目录结构:socket中是基本的socket类,except是捕捉异常类,include 是头文件,basetype.h等,主程序文件在当前目录
#TARGET : 目标文件
#OBJ_DIR_THIS : 中间文件存放目录
#COMPILE.cpp和COMPILE.c : 编译
#LINK.cpp和LINK.c : 链接
#SOURCE_PATHS : 源码.c和.cpp存放目录,多个目录用空格隔开
#INCLUDE_PATHS : 文件夹.h存放目录,多个目录用空格隔开
#foreach : 用于遍历多个目录
#wildcard : 用于遍历指定目录的指定文件
#RELOBJFILES_cpp和RELOBJFILES_c : .cpp和.c编译后对应的.o文件
TARGET = server
OBJ_DIR_THIS = release
C_FLAGS = -Wall -g
#如果头文件全部在include中,那么可以只包含include,如果头文件与源文件混合,那么最好将源文件目录页加入CPP_FLAGS 如-I./except \
CPP_FLAGS = -I. \
-I./except \
-I./socket \
-I./include \
-D_GNU_SOURCE \
-D_LARGEFILE64_SOURCE \
-D_FILE_OFFSET_BITS=64 \
-D__STDC_CONSTANT_MACROS
#源文件存放目录
SOURCE_PATHS = . ./except ./socket
#头文件包含
INCLUDE_PATHS = . ./include
############################ 请不要修改以下内容 #######################################
LD_FLAGS = -lpthread
COMPILE.cpp = g++ $(C_FLAGS) $(CPP_FLAGS) -c
LINK.cpp = g++
COMPILE.c = gcc $(C_FLAGS) $(CPP_FLAGS) -c
LINK.c = gcc
RELCFLAGS = -O2 -fno-strict-aliasing
SOURCES_cpp = $(foreach dir,$(SOURCE_PATHS),$(wildcard $(dir)/*.cpp))
SOURCES_c = $(foreach dir,$(SOURCE_PATHS),$(wildcard $(dir)/*.c))
HEADERS = $(foreach dir,$(INCLUDE_PATHS),$(wildcard $(dir)/*.h))
RELOBJFILES_cpp = $(SOURCES_cpp:%.cpp=$(OBJ_DIR_THIS)/%.o)
RELOBJFILES_c = $(SOURCES_c:%.c=$(OBJ_DIR_THIS)/%.o)
OBJ_DIR_PATHS = $(foreach dir,$(SOURCE_PATHS), $(OBJ_DIR_THIS)/$(dir))
.PHONY: clean mkdir release
all: mkdir release
mkdir:
mkdir -p $(OBJ_DIR_PATHS)
release: $(TARGET)
$(TARGET): $(RELOBJFILES_cpp) $(RELOBJFILES_c)
$(LINK.cpp) -o $@ $^ -lrt $(LD_FLAGS)
@echo === make ok, output: $(TARGET) ===
$(RELOBJFILES_cpp): $(OBJ_DIR_THIS)/%.o: %.cpp $(HEADERS)
$(COMPILE.cpp) $(RELCFLAGS) -o $@ $<
$(RELOBJFILES_c): $(OBJ_DIR_THIS)/%.o: %.c $(HEADERS)
$(COMPILE.c) $(RELCFLAGS) -o $@ $<
clean:
-$(RM) -rf $(TARGET) $(OBJ_DIR_THIS) *.d
编译的效果: