通过IFeatureBuffer操作要素,进行要素的插入和更新(要素存储、储存)

通过IFeatureBuffer操作要素,进行要素的插入和更新

    public void Updatefeature()
        {
            IFeatureClass fc = null;
            IFeatureCursor feaCursor = null;
            IFeature pFea = null;
            feaCursor = fc.Update(null, false);
            while ((pFea = feaCursor.NextFeature()) != null)
            {
                IFeatureBuffer feaBuffer = pFea as IFeatureBuffer;
                foreach (string fieldName in new List<string>())
                {
                    feaBuffer.set_Value(pFea.Fields.FindField("字段名"), fieldName);
                }
                feaCursor.UpdateFeature(pFea);
            }
            feaCursor.Flush();
            

        }
        public void Insertfeature()
        {
            IFeatureLayer newLayer = null;
            IFeatureBuffer buffer = newLayer.FeatureClass.CreateFeatureBuffer();
            IFeatureCursor pFeatureCursor = newLayer.FeatureClass.Insert(true);
            try
            {
                buffer.Shape = new PointClass() { X = 100, Y = 100 };// new PointClass() { X = x, Y = y };// GetProjectFormGeo(x,y);
                buffer.Value[buffer.Fields.FindField("字段名")] = "字段值";
                pFeatureCursor.InsertFeature(buffer);
            }
            catch (Exception ex)
            {
                pFeatureCursor.InsertFeature(buffer);
                pFeatureCursor.Flush();
            }

            pFeatureCursor.Flush();

        }

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包

打赏作者

GIS程序猿

你的鼓励将是我创作的最大动力

¥1 ¥2 ¥4 ¥6 ¥10 ¥20
扫码支付:¥1
获取中
扫码支付

您的余额不足,请更换扫码支付或充值

打赏作者

实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值