(11) 盘古UI,自定义手写画板,轻松实现签名和签字功能需求!-PanguDrawBoard
盘古UI,较为全面的自定义UI框架,帮助你绝对的快速开发!(长期维护中)
控件位置:
com.smart.pangu_ui_lib.widget.PanguDrawBoard
自定义手写画板
可以轻松实现签名和签字功能需求!
1, 样例展示图
2, 使用说明
1,布局
<com.smart.pangu_ui_lib.widget.PanguDrawBoard
android:id="@+id/pg_draw_board"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_margin="12dp"
android:background="@drawable/shape_draw_board_bg"
app:pgdb_paint_color="@color/white" />
2,方法使用
/**
* 保存画板
*
* @param v
*/
public void save(View v) {
String signFile = mPgDrawBoard.getSignFile();
showToast("保存成功,地址为: "+signFile);
}
/**
* 清空画板
*
* @param v
*/
public void clear(View v) {
mPgDrawBoard.clean();
}
3, 方法和属性说明
attr属性 | 方法 method | 介绍 introduction |
---|---|---|
pgdb_paint_color | setPaintColor(@ColorInt int color) | 设置画笔的颜色 |
---- | setPaintSize(int paintSize) | 设置画笔的大小 |
---- | setPaint(Paint paint) | 设置画笔 |
---- | setFile(String filePath) | 设置画布文件 |
---- | String getSignFile() | 获取已画完的图片文件路径 |
---- | clean() | 清空画布 |
---- | boolean getIsClean() | 画布画板是否被清空 |
4, 代码和方法简析
/**
* 本类的主要功能是 : 手写画板
*
* @author jiangzhengyan 2024/4/25 10:34
*/
public class PanguDrawBoard extends View {
private Paint mPaint;
private Bitmap mBitmap;
private Canvas mCanvas;
private Path mPath;
private Paint mBitmapPaint;
private Context mContext;
private int paintColor = Color.BLACK;
private int paintSize = 10;
private boolean isClean = true;//画布画板是否被清空
public PanguDrawBoard(Context context) {
super(context);
initPaint(context, null, 0);
}
public PanguDrawBoard(Context context, AttributeSet attrs) {
super(context, attrs);
initPaint(context, attrs, 0);
}
public PanguDrawBoard(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
initPaint(context, attrs, defStyle);
}
private void initPaint(Context context, AttributeSet attrs, int defStyle) {
TypedArray typedArray = context.obtainStyledAttributes(attrs, R.styleable.PanguDrawBoard, defStyle, 0);
paintColor = typedArray.getInteger(R.styleable.PanguDrawBoard_pgdb_paint_color, Color.BLACK);
typedArray.recycle();
this.mContext = context;
mPath = new Path();
mBitmapPaint = new Paint(Paint.DITHER_FLAG);
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setColor(paintColor);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(paintSize);
}
/**
* 设置画笔的大小
*
* @param paintSize
*/
public void setPaintSize(int paintSize) {
this.paintSize = paintSize;
}
/**
* 设置画笔的颜色
*
* @param color
*/
public void setPaintColor(@ColorInt int color) {
this.paintColor = color;
mPaint.setColor(color);
}
/**
* 设置画笔
*
* @param paint
*/
public void setPaint(Paint paint) {
this.mPaint = paint;
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(mBitmap);
}
/**
* 设置画布文件
*
* @param filePath 画布图片文件的路径
*/
public void setFile(String filePath) {
isClean = false;
File file = new File(filePath);
BitmapFactory.Options options = new BitmapFactory.Options();
options.inScaled = true;
options.inMutable = true;
Bitmap bitmap = BitmapFactory.decodeFile(file.getAbsolutePath(), options);
if (bitmap == null) {
return;
}
mBitmap = transBitmap(bitmap, getMeasuredWidth(), getMeasuredHeight());
mCanvas = new Canvas(mBitmap);
invalidate();
}
/**
* 把画布bitmap对象转换为宽度为x,长度为y的bitmap对象
*
* @param b
* @param x
* @param y
* @return
*/
private Bitmap transBitmap(Bitmap b, float x, float y) {
int w = b.getWidth();
int h = b.getHeight();
float sx = x / w;
float sy = y / h;
Matrix matrix = new Matrix();
//也可以按两者之间最大的比例来设置放大比例,这样不会是图片压缩
// float bigerS = Math.max(sx,sy);
// matrix.postScale(bigerS,bigerS);
matrix.postScale(sx, sy); // 长和宽放大缩小的比例
return Bitmap.createBitmap(b, 0, 0, w, h, matrix, true);
}
@Override
protected void onDraw(Canvas canvas) {
canvas.drawColor(0x00000000);
canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
canvas.drawPath(mPath, mPaint);
}
private float mX, mY;
private static final float TOUCH_TOLERANCE = 4;
private void touch_start(float x, float y) {
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touch_move(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX) / 2, (y + mY) / 2);
mX = x;
mY = y;
}
}
private void touch_up() {
mPath.lineTo(mX, mY);
// commit the path to our offscreenƒ
mCanvas.drawPath(mPath, mPaint);
// kill this so we don't double draw
mPath.reset();
}
@SuppressLint("ClickableViewAccessibility")
@Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
isClean = false;
touch_up();
invalidate();
break;
}
return true;
}
/**
* 获取已画完的图片文件路径
*
* @return
*/
public String getSignFile() {
String publicDir = FilePathUtil.getAppExternalFilesDir(mContext, "sign-pic");
File file = new File(publicDir, +System.currentTimeMillis() + "sign.png");
try {
FileOutputStream fos = new FileOutputStream(file);
mBitmap.compress(Bitmap.CompressFormat.PNG, 50, fos);
fos.flush();
fos.close();
} catch (IOException e) {
e.printStackTrace();
}
return file.getAbsolutePath();
}
/**
* 清空画布
*/
public void clean() {
isClean = true;
mCanvas.drawColor(Color.TRANSPARENT, PorterDuff.Mode.CLEAR);
invalidate();
}
/**
* 画布画板是否被清空
*
* @return
*/
public boolean getIsClean() {
return isClean;
}
}
5, 获取地址
demo地址,点击查看github
欢迎您扫码安装体验demo