unity upd小案例

using System.Collections;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using UnityEngine;
using System.Text;
using System.Threading;

public class UDPServer : MonoBehaviour
{

#region//UDP读取
public string[] ReceiveStrAR;
public string ReceiveStr;
private Socket ReceiveSock;
private EndPoint ReceiveEp;
private IPEndPoint ReceiveIep;

public void ReceiveIns(string ip, int port)
{
    ReceiveStr = "";
    ReceiveSock = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
    ReceiveIep = new IPEndPoint(IPAddress.Parse(ip), port);
    ReceiveSock.Bind(ReceiveIep);
    IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);
    ReceiveEp = (EndPoint)sender;
    Thread td = new Thread(new ThreadStart(Receive));
    td.Start();
}
private void Receive()
{
    while (true)
    {
        byte[] bt = new byte[1024];
        ReceiveSoc
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