基于java的井字棋游戏

井字棋(Tic-Tac-Toe)是一款经典的纸笔游戏,我们将使用Java Swing实现一个简单的井字棋GUI应用。我们将重点展示各类的核心逻辑。

项目概述

我们的井字棋游戏将包含以下几个重要部分:

  1. 游戏主类: 管理主窗口和用户事件。
  2. 游戏板类: 维护游戏状态和判定输赢。
  3. 玩家类: 表示玩家的基本信息。

1. 游戏主类

游戏主类 TicTacToeGameGUI 包含了创建和管理主窗口、响应用户点击事件的核心逻辑。

java

import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

public class TicTacToeGameGUI extends JFrame {
    private TicTacToeBoard board;
    private Player player1;
    private Player player2;
    private Player currentPlayer;
    private JButton[][] buttons;

    public TicTacToeGameGUI() {
        board = new TicTacToeBoard();
        player1 = new Player('X');
        player2 = new Player('O');
        currentPlayer = player1;
        buttons = new JButton[3][3];
        
        setTitle("Tic-Tac-Toe");
        setSize(400, 400);
        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        setLayout(new GridLayout(3, 3));
        initializeBoard();
    }

    private void initializeBoard() {
        for (int i = 0; i < 3; i++) {
            for (int j = 0; j < 3; j++) {
                buttons[i][j] = new JButton("-");
                buttons[i][j].setFont(new Font("Arial", Font.PLAIN, 60));
                buttons[i][j].addActionListener(new ButtonClickListener(i, j));
                add(buttons[i][j]);
            }
        }
    }

    private class ButtonClickListener implements ActionListener {
        private int row;
        private int col;

        public ButtonClickListener(int row, int col) {
            this.row = row;
            this.col = col;
        }

        @Override
        public void actionPerformed(ActionEvent e) {
            if (board.placeMove(row, col, currentPlayer.getSymbol())) {
                buttons[row][col].setText(String.valueOf(currentPlayer.getSymbol()));
                buttons[row][col].setEnabled(false);

                if (board.checkWin(currentPlayer.getSymbol())) {
                    JOptionPane.showMessageDialog(null, "Player " + currentPlayer.getSymbol() + " wins!");
                    resetGame();
                } else if (board.isBoardFull()) {
                    JOptionPane.showMessageDialog(null, "The game is a draw!");
                    resetGame();
                } else {
                    currentPlayer = (currentPlayer == player1) ? player2 : player1;
                }
            }
        }
    }

    private void resetGame() {
        board.resetBoard();
        for (int i = 0; i < 3; i++) {
            for (int j = 0; j < 3; j++) {
                buttons[i][j].setText("-");
                buttons[i][j].setEnabled(true);
            }
        }
        currentPlayer = player1;
    }

    public static void main(String[] args) {
        SwingUtilities.invokeLater(() -> {
            TicTacToeGameGUI game = new TicTacToeGameGUI();
            game.setVisible(true);
        });
    }
}

2. 游戏板类

TicTacToeBoard 类包含管理游戏状态和判定胜负的核心逻辑。

java

public class TicTacToeBoard {
    private char[][] board;
    private final int size;

    public TicTacToeBoard() {
        size = 3;
        board = new char[size][size];
        initializeBoard();
    }

    private void initializeBoard() {
        for (int i = 0; i < size; i++) {
            for (int j = 0; j < size; j++) {
                board[i][j] = '-';
            }
        }
    }

    public boolean placeMove(int row, int col, char symbol) {
        if (row >= 0 && row < size && col >= 0 && col < size && board[row][col] == '-') {
            board[row][col] = symbol;
            return true;
        }
        return false;
    }

    public boolean checkWin(char symbol) {
        for (int i = 0; i < size; i++) {
            if (board[i][0] == symbol && board[i][1] == symbol && board[i][2] == symbol) {
                return true;
            }
        }

        for (int j = 0; j < size; j++) {
            if (board[0][j] == symbol && board[1][j] == symbol && board[2][j] == symbol) {
                return true;
            }
        }

        if (board[0][0] == symbol && board[1][1] == symbol && board[2][2] == symbol) {
            return true;
        }
        if (board[0][2] == symbol && board[1][1] == symbol && board[2][0] == symbol) {
            return true;
        }

        return false;
    }

    public boolean isBoardFull() {
        for (int i = 0; i < size; i++) {
            for (int j = 0; j < size; j++) {
                if (board[i][j] == '-') {
                    return false;
                }
            }
        }
        return true;
    }

    public void resetBoard() {
        initializeBoard();
    }
}

3. 玩家类

Player 类表示玩家及其标记符号。

java

public class Player {
    private char symbol;

    public Player(char symbol) {
        this.symbol = symbol;
    }

    public char getSymbol() {
        return symbol;
    }
}

游戏截图:

通过上述代码,我们用Java Swing实现了一个简易的井字棋游戏。核心代码展示了如何创建GUI、处理用户输入以及管理游戏状态。这为想要学习GUI编程或构建类似游戏的开发者提供了一个良好的起点。

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