0, 0.0};
	sourcePoints->InsertNextPoint(sourcePoint1);
	double sourcePoint2[3] = {0.0, 0.5, 0.0};
	sourcePoints->InsertNextPoint(sourcePoint2);
	double sourcePoint3[3] = {0.0, 0.0, 0.5};
	sourcePoints->InsertNextPoint(sourcePoint3);

	vtkSmartPointer<vtkPoints> targetPoints =
		vtkSmartPointer<vtkPoints>::New();
	double targetPoint1[3] = {0.0, 0.0, 0.55};
	targetPoints->InsertNextPoint(targetPoint1);
	double targetPoint2[3] = {0.0, 0.55, 0.0};
	targetPoints->InsertNextPoint(targetPoint2);
	double targetPoint3[3] = {-0.55, 0.0, 0.0};
	targetPoints->InsertNextPoint(targetPoint3);

	vtkSmartPointer<vtkLandmarkTransform> landmarkTransform = 
		vtkSmartPointer<vtkLandmarkTransform>::New();
	landmarkTransform->SetSourceLandmarks(sourcePoints);
	landmarkTransform->SetTargetLandmarks(targetPoints);
	landmarkTransform->SetModeToRigidBody();
	landmarkTransform->Update(); 

	vtkSmartPointer<vtkPolyData> source =
		vtkSmartPointer<vtkPolyData>::New();
	source->SetPoints(sourcePoints);

	vtkSmartPointer<vtkPolyData> target =
		vtkSmartPointer<vtkPolyData>::New();
	target->SetPoints(targetPoints);

	vtkSmartPointer<vtkVertexGlyphFilter> sourceGlyphFilter =
		vtkSmartPointer<vtkVertexGlyphFilter>::New();
	sourceGlyphFilter->SetInputData(source);
	sourceGlyphFilter->Update();

	vtkSmartPointer<vtkVertexGlyphFilter> targetGlyphFilter =
		vtkSmartPointer<vtkVertexGlyphFilter>::New();
	targetGlyphFilter->SetInputData(target);
	targetGlyphFilter->Update();

	vtkSmartPointer<vtkTransformPolyDataFilter> transformFilter =
		vtkSmartPointer<vtkTransformPolyDataFilter>::New();
	transformFilter->SetInputData(sourceGlyphFilter->GetOutput());
	transformFilter->SetTransform(landmarkTransform);
	transformFilter->Update();

	vtkSmartPointer<vtkPolyDataMapper> sourceMapper =
		vtkSmartPointer<vtkPolyDataMapper>::New();
	sourceMapper->SetInputConnection(sourceGlyphFilter->GetOutputPort());

	vtkSmartPointer<vtkActor> sourceActor =
		vtkSmartPointer<vtkActor>::New();
	sourceActor->SetMapper(sourceMapper);
	sourceActor->GetProperty()->SetColor(1,1,0);
	sourceActor->GetProperty()->SetPointSize(5);

	vtkSmartPointer<vtkPolyDataMapper> targetMapper =
		vtkSmartPointer<vtkPolyDataMapper>::New();
	targetMapper->SetInputConnection(targetGlyphFilter->GetOutputPort());

	vtkSmartPointer<vtkActor> targetActor =
		vtkSmartPointer<vtkActor>::New();
	targetActor->SetMapper(targetMapper);
	targetActor->GetProperty()->SetColor(1,0,0);
	targetActor->GetProperty()->SetPointSize(5);

	vtkSmartPointer<vtkPolyDataMapper> solutionMapper =
		vtkSmartPointer<vtkPolyDataMapper>::New();
	solutionMapper->SetInputConnection(transformFilter->GetOutputPort());

	vtkSmartPointer<vtkActor> solutionActor =
		vtkSmartPointer<vtkActor>::New();
	solutionActor->SetMapper(solutionMapper);
	solutionActor->GetProperty()->SetColor(0,0,1);
	solutionActor->GetProperty()->SetPointSize(5);

	vtkSmartPointer<vtkRenderer> renderer =
		vtkSmartPointer<vtkRenderer>::New();

	vtkSmartPointer<vtkRenderWindow> renderWindow =
		vtkSmartPointer<vtkRenderWindow>::New();
	renderWindow->AddRenderer(renderer);
	renderer->AddActor(sourceActor);
	renderer->AddActor(targetActor);
	renderer->AddActor(solutionActor);

	vtkSmartPointer<vtkAxesActor> axes =
		vtkSmartPointer<vtkAxesActor>::New();
	axes->SetScale(30);
	renderer->AddActor(axes);
	renderer->SetBackground(.3, .6, .3);

	vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
		vtkSmartPointer<vtkRenderWindowInteractor>::New();
	renderWindowInteractor->SetRenderWindow(renderWindow);

	renderWindow->SetSize(640, 480);
	renderWindow->Render();
	renderWindow->SetWindowName("PolyDataLandmarkReg");
	renderWindow->Render();
	renderWindowInteractor->Start();

	return EXIT_SUCCESS;
}

#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL2);
VTK_MODULE_INIT(vtkRenderingFreeType);
VTK_MODULE_INIT(vtkInteractionStyle);

