【Java学习笔记】闲谈 JUC 中的 FurtureTask

人生若只如初见,何事秋风悲画扇。

这是本应该是一个很美妙的事情,但是所有的每秒都是在一瞬间。

Furture 的说明

关于 FutureTask 之前有讲过,是在《【多线程】拿到Java多线程里面的值》里面。FutureTask可以帮助我们在 N 个线程中去触发执行或者取消逻辑。这里就会牵扯到线程安全问题。在 FutureTask 里面是怎么把握这个线程安全的呢?进去看一下。

继承关系

我们先看一下这个继承关系:
FutureTask.png

FurtureTask 的运行中的状态

/**
 * The run state of this task, initially NEW.  The run state
 * transitions to a terminal state only in methods set,
 * setException, and cancel.  During completion, state may take on
 * transient values of COMPLETING (while outcome is being set) or
 * INTERRUPTING (only while interrupting the runner to satisfy a
 * cancel(true)). Transitions from these intermediate to final
 * states use cheaper ordered/lazy writes because values are unique
 * and cannot be further modified.
 *
 * Possible state transitions:
 * NEW -> COMPLETING -> NORMAL
 * NEW -> COMPLETING -> EXCEPTIONAL
 * NEW -> CANCELLED
 * NEW -> INTERRUPTING -> INTERRUPTED
 */
private volatile int state;
private static final int NEW          = 0;
private static final int COMPLETING   = 1;
private static final int NORMAL       = 2;
private static final int EXCEPTIONAL  = 3;
private static final int CANCELLED    = 4;
private static final int INTERRUPTING = 5;
private static final int INTERRUPTED  = 6;

这是当前任务的执行过程中的状态。可能的状态转化为:

* NEW -> COMPLETING -> NORMAL
* NEW -> COMPLETING -> EXCEPTIONAL
* NEW -> CANCELLED
* NEW -> INTERRUPTING -> INTERRUPTED

也就是说,初始的状态是 NEWCOMPLETING , INTERRUPTING 是里面的中间过渡状态,其他的都是 终止状态。

状态的改变

看这张图:
change-state

状态的改变只有三个: cancel , set , setException 。 在注释中也提到了,在我们的这个执行的过程中,我们的这个状态可以被 set , 从而中断了原来的执行。

我们看一下这几个执行方法:

public boolean cancel(boolean mayInterruptIfRunning) {
    if (!(state == NEW &&
          UNSAFE.compareAndSwapInt(this, stateOffset, NEW,
              mayInterruptIfRunning ? INTERRUPTING : CANCELLED)))
        return false;
    try {    // in case call to interrupt throws exception
        if (mayInterruptIfRunning) {
            try {
                Thread t = runner;
                if (t != null)
                    t.interrupt();
            } finally { // final state
                UNSAFE.putOrderedInt(this, stateOffset, INTERRUPTED);
            }
        }
    } finally {
        finishCompletion();
    }
    return true;
}
protected void set(V v) {
    if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) {
        outcome = v;
        UNSAFE.putOrderedInt(this, stateOffset, NORMAL); // final state
        finishCompletion();
    }
}
protected void setException(Throwable t) {
    if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) {
        outcome = t;
        UNSAFE.putOrderedInt(this, stateOffset, EXCEPTIONAL); // final state
        finishCompletion();
    }
}

FutureTask 里面,怎么去根据我们的这个状态码去做到后续操作的。比如说,我们的 get() 方法里面:

public V get() throws InterruptedException, ExecutionException {
    int s = state;
    if (s <= COMPLETING)
        s = awaitDone(false, 0L);
    return report(s);
}

我们先拿到我们的状态码,如果说,还处于 / 还没到 COMPLETING , 就先等待 完成,如果状态码被改变了:

@SuppressWarnings("unchecked")
private V report(int s) throws ExecutionException {
    Object x = outcome;
    if (s == NORMAL)
        return (V)x;
    if (s >= CANCELLED)
        throw new CancellationException();
    throw new ExecutionException((Throwable)x);
}

这个判断的过程还是很简单也很好理解的。那我们再看这个 awaitDone() 方法:

private int awaitDone(boolean timed, long nanos)
    throws InterruptedException {
    final long deadline = timed ? System.nanoTime() + nanos : 0L;
    WaitNode q = null;
    boolean queued = false;
    for (;;) {
        if (Thread.interrupted()) {
            removeWaiter(q);
            throw new InterruptedException();
        }

        int s = state;
        if (s > COMPLETING) {
            if (q != null)
                q.thread = null;
            return s;
        }
        else if (s == COMPLETING) // cannot time out yet
            Thread.yield();
        else if (q == null)
            q = new WaitNode();
        else if (!queued)
            queued = UNSAFE.compareAndSwapObject(this, waitersOffset,
                                                 q.next = waiters, q);
        else if (timed) {
            nanos = deadline - System.nanoTime();
            if (nanos <= 0L) {
                removeWaiter(q);
                return state;
            }
            LockSupport.parkNanos(this, nanos);
        }
        else
            LockSupport.park(this);
    }
}

当用户代码向线程池提交任务后,一个最常见的后续操作就是阻塞(或带超时的阻塞)等待任务结果。

如果说,我们的任务没有完成,那这里就要把 cas 加入到 队列里面去,用到了parkNanos/park 来阻塞我们的线程,直至唤醒。这个唤醒的过程有三个:

  • 线程被中断了;
  • 超时阻塞
  • 完成任务

FurtureTask 的任务执行

任务执行,主要的就是 run 方法了:

public void run() {
    if (state != NEW ||
        !UNSAFE.compareAndSwapObject(this, runnerOffset,
                                     null, Thread.currentThread()))
        return;
    try {
        Callable<V> c = callable;
        if (c != null && state == NEW) {
            V result;
            boolean ran;
            try {
                result = c.call();
                ran = true;
            } catch (Throwable ex) {
                result = null;
                ran = false;
                setException(ex);
            }
            if (ran)
                set(result);
        }
    } finally {
        // runner must be non-null until state is settled to
        // prevent concurrent calls to run()
        runner = null;
        // state must be re-read after nulling runner to prevent
        // leaked interrupts
        int s = state;
        if (s >= INTERRUPTING)
            handlePossibleCancellationInterrupt(s);
    }
}

大家可以看到,我们在运行结束后,他这里是有一个 把结果进行 set 的操作的。

到此,这个 FurtureTask 算是完了。基本原理也就是这些。目前正好再用,就在一边学习,一边实操。

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