using System.Collections;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using UnityEngine;
using System.Text;
using System.Threading;
public class UDPServer : MonoBehaviour
{
#region//UDP读取
public string[] ReceiveStrAR;
public string ReceiveStr;
private Socket ReceiveSock;
private EndPoint ReceiveEp;
private IPEndPoint ReceiveIep;
public void ReceiveIns(string ip, int port)
{
ReceiveStr = "";
ReceiveSock = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
ReceiveIep = new IPEndPoint(IPAddress.Parse(ip), port);
ReceiveSock.Bind(ReceiveIep);
IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);
ReceiveEp = (EndPoint)sender;
Thread td = new Thread(new ThreadStart(Receive));
td.Start();
}
private void Receive()
{
while (true)
{
byte[] bt = new byte[1024];
ReceiveSoc