多线程编程第六章单例模式与多线程

单例模式的目的就是只需要生成一个,所以在多线程下就要小心了
序列化和反序列化时,如果要保持单例,就写readResolve方法

饿汉模式

public class MyObject implements Serializable{

	private static MyObject myObject = new MyObject();
	/**
	 * 
	 */
	private static final long serialVersionUID = -8869448265655948293L;

	private MyObject() {
		
	}
	
	public static MyObject getInstance() {
		return myObject;
	}
	
	protected Object readResolve() {
		System.out.println("readResolve");
		return myObject;
	}
}

懒汉模式

public class MyObject implements Serializable {

	/**
	 * 
	 */
	private static final long serialVersionUID = -8869448265655948293L;

	private static MyObject myObject;
	
	private MyObject() {

	}

	public static MyObject getInstance() {
		if (myObject == null) {
			synchronized (MyObject.class) {
				if (myObject == null) {
					myObject = new MyObject();
				}
				return myObject;
			}
		}
		return myObject;
	}
}

内置类

public class MyObject implements Serializable{

	/**
	 * 
	 */
	private static final long serialVersionUID = 3079510141341239485L;

	private static class MyObjectHandler{
		private static final MyObject myObject= new MyObject();
	}
	
	private MyObject(){
	}
	
	public static MyObject getInstance() {
		return MyObjectHandler.myObject;
	}
	
	//反序列化使用
	protected Object readResolve() {
		System.out.println("readResolve");
		return MyObjectHandler.myObject;
	}
}

enum枚举

public class MyObject{

	public enum MyEnum{
		object;
		private MyObject myObject;
		private MyEnum() {
			try {
				Thread.sleep(10);
			} catch (InterruptedException e) {
				// TODO Auto-generated catch block
				e.printStackTrace();
			}
			myObject = new MyObject();
		}
		private MyObject getObject() {
			return myObject;
		}
		
	}
	
	private MyObject() {
	}
	
	public static MyObject getMyObject() {
		return MyEnum.object.getObject();
	}
}

static代码块

public class MyObject implements Serializable{

	/**
	 * 
	 */
	private static final long serialVersionUID = -8869448265655948293L;
	private static MyObject myObject;

	private MyObject() {
		
	}
	static {
		myObject = new MyObject();
	}
	
	public static MyObject getInstance() {
		return myObject;
	}
	
	protected Object readResolve() {
		System.out.println("readResolve");
		return myObject;
	}
}

测试类

public class Test02 {

	public static void main(String[] args) {
		Runnable runnable = new Runnable() {
			@Override
			public void run() {
				System.out.println(MyObject.getMyObject().hashCode());
			}
		};
		
		for (int i = 0; i < 10; i++) {
			new Thread(runnable).start();
		}
	}
}

反序列化测试

package test2019.线程学习.第六章;

import java.io.File;
import java.io.FileInputStream;
import java.io.FileOutputStream;
import java.io.IOException;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;

import test2019.线程学习.第六章.饿汉模式.MyObject;


public class Test {
	public static void main(String[] args) {
		MyObject object = MyObject.getInstance();
		try {
			FileOutputStream fileOutputStream = new FileOutputStream(new File("object.txt"));
			ObjectOutputStream objectOutputStream = new ObjectOutputStream(fileOutputStream);
			objectOutputStream.writeObject(object);
			objectOutputStream.close();
			fileOutputStream.close();
			System.out.println(object.hashCode());
		} catch (IOException e) {
			// TODO Auto-generated catch block
			e.printStackTrace();
		}
		try {
			FileInputStream fileInputStream = new FileInputStream(new File("object.txt"));
			ObjectInputStream objectInputStream = new ObjectInputStream(fileInputStream);
			MyObject obj2;
			obj2 = (MyObject) objectInputStream.readObject();
			objectInputStream.close();
			fileInputStream.close();
			System.out.println(obj2.hashCode());
		} catch (IOException e) {
			// TODO Auto-generated catch block
			e.printStackTrace();
		} catch (ClassNotFoundException e) {
			// TODO Auto-generated catch block
			e.printStackTrace();
		}

	}
}
  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值