#include <vtkPoints.h>
#include <vtkSmartPointer.h>
#include <vtkLandmarkTransform.h>
#include <vtkMatrix4x4.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkProperty.h>
#include <vtkTransformPolyDataFilter.h>
#include <vtkVertexGlyphFilter.h>
#include <vtkIterativeClosestPointTransform.h>
#include <vtkPolyDataReader.h>
#include <vtkTransform.h>

//测试文件:../data/fran_cut.vtk
int main(int argc, char * argv[])
{
	vtkSmartPointer<vtkPolyDataReader> reader = 
		vtkSmartPointer<vtkPolyDataReader>::New();
	reader->SetFileName("C:\\Users\\Administrator\\Desktop\\VTK2\\hellovtk\\vtk_图像处理学习\\第六章_图像处理\\data\\fran_cut.vtk");
	reader->Update();
	vtkSmartPointer<vtkPolyData> original  =  reader->GetOutput();

	vtkSmartPointer<vtkTransform> translation =
		vtkSmartPointer<vtkTransform>::New();
	translation->Translate(0.2, 0.0, 0.0);
	translation->RotateX(30);

	vtkSmartPointer<vtkTransformPolyDataFilter> transformFilter1 =
		vtkSmartPointer<vtkTransformPolyDataFilter>::New();
	transformFilter1->SetInputData(reader->GetOutput());
	transformFilter1->SetTransform(translation);
	transformFilter1->Update();

	vtkSmartPointer<vtkPolyData> source =
		vtkSmartPointer<vtkPolyData>::New();
	source->SetPoints(original->GetPoints());

	vtkSmartPointer<vtkPolyData> target =
		vtkSmartPointer<vtkPolyData>::New();
	target->SetPoints(transformFilter1->GetOutput()->GetPoints());

	vtkSmartPointer<vtkVertexGlyphFilter> sourceGlyphFilter =
		vtkSmartPointer<vtkVertexGlyphFilter>::New();
	sourceGlyphFilter->SetInputData(source);
	sourceGlyphFilter->Update();

	vtkSmartPointer<vtkVertexGlyphFilter> targetGlyphFilter =
		vtkSmartPointer<vtkVertexGlyphFilter>::New();
	targetGlyphFilter->SetInputData(target);
	targetGlyphFilter->Update();

	vtkSmartPointer<vtkIterativeClosestPointTransform> icpTransform = 
		vtkSmartPointer<vtkIterativeClosestPointTransform>::New();
	icpTransform->SetSource(sourceGlyphFilter->GetOutput());
	icpTransform->SetTarget(targetGlyphFilter->GetOutput());
	icpTransform->GetLandmarkTransform()->SetModeToRigidBody();
	icpTransform->SetMaximumNumberOfIterations(20);
	icpTransform->StartByMatchingCentroidsOn();
	icpTransform->Modified();
	icpTransform->Update();

	vtkSmartPointer<vtkTransformPolyDataFilter> transformFilter2 =
		vtkSmartPointer<vtkTransformPolyDataFilter>::New();
	transformFilter2->SetInputData(sourceGlyphFilter->GetOutput());
	transformFilter2->SetTransform(icpTransform);
	transformFilter2->Update();

	vtkSmartPointer<vtkPolyDataMapper> sourceMapper =
		vtkSmartPointer<vtkPolyDataMapper>::New();
	sourceMapper->SetInputConnection(sourceGlyphFilter->GetOutputPort());

	vtkSmartPointer<vtkActor> sourceActor =
		vtkSmartPointer<vtkActor>::New();
	sourceActor->SetMapper(sourceMapper);
	sourceActor->GetProperty()->SetColor(0,1,0);
	sourceActor->GetProperty()->SetPointSize(3);

	vtkSmartPointer<vtkPolyDataMapper> targetMapper =
		vtkSmartPointer<vtkPolyDataMapper>::New();
	targetMapper->SetInputConnection(targetGlyphFilter->GetOutputPort());

	vtkSmartPointer<vtkActor> targetActor =
		vtkSmartPointer<vtkActor>::New();
	targetActor->SetMapper(targetMapper);
	targetActor->GetProperty()->SetColor(1,0,0);
	targetActor->GetProperty()->SetPointSize(3);

	vtkSmartPointer<vtkPolyDataMapper> solutionMapper =
		vtkSmartPointer<vtkPolyDataMapper>::New();
	solutionMapper->SetInputConnection(transformFilter2->GetOutputPort());

	vtkSmartPointer<vtkActor> solutionActor =
		vtkSmartPointer<vtkActor>::New();
	solutionActor->SetMapper(solutionMapper);
	solutionActor->GetProperty()->SetColor(0,0,1);
	solutionActor->GetProperty()->SetPointSize(3);

	vtkSmartPointer<vtkRenderer> renderer =
		vtkSmartPointer<vtkRenderer>::New();
	renderer->SetBackground(1.0, 1.0, 1.0);

	vtkSmartPointer<vtkRenderWindow> renderWindow =
		vtkSmartPointer<vtkRenderWindow>::New();
	renderWindow->AddRenderer(renderer);
	renderer->AddActor(sourceActor);
	renderer->AddActor(targetActor);
	renderer->AddActor(solutionActor);

	vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
		vtkSmartPointer<vtkRenderWindowInteractor>::New();
	renderWindowInteractor->SetRenderWindow(renderWindow);

	renderWindow->SetSize(640, 480);
	renderWindow->Render();
	renderWindow->SetWindowName("PolyDataICP");
	renderWindow->Render();
	renderWindow->Render();
	renderWindowInteractor->Start();

	return EXIT_SUCCESS;
}

实例63:纹理映射

#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL2);
VTK_MODULE_INIT(vtkRenderingFreeType);
VTK_MODULE_INIT(vtkInteractionStyle);

#include <vtkSmartPointer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkActor.h>
#include <vtkPolyDataMapper.h>
#include <vtkTransformTextureCoords.h>
#include <vtkTexture.h>
#include <vtkTextureMapToSphere.h>
#include <vtkTextureMapToCylinder.h>
#include <vtkBMPReader.h>
#include <vtkTexturedSphereSource.h>
#include <vtkXMLPolyDataReader.h>

//测试:../data/masonry.bmp ../data/cow.vtp
int main (int argc, char *argv[])
{
	double translate[3];
	translate[0] = 10.0;
	translate[1] = 0.0;
	translate[2] = 0.0;
	std::cout << translate[0] << ", "
		<< translate[1] << ", "
		<< translate[2] << "\n";

	vtkSmartPointer<vtkBMPReader> texReader =
		vtkSmartPointer<vtkBMPReader>::New();
	texReader->SetFileName("C:\\Users\\Administrator\\Desktop\\VTK2\\hellovtk\\vtk_图像处理学习\\第六章_图像处理\\data\\masonry.bmp");//读取纹理图像

	vtkSmartPointer<vtkTexture> texture =
		vtkSmartPointer<vtkTexture>::New();
	texture->SetInputConnection(texReader->GetOutputPort());

	vtkSmartPointer<vtkXMLPolyDataReader> modelReader =
		vtkSmartPointer<vtkXMLPolyDataReader>::New();
	modelReader->SetFileName("C:\\Users\\Administrator\\Desktop\\VTK2\\hellovtk\\vtk_图像处理学习\\第六章_图像处理\\data\\cow.vtp");//读取模型

	vtkSmartPointer<vtkTextureMapToCylinder> texturemap = 
		vtkSmartPointer<vtkTextureMapToCylinder>::New();
	texturemap->SetInputConnection(modelReader->GetOutputPort());

	vtkSmartPointer<vtkPolyDataMapper> mapper =
		vtkSmartPointer<vtkPolyDataMapper>::New();
	mapper->SetInputConnection(texturemap->GetOutputPort());

	vtkSmartPointer<vtkActor> actor =
		vtkSmartPointer<vtkActor>::New();
	actor->SetMapper( mapper );
	actor->SetTexture( texture );

	vtkSmartPointer<vtkRenderer> renderer =
		vtkSmartPointer<vtkRenderer>::New();
	renderer->AddActor(actor);
	renderer->SetBackground(1.0, 1.0, 1.0);

	vtkSmartPointer<vtkRenderWindow> renderWindow =
		vtkSmartPointer<vtkRenderWindow>::New();
	renderWindow->AddRenderer( renderer );

	vtkSmartPointer<vtkRenderWindowInteractor> renWinInteractor =
		vtkSmartPointer<vtkRenderWindowInteractor>::New();
	renWinInteractor->SetRenderWindow( renderWindow );

	renderWindow->SetSize(640, 480);
	renderWindow->Render();
	renderWindow->SetWindowName("TextureMap");
	renderWindow->Render();
	renderWindow->Render();
	renWinInteractor->Start();

	return EXIT_SUCCESS;
}

                                                    

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